larkers: (pic#12386247)
MEADOWLARK MODS ([personal profile] larkers) wrote in [community profile] meadowlarklogs2019-01-19 09:58 pm

EVENT LOG 003

WHO: Everyone
WHERE: New Amsterdam
WHEN: September 10-11
WHAT: New Amsterdam's Morningstar recruits come under attack.
NOTES OR WARNINGS: Violence, injury, death.


> EVENT LOG #003

"High noon" still has a resonating historical significance not lost on the people of New Amsterdam. Old cowboy movies, complete with John Wayne standing in a dusty, old street are imprinted upon people's memories, helping them recall a simpler past where grudges could be settled with guns. By 2511, these movies have been remade countless times over with different set pieces, but nostalgia continues to be an ever-present factor. It's not nostalgia that drives the UNA soldiers and Morningstar agents into position during this hour, but the time itself serves as a reminder. A call to a different time and a different past.

Outside, the sun burns bright, but people sleep soundly, shades drawn securely over their windows to create a false darkness. This is why the UNA strikes at noon: their targets will be vulnerable, comforted by the presence of daylight only a drawn shade away,

Across town, Morningstar's agents are preparing for their own strike. One of them makes a joke about the non hour. He's told to shut it. They have fifteen minutes. Is everyone ready? Their uniforms are black, tightly fitting. Each of them pulls their mask over their faces. Up ahead, there's a wall to scale.

Fifteen minutes and the plan goes into motion. Each agent knows the costs of this mission. Their last one ended up with numerous dead – lost – with no reward. UNA soldiers are far more threatening than the armed guards Morningstar faced on that day, but the reward is more sure. Worth the risk. They're secure in what they need to do.

Then it's time. Across the city, the UNA soldiers descend in perfect unison. Separate but thinking with one mind, one goal. Eliminate a festering problem, one that only stands to grow in a world haunted by chaos and trauma. It's their job to set things right. To restore order to a world that is currently without.

> THE SAFEHOUSE

About forty five minutes in to the widespread assault, El sends out a message to everyone in the safehouse. This time, zeir communication is immediate, without the steady scrolling of text. Prepared in advance:

Hey, so. Emergency everyone. Come to the safehouse ASAP. Morningstar agents are in trouble, including a number who have helped you behind the scenes. Gaby will tell you more once you get there.

Once everyone shows up, crowded inside the part of the safehouse with the cots, Gaby gives everyone the rundown. The risk. The place where the rest of the agents are – this last bit of information being shared with an uneasy edge, arms crossed and body language giving off her discomfort. There are other people at risk, people who can't fight, who try to undermine the corporations with their regular lives, doing their best to keep the people they care about safe from their rebellious activity.

After she hands out the gear, she insists that it must be returned. But Gaby isn't stupid. Her desperation is inherent in her decisions, in the information that follows: exposing most of the inactive safehouses, giving away the addresses of the people likely in danger. Every Morningstar contact in New Amsterdam is likely at risk. So far, agents in other megacities aren't being targeted – yet. But this operation could be a model for future UNA efforts to eliminate the Morningstar threat.

The safehouses are spread across the city. Typically present in disheveled and forgotten pieces of real estate, there will be squatters and homeless alike taking up space as they move inside with the agents. This may prove a risk, and they may need to be bribed to go elsewhere, offered food and supplies. Other safehouses will be beneath bars, convenience stores, and through the storage room in less expensive apartment buildings – businesses and buildings owned by long-time Morningstar agents, kept ready in the case of an emergency like this one.

None of the safehouses will be prepared for living with the exception of cots and communal restrooms ready for use. This is a problem, but not a priority. She'll ask that everyone get out there and save the lives of the agents. Bring them and their families in safely – the rest can be figured out after that.

> RESTORING ORDER

Given the limitations over real estate and space even in a city as large as New Amsterdam, every citizen lives in an apartment building. The great majority of them were meant to be built quickly, similar layouts and designs behind them. A quick bit of research will get anyone the floor plans for these places – they're publicly available, ready for potential tenants. Most of these places are no dreamhouse, however: small and contained, they show the lifestyle of the typical Morningstar agent.

Any of the agents with a child – and there will only ever be one per agent, with the restrictions on childbirth – will have a roomier place, with better furnishing and more space for a child to run and grow up. These places will afford the family within better privacy, and many of them have drones and advanced robotics to help maintain the household, even caring for their child and keeping the door locked as the UNA soldiers move inside.

Where it's viable, the majority of UNA soldiers will move through the front door of these buildings. Never numbered over five, these soldiers will take the endless staircase up, erasing what little chances there are to run into anyone along the way. The knocks are just a cover to soothe the close-packed neighbors. Not all are fooled, and that's where the calls to the NAPD come in – though the UNA is prepared for this, too. Ready to assert their jurisdiction. Rather: their bosses are prepared. These soldiers have their orders and beyond that, only follow their orders with their formidable physicality and swift training.

But they are physically assertive: most of them are tall, seemingly without gender within thick black, metal armor. Despite their size and their robotic carapace, they are human underneath. Their extensive armor doesn't slow them down, instead seeming to propel them forward in a fight, letting them predict their enemies' moves as the mask they wear provides diagnostics and likely attacks on the fly. They carry extensive weapons and supplies, all to wear down any opponents. When they fight together, their actions are perfectly complementary.

They won't start a fight, but as soldiers, they are prepared. Though they enter through the front door, they intend to leave through a window, into a large flying vehicle outside, ready to hold the targets and bring them to a temporary dropsite. They don't expect any assailants, anyone to provide trouble – but they wouldn't be very well-trained, well designed if they couldn't expect or deal with the unexpected. They won't shoot unless someone forces the matter. Their training means their stature should be enough to put down most threats.

> A WELL-LAID TRAP

Confident and well-trained, the Morningstar agents have the plan ahead of them all mapped out. They know the shifts, the patrol patterns, especially at hours like this one. Fewer, right now, but they aren't nonexistent. Several strike teams spread out, ready to move to dismantle the UNA soldiers on site as needed. These are combat-trained agents, but five versus three UNA soldiers, or two, or even one still leads to odds where they don't win. Morningstar knows these soldiers intimately, has studied and discerned their few weaknesses. But these UNA soldiers are formidable opponents.

UNA Soldiers en route to Morningstar's goal will be handled with an eerie lack of follow-up. No reports of reinforcements incoming. The swift-moving Morningstar agents are too focused on their goal, which is close now, to worry about the implications. Besides, their information told them most agents would be away on training exercises. Reinforcements being delayed is no surprise.

