- !event log,
- altered carbon: takeshi kovacs,
- dc comics: dick grayson,
- detroit become human: markus,
- dogs b&c: nill,
- ffxiv: x'rhun tia,
- ffxv: aranea highwind,
- ffxv: ardyn izunia,
- ffxv: ignis scientia,
- ffxv: prompto argentum,
- game of thrones: sansa stark,
- gangsta: alex benedetto,
- gdc: wei wuxian,
- killjoys: john jaqobis,
- kingdom hearts: riku,
- kingdom hearts: sora,
- marvel comics: thor,
- mcu: bobbi morse,
- mcu: daisy johnson,
- mcu: leo fitz,
- mcu: peggy carter,
- mcu: stephen strange,
- spider verse: peter b parker,
- star wars: cassian andor,
- star wars: jyn erso,
- starfighter: cain,
- the 100: clarke griffin,
- the man from uncle: illya kuryakin,
- the vampire diaries: caroline forbes
EVENT LOG 004
WHERE: The dreams.
WHEN: Starts October 12
WHAT: The displaced are put to sleep.
NOTES OR WARNINGS: Violence, themes of death, gore.
There is a version of reality where the displaced don't go to sleep. There are news reports where New Johannesburg lies in ruins like New Tokyo, like how New Amsterdam nearly did. This is a world where the worst keeps happening, and the foundations of the world lay in ruin. Chaos begins to lay waste to human civilization as the people of Earth begin to pressure the people of the colonies to work faster to terraform the planets so that they can have somewhere more acceptable to live. After all, the world is visibly dying around them, and the people of the colonies are supposed to provide them with the promised land.
There is a version of reality where the displaced do sleep, and that world goes on just the same. Will this be that version? Or will they set things in a different way?
For now, there are things to see – pressing matters, and an opportunity to finally see one another. Truly, in the most raw way possible. Revealed without anything obscuring that in a world where falsehoods and fears seem more real than truth.
You don't remember taking the dive or being near water. Movement is difficult, like a wheel trying to move from the mud. The pressure is overwhelming, pressing against your skin, your chest, your head. The air is thick, the pressure stifling; there's something deep in your gut that feels as if you're being undone from the inside, both physically and mentally. It doesn't subside, nor does it become tolerable, but you can ignore it in spurts in order to make sense of the world around you.
Where you are feels claustrophobic and lifeless – unnatural forms raise off in the distance, expanding in unique, abstract statues. From where you stand, you can't quite make out what these are, but they're shaped like obelisks. Even if there are no tangible walls, there is an emptiness that feeds into the claustrophobia – your footsteps are silent, and your movements flow like you're underwater. There's an echo far off, like the lurching, final call of a dying animal. Here, there is a harrowing feeling, one that buzzes in the back of your brain that there may be someone watching you.
Off in the distance, there is a light – bioluminescent in nature, coaxing you forward. The light grants you just enough vision for you to see the floating bits and pieces of dull blue debris, twisting in suffocation like faceless creatures beneath the harshness of the light. Soon, an outline of a person will brush past you, stop and stutter in their footsteps, before ending up behind you again.
At the heart of this – since it seems as if there should be a heart – there is a spear with a sharp metal head on a shaft beginning to get dragged into the ground by long, white roots, as if they were trying to swallow it down into the mud. On the edge of the head sits four copper and gray birds, their song piercing.
◉ Dim lights coax the PCs further, but they'll find that much of their surroundings have been buried by a different form of life. The obelisks are covered in coral and barnacles that have formed in this otherwise lifeless place. They flow together, a red and white shapeless lump that conceals whatever was beneath it at one point.
◉ Where there were once large, metal pillars helping the facility withstand the immense water pressure, they're now abstract lifeforms that exist on their own. There are some stretches where it's obvious why the barnacles have latched on here, as they intently feed upon the remains of human life that were splattered there before.
◉ The overall feeling of the facility is oppressive and the pressure makes it difficult to move; even though it's a dream, it's hard to breathe. There's a constant feeling of something ripping away at their sense of self that will begin to impact their physical and mental state. Since it's a dream, time is nebulous; your character can be impacted from the start, or it can be gradual. They can be affected by either – or both!
