MEADOWLARK MODS (
larkers) wrote in
meadowlarklogs2018-12-16 04:38 am
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Entry tags:
- !arrival log,
- dc comics: dick grayson,
- detroit become human: markus,
- dogs b&c: giovanni rammsteiner,
- dogs b&c: heine rammsteiner,
- ffxiv: x'rhun tia,
- ffxv: aranea highwind,
- ffxv: ardyn izunia,
- ffxv: ignis scientia,
- ffxv: noctis lucis caelum,
- ffxv: prompto argentum,
- injustice: damian wayne,
- killjoys: john jaqobis,
- mcu: daisy johnson,
- mcu: leo fitz,
- mcu: peggy carter,
- npc: gaby,
- starfighter: cain,
- the 100: clarke griffin,
- the man from uncle: gaby teller,
- voltron: keith
ARRIVAL LOG 005
WHO: Everyone
WHERE: New Amsterdam
WHEN: Night of August 23 (through to August 30th)
WHAT: The fifth arrival
NOTES OR WARNINGS: Coercion and loss of autonomy. Further notes at end of log.
WHERE: New Amsterdam
WHEN: Night of August 23 (through to August 30th)
WHAT: The fifth arrival
NOTES OR WARNINGS: Coercion and loss of autonomy. Further notes at end of log.
> ARRIVAL LOG #005 |
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Awareness comes to you in blurred snatches, cloudy fragments of sound and light, color, sensation. Hazy and difficult to grasp on to, but slowly aligning into focus. A series of regular, rhythmic beeps. A medicinal, astringent smell. The sensation of movement, a low hum and accompanying vibration under you. Your eyes are heavy, hard to keep open, but in the glimpses between slow, dark blinks you see four people in black body armor seated opposite you, as well as a man in dark gray scrubs. You realize there are others next to you. All of you in white scrubs, hair recently cut but at various stages of growth, restrained by straps across your chests, arms, feet, holding you to the bench under you. To your left, an armored interior door, two more people visible, the movement of dark streets and neon windows passing through a windshield. You try to open your mouth to speak, but it's as if your tongue is coated in tar, and you manage nothing more than an empty parting of lips. The vehicle stops. The guard opposite you stands and comes to unbuckle you from the bench, helping you to your feet. Your limbs feel wooden and heavy, slow to move. One guard opens the back of the vehicle: beyond it, a chamber only dimly lit by strips of light along the floor. The nurse moves to stand at the back of the vehicle, checking each passenger over one by one just before they're helped out of the vehicle, quick and methodical. She doesn't climb out after you, moving to sit as the last passenger is unloaded. The guards keep their heads down. Their actions are quick, firm, but not entirely unkind. Under your feet, you can feel the thrum of heavy bass vibrating through the floor. You see nearby that there is another bus, another load of passengers being helped out, lined up much like you are. Once you're all in place, the guards move down the line, pulling dark hoods over each passenger's head. Your arm is lifted, placed on the shoulder of the passenger in front of you in line. "Hold on," says one of the guards. "Stay quiet. Keep moving until I say stop." There is no will in you to fight the orders. How far you walk is hard to determine. Counting steps is difficult, and any concept of time passing stretches between the sound of footfalls and breathing - soon overshadowed by the music. Growing louder, closer, the heavy bassline begins to reverberate through the air around you, amplified by the acoustics of the place. Melody and vocals become audible, the chatter of a crowd. Finally, you stop, and the hoods are pulled off, following down the line as the guards walk back. You turn to look after them, but they quickly disappear into the darkness of the tunnel behind you. The door in front of you swings open, the full weight of the music washing out. A tall woman with sharp, geometric patterns of ink tattooed across her skin smiles at you with sharp teeth, glowing luminescent in the UV lighting above her. "First timers?" she asks, but doesn't wait for an answer. "Don't worry, those costumes are great. Come on, come in." As you move to comply, she takes each of your hands, stamping a twisting design on the back, shining bright in the UV light. "Welcome," she says, as she ushers you out of the lobby and into the noise and crowd beyond. "To the Insomniacs' Ball." ◉ Though entirely capable of independent action and thought, new characters will find themselves completely, unquestioningly compliant to any verbal statement which could be taken as a command or request. |
> THE INSOMNIACS' BALL |
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The message from El comes the same as previous: insistent, not waiting for any active attempt to open it. Scrolling within your vision as if being written while you're reading it.I'm not saying bus #5 got past me, but our favorite mysterious human traffickers have gone seriously sneaky this time around. And I'm not saying I can't help you get to where you need to be, but I can't. This one needs legwork, because you're going to have to land invites to the Insomniacs' Ball.The Insomniacs' Ball is an open secret. A New Amsterdam urban myth, disbelieved by many and desired for by even more. A week long party held every year as the working schedule changes, as the city struggles between the oppressive heat and the shifting of sleep cycles. Whether you'd prefer to be asleep at night or day, the ball doesn't