Each agent has their own reason for being here, for believing that Morningstar needs to be more proactive, more forceful in fighting back. They aren't career soldiers, but people who thought that they could wield a gun and change a world that hides its problems under false promises and shimmering gloss. Many are impatient, frustrated: they were given a lead on weapons in June. They weren't mislead then, at least not intentionally, but what they got instead was a bus full of disoriented people. This cache is real, verified, and vulnerable, housed here temporarily before being moved for some unknown operation.

Once the Morningstar agents are all inside, the concealed UNA soldiers left at the base line up in formation. Perfectly tailored for the fight ahead, they move onto the site. Any agents on lookout duty will see the UNA moving in, ready to lay waste to anyone in there. This is a trap, they message frantically. The very real weapons inside are meant to mock with false hope.

The UNA aren't worried about Morningstar making off with their toys. After all, this is just as planned.

> INTERLUDE

Numerous officers pass by the holding cells in the NAPD's twelfth precinct, talking softly about what can they even do, muttering to themselves. Others pop a squat nearby and call it a well-earned day off. Let those soldiers take care of whatever mess they're cleaning up. That's not their job.

It's around this time that a third, unidentified group, takes advantage of the chaos. Well-dressed despite what is a late hours right now, they head into the precinct to take care of a dangling loose end. They show credentials that link them to New Beijing's governing body and personal security, they claim the men temporarily known as Tak and Alexei. As they're brought out of their cells, they're injected with the same compulsory drug as always, leaving them veritable walking zombies at first, leaving them unable to speak or act as they're given orders that tell them to do otherwise.

The records of these men will disappear with this action, the two of them swept away into the back of an expensive four-door sedan. The whole incident erased. Two somehow anonymous men didn't kill semi-innocent bystanders during the festival. As long as the records can be trusted, that was a fantasy. A whimsy.

Morningstar cameras will see this sedan stop near the current safehouse, near the typical entrance, and order Hei and Jake out. "Stay here. Sit down. Don't do or say anything until someone comes to retrieve you. It'll be a bit – they're tied up right now."

The man in the passenger seat in the front rolls down his window, leaning forward on his arm. His face is concealed, utilizing technology that's not the same but not dissimilar to what Morningstar has at their disposal. "Try not to do anything else too stupid, will you? The cops are gonna have a bug up their asses about you idiots."

And then the sedan rolls away, lifting up and passing through the city. Morningstar cameras will spot a specific – or perhaps the more apt word is "suspicious" – lack of license plate.

> MEDI-UNITS

Each of the safehouses were designed for the worst case scenario. There is a medi-unit in all of the safehouses, a large and complex machine that can heal most ills, but given the expensive nature of their design and the risk of using them, they're not used lightly.

The medi-units are reserved for the direst of needs. come into play. Dependent on a person's time of death to bring them back to the living, they need the exact time so that someone can clock it in and prepare the restoration process correctly. There are many risks in lacking that information – someone may come back damaged, unhealed, hurt in some way. They may not live for long. Assuming that a body is brought in with a time of death, they'll be directed to a safehouse with a free unit.

The person is kept in a medically induced coma while the machine repairs their body. What dreams someone experiences will be at the end point – which can be between 48 and 60 hours – as they slowly surface, starting to return to the world of the living. As they surface, their mind will be encumbered by images of bright blue lights glowing, swirling, communicating – but language seems thoroughly out of reach.

Once the medi-unit opens, the person inside will be thirsty. Desperate for water. But there will be no other signs of the wear and tear on their bodies.

> FINAL OOC NOTES

Please refer to the OOC EVENT POST for this event for all OOC info, including suggestions for directions on how to engage with the event and the questions thread for any questions regarding this event. The outcome for this event will depend upon character plans and actions developed in both this OOC post, and any additional plots brought to the moderators. Please feel free to submit any game-changing plans to us under the questions thread – but we will be reading all comments on the post!

The Operation will continue until September 11, IC time. An aftermath wrap up post will be made on January 26 which will detail the resolution and fallout of the event.

As a reminder, there is one power level up available for this event. This will be granted for a thread of at least 5 action/log comments containing your character utilizing their power in some way. They will need to reach the 5 comments required by FEBRUARY 23 to be eligible. Submission will be handled on the wrap up post.

Our Activity Check will be posted tomorrow, January 20, at 9 PM UTC. It will run for seven days and close on January 27. We will not post a warning list.

secondnature: (wait - i don't have a galrapetite?)

keith | voltron

[personal profile] secondnature 2019-01-20 12:48 am (UTC)(link)
i. contacts to rescue

[If nothing else, Keith can say that he was meant to do an operation like this. He may not have any of his Blade of Marmora gear, but that doesn't matter. He can manage with what Morningstar has supplied. What lies ahead of him is a little scary, but he knows that he can handle it. Confidence will be important. He can't go in blind believing he's going to mess up. That's also why he's not bothering to take the lead unless the situation calls for it. That's not needed.

But he will take initiative. After all, this is what he's good at—what he lives for.

a. stupid jock—once on site, Keith is going to move fluidly and with ease. He'll climb up buildings, scaling them as if he's been doing this crap his entire life. (As far as he's concerned, he has been doing it most of his life. Most of Keith's athleticism was a way to push himself while alone).

If anyone's struggling, he'll stop, extending a hand.]
Here, I'll help you up.

b. fighting the UNA—whether the UNA are getting away, are putting up a fight, or something in-between, Keith won't want to let them get away. He'll have his gun in hand, ready to shoot, but the moment they take his blindspot, he'll make a frustrated sound.] Come on. We have to go after them.

c. general saving people stuff—or maybe Keith will just be working with people to go hero things. That's kind of his thing. Insert cheesy Voltron lines here. Either way, he's willing to help his fellow displaced, whether it's in a fight, to save them, or something else.]

ii. downtime

[Depending on the circumstances—and knowing they need to wait for more information—Keith will stop in at one of the safehouses for some food, some rest, and some time to help stock. Lifting boxes and helping people settle in isn't difficult, even if his arms and legs haven't had the workout he had while regularly running around as a rebel agent or paladin. He's eased back into it, at least for the most part.

a. helping out—simply put, Keith will be helping stock. He's done this before for Morningstar and will do it again. He knows what's a priority.

b. building bombs—while he's missing some key components, Keith knows enough about explosives to put together what he does have to set up a station in a corner. His lips twist down as he messes with wires, preparing them for wherever these explosives will be needed.]


iii. rivals | closed to damian wayne

[How they got here involves a lot of things that Keith is fairly certain that Damian (Hafid, as far as he knows) would call stupid. One: there are two Morningstar contacts living in the same building. Two: that means there are twice the number of soldiers to take them out. Three: No, actually, that's the problem. It makes sense that they would head to this complex together, given their individual histories. The bad part is that while the people are running down the many, many sets of stairs to freedom, the UNA soldiers are much larger than the two of them.