◈ Physical effects include a headache much like the feeling of a driving spike in the temples, so painful that it becomes difficult for them to orient themselves. It's followed by bleeding from the nose, mouth, ears, and/or eyes.
◈ Mental effects include an eerie calmness that has strong feelings of detachment from emotions and body, along with a dissociation from themselves. This can be followed by strong bouts of overwhelming anxiety that cause irritation, rage or a prevailing feeling of desolation with no cause. These can come at interchangeable increments, or as one or the other.
◉ The spear with a sharp metal head on a shaft rooted to the ground will not move. Touching it causes a sharp feeling that cuts through the mind of anyone near it.
◉ Eventually the characters may find themselves standing in a cold room surrounded by the specters. A sharp, acrid smell pierces through the room. The specters range from nearly fully translucent to somewhat corporeal. They're dressed in nicely pressed lab coats with their names stitched on. These names aren't legible, blurring together and causing vertigo for anyone who tries to identify them. They repeat the same phrases in cracked, desperate voices, no matter who tries to speak with them.
◈ "What have we done? This is what we deserve for trying to be gods."
◈ "What we're witnessing is the height of human achievement. There's no turning back now!"
◈ "It was all a lie. They promised us everything, promised a better world for us!"
◈ "How can I face my son now? How can I? Forgive me, forgive me. If you ever learn about what we've done here, please … please forgive me."
◈ "Torn apart. My insides are all being torn apart!"
◈ "Why are you here? You shouldn't be here!"
◉ Dense clusters of unusual, deep sea fish and creatures swim around, all of them red in nature. They're likely unnoticeable at first. The specters and distant lights are more likely to draw the eye. Yet these creatures are on the edge of everything, feeding on what lives there now – and what may have been there before.
◉ Should anyone walk too far, they'll find themselves standing on a cliff's edge, peering downward. Malevolence wafts upward – anger, as well as the sense that anyone might be dragged down for eternity. This is a live grave. Anyone who risks jumping in will be forcibly tossed out of this part of the dreamscape. Wherever they end up next, they'll find themselves suffering from a great deal of nausea.
The sky overhead is gray and where they arrive is nebulous by definition. The ground is made up completely of limestone that paves the entirety of the city, and there are hints of days gone by visible as imprints in the fossilized stone: leaves, skeletons of birds, stones, and more.
The paths through the cities are rigid and linear, rows of different streets, set up tidily like New Amsterdam. None of the landmarks are the same: none of the districts maintain their typical appearance, instead replaced by a strange contradiction of familiarity and confusion.
There is a wealth of pathways for the characters to take. Each of these pathways are filled with buildings lining them, many shapeless and formless – a good number of them lack windows, as if incomplete in their imagining.
◉ As characters head toward what should be the financial district, they'll find a series of towering buildings. They aren't unlike the corporate buildings in New Amsterdam, but they're unique and fused together. A single skybridge hangs overhead, connecting Vyonation, Pulsar, and Giles Bell. There's an additional skybridge that connects each of these corporations to city hall and the governor's office.
◉ There are familiar faces in these offices, but they may not be where someone thinks they belong. Aoi Maeda drinks coffee in an office in Vyonation while numerous people surround her, waiting on her hand and foot; Jose Mercado mops up messes at Giles Bell, dressed in a janitorial outfit. Governor Lydia Gill-Jade walks about everywhere – but it's never just one of her. There are many of her, standing in office doorways, waiting for her barking orders. She never seems to have a mind of her own, repeating the same words to herself. If someone draws closer, the words will sound like the beginning of a speech, yet never make sense.
◉ Time isn't linear here, as being inside the buildings seems to accelerate the schedule outside. Once someone leaves, however, the depiction of the day outside will revert to what it was before someone stepped inside.
◉ There is no server access in any of these buildings. Technology is surface level – manifesting in a distant way, as if someone hopes to paint a picture but can't show the finer details.
◉ The monsters can attack in this section, but they can't impact it permanently. The buildings and people will persist even if the monsters destroy them. The people will remain right where they were even as the monsters attempt to ravage them. If the larger monster is led toward these buildings, they will recover simultaneously like someone hit a reset button.
