larkers: (pic#12386247)
MEADOWLARK MODS ([personal profile] larkers) wrote in [community profile] meadowlarklogs2020-03-14 11:16 am

ARRIVAL LOG 019

WHO: Everyone
WHERE: New Amsterdam
WHEN: March 22
WHAT: The nineteenth arrival
NOTES OR WARNINGS: Coercion and loss of autonomy. Further notes at the end of log.

> ARRIVAL LOG #019

Awareness comes to you in blurred snatches, cloudy fragments of sound and light, color, sensation. Hazy and difficult to grasp on to, but slowly aligning into focus. A series of regular, rhythmic beeps. A medicinal, astringent smell. The sensation of movement, a low hum and accompanying vibration under you. Your eyes are heavy, hard to keep open, but in the glimpses between slow, dark blinks you see two people in front of you: one dressed in a thick set of armor, while the other wears medical garb. Out the windshield in front, there are many tall buildings—all reaching up beyond a normal city skyline, all entirely too close to the vehicle itself.

You realize there are others next to you: all dressed the same way as you, you'll come to realize: in jeans, with a t-shirt bearing some kind of sports team logo. To your left there's an armored interior door, two more people visible, and the movement of streets passing through a windshield. You try to open your mouth to speak, but it's as if your tongue is coated in tar, and you manage nothing more than an empty parting of lips.

The vehicle lowers from its height and comes to a stop inside of an alley, with tall brick walls surrounding it. The guard opposite you stands and comes to unbuckle you from the bench, helping you to your feet. Your limbs feel wooden and heavy, slow to move. One guard opens the back of the vehicle, and the air outside feels immediately warm and dry. "Careful with your step," the guard says, helping you out. The nurse helps the others out, checking over each passenger one by one.

Once outside, you'll be able to hear some noises in the distance, which after a few seconds will be recognizable as the hum of a large crowd. There will even be loud cheers here and there, as if they're spectating some kind of event.

The main guard turns to address your entire group, and something about her bearing makes it clear she's done this before. "Now, listen to me very carefully." Your body will come to attention, immediately homing in on the words that follow, as if compelled to hang on every word. "You're going to leave this alley, and then follow my directions exactly." From there, the guard will go through a list of directions, only about five steps (round the corner, turn right, etc.). "Once you've done all that, you'll see a sign: Red Wings. Go inside and you'll make some new friends. They can help with the rest."

The guard will hop back into the van, which will rise off of the ground and disappear as soon as it arrived. Once it's gone, you'll find your legs moving almost without your permission, guiding you to follow the stops the guard laid out.

And, as promised, you'll end up outside a bar called the Red Wings.

Though entirely capable of independent action and thought, new characters will find themselves completely, unquestioningly compliant to any verbal statement which could be taken as a command or request – and that includes the message passed on from the mysterious patron.

> RED WINGS

The message from El comes the same as usual: insistent, not waiting for any active attempt to open it. Scrolling within your vision as if being written while you're reading it.

Well, some of you are going to have a group of newbies to bartend. Our newest group just got directed to the Red Wings. If anyone else wants to swing by to help get them oriented and move them to the safehouse, I'm guessing the people who are on the clock will thank you.


The Red Wings bar is in a section of the large, futuristic city that houses a sports stadium, though not so close to it that the newcomers will have to deal with dodging crowds. Red Wings is tucked away on a side street, meaning that those stumbling in won't have to worry about attracting too much attention.

Why did they get directed to a sports bar, of all places? That will become clear as soon as they start to speak to the people inside. This arrival, as it turns out, is a little different from the ones that have come before.

◉ Aesthetically, Red Wings is a retro tribute to the lost city of Detroit. It's all red neon, cars and sports memorabilia, with all fittings and decor elements physical where possible as a nod to the era. There is also some artwork dedicated to Motown and its significance within the city, and there is a section of the digital sound system for Motown.

◉ The main area is spacious, with stools at the bar and plenty of room for booths and standing space. One area is reserved for the physical darts board and pool table, which are permanent installations.

◉ There is also a function room available for private bookings and smaller events, though this is currently not quite as nicely done up as the main space.

◉ The bar has multiple neural interface screens installed throughout to make sure there's always an easy view of the game, with one larger screen set up over the bar itself for Big Game days. Unfortunately, this won't be available to the newcomers as they don't have their neural implants set up yet, but they'll be able to gather that the other people here seem to be watching a screen they can't see.

