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- !arrival log,
- dark angel: max guevara,
- dogs b&c: nill,
- game of thrones: sansa stark,
- gangsta: alex benedetto,
- gdc: wei wuxian,
- kingdom hearts: riku,
- kingdom hearts: sora,
- mcu: daisy johnson,
- mcu: leo fitz,
- mcu: peggy carter,
- spider verse: peter b parker,
- star wars: cassian andor,
- star wars: jyn erso,
- starfighter: cain,
- the vampire diaries: caroline forbes,
- voltron: keith
ARRIVAL LOG 008
WHERE: New Amsterdam
WHEN: Night of October 5 to night of October 8
WHAT: The eighth arrival
NOTES OR WARNINGS: Coercion and loss of autonomy, alcohol usage. Further notes at end of log.
Awareness comes to you in blurred snatches, cloudy fragments of sound and light, color, sensation. Hazy and difficult to grasp on to, but slowly aligning into focus. A series of regular, rhythmic beeps. A medicinal, astringent smell. The sensation of movement, a low hum and accompanying vibration under you. Your eyes are heavy, hard to keep open, but in the glimpses between slow, dark blinks you see four people in black body armor seated opposite you, as well as a man in dark gray scrubs.
You realize there are others next to you. All of you in blue short sleeve shirts and ill-fitting jeans, hair recently cut but at various stages of growth, restrained by straps across your chests, arms, feet, holding you to the bench under you. To your left, an armored interior door, two more people visible, the movement of streets passing through a windshield. You try to open your mouth to speak, but it's as if your tongue is coated in tar, and you manage nothing more than an empty parting of lips.
The vehicle stops. The guard opposite you stands and comes to unbuckle you from the bench, helping you to your feet. Your limbs feel wooden and heavy, slow to move. One guard opens the back of the vehicle, and false, colored light, illuminating the streets in the distance will first alert your senses of being somewhere else, combined with warm air that's only cooled with the setting of the sun. The nurse moves to stand at the back, checking each passenger over one by one just before they're helped out of the vehicle, quick and methodical. He doesn't climb out after you, moving to sit as the last passenger is unloaded.
The guards keep their heads down. Their actions are quick, firm, but not entirely unkind. Once all the passengers are out, they climb back into the vehicle and close the doors. The engine powers up again, and then the bus is gone.
You're left alone in an alley, with no idea of where you are or why you've been brought here.
Around the corner of the alley, there is the smell of beer and a weird yodel-like sound – no, wait. That is definitely yodeling and beer. Further movement forward will lead to you finding yourself in a busy area filled with multiple people carrying reusable cups full of liquid. You've just shown up at a party with a bunch of people wearing nearly identical clothing. The good thing is that everyone is probably too drunk to notice.
◉ Though entirely capable of independent action and thought, new characters will find themselves completely, unquestioningly compliant to any verbal statement which could be taken as a command or request.
The message from El comes the same as usual: insistent, not waiting for any active attempt to open it. Scrolling within your vision as if being written while you're reading it.
I'm starting to think that the arrests last month mean that our friendly delivery men have had to change up what they're doing. Either way - the group waiting for you this time is huge. The get up? Blue shirts, all around. Let's see how long that lasts. Anyway. Arrival #8. You know the deal, don't you? I bet you're all already out there having a good time.
Although New Amsterdam is a mish-mash of world cultures, there are certain traditions that took root in the city as it began to form its identity. Yes, one was Anime Naexpo. Another? Oktoberfest. Hoping to capitalize on the heritage of the region, businesses throughout New Amsterdam pushed for the continued celebration of Oktoberfest. In fact, the only time it wasn't celebrated was during the Xelkoven War, as the fight between humans and AI meant that any celebrations were put by the wayside.
Perhaps even more so than having to work during an anime convention, Oktoberfest is not a fun time for customer service workers. All around, various different cashiers, food truck chefs and drivers, rickshawers, couriers and more find that they don't have a choice but to dress up in Dutch costumes recalling times of the past. These costumes are typically pulled out of some back closest and generally assigned to the employees, so some of them won't fit all that well. The problem is that it isn't cool enough to be dressed in these as the days cool off, and the only saving grace is that they get to work at night rather than the day. The early parts of their shifts are miserably hot, and things don't get better from there. If your character is a customer service employee, they can expect some uncomfortable days ahead.
