larkers: (Default)
MEADOWLARK MODS ([personal profile] larkers) wrote in [community profile] meadowlarklogs2020-07-11 04:23 pm

ARRIVAL LOG 023

WHO: Everyone
WHERE: New Amsterdam (with references to other parts of the world)
WHEN: May 21, 2512
WHAT: The twenty-third arrival
NOTES OR WARNINGS: Coercion and loss of autonomy, references to natural disasters and lost and missing people as a result.

> ARRIVAL LOG #023

On the evening of the 21st, the ground throughout the world begins to tremor and shake. To the citizens of New Amsterdam, this may feel familiar. So soon after their exit from the simulation, they find themselves in the middle of catastrophe and the feeling of anxiety moving through their stomachs is almost expected. They half-expect reports of a creature surfacing just outside of the city walls, ready to destroy everything inside. Like before. But—thankfully—no creature rises up to destroy the city this time.

Instead, news reports begin to funnel in about what truly happened: an earthquake erupted along the fault lines near Adelaide Island in Antarctica. Early projections show this earthquake to be an 8.2 on the Richter scale, and it's led to devastating effects in other cities in the southern hemisphere: New Lima, New Buenos Aires, New Santiago, New Cape Town, and New Johannesburg. Due to their proximity to Antarctica, each of these locations suffers greatly once the earthquake hits, and the news reports in the following days will report on numerous losses and disappearances of people due to the catastrophic damage. For once, it's not New Amsterdam that's in danger, but that doesn't mean things are any better. For the Displaced who have friends and loved ones down in Antarctica, now might be the time to worry about their whereabouts.

As for the rest of the cities, they are impacted by near-constant aftershocks and each of them goes into a state of intentional brownouts, limiting the power everywhere so that none of the grids are completely knocked offline. As a result, all public transit, trains between megacities, and excessive intracity traffic is halted. Anyone traveling by train between cities will be sitting tight for a while. The good news is that the staff on the maglev trains are prepared for circumstances such as this one, and they're well stocked in food, water, and other requirements to ensure that passengers are taken care of for at least up to seven days. (Don't worry, these intercity trains will be back up in at least 24 hours.)

News reports pour in, most of them questioning how an earthquake of this magnitude could happen without any signs. While seismologists still struggle to predict when an earthquake will occur, they typically have an idea. The active volcano on Deception Island should have been a clue of brewing trouble in Antarctica, but there was little evidence of any signs of future eruptions in numerous reports. These same scientists are left baffled, indicating that they need "more time to go over their findings." There is also the unusual additional factor: that the tremors are felt as far north as New Oslo and New St. Petersburg. How could this happen, and what does it mean about scientists' knowledge of the movement of tectonic plates? And why were cities like New Johannesburg and New Cape Town just as disrupted? How common is it for an earthquake of that magnitude to reach that far?

> RIP ZOMBIE WALK

Awareness comes to you in blurred snatches, cloudy fragments of sound and light, color, sensation. Hazy and difficult to grasp on to, but slowly aligning into focus. A series of regular, rhythmic beeps. A medicinal, astringent smell. The sensation of movement, a low hum and accompanying vibration under you. Your eyes are heavy, hard to keep open, but in the glimpses between slow, dark blinks you see two people in front of you: one dressed in a thick set of armor, while the other wears medical garb. Out the windshield in front, there are many tall buildings—all reaching up beyond a normal city skyline, all entirely too close to the vehicle itself. But more than that, many of those buildings are covered in green.

You realize there are others next to you: all dressed the same way as you, you'll come to realize: in tattered, worn down clothes, some covered in a blood-like stain that spreads from their mouth downward. To your left there's an armored interior door, two more people visible, and the movement of streets passing through a windshield. You try to open your mouth to speak, but it's as if your tongue is coated in tar, and you manage nothing more than an empty parting of lips.

You feel the vehicle lower to the ground and hover in place. "Boss just called," the driver calls from the front. "There's been a change of plans. Something's happened again, so they've cancelled their dumbass walk and these guys have gotta be taken to that bar again."

"Is it happening here?" A voice behind you. You're unable to turn to look. "Fuck, New Amsterdam is a shithole! And these guys—they always seem to be right next to it."

"No, not here. Down south. Antarctica looks like ground zero." A woman's voice. She's larger and formidable, and the others seem to look at her with deference. She clears her throat. "Get moving. Reports are coming in that say we're going to be sitting ducks for the night. I don't want one of these people looking for us."

The vehicle raises up, and after about fifteen more minutes of driving, comes to a stop outside of a bar with a bright red sign declaring it as "Red Wings."

The guards move to start to unbuckle you one by one, helping you to your feet. Your limbs will feel wooden and heavy, slow to move. The formidable guard from before heads to the back of the vehicle and pushes open the doors, and the air outside is humid, spraying light water all over your face. That same guard steps out and waits for everyone to be moved from the vehicle to the front of the business.

"Listen up. We're usually subtler about this, but plans got changed. Now you don't get to be a bunch of zombies—which, personally, I felt was fitting. And your makeup artists—" there are a couple of uncomfortable grunts inside of the vehicle, so it's obvious that the nurses were probably those very same artists "—will be sad that you won't get your big premiere. Too bad. Now, once I'm done, get inside and wait for the people who glow like you to bring you to the place underneath the garage. Don't hurt anyone, don't look for cops—just behave. Now, if you'll excuse me—" She heads back into the vehicle, pulling the doors closed behind her.

