deicider: (104)
Ojiro Sniper ([personal profile] deicider) wrote in [community profile] meadowlarklogs 2019-01-21 05:02 am (UTC)

Ojiro Juniper (Sniper)

ONE SHOT ONE KILL
[Sniper's still got the UNA rifle they used in the kaiju attack. It's not a weapon they use lightly, less because of Gaby's request and more for the practical reasons: they only have so many rounds, and they're are only so many scenarios where a ranged shot is the best solution.

But they'll be using it to great effect during both legs of the operation, whether it's putting pressure on pursuing UNA vehicles or putting a last-minute bullet into the neck of a UNA during the warehouse leg. Under better circumstances they respect Morningstar's wishes, but the margin for error right now is too small, and the potential pay off too big. The more the foundations of this world shake, the closer the group will get to finding their kidnappers. That they're sure of.

For the first operation they'll be mostly scouting, offensive support, and encouraging vehicle theft. For the warehouse they are going to push for helping Morningstar secure the weapons. If you're about that hit me up at plotting
]

Warehouse - WONDER BLUE POWERS ACTIVATE (injury)
[The crack of bone snapping may be drowned out under the sounds of combat, but Sniper hitting the ground, hard, during a vicious brawl with one of the soldiers isn't a good sign.

The next few seconds unfold slowly: The UNA soldier takes a step back and reaches for a gun, cautious enough after the brief, intense fight not to get near Sniper when they still had a knife in hand. Sniper, in the same moment, rolling to their knees as if sheer willpower alone could make a freshly broken leg support their weight. No time to unsling the rifle from their back.

But willpower does matter, especially for Sniper, who had forged their life and their skills with sweat and hard work. The hint of the blue glow can be seen spilling out of their shirt collar and suddenly they're up, standing, and with no hesitation throwing themself at the soldier. The element of surprise is enough, for them to knock the soldier's shot askew and restart the brawl. But another soldier has picked up on the problem and is advancing toward the duo.

Still glowing, Sniper is back to moving just as agile as before, but the numbers don't look good for them.
]

Warehouse - PIGGYBACK
[The danger's not over until the group is clear of the warehouse and back at a safehouse but the group has done what they came here to do and are on their way out. Sniper's been glowing since midway through the operation, the edges of it visible at the back of their neck. Until suddenly Sniper grabs a wall, seconds before the glow flicks off. On closer inspection their leg, well... looks broken again.

They curse once, softly, inaudible unless you're right on top of them.

And then, for the sake of efficiency, send out a text to those nearby.
]

Can anyone give me a piggyback?

[Thankfully they're not very heavy.]

Safehouse - AFTERMATH
[Sniper can be be found in one of two places.

1) Passed out on a cot, deeply asleep, with an obviously broken leg and a couple of bloodstains. They're curled around the bundle of their deconstructed rifle like it's a teddy bear.

While not in immediate danger, evident by the visible edge of a field dressing, they should probably have some more thorough medical attention. For anyone who manages to wake them up for it: Sorry, they are not a morning person today.

2) Moving around one of the safehouses doing chores and glowing blue. Their leg's been set and is in a cast, but should they actually be walking on it???]

Post a comment in response:

This community only allows commenting by members. You may comment here if you're a member of meadowlarklogs.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting