larkers: (pic#12386235)
MEADOWLARK MODS ([personal profile] larkers) wrote in [community profile] meadowlarklogs2019-01-06 09:54 pm

ARRIVAL LOG 006

WHO: Everyone
WHERE: New Amsterdam
WHEN: Night of September 3 to night of September 4
WHAT: The sixth arrival
NOTES OR WARNINGS: Coercion and loss of autonomy. Further notes at end of log.


> ARRIVAL LOG #006

Awareness comes to you in blurred snatches, cloudy fragments of sound and light, color, sensation. Hazy and difficult to grasp on to, but slowly aligning into focus. A series of regular, rhythmic beeps. A medicinal, astringent smell. The sensation of movement, a low hum and accompanying vibration under you. Your eyes are heavy, hard to keep open, but in the glimpses between slow, dark blinks you see four people in black body armor seated opposite you, as well as a man in dark gray scrubs.

You realize there are others next to you. All of you in white scrubs, hair recently cut but at various stages of growth, restrained by straps across your chests, arms, feet, holding you to the bench under you. To your left, an armored interior door, two more people visible, the movement of streets passing through a windshield. You try to open your mouth to speak, but it's as if your tongue is coated in tar, and you manage nothing more than an empty parting of lips.

The vehicle stops. The guard opposite you stands and comes to unbuckle you from the bench, helping you to your feet. Your limbs feel wooden and heavy, slow to move. One guard opens the back of the vehicle, and false, colored light, illuminating the streets in the distance will first alert your senses of being somewhere else, combined with warm air that's only cooled with the setting of the sun. The nurse moves to stand at the back, checking each passenger over one by one just before they're helped out of the vehicle, quick and methodical. He doesn't climb out after you, moving to sit as the last passenger is unloaded.

The guards keep their heads down. Their actions are quick, firm, but not entirely unkind. Once all the passengers are out, they climb back into the vehicle and close the doors. The engine powers up again, and then the bus is gone.

You're left alone in an alley, with no idea of where you are or why you've been brought here.

Around the corner of the alley, the streets are lined with bright orange, yellow, and red ball-shaped lights cluttered together overhead. Despite seeming rather tangible in nature, the balls themselves are merely well-designed projections. These lights illuminate the streets filled with people – some of which seem indifferent to the festivities, while others move in dense clusters toward a city square filled with countless trucks and tables. They disperse as they arrive – to trucks, to stations to have faces painted, to admire the wide array of sweet confections available. Numerous bits of signage announce various additional activities – but anyone new won't be able to interact, won't know what information is there.

◉ Though entirely capable of independent action and thought, new characters will find themselves completely, unquestioningly compliant to any verbal statement which could be taken as a command or request.

> LANTERN FESTIVAL

The message from El – no, wait. It's Gaby this time. Otherwise, it's the same as previous: insistent, not waiting for any active attempt to open it. Scrolling within your vision as if being written while you're reading it.

I'm on announcement duty this time. Bus #6, for anyone who's counting. The location? Well, the heart of the lantern festival. A short walk from the safehouse.

Like many of these festivities, the New Amsterdam Lantern Festival is an annual event, dating back decades as a means of celebrating the mish-mash of culture that influences New Amsterdam as it's seen today. Sponsored by Polarized – a known subsidiary of Pulsar – the lights go bright just as the sun begins to set late in the evening, spreading over the city, acting as a dense layer of luminescence for 24 hours. Even in the daytime hours, the lights remain, and the technology seems to make them seem just as bright – which acts as a sign that the lights themselves are not natural, projected outward by numerous devices set up throughout the city.

Most of the events are concentrated in a district square that was once known as the city's Chinatown. At the heart of this festival is a large gathering where numerous food trucks and restaurants come out to advertise their wares. Specializing in desserts and little else, these businesses flood the street every year in hopes of bolstering their business because they can't partake in the restaurant promotion throughout September. The festival concludes with a competition, with each chef revealing their unique lantern festival dessert. These are often rather impressive in nature: cake pops strung together like a dragon, ice creams that make people's mouths look like they're glowing, and large cakes, shaped and designed to celebrate New Amsterdam's arts and festival scene. Many of this year's offerings will both celebrate the year before and offer a somber reminder of the lives lost in the monster attack just months ago. Smaller, sample sizes of these desserts will be available for purchase, which also grants people access to one vote for their favorite dessert.