The guard will hop back into the van, which will rise off of the ground and head back the way it came, turning the corner of a building that you now realize is covered in winding plants and vines. Once it's gone, you'll find your legs moving almost without your permission, guiding you to follow the steps the guard laid out.

Needless to say, given that this dropoff was planned for New Amsterdam's Annual Zombie Walk, no one's dressed for the occasion of sitting in a bar. Between sticky makeup and fake blood, everyone who's just walked in looks a bit out of place. To make it worse, only about fifty percent of the makeup is done well. The other fifty percent? Well … they probably look like bloody, unhappy clowns. Whoops!

◉ Though entirely capable of independent action and thought, new characters will find themselves completely, unquestioningly compliant to any verbal statement which could be taken as a command or request – and that includes the message passed on from the mysterious patron.

> NEW AMSTERDAM (AND RED WINGS)

The message from El comes the same as usual: insistent, not waiting for any active attempt to open it. Scrolling within your vision as if being written while you're reading it.

It's getting a little weird how they keep dropping the newbies off at your front door. But, considering what's going on? I guess it's understandable. Those aren't actually zombies shambling into the Red Wings—they're more Displaced. Go ahead and get them settled, if you can. Those of you who are still in New Amsterdam, anyway.

Once the new set of Displaced step inside of Red Wings, they'll find that it's modeled after a sports bar in the 20th or 21st centuries, complete with multiple people sitting around and watching what appears to be various projector screens. However, to the newcomers, there is nothing on. Frankly, thanks to the quarthquake in Antarctica, any sporting events have been halted or temporarily postponed thanks to the controlled brownouts throughout all of the megacities. Right now, all that's playing are the worldwide news networks.

But still: even as the patrons of Red Wings begin to clear out, these newcomers are here to stay for now. So what is Red Wings, exactly?

◉ Aesthetically, Red Wings is a retro tribute to the lost city of Detroit. It's all red neon, cars and sports memorabilia, with all fittings and decor elements physical where possible as a nod to the era. There is also some artwork dedicated to Motown and its significance within the city, and there is a section of the digital sound system for Motown.

◉ The main area is spacious, with stools at the bar and plenty of room for booths and standing space. One area is reserved for the physical darts board and pool table, which are permanent installations.

◉ There is also a function room available for private bookings and smaller events, though this is currently not quite as nicely done up as the main space.

◉ The bar has multiple neural interface screens installed throughout to make sure there's always an easy view of the game, with one larger screen set up over the bar itself for Big Game days. Unfortunately, this won't be available to the newcomers as they don't have their neural implants set up yet, but they'll be able to gather that the other people here seem to be watching a screen they can't see.

◉ Drinks include a range of the finest craft beers, popular spirits and a basic cocktail menu, but newbies won't have any money to their name just yet, so they'll have to rely on the kindness of strangers if they want something to eat or drink.

◉ Naturally, there will be some people working at the bar and others who are just there to hang out, but either way the newcomers should have plenty of people on-hand to explain the situation. With more on the way, potentially.

Further details about Red Wings and the staff can be found at this post put together by our Stephen Strange player, as he's one of the owners of the bar! Most of the information above was borrowed from this post.

For any of the Displaced who aren't present in Red Wings when the new arrivals show up, New Amsterdam is currently in a state of "low power." As tremors continue to rock the world and brownouts are the mandated rule of the land, public transit has come to a halt, and most rideshare services shut down. No one is able to share their vehicle in a charging station, so anyone who's looking to move will need to do it on foot. If they're aiming to welcome someone, they can only hope they're near Red Wings rather than far.

While Red Wings almost has no choice but to stay open given the circumstances (that is, the newcomers), many restaurants around the city close for the day. Power restrictions mean that they can't run central air or most appliances to cook large amounts of food, so they send their employees home. That means that Red Wings can only sell premade food and beer right now. Frankly, the beer might just be enough to help weather this storm.

As a result of the uncertainty elsewhere in the world—and the odd feeling of not being the epicenter of it—New Amsterdam citizens take to the streets to think of the people who are struggling in the wake of this devastating earthquake. If there's ever a city that knows what it's like to fall on hard times, it's New Amsterdam. Impromptu messages of hope and love, combined with drawings of varying qualities hit the sides of buildings throughout the city. Anyone who joins in can feel free to do so, but surveillance is still up all around the city. It might be a good idea to be careful.

Otherwise, one of the side effects of what happened in the simulation is that there's a greater sense of neighborly feeling. People take to their apartment hallways or all head down to the ground floor because their central air isn't running and they spend time together. If someone's feeling antisocial, they're going to have to be creative to duck these crowds. It might be time to bond when people least want it.

> SAFEHOUSE

Located under an abandoned hover-bike garage, access to the safehouse is a hatch in the floor beside a rusted set of metal shelves that used to hold tools and supplies. The immediate area is similarly abandoned: full of rundown and dilapidated warehouses and forgotten businesses, where numerous people squat in hopes of having some stability because they can't afford a place themselves. Because of the circumstances outside, Gaby won't be available at this time. Anyone new will need to rely on the other Displaced, or they can reach out to El. They can contact El through zeir inbox, if needed.

