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meadowlarklogs2018-12-16 04:38 am
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Entry tags:
- !arrival log,
- dc comics: dick grayson,
- detroit become human: markus,
- dogs b&c: giovanni rammsteiner,
- dogs b&c: heine rammsteiner,
- ffxiv: x'rhun tia,
- ffxv: aranea highwind,
- ffxv: ardyn izunia,
- ffxv: ignis scientia,
- ffxv: noctis lucis caelum,
- ffxv: prompto argentum,
- injustice: damian wayne,
- killjoys: john jaqobis,
- mcu: daisy johnson,
- mcu: leo fitz,
- mcu: peggy carter,
- npc: gaby,
- starfighter: cain,
- the 100: clarke griffin,
- the man from uncle: gaby teller,
- voltron: keith
ARRIVAL LOG 005
WHO: Everyone
WHERE: New Amsterdam
WHEN: Night of August 23 (through to August 30th)
WHAT: The fifth arrival
NOTES OR WARNINGS: Coercion and loss of autonomy. Further notes at end of log.
WHERE: New Amsterdam
WHEN: Night of August 23 (through to August 30th)
WHAT: The fifth arrival
NOTES OR WARNINGS: Coercion and loss of autonomy. Further notes at end of log.
> ARRIVAL LOG #005 |
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Awareness comes to you in blurred snatches, cloudy fragments of sound and light, color, sensation. Hazy and difficult to grasp on to, but slowly aligning into focus. A series of regular, rhythmic beeps. A medicinal, astringent smell. The sensation of movement, a low hum and accompanying vibration under you. Your eyes are heavy, hard to keep open, but in the glimpses between slow, dark blinks you see four people in black body armor seated opposite you, as well as a man in dark gray scrubs. You realize there are others next to you. All of you in white scrubs, hair recently cut but at various stages of growth, restrained by straps across your chests, arms, feet, holding you to the bench under you. To your left, an armored interior door, two more people visible, the movement of dark streets and neon windows passing through a windshield. You try to open your mouth to speak, but it's as if your tongue is coated in tar, and you manage nothing more than an empty parting of lips. The vehicle stops. The guard opposite you stands and comes to unbuckle you from the bench, helping you to your feet. Your limbs feel wooden and heavy, slow to move. One guard opens the back of the vehicle: beyond it, a chamber only dimly lit by strips of light along the floor. The nurse moves to stand at the back of the vehicle, checking each passenger over one by one just before they're helped out of the vehicle, quick and methodical. She doesn't climb out after you, moving to sit as the last passenger is unloaded. The guards keep their heads down. Their actions are quick, firm, but not entirely unkind. Under your feet, you can feel the thrum of heavy bass vibrating through the floor. You see nearby that there is another bus, another load of passengers being helped out, lined up much like you are. Once you're all in place, the guards move down the line, pulling dark hoods over each passenger's head. Your arm is lifted, placed on the shoulder of the passenger in front of you in line. "Hold on," says one of the guards. "Stay quiet. Keep moving until I say stop." There is no will in you to fight the orders. How far you walk is hard to determine. Counting steps is difficult, and any concept of time passing stretches between the sound of footfalls and breathing - soon overshadowed by the music. Growing louder, closer, the heavy bassline begins to reverberate through the air around you, amplified by the acoustics of the place. Melody and vocals become audible, the chatter of a crowd. Finally, you stop, and the hoods are pulled off, following down the line as the guards walk back. You turn to look after them, but they quickly disappear into the darkness of the tunnel behind you. The door in front of you swings open, the full weight of the music washing out. A tall woman with sharp, geometric patterns of ink tattooed across her skin smiles at you with sharp teeth, glowing luminescent in the UV lighting above her. "First timers?" she asks, but doesn't wait for an answer. "Don't worry, those costumes are great. Come on, come in." As you move to comply, she takes each of your hands, stamping a twisting design on the back, shining bright in the UV light. "Welcome," she says, as she ushers you out of the lobby and into the noise and crowd beyond. "To the Insomniacs' Ball." ◉ Though entirely capable of independent action and thought, new characters will find themselves completely, unquestioningly compliant to any verbal statement which could be taken as a command or request. |
> THE INSOMNIACS' BALL |
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The message from El comes the same as previous: insistent, not waiting for any active attempt to open it. Scrolling within your vision as if being written while you're reading it.I'm not saying bus #5 got past me, but our favorite mysterious human traffickers have gone seriously sneaky this time around. And I'm not saying I can't help you get to where you need to be, but I can't. This one needs legwork, because you're going to have to land invites to the Insomniacs' Ball.The Insomniacs' Ball is an open secret. A New Amsterdam urban myth, disbelieved by many and desired for by even more. A week long party held every year as the working schedule changes, as the city struggles between the oppressive heat and the shifting of sleep cycles. Whether you'd prefer to be asleep at night or day, the ball doesn't