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- !arrival log,
- !event log,
- batman beyond: terry mcginnis,
- dark angel: max guevara,
- dc comics: dick grayson,
- dc comics: kon el,
- dceu: diana prince,
- dceu: harley quinn,
- demon slayer: shinobu kocho,
- dogs b&c: nill,
- dragon age: fenris,
- hannibal: will graham,
- injustice: damian wayne,
- marvel comics: loki,
- marvel comics: wade wilson,
- mcu: peter parker,
- mcu: stephen strange,
- mcu: wanda maximoff,
- naruto: kisame hoshigaki,
- once upon a time: killian jones,
- original: aidan kaase,
- original: eugene hicks,
- original: jai kinvaio,
- original: kyna medina,
- original: quintalian,
- persona: goro akechi,
- persona: ren amamiya,
- red vs. blue: agent carolina,
- red vs. blue: agent maine,
- red vs. blue: agent washington,
- red vs. blue: terrence ephemera,
- she-ra: glimmer,
- star wars: cassian andor,
- star wars: jyn erso,
- supernatural: dean winchester,
- supernatural: sam winchester,
- the 100: bellamy blake,
- the 100: john murphy,
- the 100: lexa,
- the boys: homelander,
- the expanse: amos burton,
- the expanse: naomi nagata,
- the gifted: marcos diaz,
- the last of us: ellie,
- the last of us: joel miller,
- the magicians: penny adiyodi,
- the magicians: quentin coldwater,
- the old guard: andy,
- the old guard: booker,
- the vampire diaries: kai parker,
- the witcher: yennefer,
- uncharted: sam drake,
- xena: callisto
EVENT #11.4 / ARRIVAL LOG #029
WHERE: The Aerie as it ends in an anime-like fashion, New Tokyo, and New Amsterdam
WHEN: August 23, 2512 onward.
WHAT: Event ending, arrivals, and a lot of changes.
NOTES OR WARNINGS: Coercion and loss of autonomy, religious themes.
As suddenly as they all vanished, the people who remained in the Aerie begin to return. These people have not died: instead, they seem to return peacefully after an extremely unusual experience. As the gods are freed, the Aerie begins to take on a different form, radically altered by this decision. The very fabric of reality unravels. It's not that the city continues to grow more and more dilapidated by the moment—instead, the Aerie ceases to exist, dragging everyone who remains within into a joint, out of body experience.
At once, everyone's memories return in full. As they float in what is an open space, they'll recall who they were once before, right alongside their alternate life in the Aerie. Even if they can't see them, they'll begin to feel the others there: not just that they exist, but their emotions: wonder, surprise, irritation, anger, fear, guilt. Somehow, they recognize that they're connected to the billions of living souls there alongside them.
What once seemed like a wide, open space comes to be recognized as a large, vast ocean. They float in the deepest depths of the ocean, and they begin to see sea life swirl around them. Whales. Sharks. The glint of a dying star? There are constellations in the distance, too far to reach. It's hard to say where they are, and impossible to communicate to ask, to try to reach one of the billions of other souls there. When they open their mouths to try, they only make an unintelligible sound. Have they, too, been transformed into those creatures? It seems, at least for a moment, like they're communicating via echolocation.
The constellations begin to burn brighter and brighter. As they touch the people there, they're able to see more clearly around them. There are hundreds upon thousands of animals, all with bright golden eyes. They push through the water quickly, and the gold in their eyes fully illuminates the space around them.
Once that illumination meets a critical mass, everyone begins to experience a different joint vision. From the very start, the experience itself is excruciating: they feel an object, vaguely comprehended, but perceived to be spear-like in nature, slicing into them, tearing them asunder. The misery results in a complete and total division of self: splintered and incomplete, scattered into trillions of tiny pieces.