The safehouse is a large space with multiple rooms for storage, with the largest of the rooms filled with rows of basic cots set up to sleep a large number of people. Basic, but outfitted with everything necessary for daily life. A few doors lead to back rooms for storage, medical care and a large communal bathroom, and past the long rows of cots there is a communal kitchen, fully stocked, and an eating area. For anyone in need of them, Gaby will offer up partitions that will come out of storage. Tucked away in a corner is a VR system, though newcomers won't be able to access this until their ID has been set up. Even with the newly erected partitions in the sleeping areas, privacy is at a minimum.

◉ New characters will be asked to pick their beds, and provided with a change of (second-hand, mismatched and somewhat threadbare) clothes and basic toiletries.

◉ There is a mini-bar set up in the kitchen. The quality of the alcohol inside is akin to what someone might get from the well at a bar, but it's well-stocked.

◉ While the kitchen has basic foods and necessities, anyone looking for a jolt of caffeine from coffee or tea will find themselves sorely lacking. The only tea present is herbal in nature, and caffeine appears to be almost nonexistent in most of the beverages lying around.

◉ Gaby will make it clear to all new arrivals that if they have any requests or queries, they should contact her or El. Either she or El will explain that they've been given a modest stipend of credits to help them get by until they can find a job. This will be enough to cover their living expenses for about a month while they hang out in the safehouse, if they're careful with budgeting.

◉ The drugs making new characters compliant will remain in their systems for a few hours after their arrival at the safehouse before finally beginning to fade. They will be gone entirely after a night's rest. In the meantime, they may want to be careful of what others say to them.

◉ New characters will be given rudimentary access to the network on arrival in the safehouse, but will not have their ID set up yet. They will be able to make posts and replies, but their messages will be anonymous and they do not have inboxes yet.

◉ New characters do not have access to the internet until their ID is setup. They only have limited access because they're present in the safehouse, but they can't surf the rest of the internet, check out Cooltalk, or watch the equivalent of Netflix until their ID is made.

◉ New characters cannot leave the safehouse at this time. The hatch is locked tight for them, making it impossible for them to get out for the next four days while they're locked inside. There won't be any immediately obvious ways to cut their way out through turning off the power.

New characters will not be allowed to leave the safehouse until MAY 25 (JULY 19). These 4 days are for them to adjust, learn about the world they've arrived in from their fellows, and for El to speak with them and work on setting up their IDs.

> DREAM A LITTLE DREAM

As the Displaced fall to sleep that night, they'll find themselves freezing, reliving the experiences for a group that's not with them—not right now, not when the world is currently being rocked by unusual, seemingly unnatural tremors. Perspective moves and shifts. First, it's someone carefully stepping over the rock solid ice, heading into a lab. Then: it's someone who's sick, a different someone, heading in to take in fluids and spend some time alone. Then: it's someone collecting a sample, bagging it gingerly. The viewpoint changes over and over. There's no chance to see who it is—no opportunity for someone to wait to hear their name called.

Again and again and again.

Until it seems as if the earth begins to shudder. No, not shudder. It's not unlike a body trying to unearth itself from the ice, trying to plunge forward, but there is so very much in the way. The ground opens up in countless places, the volcano roars with unhappiness in the distance, and then it gets worse

Then death threatens to sweep in. The dream shifts to one of three others:

THE FIRST
These soldiers walk at night to reach their destination. In the night hours, the only sign they shuffle forward is the golden glow of their eyes as they stare out into the darkness. They move in formation, side by side. It's difficult to make out who or what gives off this glow, at least until they come under the dim light of the moon overhead. It turns out that these soldiers are only men, after all.

They come into view in the morning. This scene repeats, each time with a different set of soldiers:

The Macedonians wearing a Chilton and Chlamys, and fully booted feet.

The Romans: marching in tidy formation wearing a galea and Lorica hamata, complete with the scutum shield.

The crucesignati: heading to Jerusalem to fight in the name of their god, marked with a cross and a heightened holy purpose.

The light cavalry of the Mongol Empire: dodging left and right, maneuvering with ease.

Napoleon's army dressed in the blue "National Uniform": white front and pants, red piping, and a blue and gold hat with a red plume at the top.

Men crawling in the trenches, angling to survive. Most of them will not.

US soldiers landing on the shores of Normandy. What lies ahead could change the course of everything.

They who fight—for purpose, for their love of their country or leader, or because there is no other choice but to fight. Some bear hatred in their hearts. Others deny that hatred. Some fight for honor, for glory. Some fight because it's the last resort.

No matter what: their eyes always glow gold in the dark.

THE SECOND
They surface bit by bit. Enraged and yet driven by purpose. Their minds are difficult to parse, to understand. In this, no one is in their head, but viewing them. No, instead, they are the earth these creatures move through, bit by bit, plowing through the soil and digging their way up. They are the plants torn asunder and distorted in nature. They are the water: turned black and brown and a light red, spoiled by their arrival as they surface for the first time in centuries.

These creatures are large and small, many legged and lacking any legs at all. They merge together and come apart as they disrupt the land around them, ripping it to shreds.

Vengeance drives them. They have a purpose, a reason to fight, and to win, and to bring victory to what matters.

No one else deserves that win, not anymore.