And in their way.

Keith backs up, falling into place beside Damian. He knows that there's a good chance that they're screwed. How can they not be?]


How do you wanna do this? [Not that they have a lot of time to discuss. They sure as heck don't.]

iv. wildcard

[Anything that doesn't apply to the above can go here! I'm flexible.]
strove: (I can stack bread!)

clarke griffin | the 100

[personal profile] strove 2019-01-20 01:07 am (UTC)(link)
i. setup (safehouses, medical areas, field medic supplies)

[To some degree, this almost feels like a battle. She's been to war with her people. Before Clarke had hit the ground, she never thought she'd be in that position, but less than a year later, and it's what she knows best. Even her time wandering the sand hadn't helped her shake that. War had turned her into Wanheda, and that's who she is now. There is no changing that.

It means that she can keep a cool head. Getting things together is important—whether it's to get supplies to people, setting up the safehouses, or putting together field medic kits. Each of these are well-supplied, but not so much that she expects anyone to do her job. Most of what's there involves antiseptics, bandages, pain relief, and—yes, Jason—medical glue. But it's medical glue.]


Stephen and I will be on call if you need us for anything. I can't speak for him, but I'm ready to go on location if needed.

ii. on location

[Clarke likes to get herself in trouble. If someone asked her to get herself in trouble, she'd be there. But that's the thing—she doesn't need to be asked. The fact that she's on site, trying to help give directions to a mother and her scared child? That's not surprising. She's in a hallway, trying to do her best to stay on alert.

The next bit that passes is quick. A soldier comes out, slamming her hard into the wall. The action is purposeful, breaking her arm in the process. It's her right arm, and while she's in a great deal of pain? She's been in pain before. She nearly died from radiation poisoning. That's not just pain, but miserable in every damn way. As she presses up against the wall, panting in agony, she takes the gun out of her holster—left-handed—and shoots the retreating soldier in the back of his head. The bullet pierces, bringing him down.

If anyone's concerned about a gun going off, Clarke won't be moving anytime soon.]


Yes. I could use a hand up. Please.

iii. medical care (with an odd touch)

[Eventually, Clarke will be that person. Yes, the person who makes a makeshift splint for herself, and goes around trying to help. She does have some pain relievers in her system. A broken arm will heal. Quickly? Maybe not. Not unless someone around has a lot of healing powers, and she's open to it, for the record, because that means she can heal other people.

Most of her care will be diligent regardless, and helped along by her power. It's a difficult balance, but some of the more panicked individuals will tire after a touch of Clarke's hand. While that won't heal her, it'll help, giving her the endurance to manage her pain, her broken arm, and everything else. But it will ... look suspect.

Once the person she's caring for is resting, she'll pull away, a look of guilt on her face.]


I wish we had a way to really reassure them that everything will be fine. [Not really the words someone might expect out of her mouth, but it's not like she's going to open up a line of conversation on her obvious power usage.]

iv. wildcard

[Otherwise, Clarke won't be jumping into most line of fire after her bit with the UNA soldiers. It would be dumb. But she's down for weighty discussions and anything else that comes up.]
forcevisions: (first time that i saw him)

rey (star wars)

[personal profile] forcevisions 2019-01-20 05:25 am (UTC)(link)
a. restoring order (ota).
[ it's not that morningstar's goals with the weapons cache isn't important. it's just that rey's priorities are elsewhere.

she'd wanted to help the people in danger to start with — saving lives always had to come before striking the enemy — but the moment they'd mentioned families, there was no chance of her going anywhere else.

walking through the city, rey doesn't wear her mask. she doesn't want to draw attention to the fact that she's carrying a gun, even if it is tucked between the back of her bulletproof vest and her skin, which is obscured by her thick hoodie. she's done her part to group up with whatever other displaced persons she can to make it to the target locations, and as they approach, she gets the mask out and solicits her companion —
]

How do you want to do this? [ while other people were doing silly things like planning in advance, rey was racing against the sun to try and get to those targets. now it's like hm. do i wear infiltrative gear to try and help this terrified family leave their home??? rey is a reliable, prepared partner. ]

b. no one's home (ota).
[ the apartment's empty. one of them is, anyway. and what's left behind is ... bad. it's not terribly obvious, no. the signs of struggle are actually quite muted, enough to indicate that whoever was here never really stood much of a chance. but there's signs of forced entry in the broken door, a stray bullet that has tilted a picture frame, a broken chair that was knocked out of the way and left askew when someone kicked at it while they were dragged from their home.

rey takes a few moments to walk through the living space of the apartment and take these signs in, not just disappointed but devastated into perfect silence by the failure.

then she wanders through the bedrooms, trying to see if there's hints of anything else that the UNA would have found while removing the morningstar agents. it's probably all in the neural implant. probably, it's too late for that also, but — she opens one of the doors and there's a child lying asleep in bed.
]

Kriff. [ an orphan, now, most likely. ]

c. getting injured (for johnny).
[ they're not always empty. rey and co arrive at one of the morningstar agents' residence at the same time as the una. there's more of the una soldiers than there are of her team, and that's bad news, but when they start attacking, coming as a singular, powerful unit, rey is able to get two of them pinned down with her gravity anchor, sweat beading on her forehead under the physical duress of holding them back.

there are four, though, and one of the other two has managed to fire their weapon off. rey tries to hold her power through it so that the others with her can get the morningstar agent and her family out, just has to hold them long enough for it, but the bullets shred through her shoulder and leave a bloody wound behind.

it distracts her in a bad way. the other unanchored — no, that's not right. loosely anchored, she realizes, and they have broken out of it — the other soldier who has broken out of the influence of her gravity charges for her and knocks her back.

back, straight out the window of the apartment complex. she manages to gain only minor traction with the gloves morningstar gave them as she plummets, slowing her fall before she lands in the dumpster with a sick crunch of bone. she's broken a bone before. set it herself, even, but this time it's bad, ribs poking into her lungs. it hurts every time she breathes, even shallowly, and when she tries to sit up, to pull herself out of the dumpster, a screaming pain lances through her chest.