An indefinite amount of time later, there is a stirring. Everyone feels frigid and cold. The chill is excruciating, but different from what it was before. And then, as if a physical feeling can become an emotion, that chill becomes anger. And then that rage starts searching, wandering—
Until it adapts and connects with the ocean around it. The gold in the eyes of the sharks and whales begins to dim. A feeling of grief and eventually peace washes over everyone who remains.
And then everyone begins to shift in their beds, awakening as if returning from a terrible nightmare. Of course, given that they recall all of it, it's likely not much of a nightmare. At least not in a literal sense. When they wake to check in on the world, they'll find it in much the same shape—with the changes being far less obvious at first.
At first, you'll hear the buzz of a motor, as well as smell the splash of ocean water not so far away. You'll find that you're on a boat, passing swiftly over the Pacific Ocean to come into contact with a large, man-made structure in the distance. While you're drugged, you find that you're unable to move much. An IV protrudes from your arm, keeping you sedate. When one of the guards on the boat turns to check on you, they'll find your eyes open. "Sit tight and don't move. We have to be welcomed inside." Even if you're naturally defiant, you find yourself forced to comply.
Eventually, the boat pulls onto a dock that extends from the city itself to welcome your arrival. The mechanisms are complicated and hidden. Unlike a drawbridge in our modern times, the dock extends swiftly and completely, welcoming the boat next to it. After the boat seems to anchor itself into place, the guards present begin to move each of the passengers one by one off the boat. You'll notice others like you: dressed in white, long-sleeved scrubs, with recently shaved heads, and a pair of white tennis shoes. Or most of them are.
There are two exceptions: Eames and Aeryn, who have their hair still, but are just as drugged and kept under. They went through a similar arrival process before the Aerie stole them away, and arrived back after the Aerie ended in a similar manner to Max. Their return to society is just less personalized due to the circumstances.
Eventually, you're taken through the city—a wonder in and of itself, as it's a complex system of elevators spanning both vertically and horizontally through the large, metallic structure—and eventually through the back door of a business.
"All right, listen up everyone. There are people coming to get you. We've got this place for the day, so sit tight." At this, everyone's forced to do as they're commanded. Even if you don't want to sit, you have no choice. "We'll direct the people to bring you water, but that's all. Ask them to show you the glow. And—from me to you?" The guard sounds … tired all of a sudden. Her voice is strained as she adds: "Try not to fuck more shit up."
At once, the guards start to filter out through the back door. As much as everyone left behind can't go anywhere, they sure can talk.
As this process begins, a message is sent to all of the Displaced in New Amsterdam via a private broadcasting channel, one that's meant to only reach a limited number of people. It seems Jimmy's found a way to hack it for his own use, but trying to trace this back to him will prove impossible:
Sorry everyone. Couldn't do an official drop off. I barely scrounged up the people I did to get them to town. They're sitting tight at a bakery called Sweet Omakase in New Tokyo. Just go in and tell the people up front that you're there to pick up a package.
Oh, I forgot to mention: I'll be reaching out to a few of you soon. So … yeah.
JH
As for that compliance drug?
◉ Though entirely capable of independent action and thought, new characters will find themselves completely, unquestioningly compliant to any verbal statement which could be taken as a command or request.
Though the Displaced can make the choice to keep the newcomers in New Tokyo for longer than a few hours, it's generally not recommended. Morningstar in New Tokyo is in just as much disarray as the rest of the world, and El doesn't want to disrupt their recovery in these trying times. As such, it'll be necessary to take them on a secure route back to the New Tokyo gate, bring them to New Amsterdam, and start to get them ready for their new lives. Of course, they may see a little bit of New Tokyo along the way, but not much given the urgency. (The link is provided for brevity purposes—please see the "New Tokyo" section for a summary of the city itself!)
The abbreviated trip between New Tokyo and New Amsterdam will bring the newcomers back to a city that's been through … a lot. That means it's probably a good time to have a quick catch up, right?
> LAST TIME ON NAMSTERDAM!