◉ The potential safehouse coffee shop is here, as well. Though it's far less dramatic than the fusion of major corporate powers, the building itself is covered in vines. They don't look as if they belong to coffee plants, but on closer inspection, the flowers themselves provide beans. Upon retrieving a seed, however, it'll disintegrate in the hand of the holder. The interior is also covered in vines, with a path inside that leads deep into the underground portion of the city.
◉ While technology isn't on the same level, many of these buildings' insides will be inspired by the world as it's known to the characters themselves. Seeking out a specific person or their office isn't impossible – it just requires more guesswork and trial and error as individuals are seemingly displaced from their corporate branding.
◉ Several streets north, there is a large open square, filled with yet another festival: this one with people dressed in unusual garb with various different logos. On closer inspection, these are all sports fans, tailgating for an upcoming event. A large stadium looms off within reach, announcing the day's events on a large, scrolling monitor. Never mind the anachronistic nature of a monitor – surely it makes sense to someone, doesn't it?
◉ These fans rally around while talking about their favorite Vestica star athlete. Whatever the sports event is, there is a sense that it is somehow more glamorous than any current sport outside of the dream. In fact, today is meant to be the grand finals: a place for the different Vestica athletes to come together and show their worth. The information on the scrolling monitor details a number of different sporting events about to go down: Rugby ("Recalling the Sporting Past of Johannesburg"), a FPS competition featuring Overstrike Aeon ("Come see the best aim that our pilots have to offer!"), a timed raid in Planet of Battleforge ("See teamwork come together!") and a traditional decathlon ("Never forget the accomplishments of past Olympians!").
◉ Whether these events are an actual finals or a great exhibition of talent is unclear. There is no opposing team; there are no answers about this, either. Further investigation only leads to the impression that the Vestica athletes will win regardless of their efforts within the stadium.
◉ On the other side of the square, there is a large building, not unlike the 109 Building in Shibuya today. A large screen runs down the front of the building announcing what the various characters are doing in the world. Visiting Jose Mercado? Eating coffee beans off a vine? It seems that someone is tracking everyone's every movement. View of this building is limited to this section of the city.
◉ The base portion of this building opens up to a sports bar that appeals to the sensibilities of the displaced. There are numerous monitors that reveal the characters in action around the dreamscapes. The screens show other dreams, though the images on these cut in and out.
◉ Sound from this square reaches other parts of the city. While the sporting exhibition, whatever it might be, never seems to start, there is a rush of sound and noise elsewhere in the city. People screaming, shouts, booming beats with loud sports anthems (modern and old), as well as the cacophonous sound of vuvuzelas.
◉ If characters follow the river, they'll find that its mouth opens into a large, endless body of water. The entire area appears to be a large port – except an extremely unusual one, as the "docks" are glowing bridges reaching up into the gray, murky distance, reminiscent of aspects of the very first dream in the arrival log. For anyone who didn't experience that particular dream, there will be a sense of déjà vu, as if they've been here before.
◉ One of the bridges leads to a building for New Johannesburg Space Transit. There is a window for ticket sales, even if it's wrong and anachronistic. There is no entry into this building: it's locked, and the door is hot to the touch, like access here is barred for some reason.
◉ There is a paper poster on the inside of the ticketing window announcing trips to Pluto. "Come and determine if Pluto is a planet for yourself! Experience the mystical power of the edge of our solar system!"
◉ These bridges branch off on seemingly endless roads, with some ending with bright blue portals. Many of these portals are closed off with an invisible barrier blocking anyone from walking through.
◉ No matter where someone goes, there is always a risk of the monsters causing problems. The largest monster appears to be wherever the characters may be clustering – which means that it's possible to lead it to specific locations should anyone choose.
◉ The monsters are as described:
◈ One is 800m long and appears reptilian, with a tough, scaled hide. It has four legs, one head, and a long tail. Its coloring is dark, but its scales are iridescent, and shine in a rainbow of colors in the light. Its eyes, mouth, and many vein-like cracks along its body glow a bright gold.
◈ The smaller creatures are all roughly 2m in size, all have bright gold eyes, and come in three varieties:
◇ Serpentine creatures with two clawed arms. They move using their strong tails to propel themselves forward at extraordinary speeds and use their claws to climb, hook onto objects, or impale victims.
