MEADOWLARK MODS (
larkers) wrote in
meadowlarklogs2018-09-08 09:11 pm
ARRIVAL LOG 002
WHO: Everyone
WHERE: New Amsterdam
WHEN: July 4
WHAT: The second arrival
NOTES OR WARNINGS: Coercion and loss of autonomy. Further notes at end of log.
WHERE: New Amsterdam
WHEN: July 4
WHAT: The second arrival
NOTES OR WARNINGS: Coercion and loss of autonomy. Further notes at end of log.
| > ARRIVAL LOG #002 |
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Awareness comes to you in blurred snatches, cloudy fragments of sound and light, color, sensation. Hazy and difficult to grasp on to, but slowly aligning into focus. A series of regular, rhythmic beeps. A medicinal, astringent smell. The sensation of movement, a low hum and accompanying vibration under you. A murmur of nearby conversation. Your eyes are heavy, hard to keep open, but in the glimpses between slow, dark blinks you see three people in black body armor seated opposite you, and next to them, a woman in dark gray scrubs. "They're coming to," one of the guards says, nodding his head towards you. The woman looks over at you, smiles gently. "Don't worry. We're almost there." You realize there are two others next to you. All of you in white scrubs, hair recently cut but at various stages of growth, restrained by straps across your chests, arms, feet, holding you to the bench under you. To your left, an armored interior door, two more people visible, the movement of streets passing through a windshield. You try to open your mouth to speak, but it's as if your tongue is coated in tar, and you manage nothing more than an empty parting of lips. The vehicle stops. The guard opposite you unbuckles your restraints, helping you to your feet, your limbs feeling wooden and heavy, slow to move. The back doors are opened, city sounds flooding it, daylight hurting your eyes, making them water. You aren't given any time to adjust, the guards carefully helping each of you out, the nurse looking each of you over, quickly and methodically. She gives a nod, and she and the guards climb back into the van, the doors closing behind them. The engine powers up again, and then they're gone. You're left alone in a city alley, with no idea of where you are or why you've been brought here. There is the hum of a crowd nearby, at the other end of the alley from where the van departed. Around the corner the narrow, relative quiet of the alley opens up into a large city square - filled with tarpaulin shelters, beds, and hundreds of people. ◉ Though entirely capable of independent action and thought, new characters will find themselves completely, unquestioningly compliant to any verbal statement which could be taken as a command or request. |
| > THE SHELTERS |
You may be used enough to your neural implant interfaces by now to recognize an incoming message, but this one doesn't wait for you to access it. Flashing up demandingly to the left of your vision, the text spills rapidly, as if El's typing it as you watch: You're not going to believe this, but an unmarked van just stopped and dropped three more extremely confused looking people in white in the city. Right next to Overbough square. Someone should get over there, pick them up before they walk into the shelters and some concerned citizen calls the cops. Seriously.Overbough square is to the northwest of the city, surrounded by low-rise office buildings and a department store which closed its doors some months ago. It's now being used for emergency housing of those displaced from their homes by the attack on June 27. Based in the old department store, the building has been filled to capacity and the shelter has spilled out, filling the large square with beds and people. Tarp coverings have been erected to try and protect those beneath from the harsh sun, but do little to break the summer heat or the warmth of so many people grouped together. Attempts have been made to keep the space organized, but with the huge amount of people staying here, there seems little rhyme or reason. Movement and noise is a constant, with volunteers and emergency service workers carrying supplies, setting up new beds or coverings where possible. There are families looking for beds, people looking for lost friends or relatives, officials calling names over megaphones, and kids running haphazard through the mill, playing tag, shouting out to one another. An overwhelming space for someone new to this world. A difficult space to navigate for those trying to spot three specific individuals - even with the distinct white scrubs and shorn hair. Better work quick, as with this many officials already working in the area, it's only a matter of time before even this crowd can no longer disguise the unusual new arrivals. |
| > THE SAFEHOUSE |
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Access to the safehouse is a hatch hidden behind stacks of empty storage shelves in the back of an abandoned supermarket in an outer district of the city. The immediate area is similarly abandoned, empty stores, flanked by several blocks of dive bars and clubs which cater to more niche tastes. A place where people can come and go unseen, or, if seen, not spoken of. A dark haired woman called Gaby is ready to greet the new arrivals and get them settled in, brusque and no-nonsense. ◉ The safe house is a large open space, filled with rows of basic cots set up to sleep a large amount of people. Basic, but outfitted with everything necessary for daily life. A few doors lead to back rooms for storage, medical care and a large communal bathroom, and past the long rows of cots there is a communal kitchen, fully stocked, and an eating area. Privacy is at a minimum. |
| > FINAL OOC NOTES |
Welcome to Meadowlark, newbies! You're now free to post to the network and logs comms. To reiterate, your characters will have no IDs or inboxes, nor be allowed out of the safehouse until July 4 (September 13). At that point it's expected they'll have gotten a good idea of their new situation from their fellow characters, and will have discussed their background and job potentials with El in order for their false IDs to be set up. If you have any questions or ideas about how you'd like to get your character involved in the world, or if they'd like to join Morningstar, please head over to the plot engagement post and drop us a comment! For questions specific to this log, there is a thread below. Please check out our September calendar rundown for a look at things happening this month. As a reminder, AC for new characters will be 10 comments across 2-4 threads, while current characters will need to provide the full AC of 20 comments across 2-4 threads. AC will be posted on September 20 and close on September 27. If you do not reply to AC, you will be considered idled and dropped from the game. We will not post a warning list. |
| > NAVIGATION |



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