◉ Drinks include a range of the finest craft beers, popular spirits and a basic cocktail menu, but newbies won't have any money to their name just yet, so they'll have to rely on the kindness of strangers if they want something to eat or drink.

◉ Naturally, there will be some people working at the bar and others who are just there to hang out, but either way the newcomers should have plenty of people on-hand to explain the situation. With more on the way, potentially.

Further details about Red Wings and the staff can be found at this post put together by our Stephen Strange player, as he's one of the owners of the bar! Most of the information above was borrowed from this post.

Once the new characters have been oriented and calmed down as needed, they'll all be escorted by one of the established Displaced back to the safehouse. This is done for security and safety reasons.

> NEW AMSTERDAM (AND BEYOND)

Once the new Displaced have endured their four days in the safehouse, they'll have their IDs set up and will be released in this strange new world. New Amsterdam will be theirs to explore, and if they manage to get the lowdown from another Displaced who's been here longer, they may learn that they can travel even further than that.

Probably better to not get ahead of themselves, right? New Amsterdam has plenty to offer!

◉ It's Opening Day for the New Amsterdam Koniki (New Amsterdam's baseball team)! Despite the signings of the aces Jim Bridges and Osamu Kawakami, the Opening Day starter is long-time Koniki, Connor Tseng. Tseng is a finesse pitcher who's been with the Koniki through good and bad (and for the past few seasons, it's been a lot of bad). Never overpowering batters with a crazy fastball, Tseng hits his spots and is the master of the off-speed pitch. There are a mess of articles on the sports blog circuit about what message the Koniki are sending in having Tseng start the 2512 season, but most agree that it's a message to Tseng that he's still the team's leader. Bridges and Kawakami are undoubtedly more explosive, but these signings are clearly meant to build a team around their long-time ace.

Tickets to get into the Koniki's first game will be difficult to come by, selling for five and ten times too much on reseller sites. The savvy baseball fan knows that the stadium will be sold out, however, and can grab a short-term, one-day-only job to help meet the demands of Opening Day. And for anyone who's curious about the game but doesn't want to work at the stadium, it will definitely be broadcasted at Red Wings and plenty of other sports bars around the city.

The game itself will be a pitcher's duel for the first five innings between Tseng and the New Venice Gecko's ace, Jayson Soto. During the bottom of the fifth inning, rookie slugger Jiri Kim will hit a three-run homer, putting the Koniki up. Rather dramatically, the Geckos will come back in the top of the sixth, tying up the game and running Tseng off the mound. Both the Geckos and the Koniki will try to shore up the game via their bullpens. Ultimately, the Koniki will win in the bottom of the 10th inning in a walk-off fashion, with Kim hitting another home run to call it. The defense throughout the game is a mess for the Koniki, showing signs that even their new aces may struggle with that defensive backdrop.

Finally: yes, there is a designated hitter to protect pitchers.

◉ St. Patrick's Day is here! While the typical aspects of the holiday still exist, such as drinking a lot (and yes, alcohol and other drinks will be dyed green!) and getting pinched if you don't wear green, this day is also a time to remember the country of Ireland that's now under the Atlantic Ocean. The primary focus for New Amsterdam citizens is remembering the parts of Europe that were lost to the effects of climate change and the disaster of World War III.

So while there's plenty of merrymaking at various pubs, there are also neighborhood memorials set up for remembrance. There will be plenty of media coverage about this too, giving anyone new to this world a very immediate idea of the state that it's in, with a good portion of western Europe underwater.

◉ It's spring, which oddly means that fertility symbols begin to spring up around the city. They can take the form of actual symbols etched or painted onto walls, though there are also carved figurines and phallic shapes scattered around as well. (Feel free to browse here if you need ideas.)

◉ While these can be found at random around the city, they will also be associated with the shrines dedicated to the Displaced which have existed in New Amsterdam for some time now. These shrines are continuously taken down and put back up in different parts of the city. The NAPD as well as private interests seem intent on removing them for profit or controlling vandalism. Despite continuous efforts on both of their behalfs, these shrines continue to rise in number. There seems to be a cluster of them that get closer and closer to Red Wings. Candles and small offerings (flowers, dressings, and hand-made jewelry from wood and plants) can occasionally be seen near them.

◉ There will also be small spring gatherings held in parks where people will be happy to share their food and enjoy the new plants that have sprung up throughout the city. (Assuming that your allergies aren't being set off, anyway!) The Displaced are welcome to attend!