rey groans low and long until it turns to a whimper.
]

d. rey got away safely (for kylo).
[ she's mobile, thanks to johnny, and she has pulled off the mask and gloves and stuffed them with the gun into a bag on her back, but she only uses one strap, because there's blood trickling down her other arm still. he had healed the worst of it, but he couldn't take it all. not without leaving himself in the same position. she's out of the fight, for now. there's nothing more she can do for them.

but she can't go back to the safehouse like this either. if anyone has managed to track her, she'd only lead them right back. so she gets herself to the train station and slumps to the floor, catching her breath, and then she calls the only person she can think to call.
]

Were you serious about telling me where your apartment is? [ because it'd be helpful to have a place to go right about now. ]
batricide: (stop hammer time0007)

[personal profile] batricide 2019-01-20 06:06 am (UTC)(link)
[ This is, in fact, so stupid he can barely fathom it. Who allows their agents to live so close to each other? Damian clicks his tongue in annoyance. He's already been running himself ragged all over town, getting involved in other people's fights, doing his damnedest to keep people alive despite the overwhelming odds. This isn't the first scrape up with the UNA he's had so far, but...

Not that he's letting it show here. From the way he's holding himself, you'd never guess how much pain he was actually in. How hard a hit his fighting skills have taken. He's climbed mountains with broken arms, he's faced Gods, and aliens, and lived to tell the tale and make the world better.

And above all else, the al Ghuls do not fear death. Death, after all, is just another test. ]


The kids are going to trip on the stairs. [ Is what he says finally, adjusting the mask on his face. If they repel down they'll just get spotted. ] Their parents will lag back to save them and get captured or killed. That can't happen. Pick them up and be ready to run.
secondnature: (why is this lesbian drama?)

[personal profile] secondnature 2019-01-20 06:34 am (UTC)(link)
[The weird thing about the UNA soldiers is how silently they can move despite their armor. It allows Keith to hear the scraping of feet on the stairs. Two kids, one from each agent. Somehow they had gotten there in time to keep one of the parents dying from each. But that just means they're ready to be backed into a corner, putting themselves bodily in the way of the soldiers.

That's the thing, too. Keith has every intention of standing here and fighting. He remembers Thace, remembers Regris. Part of the reason why Keith is so committed to Morningstar's cause is because he gets it. He gets what's going on. He gets that being a rebel organization isn't tidy. He even gets the attack on the base, the desire to get weapons. And he gets why he needs to be here. He's not an agent yet, but he's committed to helping.

And then ... this. What Damian said. Says, really. It's happening in real time.]


I meant against the soldiers, [ he bites back, a grating note seeping into his tone. Keith can't really gauge on whether or not Damian is at full fighting strength. Keith isn't, so there's that.] How do we slow them down together?
batricide: (pic#12853484)

[personal profile] batricide 2019-01-20 06:41 am (UTC)(link)
I know what you meant.

[ Damian sets his jaw. It's not a perfect plan - far from it. If he had flashbangs, or some means to distract them, he could. But the way these soldiers move and fight is too synchronized. This is a bad situation and without proper weaponry - his electrified escrima sticks from home, or a proper sword - he's just being creative. They might be able to stun one of them, but not both at the same time. And how long would it be before they came to and called for backup?

It's bad.

This is bad.

They're rats trapped in a maze that's slowly filling with water. ]


If one of us plays distraction then the other can get these people out.
secondnature: (i would color ALL the books.)

[personal profile] secondnature 2019-01-20 07:02 am (UTC)(link)
[This is the perfect set up for the two of them bickering. They can argue, but Keith knows that he won't win. As much as he has a steel will, he knows that between the two of them, Damian probably has a better chance of getting out alive. If nothing else, Keith is faster, pretty much inhumanly so thanks to his Galra DNA.

Both of his hands curl into fists—the first sign of him relenting.

And then he takes a step back, shoulder angling toward the exit.]


I'll be back. Okay? Just hold them off. Do anything you can. I'll be back.

[Every inch of him aches as he makes for the stairs, practically leaping down a floor to pick up each of the kids and rush the rest of the way out. It gives the parents more room to move themselves.

He has to move. If Damian's day has been anything like his

They aren't friends. They probably won't ever really be allies. But Keith has to get back to him no matter what.]
batricide: (temp-temp_0024_000492)

[personal profile] batricide 2019-01-20 07:10 am (UTC)(link)
I'll be fine. Go.

[ A few years ago, he stood with a handful of friends - family, really, and discussed the likelihood of getting out alive. It was suicide. Complete and utter suicide, but their last stand may save the human race.

Screw it. Gotta die of something.

He feels that now. He's placing himself between the enemy and the innocent people they want to hurt.

The second Keith moves, he leaps into the fray with a shout to cover up the sound of their exit. This isn't anything but a distraction - their armor makes it hard to stop one, but two? That's a solid, iron wall he's' not getting past. His bostaff collides with one's had and his foot connects with the other's face, springing up past them and leading them away from the fleeing group. ]
secondnature: (MAKING BAD CHOICES)

[personal profile] secondnature 2019-01-20 07:25 am (UTC)(link)
[That had been Keith once. To Keith, it feels like it should be him now. But he doesn't turn back. He doesn't know what's happening up there, but he's moving as fast as he can, eventually slamming into a set of doors down below with his back, careening in the direction of one of the getaway cars they've procured for that evening. So long as the soldiers are slowed down, they can get away. Get to one of the checkpoints or safehouses. They understand why Keith isn't going with them. Why he can't.

They'll have to abandon the car. Probably. But that's fine. To be expected.

Keith doesn't even say goodbye before he's bolting up the stairs, listening for signs of the scuffle up above him. The stairway offers a considerable amount of soundproofing, though. Too much. Or maybe his feet are too loud. His brain isn't really thinking at the moment. Thoughts flash in his mind and then vanish, and then again and again, right until he pushes past onto the floor he left behind.]


Hafid!
batricide: (pic#12642731)

[personal profile] batricide 2019-01-20 07:36 am (UTC)(link)
[ He holds his own admirably against them. Keeps his distance, keeps out of their reach, tries to keep the fight physical. Hits them when they go for their guns, uses his fire - for as inconsistently as he's been able to get it to light - to keep their focus.

But they're tired of his antics by the time Keith returns, and Damian's slowed down considerably. His injuries have more than caught up with him, and every hit and shot he takes makes it that much worse. He's cornered and the windows in this hall refuse to open or break. This is the last stand.