Although a year isn't very long for even a human being, the Displaced have managed to make their mark in this unusual world. Having first been released out into the world in mid-June 2511, they started touching the world around them. Whether it was fighting a giant monster or curing people from the sickness caused by inhaling smoke from that giant monster's parts (as well as any tiny little monsters it brought with it) or taking on the UNA when they tried to wipe out an entire chapter of a rebel organization, the mysterious Blue-glowing people were there.
After over a year of interventions left and right, the Displaced finally came forward as a united group—one that's uniquely tied to a business they opened. No one knows they're from another world. They don't even know what the Displaced's powers are, though they've certainly seen them do fantastical things. One thing became apparent: while the Displaced were spotted in other cities around the globe, their influence has been most felt in New Amsterdam. And even if the world's governing body doesn't like it, the people of New Amsterdam have claimed the Displaced as their own.
Most recently, the entire world found itself dragged into another reality called the Aerie. The Displaced had gone through this before on a smaller scale, but this brought everyone present on the planet Earth to this other world. The Aerie was a miracle world: in order to prevent the death of humanity as everyone knew it, a group of heroes chosen by a handful of gods chained said gods and harnessed their power to create a safe haven for all of humanity. As a result of their actions, these people created a major class disparity in order to maintain the secrets of how they created the Aerie. Since billions of people were saved in the process, the Aerie ended up having an overpopulation problem. The answer? A battle royale for anyone who's committed a crime, held monthly.
Well, as these things go, about two hundred years into this horrible experiment, the Aerie started experiencing some challenges. Rebel groups and bombs and more! Eventually the gods were set free, and with it, the Aerie vanished into nothing.
Though the Aerie (and its smaller-scale predecessor, Zerzura) was undoubtedly brought into being by divine intervention, it doesn't help that the Displaced claimed that their powers seemed to be caused by interacting with gods. Troubling much? So, some of the world is divided, with New Amsterdam being the only pro-Displaced left after the Aerie. Of course, it's a touch more complicated than that.
And it doesn't all fall in the laps of the Displaced. After all, they didn't choose to have this happen to them.
An important thing to note is that New Amsterdam is a very, very green city. We don't mean recycling. As if powered by weird god magic, plants grow a-plenty in the city, leaving numerous trees and thousands upon thousands of credits in plumbing issues. Animals came into the city thanks to the absence of humans to start settling in. It's a beautiful city, one that seems as if it's actively fighting against being reclaimed by nature.
With the worldwide trauma, current singing events are currently on hiatus. This likely won't be permanent, but it's not as if anyone is looking to become a pop star at this exact moment.
But that's where New Amsterdam is currently, anyway.
> SUMMER PROBLEMS
Ah, water rationing. That's right: one of the tried and true traditions in New Amsterdam summers is water rationing. During the hot summer months, the city puts out water rationing warnings, and the city also answers the intense and extreme heat by making it so that businesses are open throughout the evening, with everyone sleeping during the daytime. However, the Aerie shot a lot of that preparation in the foot, so the city won't be able to reverse the clock.
Expect a lot of hot, miserable, and extremely humid days ahead. Thanks to the nearly tropical nature of the city at this point, humidity is a natural side effect of it all. The temperatures will be reaching from around 105 F to 115 F during the daytime. The evenings cool off, but certainly not by much, as they dip to only around 90 F to 95 F when the sun goes down.
Oh, and water rationing is most definitely in effect.
> RED WINGS
In February 2512, the bar known as Red Wings first opened. Positioned adjacent to the New Amsterdam stadium, where a wide variety of sporting events occur year round, it's the only business in New Amsterdam that's currently run entirely by the Displaced. However, a few other businesses are set to open in the near and distant future, all tailored to cater to the city that most of the Displaced call home.
On the inside, Red Wings is very, very red. There is a neon sign that's been recently repaired of the Great Lakes state (Michigan). In terms of being a watering hole, the bartenders are all Displaced and all very sympathetic to any newcomers headed their way. Need some free food or a chance to play pool to clear your head? Red Wings is the place to do that. There are tables throughout the bar. There used to be booths, but most of them got shredded during a recent monster attack and … well, tables are easier to replace.
It's likely that all of the newcomers will be brought to Red Wings first for a full meal before being taken to the safehouse across town.
And while there are blank projection screens around the bar showing news broadcasts of what just went down, none of the newcomers will be able to see any of them.
> MURAL
Throughout the past year, multiple murals have gone up around New Amsterdam by a Banksy-like figure. This figure is known to the people of New Amsterdam as Legion, and they tend to commemorate both the Displaced and their ties to the gods. In the Aerie, it was revealed that Legion was a wealthy woman by the name of Nirvana. Upon returning from the Aerie, another new mural goes up in New Amsterdam.
Legion's new mural explodes in color in the large corporate buildings that connect in New Amsterdam's financial district. It depicts the whole story of the Aerie from beginning to end: the conception, the Quarries, the attacks on both the Quarry and the Volary, and then the return. The imagery is woven together like a full story, each picture moving seamlessly into the next. Below are the colors of the gods, painted in vibrant colors that can be seen for miles.
There's specific imagery woven in as well, including the birds that represent the different groups of people, the eclipse and different phases of the moon to signify the timing.
It seems to say never forget.
> HELPING OUT
All around the world, returning members of Morningstar, PRESERVE, and even the cultists who once followed the leader, Ball (though the cultists are only working in New Amsterdam), all spur into action to try to help. Everyone may be traumatized, but they also likely prescribe to the notion of wanting to keep busy. Recalling the Aerie won't be pleasant, and the world needs help. New Amsterdam already has a head start thanks to the resource acquisition and work by a small group of Displaced, but now everyone is back to work.
The work in question? Feed everyone, first and foremost. Countless people are without fresh food. Working in conjunction with both the Red Wings employees and the cultists, PRESERVE will be putting up food banks all around the city. Marcos Diaz's food bank is likely to be fully stocked as a result of this, should he want to get that running again.
Other work that needs to be done involves plumbing, as the plants seem to have very much taken on a life of their own. They're absorbing most of the available water in the city, and have even made the water level decrease in the river (just a bit, though). Water rationing is even more important right now, but it may prove to be a futile effort if the plants aren't held back. Time to get moving. Anyone who wants to be an impromptu apprentice to a plumber is likely going to be welcomed onto the job. They need all hands on deck.
Finally, there are just the people who need help. Roaming bands of former UNA soldiers caused problems even before the mass return. Now they're meeting up and moving as if they're a gang of their own to return order to the land. However, these people are truly traumatized, and it's as if they're calling upon an old order that they can't quite recognize. The problem is that they're extremely dangerous. Though their weapons are mostly makeshift ones, they can fight with them. Along with these roaming bands, there are the catatonic and the confused people, all who could use some assistance to get back on track.
Sadly, the hospitals are not ready to be staffed by typical personnel. If anyone wants to take the lead on this and commandeer those medical centers, they can feel free to! Again, all help is appreciated, even if it might involve some slightly illegal choices.
> SPIRITUAL RECLAMATION
One thing that was significant in Meadowlark's world before the Aerie was a complete lack of religious or spiritual devotion, at least on a major scale. Smaller sects like the tiny cult in New Amsterdam were exceptions that ultimately proved the rule. After all, they didn't even have any written doctrine about their belief systems.
Things begin to change. Some of those changes are obvious, while others are less so—at first.
The first sign of this is in various preachers who take up spots on street corners to preach about the end of the world. With a muddled and confused ideology, these people build little podiums for themselves to speak about the end times: the Aerie was proof that humanity is only buying itself time before an inevitable end—and eventually, the gods will punish them for what they did. While the initial preachers will not have a clear messaging system, this will change in the coming weeks. In fact, it'll seem as if they're all deriving their ideology from the same place—even while located in different megacities.
Quietly, tiny religious communities begin to spring up. With real estate already in shambles before the Aerie, much of the construction has come to a halt in order for people to begin to psychologically heal. As a result, various warehouses throughout the megacities begin to be converted into spiritual centers. At first, these locales will be innocuous in nature, but in time, there will be a clear set of imagery connected to them. Some of that imagery will link back to the Aerie (with a lot of birds, as well as ties to either the Cardinals or the gods), or to the sacred geometry imagery that's been connected to the Displaced for some time.
These spiritual centers may simply be people squatting illegally, but it's not as if any of the various local police departments have the resources to stomp them out. It seems that the UN also views this religious devotion as harmless, at least compared to the other problems that could arise.
> NATURE'S RECLAMATION
Plants and a handful of animals have been at it for a while, but the world is definitely in the process of experiencing a second coming of … fauna? Some are springing up unexpectedly outside of walls, while others are inside of the walls themselves in many megacities. Did you know that pigeons were an uncommon sight in 2512? Well, were is an appropriate word for it. They're no longer uncommon. And what about that river in New Amsterdam? Never one to be a place for fishing, it's now filled to the brim with freshwater fish.
Want to go fishing? New Amsterdam will eventually require a license for it, but it's still early days. There aren't any fishing poles around to purchase, but someone can probably fashion one themselves if they have the know-how.
There will also be more wild insects. Pest control was a thing of the past for this world, but with all these new creatures showing up all over, that's going to be a concern once again. Unless, of course, it's prevented.
Not long after their arrival, the new Displaced will be brought across the city to an abandoned hover-bike garage in a neighborhood that's clearly seen better days.
Located under said hover-bike garage, access to the safehouse is a hatch in the floor beside a rusted set of metal shelves that used to hold tools and supplies. The immediate area is similarly abandoned: full of rundown and dilapidated warehouses and forgotten businesses, where numerous people squat in hopes of having some stability because they can't afford a place themselves. The inside of this safehouse looks better than the outside, as it was beginning to be transformed into a training center by Ian Fowler. Once everyone is brought into the safehouse down below, they'll find no one waiting for them. Though Gaby, a Morningstar agent, is typically around, she's absent at this time. Any newbies will need to be filled in by their fellow Displaced, though they can also contact El through zeir inbox, if needed.
The safehouse is a large space with multiple rooms for storage, with the largest of the rooms filled with rows of basic cots set up to sleep a large number of people. Basic, but outfitted with everything necessary for daily life. A few doors lead to back rooms for storage, medical care, and a large communal bathroom, and past the long rows of cots there is a communal kitchen, fully stocked, and an eating area. Privacy is mostly nonexistent in the safehouse, with any past efforts that were made to change that destroyed by numerous attacks along the way.
◉ New characters will be asked to pick their beds, and be provided with a change of (second-hand, mismatched and somewhat threadbare) clothes and basic toiletries.
◉ There is a mini-bar set up in the kitchen. The quality of the alcohol inside is akin to what someone might get from the well at a bar, though it's running low because it hasn't been restocked since before the previous set of arrivals.
◉ While the kitchen has a lot of dried foods to cook, as well as canned and preserved vegetables, most of what's left in the fridge will need to be tossed. In addition, anyone looking for a jolt of caffeine from coffee or tea will find themselves sorely lacking. The only tea present is herbal in nature, and caffeine appears to be pretty much nonexistent in most of the beverages lying around.
◉ Along those same lines, newcomers will find that this is a world that is steeped in sustainable choices. Paper is a thing of the past. Ever used a bidet regularly? This world gives everyone a crash course in exactly what that feels like if they haven't done that before.
◉ Everyone will receive a modest stipend of credits from Morningstar to help them get by until they can find a job. This will be enough to cover their living expenses for about a month while they hang out in the safehouse, if they're careful with budgeting.