◉ On a more somber and serious note, non-violent protests have begun to spring up around the city in response to the situation on Mars. The people working on the Mars colony have been mistreated and forced into horrible conditions, and it seems more and more likely that the government is trying to keep that quiet and act as if things are better when they're really not. The protests are kept small in number by design, mainly because the people involved don't want to get immediately shut down by the NAPD -- or worse, have the UNA step in. They mainly take the form of people standing outside of campaign offices, though instead of handwritten signs, they're able to project digital versions with their implants.

Some NPC members of Morningstar who recently relocated to New Amsterdam will be involved in these protests as well. Any characters who feel strongly about this issue, want to learn more if they're new and uninformed, or who are simply interested in getting to know other Morningstar members better should feel free to participate. (Note: While we won't be able to thread out NPC interactions, feel free to use the questions thread below to discuss with us how your character would be received by these NPCs if you're interested in that!)

> SAFEHOUSE

Located under an abandoned hover-bike garage, access to the safehouse is a hatch in the floor beside a rusted set of metal shelves that used to hold tools and supplies. The immediate area is similarly abandoned: full of rundown and dilapidated warehouses and forgotten businesses, where numerous people squat in hopes of having some stability because they can't afford a place themselves. Gaby will be around, ready to greet as many of the new arrivals as she can and get them settled in. Brusque and no-nonsense, she'll be open to questions, but will advise the newcomers to ask the people who brought them in for the beginning bits of information. Newbies can also contact El through zeir inbox, if needed.

The safehouse is a large space with multiple rooms for storage, with the largest of the rooms filled with rows of basic cots set up to sleep a large amount of people. Basic, but outfitted with everything necessary for daily life. A few doors lead to back rooms for storage, medical care and a large communal bathroom, and past the long rows of cots there is a communal kitchen, fully stocked, and an eating area. Privacy is at a minimum.

◉ New characters will be asked to pick their beds, and provided with a change of (second-hand, mismatched and somewhat threadbare) clothes and basic toiletries.

◉ There is a mini-bar set up in the kitchen. The quality of the alcohol inside is akin to what someone might get from the well at a bar, but it's well-stocked. There will also be some dye set within reach of the mini-bar for anyone looking for some Irish cheer to add to their beverages. This is courtesy of Gaby, as per usual!

◉ While the kitchen has basic foods and necessities, anyone looking for a jolt of caffeine from coffee or tea will find themselves sorely lacking. The only tea present is herbal in nature, and caffeine appears to be almost nonexistent in most of the beverages lying around.

◉ Gaby will make it clear to all new arrivals that if they have any requests or queries, they should contact her or El. Either she or El will explain that they've been given a modest stipend of credits to help them get by until they can find a job. This will be enough to cover their living expenses for about a month while they hang out in the safehouse, if they're careful with budgeting.

◉ The drugs making new characters compliant will remain in their systems for a few hours after their arrival at the safehouse before finally beginning to fade. They will be gone entirely after a night's rest. In the meantime, they may want to be careful of what others say to them.

◉ New characters will be given rudimentary access to the network on arrival in the safehouse, but will not have their ID set up yet. They will be able to make posts and replies, but their messages will be anonymous and they do not have inboxes yet.

◉ New characters do not have access to the internet until their ID is setup. They only have limited access because they're present in the safehouse, but they can't surf the rest of the internet, check out Cooltalk, or watch the equivalent of Netflix until their ID is made.

◉ New characters cannot leave the safehouse at this time. The hatch is locked tight for them, making it impossible for them to get out for the next four days while they're locked inside. There won't be any immediately obvious ways to cut their way out through turning off the power.

New characters will not be allowed to leave the safehouse until MARCH 26 ICLY (MARCH 23 OOCLY). These 4 days are for them to adjust, learn about the world they've arrived in from their fellows, and for El to speak with them and work on setting up their IDs.

> FINAL OOC NOTES

You're now free to post to the network and logs comms. To reiterate, your characters will have no IDs or inboxes, nor be allowed out of the safehouse until MARCH 26 ICLY (MARCH 23 OOCLY). At that point it's expected they'll have gotten a good idea of their new situation from their fellow characters, and will have discussed their background and job potentials with El in order for their false IDs to be set up.

If you have any questions or ideas about how you'd like to get your character involved in the world, please head over to the plot engagement post and drop us a comment! For questions specific to this log, there is a thread below.

Please check out our March calendar rundown for a look at things happening this month, as well as some additional notes from the mods.