◇ Dog-like creatures with huge, powerful jaws. Slower moving, they will often track down a victim and hide motionless nearby, lunging out at the perfect moment to attack.
◇ Crab-like creatures with a large shelled back and a row of prehensile tentacles along the upper edge. Able to climb over most obstacles and squeeze themselves through small spaces, they lash out with their tentacles to ensnare and drag their victims to them. The tentacles also carry a venom which causes numbness and paralysis of the affected area for 10 minutes.
◉ There is the sense that these monsters can and should be defeated. While their destruction doesn't affect the financial district, the rest of the city can lay in ruins unless the creatures that have overrun the land have been stopped. They can destroy the stadium, any other seemingly familiar buildings, and even trample over any of the characters in the process. If it's mass destruction that can be caused, it will be caused.
◉ Killing a smaller creature will reveal that any damage they've caused will be undone. Does that mean the same will happen with the larger monster?
◉ Unlike the real New Amsterdam, there isn't an underground portion of the city where people live, instead replaced by a natural system of underground caves. There is the sense that the underground portion of New Amsterdam was once like this before it was corrupted by those with selfish interests throughout the years.
◉ There are numerous paths to the caves underneath the city. They're underneath businesses, through various sewer covers, as well as multiple other similar places. It's not hard to find a way in; someone just has to be inspired to try in the first place. They also connect most of the city to itself.
◉ There are also paths leading outside. One path leads to a forest, dense and humid. But tread carefully here, as the trees themselves are fragile, easily set alight or toppled by human influence. There are other areas that just lead out into water. If someone walks too long, they'll find that they may be sucked underneath. And then there are the ruins: large, deserted wastelands with no hope of life. They stretch for miles, are extremely hot, and offer someone little opportunity for escape. Walk too long, and someone may find themselves wandering forever – or until the dreams themselves are done.
While there are certainly places to visit, there are also the minds that have an opportunity to be understood with new context. Not every mind will have an open door – but there is a sense that they may be available at another time, in another context. For some, this is the right time and the right context – an opportunity to welcome someone in to see what needs to be seen, felt, and experienced.
A few final notes for clarification:
Characters transitioning between dreams: This is up to the player! Your character can find themselves in a different dream at any time.
Time: Time in the dreams is non-linear. For instance, your character may arrive in the city and see no sign of a monster attack, or they can arrive smack in the middle of the city being trashed.
World Changes: Refer to the thread below.
Can I assume something is present even if it's not described?: Yes, you absolutely can! It may not impact the world right away, but it definitely will in time. These descriptions are more cursory to give our players a lot to do, as well as highlight what we felt was significant.
I have another question! Where do I ask it?: On the QUESTIONS THREAD on the OOC Event Post. We also intend to keep the FAQ up to date.
Please refer to the OOC EVENT POST for this event for all OOC info, as well as for any additional planning that needs to occur now that the world locations are more obvious. Since this event currently has no set end date, we encourage you to keep planning what might be best or more fun for you. No one is late at this stage, as aspects of the event were still up in the air!
We'll touch base with everyone on MARCH 30 to see where everyone is, and how they feel about things.
As a reminder, there is one power level up available for this event. This will be granted for a thread of at least 5 action/log comments of participation in this event. We originally misspoke that they needed to use their power in the dreamscapes – they do not! They will need to reach the 5 comments required by APRIL 27 to be eligible. Submission will be handled on the wrap up post.
Our Activity Check will be posted on April 1 at 12 AM UTC. It will run for seven days and close on April 8 at 12 AM UTC. We will not post a warning list.
We will also post our April Calendar and accompanying CR meme on that day. If you still have things you'd like to do in your dreamscape, this CR meme should help you supplement your threads in progress!





prompto | ffxv | ota
[entering this dreamscape is a shock of cold air, freezing wind pushing back, making it difficult to move forward in the already ankle high snow. there's an inordinate feeling of abandonment, of despair, of helplessness; moving forward without being able to see what's up ahead, with nothing but the pervading feeling that you will die here, frozen to the bone, and no hope of rescue.]