They surface everywhere: New Johannesburg, right into the ruins of the city. New Oslo, ripping the large green expanse of the upper portion of the city to shreds. New Tokyo, climbing up the metal bearings of the city, beginning to wear down and rust at the steel holding it together.

All anyone can do is watch these beings surge into battle.

THE THIRD
They are here for one reason: to find it. The others aren't as equipped, as prepared. They're lesser in comparison, forced to belittle themselves. Some are better protected, better able. But they can't find what they're seeking. They know what it is that they're looking for, though they lack the senses, the certainty.

(Has it been that long?)

(How long could it be?)

They rove in packs through the city. Their maker is far away. Their birth happened not long ago, shedding off the side of the large creature as it tore into the city to set the stage. To take the first strike. To declare war.

They smell it at first. They rove forward. But they're divided. Split into different packs. Different groups. The smell isn't strong, isn't concentrated. It goes this way and that.

They see it in their minds, but it fades in and out: the blue. That's what they're seeking.

Blue.

> FINAL OOC NOTES

You're now free to post to the network and logs comms. To reiterate, your characters will have no IDs or inboxes, nor be allowed out of the safehouse until MAY 25 (JULY 19), and until that date will appear as "@anonymous" on the network. At that point it's expected they'll have gotten a good idea of their new situation from their fellow characters, and will have discussed their background and job potentials with El in order for their false IDs to be set up.

For the dreams: please comment to the dreams header below. If you have multiple characters, please limit it to one. Only characters present in New Amsterdam will be having a dream!

This arrival log builds on the setup from our Antarctica log. Anyone who is present in Antarctica cannot be present in New Amsterdam (for the time being, though we've provided instructions in that log on how they can return).

We'll be outlining the event this all leads to in our OOC Event Planning Post, which goes up on JULY 13, 2020.

If you have any questions or ideas about how you'd like to get your character involved in the world, please head over to the plot engagement post and drop us a comment! For questions specific to this log, there is a thread below.

The July CR meme for the month is here.

Please check out our July calendar rundown for a look at things happening this month, as well as some additional notes from the mods.

AC remains halved this month due to the state of the world right now. New players will only need to provide at least five comments across two-four (2-4) threads, while older players will only need to provide ten comments across two-four (2-4) threads. Please let us know if you have any questions about this!

freightcars: (Aɴᴅ ᴛʜᴇ ɴᴇᴡ ᴡʜɪᴘ)

Bucky Barnes

[personal profile] freightcars 2020-07-12 12:04 am (UTC)(link)
pls
magnitudes: (!(•̀ᴗ•́)و ̑̑)

sarissa theron - ota safehouse frands

[personal profile] magnitudes 2020-07-12 12:21 am (UTC)(link)
you won’t get a yowie if you keep me in a safehouse / day 1.
( It’s not the time to lean into stereotypes, but truthfully, she likes the armour of it. Loudmouth, abrasive, rough-as-guts, redneck, bogan. All the things that can be flung as insults, and all the things she can pull tight around her as a big fuck you.

Problem is, it’s hard to do all that when you keep being all compliant and cooperative. After a few hours she starts to be able to shake outta the fog, but its still clinging to her.

Mutinously, she sits on the counter of the kitchen, eating cold baked beans out of a can and occasionally dunking some bread into it. Her hair is loose and falls in messy waves, and from under the pale blue shorts she scavenged from the pile, tattoos twist around what’s visible of her thighs to just below her knees. )


There ain’t any coffee, if that’s what you’re after.

( The accent is broad, the kind of Australian accent that might almost seem like she’s going overboard, but nah. It’s just ocka as, mate. She doesn’t look at whoever she’s speaking to. )


in lieu of getting caught in the rain or piña coladas, maybe hard liquor? / day 2 - 4.
cw: ref to alcohol abuse could come up.
( Sure, they’re locked in a safehouse (unconvinced, honestly) but now the drugs that had been making her compliant have worn off, she’s feeling less than enthusiastic about the people around her, and the situation generally.

Still, as she pulls different drinks out of the mini-bar, she cocks her brow at whoever’s close by. )


What’s your poison?


short fuses and potential vandalism / day 2.
cw: violence/self-harm.
( She can’t find anything. Not enough information, not a way to piece all this together. She thrives on people underestimating her, and how the fuck can they be underestimating her when she knows jack shit? Sure, having access to a whole lot of information might just mean there’s more fake shit being shoved her way, but everything being so limited is just— )

Fuck.

( Quietly, and then she swears again, louder, kicking the wall in her frustration. It hurts, and hurting is a relief. She kicks it again, swinging a punch into the wall hard enough that it leaves her knuckles raw. It becomes a haphazard, furious lashing out, slamming fists and elbows and her shoulder into the wall, because fuck this. )
Edited 2020-07-12 00:22 (UTC)
coalitions: (Default)

Lexa | one closed to Clarke, OTA otherwise!

[personal profile] coalitions 2020-07-12 12:27 am (UTC)(link)
[Arrival, locked to Clarke]

At first, Lexa thinks she's dropping in and out of consciousness or awareness because her body is dying, and her mind is simply lasting longer. She is groggy to say the least, her body struggling to wake her up and to be more aware of her surroundings, instinct warring with drugs, but she loses out to the latter, for now. She hears strangers speaking and her eyes open partially, trying to find any details but to no success. She is not dead, that much is clear. And this is not the afterlife she expected.