Something else to keep in mind is that on Monday, March 16th we'll be putting up a Metaplot Engagement Post, which will have a focus on how to integrate all players into the metaplot as well as take suggestions on future events and the direction you'd like the game to go. This will be open to everyone in-game, old players and new players alike, so please keep an eye out for it!

As we announced here, AC will be check-in only this month due to the state of the world right now. If you've taken a hiatus, this counts as your check-in, but otherwise please feel free to relax for the rest of the month. In addition, the HMD will be moved to next month. New players accepted in March will only have to submit 10 comments across 2-4 threads for the April 2020 AC (which goes up on May 1, 2020).

vns: (Sept)

gaby ( npc • ota )

[personal profile] vns 2020-03-14 06:19 pm (UTC)(link)
[ Gaby will be around like she often is for new arrivals. there are some changes in the future for the safehouse, so she's sitting and trying to do the math for how to separate the safehouse beds so people can have privacy. she's been in and out trying to make sense of it, but often gives up before long.

anyone can ask her what she's up to – or talk to her about any other number of things. the protests? check. joining Morningstar? she's a good starting point.

everyone will know that she's a native to this world, but accustomed to all of this. ]
tombstruck: (084)

kitty jones | bartimaeus sequence

[personal profile] tombstruck 2020-03-14 07:50 pm (UTC)(link)
1 – arrival – red wings
after the waking and the ushering, when the first wave of shock is making ways to… well, a different flavour of shock, kitty finds herself trying to gather her bearings in a bar. it looks almost normal, if you ignore the freaks staring intently at a whole lot of nothing, and she is so caught up in following their gazes that the sudden cheers that erupt from all of them have her flinching back.

which is stupid and childish, not the vibe she would like to exude right now. make friends. okay, frankly, she’s not convinced she has that in her after… after everything that had happened to her the last few days, so she’s going to aim low and try to blend in.

kitty ambles towards the bar, dodging people, hands deep in her pockets, and before she can open her mouth to order, she realises that she doesn’t have any money on her. so when she’s prompted to order –


Oh. I was just looking.

at the bar. she was just looking.

later on, she can also be found by the dart board. never has a teenager looked more excited to see one of these, never before has she been so excited about a simple freaking dartboard. by now, she’s caught on to the sheer degree of future happening, she is trying to cope with… everything that flows into that, and right now, trying to cope means darts.

Do you need someone else on your team?


2 – day one – safehouse
against all reasonable judgement, and even to her own surprise, kitty had slept like a rock on the strange cot in the safehouse, a few hundred years and a couple of universes to the left from where she’d been just a day ago. of course, it’s not really been a day-day. it’s been months here, months she doesn’t remember, but that thought just gives her this undefinable, uncomfortable feeling, and that’s not really helpful now.

sleep’s helped her feel a bit more like a person, and the next few steps on the personhood agenda are: not crying (done!), taking a hot shower (where she’d cried a little, but still, point crossed off the list), and picking out some clothes – she’d found something like a clean shirt, the jeans she’d arrived in, and mismatched (but otherwise whole) socks. next up: something against that strange, lonely feeling creeping up on her.

current in-progress strategy: sock-footed tea-making in the kitchen. on the counter, there’s an assortment of sweet-looking baked goods, and it suddenly hits her that she’s ravenous. she looks around, then –


Are these free for the taking?


3 – day three – safehouse
the days go by. they’re very boring, kind of uniform days, but that’s sort of what she needs. she needs time to plan, and as much as being cooped up in the safehouse has made her stir-crazy, and as much as she’d rather be outside, doing anything so long as she’s moving, she’s aware that keeping them all locked up here for a bit is pretty sensible. apparently the world’s gone fully haywire with technology, which is, she’s not going to lie, pretty exciting, but it also means that what she’d normally do to sort her life out is probably looking pretty different here.

so, next time she sees someone who’s evidently coming and going, she appears sort of out of nowhere. she and her questions.


You’ve been here a bit? What’s your job?


wildcard
ooc: if you'd like a custom starter or if you just want to toss me something random, here's your chance! either just surprise me or hit me up via pm or at [plurk.com profile] nehelenia for some plotting!
Edited (html? who is she.) 2020-03-14 19:56 (UTC)
bloodbathing: (f: 047)

agent maine | open to all!

