larkers: (pic#12386235)
MEADOWLARK MODS ([personal profile] larkers) wrote in [community profile] meadowlarklogs2019-01-06 09:54 pm

ARRIVAL LOG 006

WHO: Everyone
WHERE: New Amsterdam
WHEN: Night of September 3 to night of September 4
WHAT: The sixth arrival
NOTES OR WARNINGS: Coercion and loss of autonomy. Further notes at end of log.


> ARRIVAL LOG #006

Awareness comes to you in blurred snatches, cloudy fragments of sound and light, color, sensation. Hazy and difficult to grasp on to, but slowly aligning into focus. A series of regular, rhythmic beeps. A medicinal, astringent smell. The sensation of movement, a low hum and accompanying vibration under you. Your eyes are heavy, hard to keep open, but in the glimpses between slow, dark blinks you see four people in black body armor seated opposite you, as well as a man in dark gray scrubs.

You realize there are others next to you. All of you in white scrubs, hair recently cut but at various stages of growth, restrained by straps across your chests, arms, feet, holding you to the bench under you. To your left, an armored interior door, two more people visible, the movement of streets passing through a windshield. You try to open your mouth to speak, but it's as if your tongue is coated in tar, and you manage nothing more than an empty parting of lips.

The vehicle stops. The guard opposite you stands and comes to unbuckle you from the bench, helping you to your feet. Your limbs feel wooden and heavy, slow to move. One guard opens the back of the vehicle, and false, colored light, illuminating the streets in the distance will first alert your senses of being somewhere else, combined with warm air that's only cooled with the setting of the sun. The nurse moves to stand at the back, checking each passenger over one by one just before they're helped out of the vehicle, quick and methodical. He doesn't climb out after you, moving to sit as the last passenger is unloaded.

The guards keep their heads down. Their actions are quick, firm, but not entirely unkind. Once all the passengers are out, they climb back into the vehicle and close the doors. The engine powers up again, and then the bus is gone.

You're left alone in an alley, with no idea of where you are or why you've been brought here.

Around the corner of the alley, the streets are lined with bright orange, yellow, and red ball-shaped lights cluttered together overhead. Despite seeming rather tangible in nature, the balls themselves are merely well-designed projections. These lights illuminate the streets filled with people – some of which seem indifferent to the festivities, while others move in dense clusters toward a city square filled with countless trucks and tables. They disperse as they arrive – to trucks, to stations to have faces painted, to admire the wide array of sweet confections available. Numerous bits of signage announce various additional activities – but anyone new won't be able to interact, won't know what information is there.

◉ Though entirely capable of independent action and thought, new characters will find themselves completely, unquestioningly compliant to any verbal statement which could be taken as a command or request.

> LANTERN FESTIVAL

The message from El – no, wait. It's Gaby this time. Otherwise, it's the same as previous: insistent, not waiting for any active attempt to open it. Scrolling within your vision as if being written while you're reading it.

I'm on announcement duty this time. Bus #6, for anyone who's counting. The location? Well, the heart of the lantern festival. A short walk from the safehouse.

Like many of these festivities, the New Amsterdam Lantern Festival is an annual event, dating back decades as a means of celebrating the mish-mash of culture that influences New Amsterdam as it's seen today. Sponsored by Polarized – a known subsidiary of Pulsar – the lights go bright just as the sun begins to set late in the evening, spreading over the city, acting as a dense layer of luminescence for 24 hours. Even in the daytime hours, the lights remain, and the technology seems to make them seem just as bright – which acts as a sign that the lights themselves are not natural, projected outward by numerous devices set up throughout the city.

Most of the events are concentrated in a district square that was once known as the city's Chinatown. At the heart of this festival is a large gathering where numerous food trucks and restaurants come out to advertise their wares. Specializing in desserts and little else, these businesses flood the street every year in hopes of bolstering their business because they can't partake in the restaurant promotion throughout September. The festival concludes with a competition, with each chef revealing their unique lantern festival dessert. These are often rather impressive in nature: cake pops strung together like a dragon, ice creams that make people's mouths look like they're glowing, and large cakes, shaped and designed to celebrate New Amsterdam's arts and festival scene. Many of this year's offerings will both celebrate the year before and offer a somber reminder of the lives lost in the monster attack just months ago. Smaller, sample sizes of these desserts will be available for purchase, which also grants people access to one vote for their favorite dessert.