Lexa is disoriented but her mind works as fast as it can once she's on her feet and her muscles tense up in preparation to run immediately. She needs to put some distance between these enemies and herself, to try and understand where she has been brought. Except she does not run. She instead follows the instructions to go inside this strange building. It upsets her inner equilibrium, her mind commanding that she do the opposite, but she cannot stop. She clenches her jaw so hard it hurts, stubbornly fighting within herself, but closes her eyes and relaxes.

She resists the urge to imperiously demand answers and 'people who glow' to step forward, thinking instead this is a situation to be wise. Lexa darts away from the open spaces in the bar and keeps her back to the wall, walking along the outer edge, her sharp gaze steady looking for somewhere to pause and rethink. She sees a room that does not appear to be used at this moment, at least not from the outside, and subtly makes her way over to it. Once inside the function room, her breath comes in short and fast as her mind reels, pressing her hand against where a bullet hole and black blood should be, and yet are not.

Breathe. Calm. Think. Assess. Plan.

Safehouse, various points

Lexa does not appreciate being caged and she is frustrated by the fact that first night she is still under the effects of the drug and cannot leave, even if she did promise not to. From there the door is shut and she can be seen often pacing and watching the door, eyes narrowed every time it opens and noting the people who come in and out. She does not make a move to break out although it seems like her body is coiled in preparation for that, and while she appears calm on the outside, the burning intensity of her gaze tells a different story.

She is reluctant to eat or drink anything there. While she is not Heda here and people are unlikely to want to kill her, she does not trust anyone easily. She sniffs at the drinks but does not trust her nose to pick anything out, and instead ends up meditating at the back of the safehouse for most of her stay there. But in a position where she can clearly see the door no matter what, in case.
plainsimple: (Default)

Elim Garak | OTA

[personal profile] plainsimple 2020-07-12 12:34 am (UTC)(link)
[1. Arrival]

[Garak stands stiffly once inside and just off to the side, his back to the wall as he tries to get some sort of measure of what's going on. That he'd simply walked in here bothers him more than a little but he needs to assess the situation before indulging in anything as trivial as anger or fear. This thought serves as a reminder and Garak breathes out, instantly making his body language far more relaxed and welcoming. A beat later a more pleasant expression is on his grey, ridged face. It isn't quite a smile, not yet, but it's as close as he thinks makes sense in this situation. He can't blend in when it appears he's the only Cardassian so politeness and body language will have to make up the gap.]

Excuse me, [he says to someone who is not currently wearing some sort of red face paint,] I don't suppose there's a place to wash off whatever it is that seems to have been spread on my face? It's rather sticky.

[The words are a little slurred as his tongue is taking quite some time to feel normal. Why someone would drug him before throwing him into a holosuite program is beyond him, but he's extremely displeased by it and he fully intends to make sure someone learns of his displeasure in detail when he escapes.]


[2.Safehouse, fashion.]

[The provided clothing has been laid out on an empty cot by a grey, slightly stocky, middle aged, clearly-not-human man. He does not look like he approves, picking up one piece and then another as he examines them, shaking his head. There are partitions near him, things he's request and intends to set up but isn't quite there yet. For now, he needs to get a measure of who is coming and going into this entirely too-small space.

Anyone approaching gets a nod of the head and a polite smile. He's not sure who is real here and who isn't, so for now he'll treat everyone as a potential captor who he can possibly persuade to help him get free.]


I sincerely hope this doesn't reflect the current fashion trends of your city, [he says, gesture indicating the clothing.] It seems a little... unfortunate.

[The last word is accompanied by a slight widening of his eyes, as if the pause beforehand didn't put enough emphasis on it.]


[3. Safehouse, kitchen.]

I fear I'm going to need some recommendations.

[His voice is pleasant, mellifluous, even, and the smile is more together now as he slowly browses through cabinets and fridge at the food supplies.]

I can't say I know what any of this is.

[Garak pauses before glancing off to the side at the bottles on shelves.]

A small correction. I do know what whiskey is. But while I think that will be relevant in a few hours, it isn't quite in this moment.

[He smiles widely. When at a loss, the best thing to do is to inspire sympathy and camaraderie. Look at him, the helpless friendly alien at a loss among all the human food.]

[4. Wildcard!]
[Hit me up with anything. He'll be trying to get information, being very friendly, setting up partitions around a cot, and generally being very social! He's also more than willing to make disparaging comments about what people are wearing. Hit me up on Plurk at Nadat or in the Discord if you wanna plot stuff!]
Edited 2020-07-12 00:37 (UTC)
strove: (AND I CAN'T EVEN SKIP THE CREEPY)

[personal profile] strove 2020-07-12 12:39 am (UTC)(link)
When the first of them stroll into the bar, Clarke takes stock of how they're dressed. Tattered clothing. Stupid makeup. One look at them and Clarke heads into the back to get a bucket full of water and some rags. The stoves are shut off in the back, and she half expects another shutter through the floor.

It's only upon returning that she sees her. Shorter hair. But the same long neck, green eyes, haughty way of carrying herself. Clarke draws in a breath, half expecting this to be a hallucination. For all her talk of dreams and control over her mindspace, it makes her wonder—albeit briefly—if that's what this could be.

She stops her original plan, taking one of the wet drags and wringing it out before she heads into the room behind her.