Keith gets up the stairs just in time to see the flash of a big gun coming out and jamming into Damian's middle as he tries to grab hold of the helmet and sear it off. He doesn't feel the shot so much as he hears it, a terrible thundering sound and a spray of blood behind him. ]
secondnature: (wow you used a highlighter)

[personal profile] secondnature 2019-01-20 07:52 am (UTC)(link)
[He wasn't fast enough.

He wasn't fast enough.

He wasn't fast enough.

Keith is moving so quickly that he slams into a wall as the impact of what's happened hits him, weighing him down. There's enough of a blood splatter to guess what happened. The brutality of it is obvious. Whatever they have on them, it's enough to destroy anyone who's in their way.

Before, Keith would drag himself up and fight. He would take out his knife and try to chip away at the soldiers. Before.

But instead, he watches as the soldiers retreat. Left, right, left—every step in unison. Carefully trained. Keith's been taught how to move in formation, how to be disciplined. The UNA are on another level. He's pretty sure that even the Galra would have a hard time matching up. The difference is there: where the Galra believe in self-preservation and selfishness, the soldiers seem to ... it seems almost like they don't think that way. It's strange. Like they don't think. They just move. Not unlike the Galra sentries, but—not quite robots, either.

Distantly, he realizes he's marked the time.

Keith drags himself closer, aware of the blood on his clothes. It doesn't matter. Just like with Regris, he can only think of what he has to do here. What's the right idea. What he's meant to do. Damian is way more muscle and bulk than Keith, but Keith is part Galra, and partly driven by adrenaline, and partly just aware that he needs to do something.

So, he picks him up. Begins to carry him to the stairs. To take all the flights down. If Keith's face weren't bloodied by now, this would almost be a ridiculous sight to behold. Too bad it is.]
warfares: <user name="recadreuse"> (Default)

d

[personal profile] warfares 2019-01-20 09:58 am (UTC)(link)
( he's cleared his target when the message comes in, hoodie up and head down as he pushes his way through a crowd. his fingers flex at his side, curling and uncurling into fists. he can still feel that shimmer of heat rippling over his skin like water. )

Yes.

( thought-to-text. he glances back over his shoulder, briefly, then pushes on. )

Where are you now?
kgbs: (uSk6DO6)

illya kuryakin (tmfu)

[personal profile] kgbs 2019-01-20 02:23 pm (UTC)(link)
I ➣ ➣ ➣ SAFEHOUSE

[ there is, as always, the urge to not listen to what these people tell him to do. despite multiple people telling him that they're here to help, it's hard for illya to trust himself and very few others.

but, that brief feeling subsides and illya does make his way to the safehouse for what looks to be a briefing. he stands stock still against a wall, arms crossed and expression so hard you could probably chip a diamond. he is listening though and he absolutely recognizes the urgency of the situation.

once the talking seems to be done, illya watches everyone else before he moves, fluid and purposeful to grab some gear and depart the safehouse. ]


II ➣ ➣ ➣ ACTION

[ illya leaves the rescue and triage to others. what he wants to do is find these soldiers and make an example of them. he has been here for awhile now but he still has no real love for the planet, morningstar or anything in between. that does not mean he wants his best chance for leaving here to be quashed. so, he goes, he fights.

he can be found across the city, in alleys and streets, confronting una soldiers with his bare hands. he's armed, yes, but it's very easy to let his anger overtake him and let his fist send soldiers into walls and each other. even when they turn to retreat, illya gives chase, feeling himself overrun with fury.

when there appear to be no soldiers around, he ducks into buildings here and there, checking for anyone that might be around before leaving again. if he finds anyone, he gruffly directs them to safety, ignoring their pleas to stay with him. ]


III ➣ ➣ ➣ INVESTIGATE

[ illya is a spy through and through and while that means defending those that need it, it also means gathering intel. so, when he finds the time, he sometimes picks soldiers to follow, staying to the shadows and listening to conversations.

if someone sees him, he disposes of them quickly but he knows what he is doing and he stays out of sight, lurking in the dark and taking note of anything that might be of use. ]


IV ➣ ➣ ➣ WILDCARD

[ feel free to choose your own adventure. hit me up at [plurk.com profile] spoonishly for plotting. ]
evite: (put your circuits in the sea)

daisy johnson, aos / mcu.

[personal profile] evite 2019-01-20 02:57 pm (UTC)(link)
i. › the summoning.
[ el's message comes in the middle of the night — or day, technically speaking. daisy should be sleeping before work, but she's been awake off and on over the last few hours, tinkering with a metallic replica of the zephyr one, a surprisingly relaxing pasttime now that her abilities have become more fluid and controlled.

decorative scale models are put aside, though, when emergency is the word of the day. she hauls ass out of bed and across town, and with no time left to spare, she's in the safehouse and ready to work. with her shaggy hair tied back, black-on-black #teamshield aesthetic in full display, and mouth drawn in a tight line, she listens attentively to the mission briefing offered by gaby. daisy's not the woman's biggest fan — not by a goddamn long shot — but she knows well enough to keep her own opinions in check at a time like this.

as weaponry and gear are handed out, she takes them on with a practiced, efficient approach. guns are weighed in each hand, determining the most comfortable grip and carry, and vests are strapped on with a solemn two-pat process. this isn't daisy's first time strapping up for a potentially deadly mission, and it shows in her motions and the no-nonsense expression on her face. to anyone nearby that might be struggling (or might just be a little too tired to be all there this early), daisy chimes in with a surprisingly quiet offer: ]


Do you need a hand with that?


ii. › the rescuing.
[ the kids are her priority.

families with children are marked with yellow stars on daisy's gps overlay, the first being just a few blocks away, in an apartment building she had looked into upon first arriving into the city. from the tour, she remembers being told about the identical layouts, how all the units in each complex mirrored one another to ensure everyone received the same amounts of space and sunlight. it doesn't take her long to pull up the website of the complex, or to download a 3d rendered floor plan of a sample unit and the blueprints of the building's emergency evacuation paths.

to anyone who's headed out for a rescue mission, daisy's all too happy to forward the info. it may not be the answer to all their problems, but a little extra information never hurt anyone. ]


iii. › the tinkering.
[ in the wake of the una's assault and morningstar's fight back, debris scatters over the city. discarded bullet casings, broken window panes, shattered doors and crumbled brick all litter the floors of buildings and the streets down below. her own gun is useful enough, but sometimes, you just need a little creative boost.

find her stopped in a now-trashed apartment or outside behind a turned-over car, hands warping a blue sheen around a hastily-swept pile of rubbish, her eyes focused intently on said debris spinning in the air, rebuilding itself into something new. something better. maybe it's a gun, maybe it's a shield, maybe it's a heavy ball of metal best suited for throwing at an unsuspecting una soldier's ugly head.

need something made of your own? feel free to ask for it, but you may need to cover her from fire while she works. ]


iv. › the wildcard.
[ find daisy shooting to kill and taking no prisoners all throughout the rescue op! she'll also be coming back to the safehouse later to help gather & transport supplies as needed. any time during the event is cool with me, but feel free to pm or plurk if you wanna hash something specific out with me! ]
evite: (Default)

a, save the babies.