care - a rolling, 24/7 event that continues until it disappears, as quickly as it arrived. Its location is a secret. Existence frowned upon, possibly even shut down by the authorities - dancing until you fall down is hardly advisable while water rationing is in place. Yet every year the rumors spin again, the whispers, clues and tastes and photos shared on social media which vanish before anyone can really be sure what they saw. Whoever puts the ball together is as good at keeping their head down as Morningstar - and most likely greases more wheels, rather than trying to be a wrench in the machine. Either way, all El can do is point you to the same paths anyone else hungry for an invite is taking. THE PUZZLEHowever you've managed to get your hands on an invite, the directions on the back are the same - leading you deep down into the city's underground, past some of the darker corners and into some even darker ones. A rusted, disused door to an abandoned maintenance area wouldn't look like the place, but the intricate geometric design painted silvery and barely visible across the surface matches the invite you hold, and you know you've found the entrance to wonderland. Behind the door, lies a twisting network of tunnels and rooms built into natural caves, ultimately abandoned by the city when its insides proved too difficult to navigate. Now, for a short time, it's home to a carnival of revelry. Strobing neon lights illuminate snatches and glimpses of the crowd, glowing in pools of UV: a dense mass of people from all over the city, young and old, music and dancing flowing from chamber to chamber, clashing and mixing between. Extravagant, outrageous costumes mingle with simple streetwear, or with no-wear at all. People hand out masks, drinks, substances which it may not be advisable to consume. Sealed bottles of water seem to appear from nowhere, passed among the people, their source and seeming escape from the rationing in the city far above going unquestioned. Smaller chambers offer some respite for those who need to take a minute, catch their breath, or want a quiet corner to talk with a new friend. Other chambers contain more hedonistic displays, with most participants always willing to accept another into their number. No one seems to be in any rush - there's roughly a week to soak in all the delights, and you can even come and go as you please, the UV pattern now stamped on your hand allowing access back through the various doors, if you can find your way back to one. But you're here for a different purpose, and whether it took you hours or days to find your way here, you know that the party will end eventually - and anything more unusual which may be hiding inside will be revealed. ◉ The Insomniacs' Ball and the related methods of gaining an invite will last for one week, from August 23-30. New characters can be retrieved at any time during this, or can find their own way out and be discovered on the streets - just please be advised that they will not be able to survive in New Amsterdam without first spending time in the Morningstar safehouse and having their ID set up. |
> THE SAFEHOUSE |
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Access to the safehouse is a hatch hidden behind stacks of empty storage shelves in the back of an abandoned supermarket in an outer district of the city. The immediate area is similarly abandoned, empty stores, flanked by several blocks of dive bars and clubs which cater to more niche tastes. A place where people can come and go unseen, or, if seen, not spoken of. A dark haired woman called Gaby is ready to greet the new arrivals and get them settled in, brusque and no-nonsense – she'll be open for in depth questions later, but will advise everyone to ask the people who brought them in for the beginning bits of information. ◉ The safe house is a large open space, filled with rows of basic cots set up to sleep a large amount of people. Basic, but outfitted with everything necessary for daily life. A few doors lead to back rooms for storage, medical care and a large communal bathroom, and past the long rows of cots there is a communal kitchen, fully stocked, and an eating area. Privacy is at a minimum. |
> FINAL OOC NOTES |
Welcome to Meadowlark, newbies! You're now free to post to the network and logs comms. To reiterate, your characters will have no IDs or inboxes, nor be allowed out of the safehouse until they have been there for four days. At that point it's expected they'll have gotten a good idea of their new situation from their fellow characters, and will have discussed their background and job potentials with El in order for their false IDs to be set up. If you have any questions or ideas about how you'd like to get your character involved in the world, or if they'd like to join Morningstar, please head over to the plot engagement post and drop us a comment! For questions specific to this log, there is a thread below. Please check out our December calendar rundown for a look at things happening this month. As a reminder, AC this month will be a check-in only. AC will be posted on December 20 and close on December 27. If you do not reply to AC, you will be considered idled and dropped from the game. We will not post a warning list. |
> NAVIGATION |
no subject
No, it's definitely unfair, but she isn't aware of these things most of the time.
(To be fair, Clarke usually performs this way because of dire circumstances back home.)]