Her throat is tight. Ever since Jon told her that Lexa could live somewhere else, she always thought—well, she always hoped that Lexa would at least get that. Get that life somewhere else.

Now she's here and words have escaped her. It's hard to see a ghost from her past.

But more than that, she has to be prepared. Lexa won't take kindly to being snuck up on, so she opens her mouth to speak: "Commander."

Even with Lexa in front of her, the same familiar grief wells up inside of her. Three syllables is all she can manage right now.

That she goes with "Commander" means a lot. That she knows who and what Lexa is. That she knows to jump to a way of identifying herself, even if she is so different. If there's anyone who could see the six years in Clarke immediately, it would be Lexa.

She waits.
jettisons: (Default)

Bellamy Blake

[personal profile] jettisons 2020-07-12 12:47 am (UTC)(link)
kissy face
selfimage: — ʙᴏɴᴅᴏᴄ — (Gelfling song.)

3.

[personal profile] selfimage 2020-07-12 12:48 am (UTC)(link)
[ why does he come to the safehouse when there are new arrivals? well, here's a hint, it's not necessarily because he's looking for those he loves, but rather those that he would find detrimental to his current circumstances. Loki is not a creature of control, but he likes to line his schemes with a little bit of a head start.

he comes across Garak on accident. surprisingly, without much alarm, there's a sort of subtle way that Loki takes everything in stride.
]

Usually people don't pass on the whiskey when they arrive. Special circumstances and all.

[ there's an outward gesture of dark nailed fingers that means this whole thing. ]
frontierbashir: (julian-72)

Julian Bashir | Safehouse | OTA

[personal profile] frontierbashir 2020-07-12 12:49 am (UTC)(link)
[Julian is still in the middle of processing everything that’s happened thus far. It’s too much to be real—his eidetic memory is lacking, failing him now of all times. He’s in the process of blessedly washing off all of that horrible, sticky makeup, wondering how the hell this kind of setting, this kind of setup, could fit into Section 31’s plans. They’ve already proven that he’s loyal to Starfleet haven’t they?

Once he’s in his awful new clothing (though better than what he had just been wearing, to be fair), he heads towards the kitchen. He can feel a headache coming on and he has no idea how long he was out for. He needs caffeine.

But he searches. And searches. And searches. Nothing.

A handsome, tall, lanky, mid-30s, darker-skinned man with high cheekbones turns towards you. He might as well interact with the simulations in here and see if he can convince Section 31 to break it.]


Excuse me, do you know if there’s anything around here with caffeine? I can’t seem to find any.
selfimage: — ɢᴀʀʙᴇᴛᴛ — (Foxface!!!)

Loki

[personal profile] selfimage 2020-07-12 12:49 am (UTC)(link)
coalitions: (pic#14114183)

[personal profile] coalitions 2020-07-12 12:50 am (UTC)(link)
Lexa thinks she might need to meditate for a few minutes in order to clear her mind and the vestiges of panic lying within. She is not someone who typically ever panics, and yet, even the strong have their moments. But that is not how one survives. She cannot afford weakness. She senses someone nearby and her back straightens instantly, calling upon the composure and confidence that makes her who she is. She is ready for battle, her hands tightening into fists, but then her title is said and she recognizes the voice instantly.

She turns, eyes wide, and lets her fingers go loose. Clarke. Clarke is here, and that rush of relief and joy mingles with concern. They are both captured, Lexa must come up with a plan to save them. To save her. She remembers vividly their time together, beautiful and special followed by violent and tragic. "Clarke." It is weakness, Titus would say, that makes her so quick to move forward, forgetting plans of escape or danger.

Yet it takes only a moment for her eyes to run over her beloved's face and note all the differences, the changes. It seems impossible, but she is older somehow. "I don't understand," Lexa says, finally. Her voice heavier than her training would like, but there is much wrong.
filloryfanatic: (Default)

Quentin Coldwater

[personal profile] filloryfanatic 2020-07-12 12:51 am (UTC)(link)
yas
magnitudes: ((•̀ᴗ•́)و)

meditation saboteur

[personal profile] magnitudes 2020-07-12 12:52 am (UTC)(link)
You know what's helpful to meditation? Or deeply, deeply unhelpful, actually?

That would be whatever it was just bounced off Lexa's forehead. It's a tightly rolled up piece of bread, the softer innards pushed into a little ball. Sarissa is sitting a ways off, and smiles. )

"Oops."

That was the least genuine oops ever given voice, probably.
Edited 2020-07-12 00:53 (UTC)
filloryfanatic: (you said what?)

1!

[personal profile] filloryfanatic 2020-07-12 12:59 am (UTC)(link)
[Quentin's actually working so that ends up being perfect timing, as he is often someone who goes out to look for newcomers anyway. He was down in the safehouse when the message came up so it was pretty easy to come up and look for people who stand out. It's been a crazy time lately, well, it's always a crazy time, but this new hit to the city is piling on. He is worried for his friends in Antartica, so he's a little distracted when he hears Garak speak.]

Hm? [Oh, interesting. The clothes and the look, those are probably signs of the newcomers, it's like each time there's a signal making them stand out.] Oh yeah, of course, there's a bathroom. Follow me.

[He gestures and walks in that direction. Quentin is an average looking young man who doesn't really stand out, but his smile is very reassuring and sweet.]