care - a rolling, 24/7 event that continues until it disappears, as quickly as it arrived. Its location is a secret. Existence frowned upon, possibly even shut down by the authorities - dancing until you fall down is hardly advisable while water rationing is in place. Yet every year the rumors spin again, the whispers, clues and tastes and photos shared on social media which vanish before anyone can really be sure what they saw. Whoever puts the ball together is as good at keeping their head down as Morningstar - and most likely greases more wheels, rather than trying to be a wrench in the machine. Either way, all El can do is point you to the same paths anyone else hungry for an invite is taking. THE PUZZLEHowever you've managed to get your hands on an invite, the directions on the back are the same - leading you deep down into the city's underground, past some of the darker corners and into some even darker ones. A rusted, disused door to an abandoned maintenance area wouldn't look like the place, but the intricate geometric design painted silvery and barely visible across the surface matches the invite you hold, and you know you've found the entrance to wonderland. Behind the door, lies a twisting network of tunnels and rooms built into natural caves, ultimately abandoned by the city when its insides proved too difficult to navigate. Now, for a short time, it's home to a carnival of revelry. Strobing neon lights illuminate snatches and glimpses of the crowd, glowing in pools of UV: a dense mass of people from all over the city, young and old, music and dancing flowing from chamber to chamber, clashing and mixing between. Extravagant, outrageous costumes mingle with simple streetwear, or with no-wear at all. People hand out masks, drinks, substances which it may not be advisable to consume. Sealed bottles of water seem to appear from nowhere, passed among the people, their source and seeming escape from the rationing in the city far above going unquestioned. Smaller chambers offer some respite for those who need to take a minute, catch their breath, or want a quiet corner to talk with a new friend. Other chambers contain more hedonistic displays, with most participants always willing to accept another into their number. No one seems to be in any rush - there's roughly a week to soak in all the delights, and you can even come and go as you please, the UV pattern now stamped on your hand allowing access back through the various doors, if you can find your way back to one. But you're here for a different purpose, and whether it took you hours or days to find your way here, you know that the party will end eventually - and anything more unusual which may be hiding inside will be revealed. ◉ The Insomniacs' Ball and the related methods of gaining an invite will last for one week, from August 23-30. New characters can be retrieved at any time during this, or can find their own way out and be discovered on the streets - just please be advised that they will not be able to survive in New Amsterdam without first spending time in the Morningstar safehouse and having their ID set up. |
> THE SAFEHOUSE |
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Access to the safehouse is a hatch hidden behind stacks of empty storage shelves in the back of an abandoned supermarket in an outer district of the city. The immediate area is similarly abandoned, empty stores, flanked by several blocks of dive bars and clubs which cater to more niche tastes. A place where people can come and go unseen, or, if seen, not spoken of. A dark haired woman called Gaby is ready to greet the new arrivals and get them settled in, brusque and no-nonsense – she'll be open for in depth questions later, but will advise everyone to ask the people who brought them in for the beginning bits of information. ◉ The safe house is a large open space, filled with rows of basic cots set up to sleep a large amount of people. Basic, but outfitted with everything necessary for daily life. A few doors lead to back rooms for storage, medical care and a large communal bathroom, and past the long rows of cots there is a communal kitchen, fully stocked, and an eating area. Privacy is at a minimum. |
> FINAL OOC NOTES |
Welcome to Meadowlark, newbies! You're now free to post to the network and logs comms. To reiterate, your characters will have no IDs or inboxes, nor be allowed out of the safehouse until they have been there for four days. At that point it's expected they'll have gotten a good idea of their new situation from their fellow characters, and will have discussed their background and job potentials with El in order for their false IDs to be set up. If you have any questions or ideas about how you'd like to get your character involved in the world, or if they'd like to join Morningstar, please head over to the plot engagement post and drop us a comment! For questions specific to this log, there is a thread below. Please check out our December calendar rundown for a look at things happening this month. As a reminder, AC this month will be a check-in only. AC will be posted on December 20 and close on December 27. If you do not reply to AC, you will be considered idled and dropped from the game. We will not post a warning list. |
> NAVIGATION |
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[Neither does he, but whatever. He's not going to let Achilles back him into a corner, so he remains standing resolutely on the other side of the counter.]