[personal profile] evite 2019-01-20 03:12 pm (UTC)(link)
[ in most of their conversations, daisy has been casual, even relaxed; humor and jokes color her speech in almost every breath, whether at someone else's expense or her own, and she's rarely if ever totally serious. today, though, is a different beast. everything about today is different.

as they approach the landing of the floor housing their first objective, a family composed of a biomechanical scientist, a low-level political staffer, and one six year old child, daisy pauses. hesitates, even. her fingers tug down the mask. ]


It's quiet. [ she gestures for rey to do the same. to tug down her own mask, to hug the wall, to keep her hands on her gun instead of obscuring it out of reach. ] We might have beaten them here.

[ she considers, for a moment, the mental map of the building she pulled earlier. she sent it to rey before they left, but they haven't had much time to really look it over while en route to their destination. there's the staircases, of course; they've used these to get up to the right floor. the main hallway of each floor hosts the entry doors to the buildings. they could knock on the right door, but that might wake up some of the neighbors. it might alert the una that someone else is coming for the targets. there are external windows, too. with the gear gaby gave them, they could maybe open a window from the hallway and climb out to the exterior wall. ]

How do you feel about heights?
evite: (Default)

[personal profile] evite 2019-01-20 03:19 pm (UTC)(link)
[ the name of the game today is doing her best — whether it's to get families out of harm's way and shepherding them back to the safehouses, or most recently, to keep a steady voice while noting a failure where families were already lost. the now-orphans had been the hardest for her, their hands small in hers as they crossed the threshold of the sleeping rooms. hard cots and musty-smelling pillows were hardly reassuring, and she had wanted to do more, but it was all she could offer at the moment beyond a promise to come back.

she needs a break afterwards. a few minutes of quiet, maybe a drink of water, something to clear her head in order to head back out. it's during said break that she finds keith again, cross-legged on the ground tinkering with what looks suspiciously like a whole bunch of very dangerous stuff. ]


Hey. [ #casual ] What's all this?
forcevisions: (baby i got mine)

[personal profile] forcevisions 2019-01-20 04:23 pm (UTC)(link)
Uh ...

[ Right. She'd headed for the first train station she'd seen, but she hadn't checked the signs yet. Fortunately she hadn't collapsed until the platform, so — She glances around and figures out which part of town she's ended up in. ]

Hale Station. I can take the train.

[ Everywhere's close to a stop, really. ]

You can just send me the location.

[ 'Please don't come pick me up.' ]
forcevisions: (my downward spiral)

[personal profile] forcevisions 2019-01-20 04:27 pm (UTC)(link)
[ Rey pulls the mask down at Daisy's instruction. She's not used to infiltration. She doesn't feel bad taking a backseat to someone who's obviously more experienced. Her only experience was a frantic escape from Starkiller, and that was mostly hiding. No equipment. Only the Force.

She doesn't have the Force here. It's too bad — it'd be much easier if she did. She could feel if anyone was approaching; she could calm these people or send away any UNA agents who showed up. She reaches for it now and feel the now-familiar reflexive ache.
]

Fine. [ She looks up the side of the building. ] Nothing here's really as big as a star destroyer. [ And she'd been using her own cobbled together equipment then. Morningstar's is better quality. ] I mean to say — I've done higher.
shorelined: (ANI ▶︎ SHARP)

kaldur'ahm | young justice

[personal profile] shorelined 2019-01-20 04:41 pm (UTC)(link)
one › preparation
[ kaldur had not yet moved out of the safehouse, so he does not need any time to get there. instead, he waits patiently for others to arrive, for gaby to give them the rundown.

the gear itself is unfamiliar, but putting it on comes as natural as breathing to him, his movements certain. he checks over his weapon, sparing a thought for how much he wishes he had his water-bearers on him. briefly, he catches gaby alone and asks for additional water rations; if he goes out at noon in a heatwave, he will need them if he is meant to function, if he is meant to fight.

and he is willing to fight. ]


I will do all I can to help. [ he assures. his voice is deep. steady and polite.

ask him about the water rations. ask him about the gills that are visible on his neck before he puts on the gear. ask him about his combat experience. or let him check your gear for you, because he will, exuding quiet confidence and determination the whole time. ]


two › rescue ops/team up
[ saving civilians and children ranks higher on kaldur's list of priorities, so he focuses on the apartments. he will carry children out of apartments or herd adults if he manages to arrive before the una. if he does not, he will observe for a moment to develop a plan. if he's not alone, it will most of the time boil down to this: ] I will engage. Get the civilians to safety.

[ and off he goes, wishing all the while he had access to his water magic still. in a fight against the una soldiers, he's fast and capable, able to take more damage than an average human being could. ]


three › rescue (closed to loki)
[ kaldur is a capable fighter and he is stronger and sturdier than most human beings thanks to his atlantean heritage, but even with the water rations gaby has given him, the heat gets to him and even with his fighting skills, the una soldiers are more than a match.

the family has not yet gotten away, but they're running. kaldur should fall back. he means to fall back, only he cannot because there is another una soldier there, ready to engage. threatening to overwhelm him. ]


four › death (closed to jason)
[ kaldur has fought many battles, yet this is not the sort of thing that ever grows truly repetitive. each opponent reacts differently, each battle has its own logic and flow.

this one has jason and kaldur face off against five soldiers. it has a young child shielded by jason's body. kaldur aches and he is tired, but when he spots one of the una soldiers taking aim at jason, he moves fast. it's an unthinking thing. if he had his water-bearers, he could form a shield and deflect. as it is, one of the water rations he still has left shakes, the liquid trying to escape and kaldur's chest blue for a moment before the bullet hits him. ]


five › recovery
[ he wakes, painfully thirsty and desperate for water, but he is in no pain otherwise. he remembers blue swirls, seemingly communicating —but nothing he could make sense of.

he clears his throat, or tries to. it's so dry that barely any noise comes. swallowing is of no use, either, and so his pale eyes search for someone, something to help. ]


six › wildcard
[ ooc; anything goes! need a hand, need a rescue, need someone to chat with before or after? or check in on him via comms!

also i want kaldur to discover his powers in one (1) team-up thread, so that'll def have to happen ]
mercurio: ❥mercurio (132)

prompto argentum | ffxv

[personal profile] mercurio 2019-01-20 05:51 pm (UTC)(link)
1. JUST TRYING TO LEVEL UP, DUDE (OTA)

[according to the map provided by daisy, there should be morningstar agents in danger in this particular building. one of two things can happen: a. the apartment is reached before the UNA soldiers make their entrance and prompto will be at the ready, gun drawn, cock and loaded, double-checking the map.]