I know you're probably having one hell of a day. [This he says a little quieter.] I'm Quentin. I'm like you.
frontierbashir: (julian-86)

1.

[personal profile] frontierbashir 2020-07-12 01:03 am (UTC)(link)
[That voice.

It still feels like his brain is full of cobwebs but he could never forget that voice. He had essentially resigned himself to this simulation, wondering what in the hell this kind of setup could possibly get out of him that Section 31 needs. A curious choice to include one of his best friends in here, especially since he's not Starfleet and he wasn't included last time.

He can hardly move his tongue but he manages a surprised:]


Garak?
strove: (where would we be without him?)

clarke griffin | ota unless otherwise noted!

[personal profile] strove 2020-07-12 01:05 am (UTC)(link)
update update ( closed to bellamy and murphy )

[After everything with Lexa is "cleared away"—so to speak—Clarke knows the next step in all of this is to inform Murphy and Bellamy. For one thing, someone returning from the dead is already questionable. Bellamy had thought her dead when he arrived, but that hadn't ever been the case. With Lexa, she was well and truly gone—little more than a ghost inside of Madi's head, allowed to speak her mind when given the chance.

She looks frazzled when she pulls each of them aside (separately, of course). Her hair is a bit out of sorts. Not only do they have to shut down most of their business, Lexa is there. These are separate thoughts. It's just that one is running into the other.]
Hey. There's something we need to go over.

[At least she seems more dead serious mixed with frazzled rather than dead serious mixed with a side of "the world is going to end," which would be fitting. But no, the earthquake seems to be ... standard somehow. Daily Life in New Amsterdam, even if it's just aftershocks here.]

clean up and settling in ( ota )

[Lexa aside, there are other newcomers and they've been dropped off here. Clarke had been here with the last batch, but that was when Stephen was still taking the bulk of the daily running activities. Now that all squarely on Clarke's shoulders, and that means she feels responsible for the people who have just shown up.

Her priorities? Getting them cleaned up. Clarke will stop and hand a wet rag to anyone who's dressed as a zombie.]
Here. Please feel free to let me know if that doesn't do the trick. I can try to help you. The bathroom is that way if you need a mirror. [Complete with the motion.

Otherwise, she goes into the back to get them some food and water. All set up in pitchers. The food is lukewarm and would probably be wasted due to the day's events, so she just starts bringing it out in batches. Anyone she spots along the way will be pulled into helping her.]


closing time ( ota )

[Once all the newbies have cleared out, as well as any stragglers who don't fall into the "Displaced" category, Clarke settles into a spot on the outside of the bar with a glass of water. Her eyes flicker up toward one of the projection spots to watch more of the news come out of the southern hemisphere. Worry creases her brow, and her lips are in somewhat of a frown.]

What are the odds we don't wake up tomorrow because we've been dragged back into a dream?

[No context given. Yet.]

wildcard

[Anything goes! Hit me up in PMs, on plurk @ medieval (feel free to add if you're in game!), or on Discord at alison#8996.]
coalitions: (pic#14114200)

[personal profile] coalitions 2020-07-12 01:06 am (UTC)(link)
Green eyes snap open and her reflexes are fast enough that her hand swipes up to catch the bread when it bounces off. If her eyes were open she would have been able to grab it first, but alas. Still, she looks at it for a moment to make certain it is not anything dangerous, and calmly turns her gaze to the woman who is clearly not sorry at all.

Her eyebrows arch in question. "Is there something I can do for you?"

Her tone is calm, measured, and lacking in any kind of humor, sorry. What she is privately thinking is that someone would get a knife in the face if they did that in her world.
plainsimple: (But of course)

[personal profile] plainsimple 2020-07-12 01:06 am (UTC)(link)
While I have no objection to a little... easing of abrupt circumstances, I prefer my first impressions to be sober ones. The second impressions can be hazed by various substances.

[He smiles at the human, turning to face him instead of the cabinet he'd been currently investigating. The nails are interesting. Not a lot of human males seem to paint their fingernails from what he's seen. Why would that detail be in the program?]

I'm Garak. I take it you're not a new arrival.

[Not with the 'usually.']
fossils: (pic#8212276)

steve rogers | marvel cinematic universe | open (and 1 closed)

[personal profile] fossils 2020-07-12 01:10 am (UTC)(link)
> NEW AMSTERDAM (AND RED WINGS)
( closed to natasha )

[ It's not his favorite way to wake up: finding out you're in the wrong year.

(and the wrong world)

Information's come to him in stops and starts, questions and brief answers that don't make much sense if he really wants to take reality into account. But here he is, and he's pretty damn sure he's not dreaming. He's been running his hand through his hair since they released them, pushing back the shortened strands and thumbing at the new scar there. No dice getting into the bathroom yet, missed the first rush, so he's stuck inspecting himself the best he can using his own muted reflection in a glass screen, rubbing at the needle marks up and down his arms.

Making sure what's real and what's the zombie make-up. He's got a smudge on his face from rubbing at someone's attempt to sink in his left eye, his neck sticky and coated with splatters of dark reddish-brown paint.

With the added component of something strange compelling him to follow orders against his will, he hasn't been keen on approaching others just yet. So it's only the flash bright red he sees in the reflection of the glass that finally gets him turning around again, eyes narrowed and lips parting: ]


Nat?