[personal profile] bloodbathing 2020-03-14 09:21 pm (UTC)(link)
I. SAFEHOUSE
[ The seven-foot-tall man who looks like he could bench-press a truck is a remarkably quiet person. Maine keeps to himself, he doesn't start conversations, and he spends most of the first day with his eyes closed and his brows furrowed in concentration. What he's so focused on is anyone's guess: he greets anyone who interrupts him with a flat stare that all but screams, "Fuck off."

Give him a day, and he'll start moving around. That Maine is restless is obvious, and he can often be found doing pushups or sit-ups beside his (too-short) cot. Trying to burn energy, from the looks of it. He'll pause if someone approaches, eyebrows raised in a silent question: "What?"

By the last day, he goes still again. He sits on his cot and stares at a wall, one hand resting over the metal dataport at the base of his skull. Those who look closely may note that the surgical scar from his implant is slightly off to the side compared to most people's. Evidently, the dataport was there first.

Those who brush against Maine's skin while he's stuck in the safehouse will be hit with a deep sense of loss, a twinge of guilt, and a hot, simmering fury that feels like it could boil over at any moment. The sensations are fleeting, as Maine immediately jerks away from any contact with a growl of displeasure. ]
II. ST. PATRICK'S DAY
[ The only green on Maine is a sticker he half-heartedly slapped on his chest. Not much, but enough to keep him from getting pinched … or maybe people don't want to risk retaliation from someone so physically intimidating.

In any case, he's more interested in the memorials than merrymaking. He studies them with mounting confusion that breaks through his usual stoicism, and his faintly puzzled expression is a sharp contrast to the somber faces of others. Maybe it'd be a good idea to discreetly clue him in?

Later, he begins what looks like a bar crawl. Only catch is that he's not actually drinking. Maybe he's the designated sober one, or maybe he's got some other motive. In any case, he doesn't seem to like the crowds. He twitches away from anyone who bumps against him, then snaps, ]


Watch it.
III. BASEBALL
[ It's pretty easy for Maine to get a temporary gig working security. He's assigned to a post near several souvenir vendors in the hopes of reducing shoplifting. He doesn't actually do much: he stares people down, and they move the fuck along. Simple, right?

Well, not quite. Shoplifters move along, sure, but so do paying customers. Maybe that's why one of the vendors tries to give Maine a lecture on Looking Friendly, during which Maine stares at them like they've lost their damn mind.

Save him from the lecture? Catch him checking out the game during a break? Or maybe help him find a souvenir jersey in his size since he seems to be struggling? ]
IV. PROTESTS
[ Know what Maine really didn't need while out clothes shopping? A reminder of the undeclared civil war back home.

Some people may look at the protestors with curiosity, sympathy, or anger. Others may ignore them entirely. As for Maine? He looks deeply uncomfortable. He tries to skirt past them, but he's too damn big to do so effectively, and he winds up bumping into people.

Anyone who touches his skin will find that there's more than discomfort at play: there's anger, frustration, and a bitter sort of helplessness. Anyone who doesn't touch his skin will get a distracted, ]


Excuse me.
( ooc: have another idea? hit me up on the cr meme! maine's info/permissions are here. )
bloodbathing: (f: 136)

for fenris

[personal profile] bloodbathing 2020-03-14 09:24 pm (UTC)(link)
( continued from here )

[ It's quite the stalemate they've found themselves in. Maine, too, discovers that he's growing more and more irritated the longer this man refuses to back down. It's utterly childish, which Maine would recognize if he'd take a step back.

But he won't step back. He won't back down. He's a human wrecking ball: no one's going to make him move unless he wants to. ]


Get some.

[ Manners, he means. Because that's not a hypocritical thing to say at all. ]
bloodbathing: (f: 168)

for ephemera

[personal profile] bloodbathing 2020-03-14 09:26 pm (UTC)(link)
( continued from here )

[ Maine shrugs. "Just like that," indeed. Maybe someone else knew more about how they were brought to the station, but Maine had never been interested in that. His focus had been on fulfilling his contract and purchasing his ticket home — up until he'd decided to stay.

As for how New Amsterdam compares? It's hard to say. Lagunbiru was a shitty place he knew; New Amsterdam is a shitty place he doesn't. In the end, they're both shitty. ]


Got baseball here.

[ Actual baseball. Not whatever the station would've twisted it into. ]
bloodbathing: (f: 164)

for ginia

[personal profile] bloodbathing 2020-03-14 09:28 pm (UTC)(link)
( continued from here )

[ Daisy Johnson. A name mentioned several times in the guide Angela gave him. He's not sure he buys into the whole "powers" thing, though. Other people might have them, sure, but that doesn't mean he does. Wouldn't he feel somehow different if he did?