I was planning on it. [A beat, a she turns, satisfied with where they've ended up.] I am, even. I'm Clarke. I'd offer you my hand, but I don't know how much you've experienced, and that might be unpleasant right now.
no subject
Apparently he has no idea what she's talking about, if the curious tilt of his head - a strangely feline motion - is any indication. ]
X'rhun. [ shi-rune ] What do you mean, "that might be unpleasant"?
no subject
Her hand drops after a moment.]
Whether it's an experiment or something else to bring us here—I don't know. But it means that we're all ... seemingly connected. Contact just makes us all the more aware.
[She'd go on and explain it, but she lets that sit. It's a lot to swallow.]
no subject
It is a lot – but pieces of it have the ring of the familiar about them. An alien place, strange circumstances, and a myriad of strangers all suffering the same. ]
Go on. How are we connected, then? And how does contact affect that?
no subject
Or nothing at all.
That seems to be it for most. She can't even begin to grasp the changes, the shift in identity. She understands it. Tries to sympathize with it. But Clarke knows she comes from a world and life that had different markers. Those couldn't be stripped away by interdimensional travel.]
I should add that there is a third similarity, though it's situational. Some people have lost powers. Even those who claim to be gods. It says a lot that I don't list it higher, because it doesn't apply to me.
no subject
As for the rest, however… it takes him a moment to process, because that is not something he thought he would ever have to face in the long-term. He’s been without his magic temporarily, and it was the worst situation imaginable. ]
… It does apply to me. Do you know what would happen, were I to try and use my magic? My usual magic, that is, not whatever this nebulous “new power” is that I’ve apparently been gifted.
[ Not that he knows what that is either. ]
no subject
Most of them can tell it has to do with what's in their chest. [She draws her hand up to her breast to indicate as such.]
But there's nothing there. Not that can be seen by anyone's eyes. Someone made sure of that.
[Clarke has heard there are devices that can suppress powers, but that isn't the case here.]
no subject
Twelve preserve. Just what kind of situation have we landed in?
[ A rhetorical question, since he moves on quickly. ]
Is there any way to know what this… new power is? Or how to use it? And, do we know for what purpose we have been given these abilities?
no subject
Though ...
There's a moment where she looks back, eyes seeming to trace their previous footsteps back out to where things are much louder and chaotic.]
Times of stress. Chaos. That seems to be the trend. [From what she can guess. They haven't surveyed thoroughly on that one. It feels like an afterthought, a matter of what they can use that power for to benefit themselves, rather than how it comes to be.]
Until now, I never thought they wanted to activate it. But here, at a place like this? You can guess that would cause that problem for some people.
no subject
A crowded dancefloor is certainly the last place anyone would want an unknown power going off.
[ A frown. Hopefully no one was gifted with anything too explosive. ]
If it is not too forward of me, what can you do?
no subject
She shakes her head.]
Sorry, I don't like to share it with anyone. [To go from being someone who isn't seen for her "command" of death to what she is now is overwhelming for her, like a near-constant reminder that she can't escape who she happens to be. It was hard enough to tell Markus about how she was back home. About all the lives she's taken.
About how her very mindset toward a problem involves finding the most necessary of all evils and pursuing it.
Compared to Markus—who's earned her trust, many times over even—this man is a stranger.]
That means you can keep yours a secret, too. I will say that mine ... suits me. Too well. It's not really a first conversation kind of power.
no subject
I perfectly understand. I thought I would ask, but I see now ‘tis not my place to know. My apologies for prying.
Once I figure out what I can do, I will let you know – or not, depending on what it is. [ He punctuates this with a smile, a small joke, though he certainly means no offense. ]
no subject
At least, in terms of knowledge.]
Which ... speaking of—do you have any other questions? Otherwise, we should probably get you out of here. [Her gaze flickers in the direction they came from.] Unless you'd prefer to stay here.
no subject
[ “To champion the weak, with heart and steel,” that was the oath X’rhun swore when he first took up his sword and mage’s vestments. He may be without his blade here, but his heart still beats. If he can find a way to help, he will. ]
I’ve no desire to stay here longer than we have already, but I have but one more question. Where is here? In the broadest possible sense, I mean.
no subject
I got a little ahead of myself there, huh?
no subject
He grins as well, hat sliding a bit awkwardly as he tilts his head to one side. ]
Just a bit, but I would say that “you don’t want to shake my hand” is just as important as where we are. Now, if you know the way out, then I would be glad to take my leave of this place.
no subject
As it is, she motions for him, and begins to lead him out. It'll be difficult to not get lost, but Clarke intends to stop at "checkpoints" along the way. She's not terribly tall and without her long blonde hair, she doesn't stand out as much.
Just the same, they will eventually get out and call that car and return to the safehouse. Or arrive for the first time, as it may be.]