[Don't be late, or there won't be much to salvage.
Reading that makes a shudder run down Nill's spine, and she doesn't think twice before heading to the safehouse so she can shove some basic medical supplies into a bag. On the trek to the coordinates all she can think about is what they're about to walk into, but she tries not to let it weaken her resolve. On the train ride, when she isn't counting and recounting the supplies she's gathered, she's staring out the window, lost in thought. Outside the city is wild, unknown. There's no telling what the new displaced are facing out there.
When they finally make it to the building, Nill stays outside, setting herself up near the outpost where the train dropped them off. She'll offer first aid to anyone who has a bad run-in with a monster, cleaning and binding wounds as best she can.]
>>a. the experiments [tw body horror, etc.]
[Nill stays outside, worrying herself sick, until she hears someone mention that there are medical supplies inside. Knowing that, and knowing how depleted the safehouse's stores are after the EMP, she decides that going inside to see what she can find is a--well, not a good idea, but certainly necessary. It's partially her fault that the safehouse is so lacking, after all. She might as well see what she can do to remedy that.
She's cautious, moving slowly and stepping as silently as she can. When she makes it to the third floor, she happens upon a door that's already been forced open and cleared of monsters. Nill peeks inside, and the smell of sterilizing chemicals tells her she's in the right place. She moves the rest of the way into the room, fiddling with the light switch until it turns on.
Fluorescent lights buzz to life, illuminating a room almost directly out of her memories. Or perhaps her nightmares.
Some of the animals look normal, as if they're just sleeping in their cages. But the ones in the pods of fluid--some of them are so grotesque that all she can do is stare in horror for a few moments. Too many legs, too many eyes--she even spots one she thinks might have been a dog, but its snout has been shortened and squashed into a sick parody of a human face.
Nill turns and vomits on to the floor, spending a minute or so dry heaving until she's able to get control of herself. She doesn't want to be here--but she can see a cabinet with a red cross on it, as well as a metal surgical table with an unopened package of surgical instruments on it. With shaking legs and trembling hands, Nill makes her way to the tray until she can fumble open the pack, sending most of the items clattering across the ground; but she manages to grab a scalpel, holding it firmly as she edges across the room to the cabinet so she can start rooting around. She haphazardly starts shoving things into her bag, not even looking at what bottles and packages she might be grabbing, willing herself not to think about the monstrous scene behind her and to ignore the stinging in her eyes as she fights back horrified tears.]
>>b. monsters in the dark [tw monster killing eventually]
[As soon as her pack is full to bulging, Nill hurries down the hall to the nearest stairwell. She keeps her scavenged scalpel in a knuckle-white grip, but she's distracted, unable to stop thinking about the grotesque scene she's just left behind. In her hurry, she doesn't hear the sound of claws clicking ahead of her until the hyena-like creature seems to materialize out of the gloom just a few yards away.
Nill spends half a heartbeat staring at it, unable to move. Only the sound of its almost laughing growl sets her into motion. She takes one step back, then another--and then she turns, pelting hell-for-leather down the hall, back the way she came. She can hear it gaining, can feel her heart slamming against her ribs as if it's about to beat right out of her chest. Eyes wide in terror, Nill flings herself around the next corner, hoping against all hope that she'll be able to make it to another stairwell in time.]
ii. you heard them say it [wildcard]
[ooc; hello! i'm down for absolutely anything. nill will offer first aid to anyone who needs it, and will also be participating in relief efforts around new amsterdam. she no longer lives at the safehouse, but regularly visits to make food and check up on people. for the monsters in the dark prompt, i'm interested in having nill utilize her density manipulation power. for the experiments prompt, nill is also the product of genetic experimentation, and was sold into a brothel as a result, so there may be mention of the sexual abuse of a minor in these tags--please let me know if you want me to avoid these subjects. feel free to hit me up on plurk at watchet if you'd like to do anything specific!]
nill (klein) | DOGS: BULLETS & CARNAGE | ota
[Don't be late, or there won't be much to salvage.