( open, around the bar )

[ Situated near a booth toward the back he's gotten a glass of water and a rag from the bar, currently in the process of using that to wipe off some of the make-up while he waits for the bathrooms to free up. He rubs especially hard at the needle marks on his arms, a deep crease settled between his eyebrows.

Though engrossed in what he's doing, he's aware of folks moving around, an ear open to the conversations around him.

And there's another rag at the table if someone's inclined to approach. ]
> SAFEHOUSE
( open, no sleep )

[ It's late. His sleep schedule was a mess before he got here, probably going on six months at least by now. He's used to moving quietly around other folks getting their rest, though, and he slips past the occupied cots toward the kitchen with near silent steps.

He's gone through the cupboards earlier, with nothing but time to get the lay of the land, so he knows where to find the herbal tea he spotted earlier. Chamomile, for sleep. It's a nice thought. He sets the water to boiling and finds himself a mug.

He'll turn toward any other night owls approaching, nodding toward the water that's slowly starting to bubble. ]


There's extra water in there.

[ In case they want some too. ]

( open, wildcard )

( OOC: I'm aiming to tag out, but if you have any other ideas feel free to hit me up here! )
plainsimple: (Think carefully)

[personal profile] plainsimple 2020-07-12 01:14 am (UTC)(link)
[Follow him. Away from the crowd. Garak doesn't have much of an option, though, as his body is already obeying. This is quite uncomfortable, and he takes a breath to fight down his rising trepidation.]

Like me?

[Living? Certainly not Cardassian. But he's being quiet in return. Garak is nothing if not good at adapting.]

I'm not certain what you mean. But I'm Garak.

[Manners are important, even when one is surrounded by mostly holograms. Who is real here? Who is watching him and running this? At least he's been shown to what looks like a very rudimentary washroom. Garak holds his hands under what he assumes is a faucet and nothing happens. He moves his hands there and still nothing happens. What else is he supposed to do?]

...Is there a command? Water?
selfimage: — ᴘɪᴄʜᴇʟʟɪ — (I can dig my own hole.)

[personal profile] selfimage 2020-07-12 01:18 am (UTC)(link)
[ "the human" ]

Garak.

[ though it sounds like he's testing how the word sounds when he says it, rather than deliberately repeating it. ]

Loki of Asgard. Consider all appropriate pleasantries extended, despite the outstanding situation, of course. [ as if he couldn't think of them, himself. there's a curious way that he watches Garak, less like he's interesting in what he's doing, and more as if he's caught in the way that he's doing it. ] You've caught me, I suppose. No, I'm hardly a new arrival. My presence here has been one since the beginning, though that's not necessarily a story for sober minds, and more for second impressions.
selfimage: — ɢᴀʀʙᴇᴛᴛ — (Come and buy my toys.)

Safehouse: No Sleep

[personal profile] selfimage 2020-07-12 01:24 am (UTC)(link)
[ and this is exactly who he wants to see, right? given, Loki isn't necessarily the Loki that Steve remembers, but he's certainly holding himself with the same air of I'm Up To No Good. there's a side-long glance at him, eyes tactlessly running from head to toe.

then he leans against the doorframe.
]

Do people still call you Cap?

[ the words drawl from between his lips lazily.

he's seen an iteration of him before, and he's familiar enough to play a few very annoying games.
]
magnitudes: ((๑•͈ᴗ•͈))

[personal profile] magnitudes 2020-07-12 01:25 am (UTC)(link)
"Dunno."

Sarissa chews the inside of her cheek, thoughtful. The quick reflexes aren't lost on her. Meditation, quick reflexes... this chick could be a badass, or she could be a housecat chasing a fly. Scratching at her jaw, idly, Sarissa shrugs.

"You ain't still chilled out like we all was when we first got here, are yous?"
freightcars: (Cᴀᴜsᴇ ᴀʟʟ ᴏғ ᴍʏ ᴋɪɴᴅɴᴇss)

https://www.youtube.com/watch?v=5jl8mzCaCr0

[personal profile] freightcars 2020-07-12 01:26 am (UTC)(link)
[ It's not intentional. He might be in the minority when it comes to the displaced, but he isn't one of the people who take it upon themselves to get new faces integrated when they show up. Aside from a semi-permanent case of resting bitch face, he doesn't have the most outgoing affect anymore. Top that off with someone recognizing him the first day he showed up here, knowing his whole awful history? Gonna be a pass, he'd rather keep his head down than risk it happening again — Daisy turned out to be a friend, but he's not optimistic enough to believe that'll always be the case.

He's already at the bar when the van rolls (hovers) in, and when El's text obscures his vision. He's posted up in the back corner out of the main thoroughfare, avoiding most of the chaos and pretty much all of the attention. Doesn't keep him from looking up periodically, absently flicking his eyes over the crowd — not because he's looking for anyone, but because it's habit. The kind of thing he couldn't break if he tried.

Almost doesn't recognize him at first, which is... a little ironic considering how often he's seen Steve bleeding. He has to take an extra two seconds to squint just to make sure, but as soon as he is he abandons his precious, rare corner spot and his beer along with it. He moves through bodies with fluidity, navigating the crowd until he's in earshot. ]


You look terrible.

[ Blithely, and also a total lie. Covered in bad make-up and all, he's still a sight for sore eyes. ]