It's what someone said, anyway. We're all supposed to have 'em.
[Don't you go on the internet? Cain, for one, is enjoying the access. The datapads they had up in space were far more limited, and you couldn't interface through your brain. As invasive as it feels, it's much more convenient.]
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And since Cain isn't running away, Achilles will march right up to him, planting a hand flat on the counter edge at his side. ]
Whatever it is, touch seems to make it awaken. You remember that, don't you?
[ He reaches forward, trying to cup a hand against the curve of his neck. His hand is cold in comparison to the warmth of his skin. ]
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The blue glows between them, almost distracting. He remembers how it looked in the cave, with little else to illuminate their faces, all that bare skin in endless contact.]
You can't just do that whenever you want.
[Of course, his own hand is bare, so it's not an effective method of removal to avoid what he wants to avoid. Achilles will feel it all tangled together, inextricable: his panic, dread, anger and frustration - some lingering desire, and some very deep guilt - but mostly an overwhelming fatigue. It's a lot, at once, so maybe Achilles won't even piece through half of it.]
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He's no genius like Sherlock Holmes, but he's perceptive when he needs to be. Right now, all he can deduce is that their situation and the state of their bodies are linked to the glowing core inside their chests. It has to be magic.
They're still touching as Cain pries his hand off, so he allows it. His eyes narrow as he tries to assess the wide range of emotions invading him, but decides against making the effort to discern between the feelings. That's not important. ]
What can you do to stop me? [ A bit taunting. ] Besides, I want to figure this out just as much as you or anyone else.
[ He pulls his hand away finally, having had enough. It's not activating the power, so there's no sense in prolonging contact. ]
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So go figure it out yourself.
[With a (bratty) huff, Cain will attempt to exit stage left... and leave Achilles with clean up duty of the plate. Serves him right.]
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He would have liked a fight, to test himself now that he has no powers, but it would be in poor taste after how he handled his body before.
So instead, he reaches out to yank at his collar, trying to pull him back. ]
Clean this up before you go. [ He wouldn't care normally, but Chiron has instilled values in him which he will gladly impose on others. In addition to wanting to imitate his mentor -- ]
Someone could get hurt, you know. [ His own foot is bandaged.... He's got a personal investment in this, given how annoying it had been to clean up his wound. ]
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He doesn't like being told what to do. Even less coming from someone who is not a direct superior blackmailing him for his freedom. Cain bares his teeth in a glower.]
You clean it up.
[Indirectly, he blames him. Achilles may not know, but he has no doubt the emotion he felt prior to the shattered plate is what contributed - as Hafid said on the network earlier.]
Maybe if you left me alone, it wouldn't have happened.
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He should have expected this response, but he still bristles at the tone the other man uses. This guy is really stretching his patience to its very limit. ]
Don't go blaming others for your actions even if they are accidents. [ Achilles had spent much of his youth shifting blame whenever possible, until he ultimately learned that only he's responsible for what happens directly around him. Blurting out such words, though, he realizes that such a philosophy can't be taught through lecture.
His brow twitches. ]
I'll help you.
It's a responsibility we can share between us.
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[Volatile and edging for a fight, because it's all he knows how to do to get this anger out from beneath his skin, the confusion and anxiety chafing away at threadbare nerves. The last day and night have left him in shreds.
But, still, he seems to relent. Cain kneels with a grimace, still smarting from his fight against Malone, and picks up the largest shards from the floor first.]
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Yes, he is better than you, Cain. He keeps his mouth shut for now, though, bending to his knees so he can pick up the pieces of ceramic with him. His eyes drift from the other's face to the floor, noticing the state of his fingers and knuckles. He really did get into a fight after he left him, didn't he? ]
Are you hungry? [ He's being conversational for the purpose of filling the silence, and maybe if he feels up to it, he'll prepare them something since he knows how to use the microwave and oven now. ]
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Is he hungry? Not for most of the morning. But that brief flare in his chest had left him winded and exhausted, and at last seems to summon an appetite, however feebly small.]