This is the place. [quickly, hushed. the sound of rushed footsteps travel from the stairs, just a minute behind their own arrival. the door to the staircase is bound to open any second now.] Wanna pelt them with bullets or we more for a sneak attack?

[or b. the UNA soldiers are already in place, having shot one individual and sedated the child, ready to move out with their sedated target. what the soldiers were not expecting was to find their way to the exit blocked by some loons with guns and masks. prompto's shooting his gun, barrel rolling behind a wall and waiting for the enemy fire to cease.]

We're in the money[he moves around the wall, two guns now in his hands, arms outstretched, shooting away] We're in the money♪ --check your six! Incoming!

2. HAVE NO FEAR, PROMPTO IS HERE! (OTA)

[in need for a rescue, or a helping hand while you're off on the pacifist route investigating or tending to a sedated child? prompto pulls down his mask a second, crouching down near the individual needing help, a hand on their back.]

It's me! [and he pushes the mask back up again, covering his face.] Y'know those soldiers aren't taking any breaks, right? I wouldn't a hundred percent recommend staying here for too long.

...but I'll cover for you if you need me to.

3. IS THIS FOR REAL? (LOCKED: ARDYN)

[there are worse things than being chased by a stubborn UNA soldier, but right now, prompto can't think of any. it's his own fault he provoked the fucker by shooting it twice in both arms so that it'd drop its weapon and be--well, useless. it probably wants to see about incapacitating prompto in other visceral ways. he's got a plan, however, which involves running up the stairs into the roof of the building, busting open the door and nearly falling forward on his face. it's enough for him to tumble on his feet, turn around, and shoot his guns in time for the UNA soldier's appearance at the door. the soldier falls on its own weight, heavy. the force of the shots makes prompto finally fall backwards on his ass, the young man allowing himself to lie flat as he takes in deep breaths and laughs.]

[that sure was an adrenaline rush.]

[it takes him a moment before opening his eyes and sitting up, removing the mask from his face as he looks the fallen soldier over. he's catching his breath, slow movements in getting himself back to his feet. as far as prompto knows, the soldier is dead and he's safe. as far as prompto knows, other UNA soldiers won't be coming to collect the body of their fallen comrade. as far as he knows, he's alone up here, and the shadow slowly looming over him doesn't quite register yet.]


You gotta know when to give it up, y'know.

4. IT'S JUST A SCRATCH! (LOCKED: DUTCH)

[finding himself the target of a number of UNA soldiers isn't exactly what prompto was looking forward to. he's jumping in and out with different groups of people, yeah, but he wasn't actually banking on running into a group of them when he was by himself. they catch him in the stairs which is the worst kind of scenario; it's narrow, with no real exits as they block both up and down. he grits his teeth and his hands hover at the guns on their holsters, his breathing becoming heavier as he tries to thinkthinkthink of a way out of this one.]

[he left himself completely open.]

[the second he removes the guns from their holsters, he extends his arms and starts shooting--above and below him. unfortunately, that only means the soldiers consider him a threat and are now moving on with lethal force. prompto gets shot on the chest--and it propels him backward, over the banister, and falling onto a floor below. it's pitiful, but he's only about managed to fall onto a landing, wheezing as the shots to his chest steal the air from him--thank god for bullet proof vests. being in the line of fire isn't something he is unfamiliar with, though, and he's moving as fast as he can, crouched and clutching his chest as he pushes a door to the twelfth floor open with his shoulder, bullets raining down towards him. it feels like something's broken, and he isn't sure where he dropped the guns. all he knows is that he's got to move.]


Shit-

[he updates his map location, taking cover behind a wall and wincing at the pain from his chest. he's grateful he at least has an extra gun on his leg holster.]

@prom.argentum
anyone in this vicinity
i need help
five to six soldiers on my tail
lol
sos


[you bet he's spamming.]

5. THE BEANS HAVE BEEN SAVED, BOYS (OTA)

[sometimes, not every encounter with UNA soldiers is fighting them. sometimes, arriving too late, there are still children that need saving. get them to the safehouse so that they can wake up in a place where someone can tend to them despite the horrific circumstances.]

[prompto steps inside the apartment, glancing back at his current partner in crime, and grimaces as he faces forward again. there's blood, signs of a struggle, silence. what he assumes is the parent of the child had been shot in the head, all the while holding on to their child, now asleep through sedatives. protective arms around the kid, the wall stained with blood and brain matter, no one stirs. he checks the child, checks for a pulse.]


She's alive.

[he wouldn't imagine soldiers hurting children, but one can never be too careful. he holsters his gun and starts at the limp arms of the parent to extract the child.]

We better get her outta here before things get nasty out there.

[it can either be an easy ride, or they can run into soldiers!]
covertness: (Default)

bobbi morse | mcu: aos

[personal profile] covertness 2019-01-20 05:54 pm (UTC)(link)
one » action
[ katelin philips is a civilian. her father may have been military and bellamy may have reminded her of how to use a gun properly, but that doesn't make her any less a civilian. bobbi morse, on the other hand? bobbi morse is very much not a civilian.

currently, only six people know that and for now, bobbi would like to keep it that way. still, she can't in good conscience do nothing when she could be doing something. fitz built her batons and bobbi takes some of the gear gaby hands out, "just in case".

she says she'll go prep other safehouses and she will —but she takes the long route. the one that leads her past apartments that may be targeted.

— (closed to dick) during her first run in with una soldiers, bobbi tries to talk her way out of it. she's got her powers, she tells them they don't want to hurt her or this family, and for a second or two, it seems to be working. then it doesn't. it should have, she'd like to think that she's got a pretty good grip on what she can and cannot do, but it doesn't.

which leaves fighting, after she tells the family to run. she could use an assist...