Maine nods. Grunts out, ]


Thanks.

[ Because he does appreciate the help. Fuck knows he hates asking for it, especially from people he doesn't know. He's never asked himself why. Never been big on self-reflection, and never thought about it long enough to care.

But he's curious now, and he studies Angela for another moment before asking, ]


You needed one?

[ A weapon, he means. ]
unlucky7: (STATUS :: Watching 3)

[personal profile] unlucky7 2020-03-14 09:37 pm (UTC)(link)
I wanted one.

[Her smile thins out a little, a little tired, a little depreciating. Ginia busies herself by checking the length of the spliced rope, checking it against the length of the room. Needs versus wants, easy things to mix up. Most times it feels like Ginia is still trying to sort things out.]

It's come in handy, but I've gotten more mileage out of my power.

[The shield worked well for holding Caroline back when she tried to make a snack of her. On the other hand, she didn't raise baton or shield after Ephemera attacked her. Maybe it would have changed things. Maybe the outcome was inevitable. Ginia pushes the thought away and keeps her expression even.]

Want to see it?
requiemshark: (034)

[personal profile] requiemshark 2020-03-14 09:47 pm (UTC)(link)
Sure do.

[ Ephemera never paid much attention to sports. He'd played basketball in high school, but that was about it. Home had been too much of a shithole to field actual professional teams and he hadn't seen the point in cheering for strangers. But Barrows had liked baseball, he knows. The man had been good at it, too. Had a hell of a throwing arm.

It's something.

He pours himself another shot. Downs it. ]


Haven't gotten shot at yet. That's nice.

[ He shot some freaky animals out in the desert and he'd fully intended to go out and shoot Carolina, but he doesn't say that. ]
lighthearted: smile (i can never go to)

2

[personal profile] lighthearted 2020-03-14 10:56 pm (UTC)(link)
[ Determined as Sora is to keep the welcoming committee going, especially with new people like Angela interested in contributing to the effort, he's made sure to hang around the safehouse now that all of the new people have been escorted back. It's strange that they were brought to the Displaced bar this time, and while it might have made things easier in a lot of ways, it's worrisome too.

It's better that he focuses on the things he can control, though, and so he'd taken to his usual task of cooking a fresh batch of carob chip cookies for the new arrivals.

When one of them (a girl who looks similar to him in age) asks about the baked goods, he's quick to nod. ]


Of course! They're for you.

[ He makes a sweeping gesture with his arms, encouraging her to take as much as she wants. ]
personalwar: face; <user name="nuqelear" site="tumblr.com"> (you have something to say?)

ii

[personal profile] personalwar 2020-03-14 11:42 pm (UTC)(link)
[ Jack, meanwhile, hasn't actually bothered to put any green on. He's perplexed to find that this tradition has survived the test of time, and that people in the future don't oppose the idea of pinching people at random. Thankfully, he's pretty sure that all he needs to do is give someone a mean look if they decide to get any funny ideas.

He doesn't intend to visit any of the memorials, but he ends up passing by one set up near his neighborhood while he's on the way to run some errands. He sees one man who stands out both because of his imposing figure and the fact that he's standing apart from the group with a look of utter confusion. Jack's pretty sure he saw this guy at the bar, too, which means it's a safe bet that he's Displaced.

Deciding that he has time to do a good deed for the day, Jack approaches and offers an explanation in a lowered tone. ]


Ireland doesn't exist anymore, so I guess here this holiday's taken on a different meaning.

[ Not that it's stopped people from drinking their sorrows away. ]
tombstruck: (028)

[personal profile] tombstruck 2020-03-15 12:24 am (UTC)(link)
Thank you. ⟪ she's got a bit of trouble with smiling, but at least she sounds pretty genuine, and she's already reaching for one of the cookies. in a way, just smelling the fresh cookies and having someone to talk to is making all of this feel a little less like the end of the world.

should she be more wary? probably. is the first cookie gone in about two square bites? absolutely.


They're really good. ⟪ not quite chocolate, but that's not really a bad thing in her book at all. they're sweet and just at the right intersection of the soft-versus-crunchy scale. ⟫ Oh hey, I was going to make tea, if you want some as well.

considering that she's already reaching for another cookie, she feels like offering that is only fair. she's already by the (futuristic take on a) kettle. ⟫ You seem pretty used to this already.
bloodbathing: (f: 124)

[personal profile] bloodbathing 2020-03-15 12:32 am (UTC)(link)
[ Maine laughs a little at that. Not a snort of amusement, but a genuine (albeit quiet) chuckle. Three shots in, and he's already beginning to loosen up. He'll have to find out the proper name of the "green shit." Get himself a bottle or five.