◉ The drugs making new characters compliant will remain in their systems for a few hours after their arrival at the safehouse before finally beginning to fade. They will be gone entirely after a night's rest. In the meantime, they may want to be careful of what others say to them.
◉ New characters will be given rudimentary access to the network upon arrival to the safehouse, but will not have their ID set up yet. They will be able to make posts and replies, but their messages will be anonymous—and they do not have inboxes yet.
◉ New characters also do not have access to the internet until their ID is setup. They only have limited access because they're present in the safehouse, but they can't surf the rest of the internet, check out Cooltalk, or watch the equivalent of Netflix until their ID is made.
◉ New characters cannot leave the safehouse at this time. The hatch is locked tight for them, making it impossible for them to get out for the next four days while they're locked inside. There won't be any immediately obvious ways to cut their way out through turning off the power, either. Time to sit tight.
◉ New characters will not be allowed to leave the safehouse until AUGUST 27, 2512 (JANUARY 23, 2020). These 4 days are for them to adjust, learn about the world they've arrived in from their fellows, and for El to speak with them and work on setting up their IDs.
Welcome to Meadowlark, newbies! You're now free to post to the network and log comms. To reiterate, your characters will have no IDs or inboxes, nor be allowed to roam free once they enter the safehouse. Meaning: they'll have to sit tight until August 27, 2512 ICly.
All characters will appear as @anonymous on the network. While sitting tight in the safehouse, it's expected that they'll have gotten a good idea of their new situation from their fellow characters, and will have discussed their background and job potentials with El in order for their false IDs to be set up.
If you have any questions or ideas about how you'd like to get your character involved in the world, please head over to the plot engagement post and drop us a comment!
For questions pertaining to this log (and because we accidentally forgot to drop a questions header here, our bad!), please refer to our questions thread on the OOC post.
The January CR meme for the month is here.
Please check out our Event #011 Wrap Up Post for a rundown of all of the changes brought about through the AU, as well as any world changes that will be apparent moving forward.
As we announced on the wrap up post, AC will remain halved until at least June 2021. That said, for the month of January, we're making things check-in only because of the state of the world.
Finally, we'll be back to our standard planned calendar and AC (halved, just to be clear) on February 1, 2021. Reserves will open on January 23, 2021.
terry mcginnis ( batman beyond )
( red wings )
( safehouse )
( helping out ) .. after the 27th
( wildcard )
safehouse
he's less restless — galeya's influence, really — but no less sleepless. when terry takes to his midnight calisthenics, jai just rolls over to look at him. reading through the backlog of the network can wait, or something.
he's about to open his mouth to say some smart-assed shit when he sees the scars, and that shuts him up a moment. then, more thoughtfully: )
Trying to burn off some energy?
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he turns back to jai, rubbing a hand over his face and settling on the edge of his cot. he still feels like he's vibrating out of his skin, honestly. so much for the patience he's been trying to cultivate in his time as batman. ]
.. Did I wake you up? I thought I was being pretty quiet.
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( whether it's true or not doesn't really matter, it's what he's going with. he sits up, draws up one leg — he's still fully dressed, long-sleeves, everything too big for him. )
Decent form. You a gymnast?
( he's got the build for it, at least. )
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red wings;
you know. that place.
but it does mean that aidan has a good base for his assumption terry is just as clueless as he is, so he opts to take advantage of that by. leaning over him when he shoves his face down into the table, and reaching for his plate of food. )
Well if you're not going to eat it.
( his now. )
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[ he was not, but like.. rude.
he snatches something small off the plate out of sheer principle, shoving it in his mouth and arching his brows. ] How do you have an appetite, anyway?
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( it was originally terry's lunch though so like. he doesn't whack away his hands when he reaches for it. just moves around him. )
Been a while since we last ate, hasn't it?
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cw drugs but like. vaguely.