[but when feet and hands go numb and it seems impossible to move on forward--there's a series of barks echoing past the howling wind. it's insistent, and as impossible as it seems, a wet nose pushes into your hands, impossibly warm fur pressing onto your numbed legs-- so you close your eyes, hope returning to you like the feeling in your feet and fingers, and when you open them again, you are met with one of two sights:]
[OOC NOTE: PROMPT A will be more about exploration and such! whereas PROMPT B will include fighting daemonized versions of prompto, plz do proceed carefully LMAO. also PROMPT C is just a mess, press F for prompto.]
presses f
Either of them. Because Ardyn is present, his existence here felt like darkness crawling along the floor. There are footsteps behind Prompto, but turn around and there’s nothing — only the clockwork soldiers, lifeless, on standby.
But Ardyn’s voice suddenly echoes from every angle, above and around, as if filling the whole space. It sounds tinny but prominently loud, like filtered through a PA system.]
All around you, Prompto. Watching you fumble about in circles. Maybe you should stop, take a breath. Fall in line with the rest of your kin.
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[he growls under his breath, immediately recognizing the voice even before the man finishes speaking, even without the PA system noise around the edges of his words.]
[prompto's turning on his feet, looking all around him, in a clear disadvantage at the sight of the soldiers standing still, immovable. he bumps into one, and it crumples back, but does nothing to restore its previous position.]
[perhaps he should follow ardyn's advice--and stop, take a breath. he's making himself dizzy, his heart at his throat with panic: the one he had fallen asleep to returning to plague him in this dream that he doesn't know is quite yet a dream.]
Stop hiding.
[he says louder, eyes darting about, futilely.]
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presses b
Yeah.
[ Her voice is hard, sure. Not particularly compromising. ]
We've been here before, shortstack. Try to remember.
[ Or - or maybe he doesn't remember. It's nebulous. Aranea has never been able to get a clear hold on where he is in their timeline, but he's had to struggle to regain the surety she managed to instill in him. ]
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You weren't here for a while.
[is what he replies, putting some sense into the order of things.]
This place is different from before.
[placing a hand on one of the tubes, there's no reaction from it nor the person on the other side. just bubbles climbing up, the systems still working, despite the poor condition of the specimens.]
They weren't like this.
a.
I don't know.
[he blinks and looks around.]
Did you burn the bodies?
[it's important to do that.]
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There's no need to burn them.
[he glances down at the clockwork soldier, ignores how pryna seems to befriend the other's bigger canine easily enough.]
[he makes a face once he takes a glance at the mask.]
...they're just machines.
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b. (i don't have active icons of lady rn ;;;)
The smells are sterile and rotten somehow - the wolfsenses are keen, but out of sorts in this strange world - down in the darkness - the smell of a friend - and yet...
...he bends down to quiet her, does he somehow sense she's here or is her human body following behind like it had in Anatole?
No. Just the wolfbody - just Lady - a silent whine in her own head of happiness and fear entwined - and she looks back at Prompto with eyes too human to wholly belong to a direwolf. Sits still, tilts her head as voices speak. They're ...not ...no words fo it, just the want of a growl or a whine, but still silent, Sansa watches - listens - senses distress and nosenudges of her own accord when Prompto shakes his head.
When his expression becomes hardened she licks his hand.]
i love this so much
[the lick to his hand reassures him and he's pressing his hands around her canine face, a saddened expression on his features as he pushes his face onto the soft fur.]
[it's comfort where there was none to be found.]
It's gonna be okay. I dunno how you made it in here, but we just gotta -- find a way out.
[pulling away and ruffling between her ears, there's a hint of a smile on his lips.]
Stick close, but when you see soldiers with guns? You're gonna hide. Okay?
\o/ all my lady icons are inactive but pretend there is one here
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b
Clarke moves. The creatures draw her attention, and so does Prompto eventually. Eventually it's only Prompto. Even though she doesn't know this world, the context offers her enough. She thinks of Lincoln, dragged away, forced to consider himself a monster. Slipping back and relapsing. Finding him again, saving his life. Lincoln hadn't been made, but it stuck with him. And Prompto—
Maybe she shouldn't assume. It might be wrong. But his words, the memory, everything—it makes sense.]