For now, he pours himself another shot. ]


Nice change.

[ Granted, Maine didn't get shot at on the station, either. But he spent so long living in combat zones that it's still a bit of a novel idea.

It occurs to him then that he has no idea when Ephemera is from. ODSTs have been around for centuries; for all he knows, Ephemera is from long before (or long after) him. So he downs his shot and gestures to himself with the glass. ]


From 2547.

[ Years before the end of the war. ]
Edited (forgot a bit!) 2020-03-15 00:46 (UTC)
bloodbathing: (f: 004)

[personal profile] bloodbathing 2020-03-15 01:08 am (UTC)(link)
[ To Maine, the difference between needing a weapon and wanting one is plain. If there's a threat that requires more than brute strength, a weapon is a need. Otherwise, it's a want. It's a distinction muddier than defense versus offense, but in Maine's experience, it mostly amounts to the same.

Maybe Angela wanted to be prepared for any future threats. Maybe she wanted to inflict pain. He can't read her mind by the change in her expression, and he doesn't ask. Doesn't judge, either. He's been on both sides of it, and he isn't ashamed.

He's not quite sure if she's asking whether he wants to see the weapon or the power, but he's curious either way. Gives her a nod in answer, then steps back slightly. It might look like he's wary, but his body language is relaxed: he's just giving her space. ]
Edited 2020-03-15 01:10 (UTC)
requiemshark: (035)

[personal profile] requiemshark 2020-03-15 01:18 am (UTC)(link)
[ Ephemera tips his head to the side. ]

2556. You're from way back.

[ Or at least from one perspective. It's all relative. ]

We win the war. In case you were wondering.
veraz: (hair back; well lit)

marta cabrera 🔪 knives out 🔪 ota

[personal profile] veraz 2020-03-15 01:47 am (UTC)(link)
Red Wings

[ In the first twenty minutes of her arrival, when she isn't flinching at every collective shout from those that can actually watch the game, Marta can be found pressed against a back wall occasionally taking her own pulse with two fingers under her chin and a vacant look on her face.

It almost seems like an OCD sort of thing, honestly, because after she takes it she counts to sixty, then to one hundred twenty, and takes it again.

Once she's accepted that what she's seeing, hearing, and feeling is real or at least as close to real as she can reach at the moment, she actually starts looking around her.

Find Marta at the pool table, where, if asked if she plays, she'll put up a hand and shake her head. ]


I'm just watching, [ she'll reply, or, ] I've never played before.

[ She also goes up to the bar. ]

I think I left my wallet at home.

[ A clear sign of a new arrival. She doesn't even know what to begin to make of the few weird looks tossed her way by those that overhear her.

At least she can recognize some of the music playing. Marta even hums along with a few bars of whatever Motown classic is on. ]


The Safehouse: Day One & Two

[ Marta spends the entirety of her first eighteen hours in the safehouse in a bed.

Eventually, she has to get up and eat, at the very least, so you can find her after those eighteen hours in the kitchen, carefully putting together a feast for several people including herself. There's rice, beans, some plant-based proteins and cheeses, and she puts it all on plates for anyone to grab. ]


Hope you like it, [ she says to whoever is around, and while she does take a small sampling for herself Marta ends up pushing the food around on the plate. ]

The Safehouse: Day Three & Four

[ Day three dawns to find Marta digging through the first aid kits, muttering to herself about the items she doesn't recognize. Anyone she notices walking past or watching her will get waved over. ]

Do you know basic first aid?

[ If not, apparently she's decided that now is the perfect time for you to learn.

Marta can also be found in the kitchen.]


What's your favorite food?
bloodbathing: (f: 102)

[personal profile] bloodbathing 2020-03-15 02:22 am (UTC)(link)
[ A safe bet, indeed. Maine would kick himself if he could see how confused he looks. He spent years perfecting the fine art of showing nothing, and he'd be irritated to find that he's slipped so far out of practice. But fortunately, it's a fellow Displaced who clues him in, not someone insulted by his inappropriate expression.

Maine looks down to see a man who looks like he's been through a hell of a lot. Maybe combat. Maybe just a rough life. Whatever the case, the quiet explanation is both helpful and succinct. Maine nods and glances at the memorial once more before returning his attention to the stranger. ]


Used to a party.