Why, you gonna make something?
[Cain rises to dump the ceramic shards into the appropriate recycling bin.]
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Unsure of what to do with the glass, he'll probably end up dumping the shards in the sink. Recycling? What is that? ]
I need to eat every couple of hours to preserve my strength.
[ Just like when he was alive, he's a big boy and needs a lot of food. ]
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All right, then cook.
[He sits at the table, putting his chin in his hand. Feeling all over exhausted and drained.]
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Fishing around the drawers, he'll find a pan and set it on the element. In the fridge, he finds some eggs, which are much larger than what he's ever used to seeing since chickens hadn't existed in his region when he'd been alive.
Get ready for the blandest, scrambled eggs you've ever had, Cain. Achilles will set the steaming, hot pan in front of him once he's done. The pan is full to the top. ]
Well? [ He looks quite proud of himself... ]
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So when Achilles sets the pan in front of him, full of what looks like curdled yellow fat - unappetizing, but now he's genuinely hungry - Cain doesn't complain. He chews through his first bite, then looks at Achilles.]
Decent, I guess.
[Tastes like chewy flavorless protein. So not all that different from what he ate in the military. His opinion is... neither negative or positive. Sorry, Achilles.]
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Though he knows how to cook, he was never taught much more than the essentials by his teacher. Being a general, he was used to others cooking and cleaning for him, and it's been a long time since he's practiced any of those skills since Chiron had him practice everyday. He's sure he's lacking in those areas. ]
I didn't expect it to be the best thing you've ever eaten. I'd feel sorry for you if it was. [ Earnest. He's sure the canned food is better than this grub.
Still, taking his own fork, he reaches over to steal a portion, scooping out curdled bits and pulling it back so he can shove it in his mouth. It's not bad. ]
My mood gets bad when I'm hungry, too.
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Strangely earnest for someone who fucked and chucked him. Cain glances up, eyes narrowed with thinly veiled suspicion.]
It's not my appetite, asshole.
[Yet the words don't wear the same bite as earlier, tone softened from that sharp, harsh edge.]
Why are you sticking around, anyway? You left fuckin' quick last night. [Ouch. That's not all contributing to his mood, but it certainly doesn't help...] Feeling guilty now? I don't actually care about what happened, okay? I was high on drugs.
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Anyhow, upon receiving the other man's biting words, Achilles cocks his head like a confused dog. Guilty? He looks confused by the accusation, like he has no idea what he'd be guilty for. ]
You were offended by that? [ He doesn't laugh, but there's amusement evident in his light tone. Being a man from an ancient era, he doesn't believe in obligatory aftercare during a one night stand. After all, he was only using Cain for means of mana transfer. ]
I left when I realized that bedding you wouldn't give me mana; I wanted to figure out why. Otherwise, I would've gone further. [ Was he not satisfied? His ego is a little hurt...]
Are you telling me you weren't satisfied?
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I told you, I don't care.
[Maybe he did, in the moment. It felt cold when he was used to receiving more than immediate abandonment from random lays, but it could be that Cain chose the wrong person.
If only it didn't feel like a betrayal to someone who isn't even here.]
What do you mean, mana?
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If you don't know what mana is, then you wouldn't understand.
You're just a regular mortal. I wonder why you were even brought here.
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Cain glowers, drops his fork onto the pan with a clatter, and shoves his chair to stand up.]
What, like you're better than me? Fuck off.
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He snorts a little, leaning back into his chair and crossing his arms. He has no reason to chase after him if he decides to leave. He treated him to a dinner, and even serviced him the other night. He figures that he's not the one he's truly angry with at the moment. ]
Answer this before you go: were you a warrior?
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Did I fight? Yeah. [If that's what he means.] Why?
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When you're finished sulking, come show me where your worth comes from then. Train with me.
[ This stranger won't understand how meaningful this invitation is. He doesn't know who Achilles is and how selective the hero is about who he fights and who he deems worthy to exchange friendly blows with.
He's endeared by him, which is why he's offering him this chance to impress. ]
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I'll fight you right now! Just say it.
[Okay, never mind... he doesn't actually have the self control.]
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