As the lantern festival comes to a close almost a full day later, the lights clear a path to the river, where countless people will be stretched out and looking skyward for this year's fireworks. Loud, symphonic music featuring some of New Amsterdam's most popular composers will play throughout the area, synced up with the bombastic explosions themselves.

Most of the six newcomers will have hopefully been gathered long before the fireworks go off – but anyone else is free to enjoy them and the festivities leading up to that final conclusion. The festivities vary in nature, from a place for someone to claim a lantern of their own with a wish, to using UV paint to legally cover the ground in unique symbols and lights, to joining competitions where people place chess and checkers for a wider audience. Each of these activities is monetized, so don't expect anything to be for free.

> A VISUAL DETOUR

There will be several new and persistent additions along the most likely path to the festival from the safehouse: small, man-made shrines that have appeared just hours before the dense layer of lights settled over the city. Depending upon their makeup, these shrines vary in structure, size, and design, but have several unique, persistent similarities between them.

Some of the shrines are fully formed, with candles lying underneath them, and cloth blankets acting as an overhang for the art within. At the heart of each of these shrines is an image of a person, with a large, upside down triangle projecting from their chest – blue and noticeable – with their arms spread wide. Some of these triangles project from the chest as if a piece of a 3D pop-up structure, while others are simply a part of the image itself, a flat, smooth surface. Beneath them, there will be a scene from a familiar event for anyone who's been here for a while: a car flying into a monster's mouth, a person healing someone else, bright blue eyes and fingertips, showing the artist's personal interpretation in motion. Any of the cloth is covered in geometric symbols, intersecting circles and triangles, many of them in specific and particular patterns.

Other shrines are two dimensional in nature – painted, to be more specific, on the walls themselves – both hidden bits of scenery meant to blend in with the surroundings, or large and spread out, splashing wide arrays of colors and symbols. Whoever set up many of these artistic displays had a special paint and familiarity with the lantern festival lighting, as it draws special attention to the blue light that pours out of the people featured, whether it comes from their eyes, mouths, or the traditional chests. Silver and gold geometric symbols stretch around these images, framing the scene portrayed.

These additions aren't only located near the safehouse, but that's where they're concentrated for now. Within days, they'll be elsewhere: on walls in oft-frequented public restrooms, behind popular nightclubs and bars, and just about anywhere else – popping up and coming down as people tire of their presence – or are simply bothered that they're there at all.

> THE SAFEHOUSE

Access to the safehouse is a hatch hidden behind stacks of empty storage shelves in the back of an abandoned supermarket in an outer district of the city. The immediate area is similarly abandoned, empty stores, flanked by several blocks of dive bars and clubs which cater to more niche tastes. A place where people can come and go unseen, or, if seen, not spoken of. A dark haired woman called Gaby is ready to greet the new arrivals and get them settled in, brusque and no-nonsense – she'll be open for in depth questions later, but will advise everyone to ask the people who brought them in for the beginning bits of information.

◉ The safe house is a large open space, filled with rows of basic cots set up to sleep a large amount of people. Basic, but outfitted with everything necessary for daily life. A few doors lead to back rooms for storage, medical care and a large communal bathroom, and past the long rows of cots there is a communal kitchen, fully stocked, and an eating area. Privacy is at a minimum.

◉ New characters will be asked to pick their beds, and provided with a change of (second-hand, mismatched and somewhat threadbare) clothes and basic toiletries.

◉ While there were previously also NPC occupants of the safehouse, natives to New Amsterdam, these people have now been moved on to somewhere safer. A few of their belongings remain, discarded or accidentally abandoned.

◉ Gaby will make it clear to all new arrivals that if they have any requests or queries, they should contact her or El.

◉ The drugs making new characters compliant will remain in their systems for a few hours after their arrival at the safehouse before finally beginning to fade. They will be gone entirely after a night's rest. In the meantime, they may want to be careful of what others say to them.

◉ New characters will be given rudimentary access to the network on arrival in the safehouse, but will not have their ID set up yet. They will be able to make posts and replies, but their messages will be anonymous and they do not have inboxes yet.