Somehow, the discomfort of the various workers doesn't come in the way of the loud and festive activities. All around New Amsterdam, various tents go up selling a lot of different wares, many of which are probably second hand junk that people are trying to sell off for a few credits. This is the time when the Black Market stops working underground, instead opening temporary store fronts in tents that are far too nice for the wares they're providing (but at least they're trying to be a less obvious money laundering front). If someone's looking to get in good with the underground or get a sense of how to find these places for some actually illegal goods, Oktoberfest is a prime place to start.
Otherwise? Oktoberfest is likely full of what anyone would expect: a lot of beer, funny looking Bavarian clothing, a lot of live music, and a lot of opportunities for drunken folk to put on a good show. If your character is the type to look for an opening to grab some attention, this is the place to do it.
◉ There will be a lot of beers available in pretty much every single tent. The drinking age in New Amsterdam is 18, but it's equally unlikely that anyone will be checking implants with how busy everything will be. The most popular beer this year? "We're Lucky We're Not Cyborgs," an extremely hoppy IPA made by the most popular brewery in New Amsterdam. All of the beers are available in bottles that you can return for more, as businesses no longer sell alcohol by the can. Think of growlers – but in a far more manageable size! Feel free to come up with the cyberpunk name of your dreams for the beer. Or people can just drink the New Amsterdam River – which is the name of the beer with a picture of the man-made river on it. It's cheap, but reliable. Oh, and for those of you that don't like the taste of beer, there's cider and mead on tap at most places as well.
◉ There will be various stages all over for acts to perform, but the schedules will not be full. Before long, the characters will know that Oktoberfest is where some people plan to get discovered. And … it's also a place where some people become social media sensations, in either good or bad ways. Need to propose to someone? Need to show off your abs? These stages are the place to be. If someone's not up there, take the chance and make it your time to shine. Or … go down in infamy.
◉ Most of the food throughout the festival will harken back to its German heritage, albeit without a whole lot of success. There are sausages, but much like the hot dogs of today, it's likely better that you don't ask what's in them. A safe bet is the large array of potato dishes around. These are delicious – and cheap!
◉ There are some competitions, too! Virtual fencing – albeit in a very, very amateurish way – and virtual crossbow competitions happen throughout the three-day event. And then there's yodeling. One of the stages will be dedicated to this the entire time. Yes, people practice to win big, but that doesn't mean that everyone has to practice.
◉ Like with Oktoberfest of the past, celebrities will have their own VIP tent right in the heart of the financial district. If you have a favorite music, film, or movie star and they have a penchant for partying, this is the place to be. Sneaking in will be hard – but not impossible. Though some will find that they might have to work this tent. These celebrities can't go without their coffee or beer, after all.
Access to the safehouse is a hatch hidden behind stacks of empty storage shelves in the back of an abandoned supermarket in an outer district of the city. The immediate area is similarly abandoned, empty stores, flanked by several blocks of dive bars and clubs which cater to more niche tastes. A place where people can come and go unseen, or, if seen, not spoken of. A dark haired woman called Gaby is ready to greet the new arrivals and get them settled in, brusque and no-nonsense – she'll be open for in depth questions later, but will advise everyone to ask the people who brought them in for the beginning bits of information.
◉ The safe house is a large open space, filled with rows of basic cots set up to sleep a large amount of people. Basic, but outfitted with everything necessary for daily life. A few doors lead to back rooms for storage, medical care and a large communal bathroom, and past the long rows of cots there is a communal kitchen, fully stocked, and an eating area. Privacy is at a minimum.
◉ New characters will be asked to pick their beds, and provided with a change of (second-hand, mismatched and somewhat threadbare) clothes and basic toiletries.
◉ While there were previously also NPC occupants of the safehouse, natives to New Amsterdam, these people have now been moved on to somewhere safer. A few of their belongings remain, discarded or accidentally abandoned.
◉ Gaby will make it clear to all new arrivals that if they have any requests or queries, they should contact her or El.
◉ There will be shifts when Gaby isn't present in the safehouse because she's shorthanded following the UNA attacks in our January event. New characters will find that if they try to open the hatch to leave during this time, it'll be sealed shut for anyone without a registered implant.
◉ The drugs making new characters compliant will remain in their systems for a few hours after their arrival at the safehouse before finally beginning to fade. They will be gone entirely after a night's rest. In the meantime, they may want to be careful of what others say to them.
