[ There's plenty of goddamn noise in his head on a typical day, but the flurry of activity in there with the addition of the strike team is an entirely new and distracting scenario. Fitz, Fitz, Fitz echoing in his skull. Need to get the heat off them, need to penetrate the UNA armour, need to keep your eyes on the exit — or this was pointless.
But it's the fourth voice, at home in his head whether he likes it or not, that pierces the din. It doesn't matter of how many enemies there are; it matters where they are. A review of his seconds of footage in an interface window. Two climbing to their feet, not far from them; one skidding back, courtesy of Cain; and two engaged with Carter and Markus. Use your environment and its contents to your advantage. Everything in it, not just the inorganic.
Fleeing requires protection on all sides (or most), impossible with five soldiers in pursuit and prone to complementary action. A gunshot can travel through a portal as easily as a person, after all, and there's too much distance between his team members. They need to take out enemy numbers.
His gaze slots to the side, landing on Cain. The mask obscures his features, but there's a tilt of his head, as if he's really looking at the lad for the first time. Cain is right. They need the heat to come this way, and to up the intensity tenfold. A hand grips Cain's shoulder, indicating that Fitz has an idea. ]
Need to be bigger targets.
[ Which might also translate to take bigger risks. Caution's got them this far; time for chance to do its part. They won't be able to make the play forming in his head after they're identified as threats, either. It has to be now, while the soldiers still aim to grab Patil and leave without wasting time on eliminating interlopers. ]
I'll get you close to the one on us [ with a portal assist. ] and cover you. Figure out the weak spots. Likely joints. [ as Carter suspected. ] Neck. Kill, not stun, if it's a vital area.
[ They need bullets, like the one Markus sent cracking into a soldier just then.
Fitz gestures to the side. Move out. He'll help Cain get close however he can, with his powers on distance and trigger finger on the opposition. ]
no subject
But it's the fourth voice, at home in his head whether he likes it or not, that pierces the din. It doesn't matter of how many enemies there are; it matters where they are. A review of his seconds of footage in an interface window. Two climbing to their feet, not far from them; one skidding back, courtesy of Cain; and two engaged with Carter and Markus. Use your environment and its contents to your advantage. Everything in it, not just the inorganic.
Fleeing requires protection on all sides (or most), impossible with five soldiers in pursuit and prone to complementary action. A gunshot can travel through a portal as easily as a person, after all, and there's too much distance between his team members. They need to take out enemy numbers.
His gaze slots to the side, landing on Cain. The mask obscures his features, but there's a tilt of his head, as if he's really looking at the lad for the first time. Cain is right. They need the heat to come this way, and to up the intensity tenfold. A hand grips Cain's shoulder, indicating that Fitz has an idea. ]
Need to be bigger targets.
[ Which might also translate to take bigger risks. Caution's got them this far; time for chance to do its part. They won't be able to make the play forming in his head after they're identified as threats, either. It has to be now, while the soldiers still aim to grab Patil and leave without wasting time on eliminating interlopers. ]
I'll get you close to the one on us [ with a portal assist. ] and cover you. Figure out the weak spots. Likely joints. [ as Carter suspected. ] Neck. Kill, not stun, if it's a vital area.
[ They need bullets, like the one Markus sent cracking into a soldier just then.
Fitz gestures to the side. Move out. He'll help Cain get close however he can, with his powers on distance and trigger finger on the opposition. ]