New characters will not be allowed to leave the safehouse until SEPTEMBER 7. These 4 days are for them to adjust, learn about the world they've arrived in from their fellows, and for El to speak with them and work on setting up their IDs.

> FINAL OOC NOTES

Welcome to Meadowlark, newbies! You're now free to post to the network and logs comms. To reiterate, your characters will have no IDs or inboxes, nor be allowed out of the safehouse until September 7 (January 14). At that point it's expected they'll have gotten a good idea of their new situation from their fellow characters, and will have discussed their background and job potentials with El in order for their false IDs to be set up.

If you have any questions or ideas about how you'd like to get your character involved in the world, or if they'd like to join Morningstar, please head over to the plot engagement post and drop us a comment! For questions specific to this log, there is a thread below.

Please check out our January calendar rundown for a look at things happening this month.

As a reminder, AC for new characters accepted in December and January will be 10 comments across 2-4 threads, while current characters will need to provide the full AC of 20 comments across 2-4 threads. AC will be posted on January 20 and close on January 27. If you do not reply to AC, you will be considered idled and dropped from the game. We will not post a warning list.


verflair: (067)

[personal profile] verflair 2019-01-14 06:25 pm (UTC)(link)
Ah, because if we leave, how are we to ensure that others do not suffer the same fate?

[ The noble spin is entirely X’rhun’s own, his bleeding heart constantly thinking of the plights of others, but whatever her true intentions, it’s certain that stopping the people responsible with prevent more situations like their own. ]
strove: (we can make a SOCCER LEAGUE)

[personal profile] strove 2019-01-15 11:38 pm (UTC)(link)
That's the idea. [Again: not the entire truth. Revenge has a part in her thinking, too. Being able to stay is another part. Giving people a choice to try to live here and make the best of the world is another part. Clarke knows by now that the condition of this world isn't great. Living in a city is often suffocating, with people upon people, and too many of them to truly make it out easily.]

I'm meant to look after my people. If I just leave and risk them coming here, then I haven't done my job.
verflair: (072)

[personal profile] verflair 2019-01-17 07:34 pm (UTC)(link)
“Your people”?

[ This with a curious arching of an eyebrow. X’rhun knows very little of Clarke – there hadn’t exactly been time for swapping life stories when last they met, and Clarke strikes him as the private sort as well. ]

Are you a leader of some sort, then?
strove: (Difficult Decision Making)

[personal profile] strove 2019-01-17 07:40 pm (UTC)(link)
Very observant of you. Though back home, we all tend to refer to our own that way. It acts as a shorthand, especially when there are a lot of divisions. [Her home is fraught, constantly at war and struggling to make peace. The only peace they've managed in recent history is a facsimile of it, helped along by Octavia's efforts to create Wonkru. It is as it sounds: a single clan, united from many divided clans.

Clarke would have been a part of that. Should have been. Or, at least, up in space.

Instead, she was alone.

Now, without both of her people here who had been on the bus with her on "day one," Clarke feels like she's back there again. It doesn't change her responsibility, though. What she has to do.]


But—yes. Yes, I'm a leader for my people. It's not something I can easily turn off. It's why I need to ... keep an open mind about what solutions actually work. [Clarke has seen what happens when she doesn't, countless times over.]
verflair: (176)

[personal profile] verflair 2019-01-17 10:22 pm (UTC)(link)
[ He gets the feeling he’s missing a lot of context here, but having lived most of his life with his own homeland wartorn and divided, he can put enough of the pieces together. Sometimes people come together through strife, and they become something that needs protecting.

A light chuckle. ]


Used to doing things your own way, eh? Well, for what it may be worth, I think it is a very admirable thing to recognize one’s flaws and strive to do better.
strove: (potatoes are full of carbs)

[personal profile] strove 2019-01-18 05:03 am (UTC)(link)
[The implication of what he says is curious enough to earn a raise of her eyebrow. Does it make her flawed to be unable to turn that off? Clarke doesn't believe in following, and doesn't do it very well. That she believes she has that in her is, in part, because of privilege. Because of her upbringing. But that's not what everyone needs to have that foundation, which she's learned time and time again.]