◉ New characters will be given rudimentary access to the network on arrival in the safehouse, but will not have their ID set up yet. They will be able to make posts and replies, but their messages will be anonymous and they do not have inboxes yet.
◉ New characters will not be allowed to leave the safehouse until OCTOBER 9. These 4 days are for them to adjust, learn about the world they've arrived in from their fellows, and for El to speak with them and work on setting up their IDs.
As everyone goes to sleep, a familiar stomp vibrates through New Tokyo on the other side of the world. The wall outside of the city is stable at first, holding up, but the vibrations continue. The creature this time is twice as large as the one that hit New Amsterdam – 800m high, yet not seen until right around when the vibrations began. It should have been, by all rights: New Tokyo is no less secure than the other cities around the world, with constant surveillance and a dedication toward maintaining an idyllic life for its citizens. Its behavior is similar: it slams its tail against the outer wall of the city before it gives way, the destruction nearly absolute. In a panic, New Tokyo's UNA forces and police force move into action to try to bring down the monster and protect its citizens.
At the same time, whether they're still awake or already asleep, something stirs inside of the displaced. Their chests will glow without anything to bring it about – no power drawn on, either innate or new, and no skin touching. This glow seems to fatigue any of them if they're still awake, and will send anyone already asleep into a deeper one. Once they're under, the stirring within will give way to unrest that foments dreams and visions for many of the displaced. If they had a dream while they slept, characters will wake up with a burning sensation in their chest.
As for New Tokyo: it will be left in ruins by the time the UNA soldiers there manage to take down the monster. Several sections of the city remain intact – almost out of luck – and the governor of New Tokyo reports that they believe this monster came from outside of the city, having been given life by the unsafe conditions outside of the megacity. Within a few hours, this statement will be revised, with the governor admitting that he doesn't know what the monster was or where it came from, only that their surveillance saw that it came from outside.
The three dreams below are what each character will experience, though you can feel free to assume they managed to jar themselves awake before the dream finished. To get a dream, please comment below to get an RNGed number for the dream that they'll be having. Since these are unnatural dreams, you can feel free to have your character remember it in its entirety – or not, if that's what you'd prefer.
If you have multiple characters, we suggest you only have one experience a dream, but it's ultimately up to you!
> DREAM 001
A blue glow illuminates the site – offering light on a foggy morning, with everyone having completed their journey to this final destination. A sense of fatigue and relief that washes over everyone there, but also an inner warmth that seems to radiate from the site itself. Huge rocks rise up on either side of the site, acting as shielding barriers for these followers and what lies ahead of them. Despite the lack of natural light cast through the thick fog, there's still a distant glow, leading them forward.
You find yourself among these people, well aware of the many miles you walked to get here, most of it on an incline. Around you, the clothes that people wear are worn, tattered, made from wool that's begun to wear down. How long have you all been traveling? It's hard to say – hard to guess, only that you know that you were all drawn here. No single story is the same. Some saw symbols: triangles that glowed when they saw them in the periphery, as well as bits of circles coming together. The tree of life. Perfect like nature in its finest form. Others could never put the words to what they experienced.
Each of you feel the draw now. It resonates within you, fills you up. Just ahead, there are structures that seem to float in space, and when you draw closer, a clear, light blue bridge appears. The walk forward requires a leap of faith – and there are some unwilling to take it. Afraid. They wonder if they've wasted their time.
But you haven't. You walk forward, and the bridge carries you forward. You can't tell if you're walking or literally carried, but eventually you come to an alcove where a strange circular structure stands. As you step closer, it comes to life, a mixture of lights and – no, not sounds. But the same resonating warmth.
You walk into it and –
– you find yourself somewhere else. Somewhere new.
> DREAM 002
– this is not where you belong where you've chosen to live – this is not it this is not it this is not it –
Your fingers spread, wrapping around the nearest metal instrument to drag it close. You test the edge against your skin, drawing out a sharp pain. You never asked for this particular experience. But every day, you feel it.
It's time to take back what you can. The walls around you are white, pristine. Somehow, you know that they weren't a day ago. One of the others you know got sick, doubled over after a bad interaction with a medication. You see them now, dark rings under their eyes, a shaved head. How do you know this? Your mind doesn't answer you. You just react. Someone in a coat as white as the room draws closer. Checking your vital signs. Your breathing picks up – your lungs hurt. You lash out with the instrument, cutting deep. A bright red spreads. A sick smile creeps over your lips. You know that color, deep within you. You know it.