It's up to you to decide who your people are. It's what you make of it. [These are words that could be encouraging, but Clarke worries they ring hollow. She doesn't belong here, and as much as she sees herself as a killer and not to be forgiven, she can't identify with being ... with being like this.
She's the one who's experimented on others, trying to come up with the Nightblood formula. She's the one who had to eventually turn that needle on herself. Who lied to Markus about it.
Is she any better than these men? No. Likely not.]
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[he glances up at her, trying to read her eyes.]
... I wanna shut it down.
[burn down the clones or end their life support program--whatever it is.]
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b for bad things
This room is new to him, a strange and nightmarish place that reminds him of the stasis room upon the Natha's space station, only gone horribly wrong. Are these poor creatures Prompto's brethren, broken, incomplete? Are they dying? He has many questions, but a familiar voice draws his attention. The room may be new, but the way Ardyn torments the boy is not. He saw this too, pieces of it, thanks to the wayward magic of El Nysa. ]
You need not tell me that, Prompto. I know.
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[prompto takes a step back, nevertheless, and keeps his eyes fixed on the other. there's no need to try and put his guard up -- he knows x'rhun won't hurt him.]
It feels like one of the many things you already knew about me. [but there's no bite to his words.] We should find a way out.
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picks B presses F bc here i come
[ wei wuxian says all of this in a single breath, missing the point ENTIRELY while pointing to his own face with the air of someone who comprehends the severity of the situation unfolding around him, but does not have the capacity ( or is completely ignoring the capacity! ) to act in a way befitting it. he's too cheerful, too curious about the entire scene laid out before him to heed warnings, to stay hidden, to keep low to the ground.
instead, he pops his head up, to better see what prompto is beckoning to. ]
What's happening here? Oh, that's a lot of sinister looking stuff, is this a sinister plot? Are you going to be a hero and put a stop to all of this?
[ what will happen in a dream if it is tampered with? if memories are rearranged and fought back against, he wonders. could it harm prompto? could it affect wei wuxian himself? there's no telling and something about that is clearly exciting to him. he does recognize ardyn though, they've run into one another in-the-flesh. ]
Aah, I know that man! Do you want to say 'hi'? [ and he stands up, waving to… uh… dream-ardyn with both hands. ] Hi mister, does your dream-self remember me, is there a melding of memories in this place; I remember that you didn't catch me, you fickle bastard! Maybe myself and my new friend can teach you a lesson now!
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[dream-ardyn seems to realize there's some extra noise that he hadn't expected, turning around with an hm? of questioning. prompto makes the both of them duck down.]
What are you even talkin' about! [he sounds distressed] The last thing we wanna do is piss off that guy!
gomen kira
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b
[ Rey's brow furrows. She doesn't belong here. She knows that she doesn't belong here, but she's trapped in this space, slipped here after falling off that cliff, and now she doesn't know how to get out except through the winter. Looking around at this, she thinks maybe the winter is better.
Prompto is not Prompto. ]
Who is Lucian?
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[his words come out a bit choked, as if he's struggling to get them out. he stares down at the panels, then back at rey. something tells him that she shouldn't be here--logically--and yet she is.]
[he looks at a loss.]
[the liquid in one of the tubes becomes agitated, forming a great amount of bubbles to simmer upwards, around the form of one of the deformed clones. others start doing the same, slowly.]
--they shouldn't be alive. I'm gonna stop it before it's too late.
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b.
This isn't anywhere familiar. Some parts of it are - bodies suspended in tubes, clean and clinical and oh so ordered but not at all like Talia's laboratories. Too deserted, too impersonal and every face is identical. These aren't the hapless corpses of those unfortunate enough to share their bloodtype, or her half-baked attempts at cloning a perfect child. This is something more far-reaching and sinister.
His gaze cuts to the man Prompto mentions. To the hard, desperate edge to his voice - a reminder that he isn't from here, where ever here is, and whatever that means to him he doesn't know.
He just nods. ]
What do you want to do?
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I wanna put an end to it.
[he clarifies,] There's no reason in keeping them alive when they're essentially dead.
[daemonification is a harsh fate for any, especially for beings that have no say in what to make of it.]
[prompto sucks in a deep breath and looks around the control panel.]
Shut it down. I didn't get to do that when I first came here.