As the lantern festival comes to a close almost a full day later, the lights clear a path to the river, where countless people will be stretched out and looking skyward for this year's fireworks. Loud, symphonic music featuring some of New Amsterdam's most popular composers will play throughout the area, synced up with the bombastic explosions themselves.

Most of the six newcomers will have hopefully been gathered long before the fireworks go off – but anyone else is free to enjoy them and the festivities leading up to that final conclusion. The festivities vary in nature, from a place for someone to claim a lantern of their own with a wish, to using UV paint to legally cover the ground in unique symbols and lights, to joining competitions where people place chess and checkers for a wider audience. Each of these activities is monetized, so don't expect anything to be for free.

> A VISUAL DETOUR

There will be several new and persistent additions along the most likely path to the festival from the safehouse: small, man-made shrines that have appeared just hours before the dense layer of lights settled over the city. Depending upon their makeup, these shrines vary in structure, size, and design, but have several unique, persistent similarities between them.

Some of the shrines are fully formed, with candles lying underneath them, and cloth blankets acting as an overhang for the art within. At the heart of each of these shrines is an image of a person, with a large, upside down triangle projecting from their chest – blue and noticeable – with their arms spread wide. Some of these triangles project from the chest as if a piece of a 3D pop-up structure, while others are simply a part of the image itself, a flat, smooth surface. Beneath them, there will be a scene from a familiar event for anyone who's been here for a while: a car flying into a monster's mouth, a person healing someone else, bright blue eyes and fingertips, showing the artist's personal interpretation in motion. Any of the cloth is covered in geometric symbols, intersecting circles and triangles, many of them in specific and particular patterns.

Other shrines are two dimensional in nature – painted, to be more specific, on the walls themselves – both hidden bits of scenery meant to blend in with the surroundings, or large and spread out, splashing wide arrays of colors and symbols. Whoever set up many of these artistic displays had a special paint and familiarity with the lantern festival lighting, as it draws special attention to the blue light that pours out of the people featured, whether it comes from their eyes, mouths, or the traditional chests. Silver and gold geometric symbols stretch around these images, framing the scene portrayed.

These additions aren't only located near the safehouse, but that's where they're concentrated for now. Within days, they'll be elsewhere: on walls in oft-frequented public restrooms, behind popular nightclubs and bars, and just about anywhere else – popping up and coming down as people tire of their presence – or are simply bothered that they're there at all.

> THE SAFEHOUSE

Access to the safehouse is a hatch hidden behind stacks of empty storage shelves in the back of an abandoned supermarket in an outer district of the city. The immediate area is similarly abandoned, empty stores, flanked by several blocks of dive bars and clubs which cater to more niche tastes. A place where people can come and go unseen, or, if seen, not spoken of. A dark haired woman called Gaby is ready to greet the new arrivals and get them settled in, brusque and no-nonsense – she'll be open for in depth questions later, but will advise everyone to ask the people who brought them in for the beginning bits of information.

◉ The safe house is a large open space, filled with rows of basic cots set up to sleep a large amount of people. Basic, but outfitted with everything necessary for daily life. A few doors lead to back rooms for storage, medical care and a large communal bathroom, and past the long rows of cots there is a communal kitchen, fully stocked, and an eating area. Privacy is at a minimum.

◉ New characters will be asked to pick their beds, and provided with a change of (second-hand, mismatched and somewhat threadbare) clothes and basic toiletries.

◉ While there were previously also NPC occupants of the safehouse, natives to New Amsterdam, these people have now been moved on to somewhere safer. A few of their belongings remain, discarded or accidentally abandoned.

◉ Gaby will make it clear to all new arrivals that if they have any requests or queries, they should contact her or El.