And then there's nothing.
And then life moves on (your life moves on). Has time passed? The room is different. The person with the red splotch of color on their lab coat is gone, and your build is different. More gangly, uncontrolled. Deep down, you feel an unabiding frustration. You hear a shout: "Put them down!" It's too late. A fire erupts. The doors seal.
> DREAM 003
You recognize the walls. The building. But there's some barrier between you and it, a constant, subdued fog that lies between you and your surroundings. The lights are bright. Everyone moves in a single file, dressed in the same white scrubs. You're among them. The workers walk alongside you, occasionally checking your vital signs. Sometimes they make you grab each other's hands, noting the shift in reactions or responses.
The air here is cool. Stale. Your head is cold, recently shaven. Like everyone else, sans a few. It looks like it's been a while since they had a haircut. You don't recognize them, not like the others. You're certain that you recognize the others.
Thought is difficult to process. There's an IV into your arm. You try to make out more of your surroundings, but the fog encroaches and takes over. You're missing your chance. Your chance to know where you are – were? Who did this to you?
Distantly, you see a marking on a wall. Letters. P - R - O - PROJECT. You're certain of it. What else is there? Nothing. No. Something, but not another word. It's a symbol of some kind, or – an animal? There's a splotch of yellow, bright and prominent on its breast, with a dark V that cuts down. The fog obscures the rest.
This arrival log is a little different, as it doubles as a prologue for our monthly event! Everyone's character can have one of the dreams, and it'll hit them anytime within a day of the attack on New Tokyo. This does include anyone new to the game! So, please go ahead and comment below to have your dreaming character assigned a number. All assignments will be random on our part!
Welcome to Meadowlark, newbies! You're now free to post to the network and logs comms. To reiterate, your characters will have no IDs or inboxes, nor be allowed out of the safehouse until OCTOBER 9 (MARCH 17). At that point it's expected they'll have gotten a good idea of their new situation from their fellow characters, and will have discussed their background and job potentials with El in order for their false IDs to be set up.
All arrival logs act as mingles, so older players can please feel free to top level for the festivities described!
If you have any questions or ideas about how you'd like to get your character involved in the world, please head over to the plot engagement post and drop us a comment! For questions specific to this log, there is a thread below.
Please check out our March calendar rundown for a look at things happening this month, as well as some additional notes from the mods.
As a reminder, AC for new characters accepted in March will be 10 comments across 2-4 threads, while current characters will need to provide the full AC of 20 comments across 2-4 threads. AC will be posted on April 1 and close on April 7. If you do not reply to AC, you will be considered idled and dropped from the game. We will not post a warning list.
gaby – npc – ota
[ what is requested most often among newcomers? is it beer and other forms of alcohol? yes. in the spirit of Oktoberfest, Gaby will have set up several larger growlers in the kitchen, along with large metal pans full of potato dishes. like many others, she's worked out the general time table of when new people were going to arrive, and Oktoberfest? seemed like a safe bet.
if anyone's not sure about the offering of food, she'll give them an offended look, and then hold out her hand. ]
I'll eat it first. If that doesn't do it? Your loss, everyone else's gain.
002. later (after New Tokyo)
– you heard what happened here, Nate. We don't have any resources to spare.
[ this is the ... middle of a phone call between Gaby and someone else. she's in the first aid room, though she hadn't expected it to be a conversation that was heated. she pauses, moves to close the door, and then continues her conversation. needless to say, no one can hear her now.
when she walks out later, she'll look tired, muttering to herself. ]
Just 'cause it happened here doesn't mean I know what the fuck to do.
002
That's neither here nor there. She's at the safehouse to speak with Gaby about what happened on the other side of the world because she knows this corner of it had a similar incident before her arrival. And as soon as she catches up to the other woman, she wastes no time breaching the subject. ]
Gaby, [ she says softly, but not without gravity or concern. They've worked a little more closely together by now so she doesn't hesitate to ask: ] What do we know about New Tokyo?