Reading that makes a shudder run down Nill's spine, and she doesn't think twice before heading to the safehouse so she can shove some basic medical supplies into a bag. On the trek to the coordinates all she can think about is what they're about to walk into, but she tries not to let it weaken her resolve. On the train ride, when she isn't counting and recounting the supplies she's gathered, she's staring out the window, lost in thought. Outside the city is wild, unknown. There's no telling what the new displaced are facing out there.
When they finally make it to the building, Nill stays outside, setting herself up near the outpost where the train dropped them off. She'll offer first aid to anyone who has a bad run-in with a monster, cleaning and binding wounds as best she can.]
>>a. the experiments [tw body horror, etc.]
[Nill stays outside, worrying herself sick, until she hears someone mention that there are medical supplies inside. Knowing that, and knowing how depleted the safehouse's stores are after the EMP, she decides that going inside to see what she can find is a--well, not a good idea, but certainly necessary. It's partially her fault that the safehouse is so lacking, after all. She might as well see what she can do to remedy that.
She's cautious, moving slowly and stepping as silently as she can. When she makes it to the third floor, she happens upon a door that's already been forced open and cleared of monsters. Nill peeks inside, and the smell of sterilizing chemicals tells her she's in the right place. She moves the rest of the way into the room, fiddling with the light switch until it turns on.
Fluorescent lights buzz to life, illuminating a room almost directly out of her memories. Or perhaps her nightmares.
Some of the animals look normal, as if they're just sleeping in their cages. But the ones in the pods of fluid--some of them are so grotesque that all she can do is stare in horror for a few moments. Too many legs, too many eyes--she even spots one she thinks might have been a dog, but its snout has been shortened and squashed into a sick parody of a human face.
Nill turns and vomits on to the floor, spending a minute or so dry heaving until she's able to get control of herself. She doesn't want to be here--but she can see a cabinet with a red cross on it, as well as a metal surgical table with an unopened package of surgical instruments on it. With shaking legs and trembling hands, Nill makes her way to the tray until she can fumble open the pack, sending most of the items clattering across the ground; but she manages to grab a scalpel, holding it firmly as she edges across the room to the cabinet so she can start rooting around. She haphazardly starts shoving things into her bag, not even looking at what bottles and packages she might be grabbing, willing herself not to think about the monstrous scene behind her and to ignore the stinging in her eyes as she fights back horrified tears.]
>>b. monsters in the dark [tw monster killing eventually]
[As soon as her pack is full to bulging, Nill hurries down the hall to the nearest stairwell. She keeps her scavenged scalpel in a knuckle-white grip, but she's distracted, unable to stop thinking about the grotesque scene she's just left behind. In her hurry, she doesn't hear the sound of claws clicking ahead of her until the hyena-like creature seems to materialize out of the gloom just a few yards away.
Nill spends half a heartbeat staring at it, unable to move. Only the sound of its almost laughing growl sets her into motion. She takes one step back, then another--and then she turns, pelting hell-for-leather down the hall, back the way she came. She can hear it gaining, can feel her heart slamming against her ribs as if it's about to beat right out of her chest. Eyes wide in terror, Nill flings herself around the next corner, hoping against all hope that she'll be able to make it to another stairwell in time.]
ii. you heard them say it [wildcard]
[ooc; hello! i'm down for absolutely anything. nill will offer first aid to anyone who needs it, and will also be participating in relief efforts around new amsterdam. she no longer lives at the safehouse, but regularly visits to make food and check up on people. for the monsters in the dark prompt, i'm interested in having nill utilize her density manipulation power. for the experiments prompt, nill is also the product of genetic experimentation, and was sold into a brothel as a result, so there may be mention of the sexual abuse of a minor in these tags--please let me know if you want me to avoid these subjects. feel free to hit me up on plurk at