[unresolved business? everything had happened so fast, and thinking back on it, he may have wanted to have given those cloned like him the chance to rest for once. the deformed, decomposed, and daemonized form they taken on... is perhaps how prompto's brain has conjured the idea of their fate, after his escape from the lab.]
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do you want to build a snowman in the terrifying nightmare tundra
There's a near-howling wind, nothing around to grasp, and he's lost.
(There's no way of knowing he's stumbled into Prompto's dream-- that at the point in time the dream is, he's as Prompto remembers him. Scarred and blinded and frustratingly damn-near helpless.)
Teeth clench together to try and tamp down the panic, heightened by Prompto's emotions flooding all around, bleeding into everything. The desperate trying undertones that encompass everything the blonde man is. He's shivering, limbs drawing close to himself, but standing here won't accomplish anything, and turning around has no guarantee that he'll every find his way back to the cavernous tunnel he'd come through, so when he hears a short, sharp bark, he has to follow it. Each step is careful and hesitant, one hand partially outstretched as though to make sure there's no large objects in his path, feeling forward with each footfall before testing out the next.
It's freezing and the wind bites right through his thin dress shirt, raising goosebumps along his arms and flesh. If he stays still, he will die. And so he desperately, agonizingly slowly, moves forward towards the sound of a dog barking.]
always
[he will, however, hear the gunshot from prompto's gun.]
[the bark alerts the blond and he turns back, a crunch in his boots as he faces ignis fully. pryna walks towards him in the same breadth with which prompto works towards ignis, puts a steadying hand right under his elbow.]
[it's likely jarring--no prior words before then alerting that it is, in fact, prompto.]
You're not dressed for the cold. [except he speaks shortly thereafter, his hold tight.] Why did you come here?
tbh it will be a really shitty snowman
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prompt b
she finds the lab, finds green-lit tubes with people, some deformed. she finds a prompto who is not excitable and babbling. ]
This is where you were made.
[ it's a quiet realisation. it says nothing about this being his home. ]
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[but this is dutch, and if there's anyone who can understand how this feels--how he feels? it's definitely her.]
Yeah, this is the lab. [his mouth thins into a line before he's speaking again] I was the only lucky one to make it out.
[and it's... strange, to think about. despite being a clone, despite designed and created for a sole purpose, he'd like to believe he still has a soul; has his own personality, his own independent thinking. he can't imagine being subjugated and kept from existing.]
[glancing up at the tubes where the deformed clones rest, he presses a closed hand onto the cold glass and feels something like hurt press in his chest.]
I wish I could save them.
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WILDCARD (with approval)
It's the people. That flicker in and out of focus, like some particularly bad hologram. Like he should be watching a little android try to relay a message, or video enlarged and shared across a wide floor. It's not the first time he's seen anything like this- though never on so large a scale, outside of his comfy theatre seats. In their line of work, there were always those few cases that left questions lingering- left things one couldn't quite explain.
It's when he turns his head to try and get a sense of how many there are, not distinct enough to note all of their features, and all in the same pressed white lab coats- that he spots him there. The only one who looks consistently solid in the few moments he's looked at him through the lenses of his mask- the only one not dressed like the others]
Hey.
[It's level, faintly surprised. Perhaps even a shade of relief. His voice carries, unlike the others, and even drowns the others out. Sounding like a broken, ill-tuned radio as they do. The question that comes next, is vaguely self deprecating]
You seeing this? [With the headache that splinters in and out, the oppressive feeling weight- the turns at vertigo and odd sensation of being watched that he can't shake and has learned far better than to ignore- he supposes, it's a valid enough question]
DESCENDS UPON U
[the relief is a shared emotions, as he makes to move closer to the other man.]
I feel like I had a ton of cold medicine.
[the feeling is exactly that, oppressive and unmitigated. he's barely managing to keep himself standing straight. it seems like it's taking all of him to do so.]
Where -- are we?
[don't mind him holding on, richard. the hand at the other's arm an attempt to lessen the feeling that he's losing his footing.]
WHAT THE SHIT IT'S SO CUTE
YELLING INTENSIFIES
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u take ur late tags and u like them
you left me in the castle :/
i'll leave you in this facility too try me