[ Because they can't trust what stories they spin and statements they issue on the news. Because Morningstar has eyes and ears everywhere — she hopes. ]
no subject
[ New Tokyo isn't the same as New Amsterdam, built upon the sturdy foundation of what remained of the Earth. instead, it's a large, man-made structure, a proof of the ingenuity of mankind and how they can rise up above the ruin of the world. whereas the old Japan and its "old" Tokyo was once an island, now it's a megacity built upon the water, with a strip of land that stretches out toward its outer wall. how the monster got there is anyone's guess. she doesn't know.
the ruin itself is at least partly to blame on New Tokyo being man-made. unnatural. though it's built to withstand earthquakes, this was – it was something else. ]
The monster's down, and there aren't any little critters that came with it. That's the only good news. Morningstar operations are –
[ she hesitates. draws in a breath. ]
– let's say they'd like your help.
[ an odd take, most likely. but if there's anyone whose magic could rebuild a city from nothing, it's theirs, right? their otherworldly power? to other cities, they're beginning to have a bit of mythmaking going on, and Morningstar's foundational groups aren't immune to it. ]
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Our help, [ she repeats after a beat. ] The displaced. [ Her brows knit. ] Even if we could get over there, what makes them think we're... ah, [ with a hand to her chest, ] It's this, isn't it? They know. But they don't necessarily understand.
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002 too,
so he lingers. and when Gaby emerges some time later, he's not so very far away, leaning in wait. ]
Excuse me? I heard you were the resident expert on what the fuck to do when a city's destroyed by a rampaging monster halfway across the world.
[ is now the time to joke around with parroting her frustration back at her? absolutely not. but if it's sneer at him for bad timing or crawl into a hole and pray for death, lightening the mood doesn't seem like the worst thing in the world. ]
They're looking to you?
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[ by now, Stephen is seen as one of the few who's earned full trust from Gaby. he doesn't try to push an agenda on her. and he's helped her when her own discipline and self control went out the window.
(it helps that he respected her wishes in more than one way. saw her as a person.) ]
They seemed to think we enabled your success with this last go around.
no subject
What do they want, a team on loan?
[ dear god, please let this world not be the harbinger of the Avengers 2.0. it's the first time in a while that Tony Stark has been brought so violently to mind, and he's never been quite so glad not to have him here.
Thor's still around, though. and if there's a monster to slay, he's not going to say no. ]
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002
Sorry about the — [ a vague, rolling gesture with his free hand (first-aid kit still in the other). he probably means "mess." ] Couldn't help but overhear. [ 'cause he's a nosy parker. ] Is there anything I — we can do to help?
no subject
[ stressed. tired of being looked to as a figurehead. Gaby just wanted to save some people and do some fucking good, and she happened to be on assignment – well, this is a different kind of good.
the world is going to shit. ]
They want your help. I'm not trying to discredit you, but I don't think there's much you can do at this stage.
[ not because they couldn't, if they knew in advance.
they could.
it's too late, so it's a call of desperation. ]
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No, we can't turn back time.
[ yet. there's still, ah, time for someone with that ability to manifest. ]
But I don't think this will be the last situation like our June troubles. [ this world is aching, whether or not any of his theories as to why hit the mark. ] Would it be worth opening a dialogue with us? Maybe even sending some of the displaced out to New Tokyo and elsewhere, if it's possible. [ softly. ] We might be able to do more. In future, if not now. [ a beat. ] Especially if there's potential for another outbreak.
[ and they might know more than they think. he can't say, standing on ever-shifting terrain. ]
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002
Gaby makes his decision for him soon after. The door opens and the android is there to meet her, his demeanor as still as ever.
Just 'cause it happened here doesn't mean I know what the fuck to do. Easy to guess at what she references, if one’s kept an eagle eye on local news feeds today.]
You all right?
[There are questions to come, but this is the first one that slides past his lips, viewing stress on her features.]
no subject
[ because, again, she worked it out. brought food, but also drink. she was ready. fuck, she even called off her other job – not that people tend to frequent bars during Oktoberfest. that's the thing. all the drinking goes on elsewhere so those joints are dead.
it wasn't a hard sell.
but here she is, wishing she was working. wishing ... she could pretend the world wasn't going to shit. ]
It'll pass.
[ a shake of her head. ]
What is it?
no subject
Just looking to put these back in their proper places.
[The kits, he means. He knows that’s not what she asked, but the assumption that he’s come looking for her with a stringent purpose is… telling, probably, of her expectations.]
Helping when I can. That extends to wanting to know what’s expected of us as a group, after what’s happened in New Tokyo.
[Yes, he overheard a little.]
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002
But this? This is familiar territory.