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arrival;
but, see there is something vaguely familiar about terry in a way he can't quite place, so instead of just leaving him behind with the rest, jason opts to actually. drag him off to safety. maybe he'll figure it out along the way.
terry opens his mouth and pisses jason off which is also fairly familiar--you know. in the sense that damn near everyone jason considers himself to be related to does the same damn thing. so he rolls his eyes, reaches out to grab onto terry's forearm with a gloved hand. )
I'm not gonna fuck with you.
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[ he'd be as wealthy as bruce, probably. he gives the older guy a wary stare as he takes his forearm, though, rising to his feet since it looks like this dude's going to either take him where he's supposed to go or maybe try to murder him out back. either way, the next few minutes are going to be exciting, probably.
he jerks his chin up, giving a pointed glance around. ] Why am I the lucky dreg, anyway? [ don't think he didn't notice you ignoring basically everyone else. did the people slowly showing up here pull names or what? ]
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Don't feel like lugging more than one, and you were closest.
( close enough to a real answer, right? )
Someone else'll get the rest.
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helping out!
...clown makeup?
He could end this fight without anyone taking damage, but 'Gotham' pings him and he decides to hang back out of the way. The newcomer clearly has it handled as is. When the last soldier drops he makes his presence known (if it wasn't already, it's quite possible given this kid's skill), an easy smile on his face. ]
That was very impressive. But who runs around attacking people in Gotham wearing clown makeup? I've gotta know.
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he turns to the guy that's been watching for a little while as he greets terry, consciously dropping his shoulders into a lazy slump and shoving his hands into his pockets. just a punk-ass teenager here, nothing to see. ]
You know Gotham? [ his head tilts, and he shrugs a little. ] Y'know, the Jokerz? [ unless he's from another.. time? maybe? ] Though they've been pretty quiet lately. [ since they'd been united, nearly destroyed the city, and terry and everyone he loved nearly died. ]
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I've heard of it. Not Jokerz, though. I'm guessing they're a gang?
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helping out;
There's a dull whack as she drives the butt end into someone's solar plexus and drives the wind from him before she edges in towards Terry. She spins the staff in her hands, daring anyone else to try and get close to her. Sure, she's like, 5'2, 5'3" at best but she clearly knows what she's doing. ]
He's the good guy, she's pretty sure. ]
Seriously? Clown make-up?
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and she certainly seems to know what she's doing with that staff. her comment makes him glance briefly over his shoulder at her, grinning wildly. ]
We have some real weirdos back home, [ he says with a laugh, and then taps his makeshift bat against the concrete, other hand gesturing one of the last few soldiers forward tauntingly. the guy snarls, and terry grins, sharp and thrilled, stepping forward to meet him and ducking under the wild swing of a makeshift knife. he slams his elbow into the vulnerable space of his ribs, then the end of the bat into the back of the stranger's knee. ]
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red wings—
from the look of his shaven head, said occupant must be one of the new arrivals. it feels a little weird calling someone else that when he barely arrived here not too long ago himself.
approaching the table, kon looks between the guy and his untouched meal as he slowly pulls out the chair opposite him. ]
You okay? [ he sets his plate of burger and fries down on top of the table. ] Your food's gonna get cold if you don't eat it soon.
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still, he rolls his head on his shoulders, wincing a little as his neck cracks, and then reaches for a rapidly-cooling fry, shoving it in his mouth. ]
You've been here a while, huh? [ the hair's growing back. ]
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red wings!
And today is when the new arrivals... arrive, apparently. This is how things usually go, without the whole moon fiasco, and without Jimmy around to piss everyone off. Dick's trying to get a sense of who the new kids are—it's easier, with the shaved heads—when he spots one guy who is clearly not having a great time at a table by himself.
Dick swipes some water and heads over, announcing himself by setting the glass down next to Terry's head.]
Not a fan of the food, huh?