Do you think I'm flawed because I lead, even now? Because I can't turn that off?
verflair: (047)

[personal profile] verflair 2019-01-18 06:08 pm (UTC)(link)
Oh, no. Not at all. I find that admirable as well. I was merely referring to your wanting to be open-minded about how to solve problems.

[ He has seen what a good leader can accomplish, just as he has seen what kind of damage a bad one can do. Someone willing to change and adapt is an asset, not a detriment. ]
strove: (how many cats do I need to pet?)

[personal profile] strove 2019-01-18 07:05 pm (UTC)(link)
Ah, well. I meant that as something I learned already. I've failed a lot. Most leaders do, and knowing that you can rally your people around a different solution is important. That's all. [She sounds thoughtful, and likely wise beyond her years. That's not because Clarke is in any way—but she's seen the end result of her mistakes. They aren't just things for her to feel guilty about; they can actually destroy lives.

And have.]


I guess I was surprised because it's a lesson learned.
verflair: (124)

[personal profile] verflair 2019-01-18 07:16 pm (UTC)(link)
[ X’rhun would still call it wisdom. His homeland rests in the hands of the young now, in the hands of one of his former allies’ daughter and her friends. X’rhun wishes he’d the chance to meet her before being spirited away from his home not once, but twice now. He gets the feeling that she and Clarke would share a similar mindset. ]

And that is admirable too, is it not? To take such lessons to heart is not always easy.
strove: (I learned to bake in EARTH SKILLS)

[personal profile] strove 2019-01-21 01:32 am (UTC)(link)
I think so. [The words come out like she's hesitant, uncertain. Clarke mentally reviews what she said. It's easier when these conversations take place online.] I just wish success were easier to come by. I think most people would ask what you did, about not sending everyone home. [Especially since there's no guarantee that answers would come with that fact.]

What would you wish? If you had a choice to guide all of us.
verflair: (145)

[personal profile] verflair 2019-01-23 06:51 pm (UTC)(link)
‘Tis the easiest solution to our current problem, after all. I’m certain most would jump at the chance to return home, without once considering the possibility that they or others may be brought back.

[ It would make sense that the question be turned on him in return, but even knowing it’s coming does not make it easier to answer. ]

Knowing that I hold the fate of so many in my hands is daunting indeed – I am no leader, like yourself, and would sooner leave the decision-making to those better qualified than I. But if I absolutely had to offer something… it is that we would all remain safe in our quest for answers.
strove: (vastly superior to link/zelda)

[personal profile] strove 2019-01-24 12:36 am (UTC)(link)
No, that's a decision a leader would make. It shows faith in our ability to find answers, and the foresight to understand that we may need to be protected from them. [None of them know what will result in the end of their journeys here. For all they know, they're already a part of game: completely unwitting and following along because they have no other choice.

Clarke likes to think they have some control. Some semblance of it.]


Honestly, in this scenario I don't think we can have two wishes, but I'd prefer if we could.
verflair: (134)

[personal profile] verflair 2019-01-24 03:13 am (UTC)(link)
[ A light chuckle. ] If you say so.

[ X'rhun still doesn't necessarily see himself as a leader. A teacher, yes, if there is a need for it, but at his heart he is simply someone who wishes the best for everyone. ]

Ah, now that's just getting greedy.
strove: (stacked bread is a cake)

[personal profile] strove 2019-01-24 11:10 pm (UTC)(link)
Something tells me that this isn't meant for the greedy. [Except for where making a wish involves money. Clarke frowns, proceeding to correct herself.] Unless you count the sponsors of this event.
verflair: (060)

[personal profile] verflair 2019-01-25 01:52 am (UTC)(link)
But of course. [ X'rhun is not exactly used to corporations as a whole, but greed is still greed, no matter where one may be. ] Still, if we are to be allowed but one wish each, what say you make yours and I make mine, and perhaps we shall find ourselves a bit better off than we were before.
strove: (is clarke griffin the HERO OF TIME?)

[personal profile] strove 2019-01-29 02:23 am (UTC)(link)
We might as well. [Unifying everyone behind a wish is impossible. As the days that follow will come to show, they aren't very good at being unified yet. Clarke doesn't expect that of them, but—still.

Still.]