◉ The drugs making new characters compliant will remain in their systems for a few hours after their arrival at the safehouse before finally beginning to fade. They will be gone entirely after a night's rest. In the meantime, they may want to be careful of what others say to them.

◉ New characters will be given rudimentary access to the network on arrival in the safehouse, but will not have their ID set up yet. They will be able to make posts and replies, but their messages will be anonymous and they do not have inboxes yet.

New characters will not be allowed to leave the safehouse until SEPTEMBER 7. These 4 days are for them to adjust, learn about the world they've arrived in from their fellows, and for El to speak with them and work on setting up their IDs.

> FINAL OOC NOTES

Welcome to Meadowlark, newbies! You're now free to post to the network and logs comms. To reiterate, your characters will have no IDs or inboxes, nor be allowed out of the safehouse until September 7 (January 14). At that point it's expected they'll have gotten a good idea of their new situation from their fellow characters, and will have discussed their background and job potentials with El in order for their false IDs to be set up.

If you have any questions or ideas about how you'd like to get your character involved in the world, or if they'd like to join Morningstar, please head over to the plot engagement post and drop us a comment! For questions specific to this log, there is a thread below.

Please check out our January calendar rundown for a look at things happening this month.

As a reminder, AC for new characters accepted in December and January will be 10 comments across 2-4 threads, while current characters will need to provide the full AC of 20 comments across 2-4 threads. AC will be posted on January 20 and close on January 27. If you do not reply to AC, you will be considered idled and dropped from the game. We will not post a warning list.


dipolar: ✭ THE EVIL, IT SPREAD LIKE A FEVER AHEAD (pic#11910904)

[personal profile] dipolar 2019-01-07 04:41 am (UTC)(link)
(looking bright and white in his standard-issue scrubs, hei doesn't need to answer the question posed by the stranger approaching from the side. and wouldn't have, if it weren't for that damnable "tell me." these drugs are a major inconvenience, loss of autonomy making him scowl well before looking over.

when he does, his face is coached into impassivity. maybe that's its default; it looks comfortable wearing nothing.
)

Yeah. (hei doesn't have to elaborate, so he doesn't and continues with the second prompt, eyes falling to his crude project.) I'm making IEDs — explosives. Small ones I can protect myself with.

...

(lowering his head by force of habit, expecting to shield his eyes with a lengthy fringe he's unfortunately lacking. all it does is make him look old. tired.)

Aren't you in the same position?
Edited 2019-01-07 04:42 (UTC)
sumio: (Yᴏᴜ ᴜsᴇᴅ ᴛᴏ ʙᴇ ᴀ sᴛʀᴀɴɢᴇʀ)

[personal profile] sumio 2019-01-07 05:28 am (UTC)(link)
[You're a walking target in the scrubs, Hei. Sumio, either nosy or bored or both, inches closer, his head tilted so as to see Hei's obscured face a little better.]

Sure. [flatly, an almost eerie mirror image Hei's own impassivity--] I don't care as much, but that's a pretty good idea.

[No further explanation on that. He raises an eyebrow.]

There's too many civilians. You really shouldn't use those now. [His expression doesn't change. It's not evident whether or not he knows what he's doing.] There's methods of self-defense that are a little less stupid and reckless.
dipolar: ✭ TAKE IT IN VAIN (pic#11906234)

[personal profile] dipolar 2019-01-07 11:55 am (UTC)(link)
(hei needs no explanation. if the man says he doesn't care, he doesn't care. it's not his business.)

If I wanted a commentary, I'd've made them in a busy city centre. (but sumio suggests he avoid using them, so he won't — the drug's going to be a real bitch for him, even if hei has alternate methods of taking someone down.) Since you don't care, it doesn't really concern you.

(his head turns away, curling fingers caked with grey powder against the palm of his hand.)

Does it.
sumio: icons by actual saint <user name=yevon> (Default)

[personal profile] sumio 2019-01-07 03:07 pm (UTC)(link)
If innocent people are concerned, I’m concerned.