[ Not "used to there being parties," but used it being nothing but a party. The religious aspect never made a dent. ]
chocolateries: (Default)

[personal profile] chocolateries 2020-03-15 02:22 am (UTC)(link)
do new arrivals still get their ids if they don't go to the safehouse because they are briefly kidnapped by another displaced and taken home?
veraz: (59)

2

[personal profile] veraz 2020-03-15 02:38 am (UTC)(link)
I think so.

[ Marta has her hands wrapped around a cup of her own warm tea, and she gestures with one of them towards the container on the stove. Over her shoulders is one of the blankets from the cots, and she has on an oversized button-up shirt and the jeans ]

They were here when I got up, and I already had some, so I really hope so. That...kettle? Should still have hot water in it.
bloodbathing: (f: 133)

[personal profile] bloodbathing 2020-03-15 03:18 am (UTC)(link)
[ 2556. The same year Wash was from back on the station, he thinks. Maybe a year before Carolina. It doesn't register as significant. People from his world showed up from all different times, and he was almost always far behind them.

When Ephemera says, "We win the war," Maine smiles. It's broader than the ones before, making his eyes crinkle at the corners. This time, it doesn't immediately fade. ]


Heard.

[ Wash had phrased it differently. Said it was less a win and more a cessation of hostilities. Maine remembers how angry he was — anger that only increased when he found out Project Freelancer had done fuck all to help. But he's had time to process it. Realized that an end where humanity still exists counts as a win, even if it's not the kind he'd hoped for.

Not like he can go back and wipe the Covenant out single-handedly. Much as he'd fucking love to. ]


Would've been nice to see.
requiemshark: (035)

[personal profile] requiemshark 2020-03-15 03:28 am (UTC)(link)
[ It's a nice smile. Shows in Jónsson's eyes. Ephemera presses his palm into his good eye, hard, and doesn't return it. Tells himself to stop being an asshole and wallowing in the bad memories when the person next to him is just trying to be friendly. Make a connection in the fucking insanity of this place, a focus point. That's fine. That's understandable. He did the same when he first showed up, though clumsily. Hadn't quite remembered how to pretend. He's had practice since and he's not Sharkface anymore, but the aftermath's thrown him in a whole lot of ways.

The ground is unsteady. And he feels unsteady on it.

Color blooms across his vision. Strange mandalas. He twitches. Lays his hand flat on the bar so he won't fuck with his eye anymore.

Don't be an asshole. Don't act like a crazy person. Do better. ]


Life moved on.

[ Got better and worse in new ways. Ephemera considers pouring himself another shot. He really, really wants to get drunk. That would make it easier, he's fairly certain. ]

Sorry. I used to be better at. People. You can ask me shit if you want. I'll tell you if I know the answers.
unlucky7: (STATUS :: Told you so)

[personal profile] unlucky7 2020-03-15 03:29 am (UTC)(link)
[Ginia needs a little bit of space so him stepping back works out fine for her. There's an almost lazy swipe of her hand as a clear wall appears between them, a blue glow emanating from her chest.]

Feel free to touch it.

The wall is six feet across, eight feet tall. Solid to the touch, almost a little cool. Despite having no supports on the side, it doesn't wobble or move from anything but the hardest impacts. It's effectively a sheet of bulletproof glass dropped in place.

There's a bit of a pleased smile on Ginia. It's a nice power.]
itsjiaheng: (so extremely derpy)

3

[personal profile] itsjiaheng 2020-03-15 04:03 am (UTC)(link)
[ when jongdae was new, one of his better experiences was because someone had brought pizza. so he's scraped together enough credits to do the same, leaving them out on the counter just the same as they'd been left for him. he's even figured out how to set the little note that will let whoever comes by to partake what toppings they are, thanks to the implant.

he's in the middle of finishing all that up when he's questioned, which visibly startles him a little. he's been living in the safehouse awhile, so people usually ignore him by now. it's odd to suddenly be questioned! ]


Uh.. [ he turns around slowly. ]

I don't—.. I haven't really got a job. Yet. But I've got a few things I'm thinking about?

[ plus the safehouse is just easy. the free food is pretty sweet obviously!! ]

You must be new here, huh?
veraz: (Default)

Re: QUESTIONS

[personal profile] veraz 2020-03-15 04:40 am (UTC)(link)
Are there windows in the safehouse?

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