— (closed to jughead) coming across jughead both is and isn't a surprise. bobbi's not sure how he's ended in this situation, but he clearly needs help. her cover isn't worth anyone's life, not even close. it's a contingency and it's playing a hunch, a long game. she doesn't even know if it will be the ace that she hopes it is, if concealing her abilities will mean the element of surprise or not. if whoever or whatever brought them here already knows, she's doing all of this for nothing, but that's a risk she's willing to take for the potential pay-out.

jughead's life is too high a price, and so there's no hesitation before bobbi steps in, a baton held in each hand. ]
Why don't you pick on someone your own size?


two » aftermath
[ she gets hurt. it's nothing new, exactly, but that doesn't make the pain of her ribs any easier to bear and it doesn't make the bruises and contusions any less painful. still, bobbi only gets enough medical attention ("i got jumped" is not exactly a lie, more an omission) to keep herself functional before she offers to help.

she's got some basic training. she can tend to some wounds.

later, much later, she'll rest on the couch at casa shield, and after that, she'll seek out dick and jughead to talk about what they saw her do. to explain, more than she had the chance to out in the field. ]


three » wildcard
[ ooc; anything goes! also feel freel to check in with her on comms or drop me a line if you want her checking in on your character via comms! ]
motivation: (【 NINETY-FOUR 】)

@yalena.yardeen

[personal profile] motivation 2019-01-20 06:20 pm (UTC)(link)
on it

[ she's in the vicinity, a little worse for wear from the fight at the warehouse, but she came away clean —mostly, anyway. what pain she feels can be ignored. ("master your pain, little bird" is khlyen's voice, echoing in her mind. some of the lessons he'd taught her still stick. others, not so much.)

she finds prompto behind the wall. ]


Hey. [ she's got a gun in her hand, another in a thigh holster. there used to be a rifle slung across her back, but she's had to toss it in the warehouse. ]
covertness: (⟫ 021)

the rescuing

[personal profile] covertness 2019-01-20 06:24 pm (UTC)(link)
[ katelin philips is going to the safehouses to get them set up and offer medical assistance where she can —but bobbi morse is taking the long way around. at the entrance of one of the apartment buildings with a family inside, bobbi meets back up with daisy, batons in hand. ]

Ready?
memoriams: (38)

alucard | castlevania

[personal profile] memoriams 2019-01-20 07:17 pm (UTC)(link)
1 — THE CLIMB

[The argument could be made that he’s still too new to this world to care for the conflict between two sides that might as well be foreign entities to Alucard. That just because he was given refuge under the extended wing of Morningstar doesn’t mean that he should fly to their aid, to take up arms against the UNA, to toss his own wellbeing into the fray.

Yet it’s hard to ignore the emergency message that crops up into view, and later, stress in Gaby’s voice, tinged with desperation. And as much as his presence in this world still sets him on edge, makes his mind reel with the implications, Alucard knows that in this instance, only one truth remains: The organization that had helped him requires his aid, and the obligation to help them weighs heavy on his shoulders.

And so he takes up the supplies, takes up arms, and will do as he’s been requested.

Part of that means having to climb up the sides of building; the warehouse itself, employing some means of stealth to gain entry, to slip in via a compromised spot when the cameras have gone down. This would’ve been far easier if his powers weren’t locked, but as they are, they all need to rely on the gear they’ve been given to scale such a steep vertical climb — and it can be about as difficult as it looks, to those unfocused or… just those unlucky.

Alucard’s next movement doesn’t find purchase on the side of the building; whether he’s mistimed re-activation of the gloves to stick is anyone’s guess, but what happens next is a sudden slide down the edge of the sleek wall, careening into someone below, reaching out to grasp at something out of instinct — gravity is a hell of a thing when you never really had to worry about it before.]

2 — THE FIGHT

[A. WEIGHING OPTIONS — Once inside, it’s all a matter of knowing how to approach. Maybe they’ve managed to find themselves perched higher up, maybe they’re simply slinking in shadow, crouched behind cover and relying on hushed exchanges for communication. Maybe Alucard is inclined to rush in, or maybe he can be convinced to use a stealthier approach, avoiding conflict altogether and focusing on getting the Morningstar agents out alive and unscathed. Either way, he says—]

A head-on approach might save us time.

[B. ALTERCATION— Either way, a fight was bound to happen. It’s him and you against a pair of soldiers, having somehow managed to cut them off from the larger group, and Alucard is the sort to close the space between himself and the enemy with uncanny speed, caring not for the gun latched to the side of his hip just yet. He’ll work as a distraction for his partner, and begins this altercation by cracking an elbow against the helmet of a UNA foe, with strength enough to cause them to temporarily reel and send them stumbling back into the other.

C. INJURY— Alucard is able to fight well enough, relying on strength and speed to put the pressure on any given soldier that he’s forced to encounter. But physical advantages will only go so far, not when his foe decides to implement weaponry that’ll be quick to halt him in his spot, especially when a bullet tears through a shoulder in a spray of fanning blood, causing him to hiss out in jolted pain. The next shears just across his leg, the force behind it causing him to fall to a knee, palms pressing into the ground to stop from crumpling altogether. Red runs and trickles from each wound, dripping, and quick to soak into his clothes.

Maybe some help is in order.]

3 — THE SAFEHOUSE

[A GPS location pings before a text scrolls through.]

@alucard.tepes
For those injured, find me here and I may be able to heal you. If you are in dire need and unable to meet me at this safehouse, share with me your location and I will come to you.

[Otherwise? Alucard will be aiding with divvying out medical supplies to those who need it, or spotting those with minor (or maybe not-so-minor) injuries, saying—] Allow me to help you with that.

WILDCARD

[My plotting comment is here if you'd like figure something else out!]
Edited 2019-01-20 19:20 (UTC)
cheffeur: (40)

1a. keepin' it short and simple: attack.

[personal profile] cheffeur 2019-01-20 07:18 pm (UTC)(link)
[This isn't exactly what he's been used to, but at least he feels like he's doing something. In their brief interlude, he's checking his own weaponry, as though re-familiarizing himself with it. While Ignis is a good aim with daggers and knives (and may have tucked some rather gnarly-but-still-sharp rusty kitchen knives in his boots and vest just-in-case), he'd largely left firearms alone, aside from the mandatory basic familiarity for Crownsguard recruits.

Still, he knows enough to get things done.

A short hum from behind his mask, and he's already glancing back to the stairway. When he speaks, it's equally quiet. (If it were possible, he would have preferred the complete silent that came from communicating via the neural implants, but that would be far too dangerous.)]


I believe pelting them would still qualify as a surprise, to them. The doorway is a good barrier to keep them from spreading out, as well. Make shots as soon as they appear.

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