[Sorry to take advantage of the drug. (Not really.) But it’s the most sincere thing he’s said this far.]

That aside, you can do as you please. [He’s not leaving...why isn’t he leaving. Sumio straight up takes a seat beside him, these pants he salvaged suck, he doesn’t care if they get dirty.] It’s not like I’m leaping to defend the people who’ve kidnapped us. If that is indeed what’s happened here.
Edited 2019-01-07 15:07 (UTC)
dipolar: ✭ SMILES WITHOUT A HEART (pic#11910262)

[personal profile] dipolar 2019-01-07 09:58 pm (UTC)(link)
Thanks for your permission. (side-eyes this weirdo who's taking a seat next to him.

just... continues working, nimble fingers unravelling the wick from one of the roman candles he lifted. this isn't the strangest thing that's ever happened to him, not by a long shot. so long as the guy keeps his hands to himself, he's fine with company. but it turns out he's gearing up for a chat, too.

sighs quietly, glancing over.
)

You're giving me info I didn't ask for, but if you're that interested in discussing it... what else could it be? They experimented on us and dumped us here.
sumio: (I ᴡᴏᴜʟᴅɴ'ᴛ ᴇᴠᴇɴ ᴛʀᴜsᴛ ʏᴏᴜ)

NO THERES A TYPO

[personal profile] sumio 2019-01-09 04:42 am (UTC)(link)
You're welcome. [With no trace of irony.

Sumio rolls up a sleeve; the clothes he's wearing are a little too large, but they're all he managed to salvage that wasn't totally gross-looking. whatever.
] Of course they did. But you can't say for sure if they're the ones who picked us up or not, can you? You can't make that assumption without evidence.

[He's quiet for a moment, watching in silence, before he holds out a hand.] You're slow. Let me help.
dipolar: ✭ THE EVIL, IT SPREAD LIKE A FEVER AHEAD (pic#11910904)

[personal profile] dipolar 2019-01-09 11:56 am (UTC)(link)
Stop ordering me around.

(there's the line, voice low with the very real threat it holds.

and lord knows that, as a mercenary specializing in assassinations, he's made more than his fair share of bombs on the fly. quickly and from a very young age. but if sumio wants to try to show off, he can go right ahead. not that hei has a choice in the matter.

his arms move on their own, shucking the items to the side.
)

Are you using me as a soundboard, or do you actually expect me to have an answer for you this early?
sumio: Jᴜsᴛ ʙᴇғᴏʀᴇ ᴛʜᴇʏ ғᴀʟʟ ᴀᴘᴀʀᴛ (Jᴜsᴛ ᴡᴀɪᴛ ᴛɪʟʟ ᴛᴏᴍᴏʀʀᴏᴡ)

[personal profile] sumio 2019-01-11 05:54 am (UTC)(link)
[Hei's both faster at the explosives and correct, but Sumio-- suspiciously-- isn't half bad at the work, either.]

Sounding board. It's better than talking to myself. I wouldn't have complained if you knew more than me, though.

[And he has at least managed to stop Hei from hurting anyoneHAHAHAHA WHAT A BACKTAG, EH]

Where the hell did you get all this stuff, anyway? I doubt our hosts would be forthcoming enough to just hand it over.
dipolar: ✭ IT WAS NIGHT WHEN YOU DIED, MY FIREFLY (pic#11910905)

[personal profile] dipolar 2019-01-11 05:18 pm (UTC)(link)
Fireworks. (is all hei's keen on revealing, but the other stuff isn't all that surprising: wicks from lantern candles, wraps from food trucks, and just about everything else from food trucks.

he looks away from sumio's new project, keeping the irritation behind his molars where it belongs.
)

All I remember is the bus, I was strapped down with needles up my arm, there were... people standing over me. Some looked like doctors or nurses, the others were armed guards. (quite a bit of detail here, obviously a man who's been through a similar time — minus the drugs, those were always self-inflicted.) They looked thick, the walls inside of the bus. Metal, armoured. Could've been gutted and turned into something heavy. Beats me.