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his mouth shuts again with a click, leaving him staring at the.. stranger(???).. in bewilderment. that's.. not dick. or at least, he's certainly not the dick terry's accustomed to seeing, hair cropped and going white, eye missing, frowning with concern.
god, he is not ready to deal with some time shenanigans right now. ]
Uh, [ he begins intelligently, and blinks, glancing away, down at the table again to try to collect his thoughts. ] Just. Nauseous, a little. I guess. [ he glances back at him again, trying to take him in a second time with a little more success. god, he's like.. thirty years younger..? he can't be that much older than terry. ]
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helping out
There's little she can do about conflict finding her, though.
She's heard about the bands, has even gone out a few times to track some of them down and do her best to break them up. Sometimes words worked, and people were able to realize they were just as lost and confused as everyone else who had recently returned from the Aerie. But other times, it had come down to a fight, and even if Diana isn't in possession of her full demigod powers, she's still an Amazon, which puts her very far from helpless; a few expert throws and dented guns was usually enough to scatter the troublemakers to the winds.
This time, she isn't so sure.]
You really do not want to do this.
[As it turns out, they do. She's been pulled into this fight, and sees no immediate way out of it. She hears a young man's voice from just a few feet away, and realizes he's been engaged as well--but from the way he disarms his attacker, he doesn't seem to need her help right now. Diana focuses on her own opponent, waiting for him to make the first move and using his momentum against him. She spins out of the way of his lunge, grabs his arm on the way, and sends him flying into the side of a car. Not hard enough to truly injure him (though she does note that there's an unfortunate dent in the vehicle now), but hard enough to knock the wind out of him and hopefully make him think twice about attacking her or anyone else again.
She catches a familiar word as she turns to face the next thug, and allows herself a moment of distraction.]
Gotham?
[Another man swings a pipe at her, and she raises her arm to block. Beneath the sleeve of her jacket, one of her bracers takes the blow, sending a teeth-chattering vibration up the improvised weapon, knocking it from the man's hands.]
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he sees something out of the corner of his eye, and ducks, sliding between his attacker's feet just in time to avoid another fist. he spins, kicking his leg out, sweeping the soldier's out from under him and knocking him in the head with the bat as he hits the ground. he bounces back up, then, to engage the next guy. ]
Uh, yeah! [ he calls back, still trying to process the fact that he's fighting alongside one of the greatest heroes of all time. he's way past being impressed by the justice league, of course, but it's wonder woman. ] Neo Gotham! [ a beat. ] I'm a big fan, by the way!
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safehouse
He still takes a second or two to realize what he's seeing, and then he cocks his head. ]
Which is that...gravity worked the other way around back where you came from?
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[ he straightens his legs again, then bends backward, dropping lightly to one foot, then the other, and pushing himself upright once more. he turns back to kai a moment later, brushing his shirt down so it at least reaches the waist of his boxer-briefs. ]
Sitting around's making me a little crazy. Never thought I'd complain about having too much sleep.
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Red Wings
As someone who was helping shuttle newcomers between New Tokyo and New Amsterdam, he has a good eye for newcomers, his memory spotless when he wants it to be. He's one of the people most familiar with the gates so it was easy. He misses when his hair was long enough to put up because it feels really heavy and curly at the moment.
Dark gaze turn toward the guy who doesn't look that great, tilting his head to the side and coming closer. He has one of those painfully earnest-looking faces and concern in his eyes. ]
Hey, man, you okay? Do you need more water? [ He can take Quentin's ration if need be, he'll live. ]
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things are a little different here, but sleep eludes her all the same. she doesn't think she could actually fall asleep even if she wanted to, so she's up and about, fixing herself some tea in the kitchen before wandering back through the cots. except her way back seems to be a little obstructed. ]
I see someone who seems to have trouble sleeping. [ her tone is light and friendly, kept low for the hour. she's small and delicate looking, five foot nothing and probably weighs about ninety five pounds wet, but there's something like recognition in her eyes when she sees the scars over his abdomen. hers are fainter, hidden beneath the clothes she seems to drown in. ] Fortunately, I'm experiencing the same. Would you care for some tea?