Do you think there's any power to this? [Clarke asks a familiar face as they pass her by the booth where all the "wish-granting" is happening.
Back on the Ark, religion and feelings of fancy were often lost to the past: lost to a world that could believe in such things, could hope and believe in miracles. Seeing and hearing that their world burned was all but evidence that they would need to move forward and embrace a different doctrine. For the many people who came together to form the Ark, that became a doctrine of survival.
God wasn't completely absent from people's words or thoughts. But the concept of a deity was more like a distant, judging entity. It didn't often come into play.
And Clarke herself never heard many whimsical things growing up. That's why this moment—these lanterns—actually remind her of a cool night with a boy she'll never be able to forget. It had been their first and only time together. She tries not to think of Finn much these days, but it's Finn who's on her mind as she observes the lanterns.
Inherently, she knows that wishes can't be granted—especially if you have to pay to make the wish. But perhaps it's the act of voicing it that has power.]
b. shrinage
[On the way back, Clarke spots some of the shrines. First it's the painting that catches her eye. The art itself is quite nice, and she assumes—at first—that it's somehow linked to the festival itself. That perhaps someone had been paid. Closer inspection of the figure depicted told her otherwise. The bright blue light that is shown "shining" is telling. All too telling.
It's not the first time that she's seen an object of ... worship? At least one like this. The chamber where the Flamekeepers kept the reminders of Becca Pramheda was a much larger version of this, with paintings on the wall to remind everyone of how she came down and gave her people hope and a vision for the future. Just as it was strange for Clarke to accept the inherently spiritual nature of the Flame and the Commander to the Grounders, it's difficult for her to see ...
Well.
Herself at the heart of it. People like her.
(There was, at one point, something to be said about the legend of Wanheda. But that felt less like reverence and worship. Far less.)
And then there are the designs around these paintings.
Clarke stops at a final shrine and bends down before it. There are many candles here spread out, lit and illuminating the image behind them. She looks up at the cloth, once again taking note of the patterns. With her neural implant, she takes pictures of everything she sees, just as she has with the paintings.
When she hears someone behind her, she looks up.]
I've seen these symbols before. At least—I think I have.
c. checking in
[Somewhat shaken by all the ... worship ... Clarke returns to the safehouse with the intention of putting herself to work. If anyone's nursing any recent injuries, or wants her to take their vitals, or to even be checked to see if the drug in their system is the same as the drug in everyone else's system, she's around, and offering any assistance. Clarke will hover near the first aid room to offer anything she can at this time.]
d. wildcard
[Anything! Hit me up on discord, plurk, or PMs if you want something more personalized or want to plan something specific.
That said, someone should also play her at chess. She'll be doing that, too.]
clarke griffin | the 100 | ota
Do you think there's any power to this? [Clarke asks a familiar face as they pass her by the booth where all the "wish-granting" is happening.
Back on the Ark, religion and feelings of fancy were often lost to the past: lost to a world that could believe in such things, could hope and believe in miracles. Seeing and hearing that their world burned was all but evidence that they would need to move forward and embrace a different doctrine. For the many people who came together to form the Ark, that became a doctrine of survival.
God wasn't completely absent from people's words or thoughts. But the concept of a deity was more like a distant, judging entity. It didn't often come into play.
And Clarke herself never heard many whimsical things growing up. That's why this moment—these lanterns—actually remind her of a cool night with a boy she'll never be able to forget. It had been their first and only time together. She tries not to think of Finn much these days, but it's Finn who's on her mind as she observes the lanterns.
Inherently, she knows that wishes can't be granted—especially if you have to pay to make the wish. But perhaps it's the act of voicing it that has power.]
b. shrinage
[On the way back, Clarke spots some of the shrines. First it's the painting that catches her eye. The art itself is quite nice, and she assumes—at first—that it's somehow linked to the festival itself. That perhaps someone had been paid. Closer inspection of the figure depicted told her otherwise. The bright blue light that is shown "shining" is telling. All too telling.
It's not the first time that she's seen an object of ... worship? At least one like this. The chamber where the Flamekeepers kept the reminders of Becca Pramheda was a much larger version of this, with paintings on the wall to remind everyone of how she came down and gave her people hope and a vision for the future. Just as it was strange for Clarke to accept the inherently spiritual nature of the Flame and the Commander to the Grounders, it's difficult for her to see ...
Well.
Herself at the heart of it. People like her.
(There was, at one point, something to be said about the legend of Wanheda. But that felt less like reverence and worship. Far less.)
And then there are the designs around these paintings.
Clarke stops at a final shrine and bends down before it. There are many candles here spread out, lit and illuminating the image behind them. She looks up at the cloth, once again taking note of the patterns. With her neural implant, she takes pictures of everything she sees, just as she has with the paintings.
When she hears someone behind her, she looks up.]
I've seen these symbols before. At least—I think I have.
c. checking in
[Somewhat shaken by all the ... worship ... Clarke returns to the safehouse with the intention of putting herself to work. If anyone's nursing any recent injuries, or wants her to take their vitals, or to even be checked to see if the drug in their system is the same as the drug in everyone else's system, she's around, and offering any assistance. Clarke will hover near the first aid room to offer anything she can at this time.]
d. wildcard
[Anything! Hit me up on discord, plurk, or PMs if you want something more personalized or want to plan something specific.
That said, someone should also play her at chess. She'll be doing that, too.]