Being helpless as millions of people are killed. Unable to do anything because there isn't anything to be done, you knew too late. The bomb has already gone off, you just have to sit on your hands and hope someone can clean it up. He'd been thirteen when Metropolis had happened, but that didn't make it any easier to see that kind of devastation at twenty. ]
... Here. [ He offers out a coffee cup, not looking at her as he offers. ]
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she's almost too tired to notice the cup. but then she takes it, drawing it close for a whiff, trying to see what it is. her eyes remain on Damian, curious. ]
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... How bad is it out there?
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001
I don't mean to insult your hospitality.
[in fact, he'd be insulted at the suggestion, if they weren't on a strange world with strange rules. he ignores any pangs of irritation or bad memories this brings up and raises his glass towards her. it's important to befriend somebody who seems to have a supply of food. he downs his beer quickly and neatly; it's hotter than he's used to and he really is thirsty. he fixes himself a plate of potatoes and tries to look friendly.]
I'm Jon Snow. Do you look after this place?
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[ stretched too thin on an assignment way too big for her. it has been since day one, really. it keeps going.
she nods her head forward – affirming what he's said. ]
But sure – so to speak. Mostly because it's either me or the IT person and zeir a bit of a hermit.
[ understatement. from how El talks to her sometimes, ze doesn't get a whole lot of sunlight. or nightlight, as it is right now. point remains. ]
You all come in a pattern. Big party generally means you're coming in. I wait. This time, I brought gifts.
[ a wave of her hand. the potatoes are fucking amazing, at least. ]
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You've been looking after my sister Sansa. I'm in your debt.
[the potatoes really are very good. he chews and swallows before speaking again..]
Have many people come in like this, then?
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002 › that's so sad alexa play despacito
but she also knows, by now, that leaving the safehouse isn't something she'll be able to do right away, even once the temporary house arrest is lifted. until she figures out a functional replacement for her daylight ring or how to live without it, she'll be here for the foreseeable future.
better make the most of it, so when gaby does exit again, caroline's quick to try and catch her attention. ]
Hey — I'm sorry, [ as both apology and greeting, voice as gentle as she can make it to avoid startling the woman more than necessary. ] I know you're busy, but I just wanted to know.
[ caroline's smile is weak, but friendly. ]
Is there anything I can do to help? I'm new, but I'm fast.
no subject
her shoulders roll forward, a sign of her vulnerability. she tries to seem stiff, removed. this experience wears down on her every day. ]
Right now? Not yet.
[ a beat. she looks Caroline over. ]
How fast are we talking?
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001
So she waits in the kitchen, setting the kit on the counter and absently opening a drawer. Not hungry, but finally picking up a growler and turning it over in her hands. Busying herself with tidying things up a little until she reasons that the door might be open now and off she goes. Only to just catch Gaby exiting the room, tired and muttering. She can't unhear that either, and so she asks first one question and the another:]
Are you all right? ...can I be of any help?
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[ which question is she answering? Gaby decides that it's both. she'll use a lot of words if the time calls for it, but when it doesn't, she'll let them stand on their own. this is one of those times.
she looks up at the girl. young – but around the age when Gaby joined Morningstar. so not that young. besides, don't they all run around that age? these displaced? few of them are older than her. maybe more, if she counts the weird ass business with gods. ]
Sansa, right?
[ she hasn't interacted with the last group as much. her attention was divided, helping her own people set out on their new lives. and she felt helpless as she did. ]
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002
she's headed to the kitchen in search of some task to get her mind off of what's still in her head when she overhears gaby's conversation with...someone. she's tempted to linger and see what she can overhear, but then gaby makes a point to close the door. which wouldn't ordinarily stop her, but her mind is still reeling from the nightmare, so instead she finds a box of supplies that have yet to be sorted and gets to work at an empty table, keeping an eye on the door as she works in case gaby comes out.
when she does, max has just about finished sorting through them, and stands when she sees gaby heading out, waiting until she's a little closer before approaching. ]
Hey. [ she gestures to the table behind her where the items have been set out; it's mostly first aid supplies and toiletries. ] I was just wondering what to do next with these.
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as if Gaby never did it.
then there are moments like this. moments where they are helping, even though they should be overwhelmed. should be settling in. more and more of them are offering a hand.
she cranes her head to the side, indicating a part of the safehouse where storage is set up. it's pretty barren right now. moving parts. they're working on it. ]
Which one are you again?
[ aside from: new.new. ]
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