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- !arrival log,
- dark angel: max guevara,
- dogs b&c: nill,
- game of thrones: sansa stark,
- gangsta: alex benedetto,
- gdc: wei wuxian,
- kingdom hearts: riku,
- kingdom hearts: sora,
- mcu: daisy johnson,
- mcu: leo fitz,
- mcu: peggy carter,
- spider verse: peter b parker,
- star wars: cassian andor,
- star wars: jyn erso,
- starfighter: cain,
- the vampire diaries: caroline forbes,
- voltron: keith
ARRIVAL LOG 008
WHERE: New Amsterdam
WHEN: Night of October 5 to night of October 8
WHAT: The eighth arrival
NOTES OR WARNINGS: Coercion and loss of autonomy, alcohol usage. Further notes at end of log.
Awareness comes to you in blurred snatches, cloudy fragments of sound and light, color, sensation. Hazy and difficult to grasp on to, but slowly aligning into focus. A series of regular, rhythmic beeps. A medicinal, astringent smell. The sensation of movement, a low hum and accompanying vibration under you. Your eyes are heavy, hard to keep open, but in the glimpses between slow, dark blinks you see four people in black body armor seated opposite you, as well as a man in dark gray scrubs.
You realize there are others next to you. All of you in blue short sleeve shirts and ill-fitting jeans, hair recently cut but at various stages of growth, restrained by straps across your chests, arms, feet, holding you to the bench under you. To your left, an armored interior door, two more people visible, the movement of streets passing through a windshield. You try to open your mouth to speak, but it's as if your tongue is coated in tar, and you manage nothing more than an empty parting of lips.
The vehicle stops. The guard opposite you stands and comes to unbuckle you from the bench, helping you to your feet. Your limbs feel wooden and heavy, slow to move. One guard opens the back of the vehicle, and false, colored light, illuminating the streets in the distance will first alert your senses of being somewhere else, combined with warm air that's only cooled with the setting of the sun. The nurse moves to stand at the back, checking each passenger over one by one just before they're helped out of the vehicle, quick and methodical. He doesn't climb out after you, moving to sit as the last passenger is unloaded.
The guards keep their heads down. Their actions are quick, firm, but not entirely unkind. Once all the passengers are out, they climb back into the vehicle and close the doors. The engine powers up again, and then the bus is gone.
You're left alone in an alley, with no idea of where you are or why you've been brought here.
Around the corner of the alley, there is the smell of beer and a weird yodel-like sound – no, wait. That is definitely yodeling and beer. Further movement forward will lead to you finding yourself in a busy area filled with multiple people carrying reusable cups full of liquid. You've just shown up at a party with a bunch of people wearing nearly identical clothing. The good thing is that everyone is probably too drunk to notice.
◉ Though entirely capable of independent action and thought, new characters will find themselves completely, unquestioningly compliant to any verbal statement which could be taken as a command or request.
The message from El comes the same as usual: insistent, not waiting for any active attempt to open it. Scrolling within your vision as if being written while you're reading it.
I'm starting to think that the arrests last month mean that our friendly delivery men have had to change up what they're doing. Either way - the group waiting for you this time is huge. The get up? Blue shirts, all around. Let's see how long that lasts. Anyway. Arrival #8. You know the deal, don't you? I bet you're all already out there having a good time.
Although New Amsterdam is a mish-mash of world cultures, there are certain traditions that took root in the city as it began to form its identity. Yes, one was Anime Naexpo. Another? Oktoberfest. Hoping to capitalize on the heritage of the region, businesses throughout New Amsterdam pushed for the continued celebration of Oktoberfest. In fact, the only time it wasn't celebrated was during the Xelkoven War, as the fight between humans and AI meant that any celebrations were put by the wayside.
Perhaps even more so than having to work during an anime convention, Oktoberfest is not a fun time for customer service workers. All around, various different cashiers, food truck chefs and drivers, rickshawers, couriers and more find that they don't have a choice but to dress up in Dutch costumes recalling times of the past. These costumes are typically pulled out of some back closest and generally assigned to the employees, so some of them won't fit all that well. The problem is that it isn't cool enough to be dressed in these as the days cool off, and the only saving grace is that they get to work at night rather than the day. The early parts of their shifts are miserably hot, and things don't get better from there. If your character is a customer service employee, they can expect some uncomfortable days ahead.
Somehow, the discomfort of the various workers doesn't come in the way of the loud and festive activities. All around New Amsterdam, various tents go up selling a lot of different wares, many of which are probably second hand junk that people are trying to sell off for a few credits. This is the time when the Black Market stops working underground, instead opening temporary store fronts in tents that are far too nice for the wares they're providing (but at least they're trying to be a less obvious money laundering front). If someone's looking to get in good with the underground or get a sense of how to find these places for some actually illegal goods, Oktoberfest is a prime place to start.
Otherwise? Oktoberfest is likely full of what anyone would expect: a lot of beer, funny looking Bavarian clothing, a lot of live music, and a lot of opportunities for drunken folk to put on a good show. If your character is the type to look for an opening to grab some attention, this is the place to do it.
◉ There will be a lot of beers available in pretty much every single tent. The drinking age in New Amsterdam is 18, but it's equally unlikely that anyone will be checking implants with how busy everything will be. The most popular beer this year? "We're Lucky We're Not Cyborgs," an extremely hoppy IPA made by the most popular brewery in New Amsterdam. All of the beers are available in bottles that you can return for more, as businesses no longer sell alcohol by the can. Think of growlers – but in a far more manageable size! Feel free to come up with the cyberpunk name of your dreams for the beer. Or people can just drink the New Amsterdam River – which is the name of the beer with a picture of the man-made river on it. It's cheap, but reliable. Oh, and for those of you that don't like the taste of beer, there's cider and mead on tap at most places as well.
◉ There will be various stages all over for acts to perform, but the schedules will not be full. Before long, the characters will know that Oktoberfest is where some people plan to get discovered. And … it's also a place where some people become social media sensations, in either good or bad ways. Need to propose to someone? Need to show off your abs? These stages are the place to be. If someone's not up there, take the chance and make it your time to shine. Or … go down in infamy.
◉ Most of the food throughout the festival will harken back to its German heritage, albeit without a whole lot of success. There are sausages, but much like the hot dogs of today, it's likely better that you don't ask what's in them. A safe bet is the large array of potato dishes around. These are delicious – and cheap!
◉ There are some competitions, too! Virtual fencing – albeit in a very, very amateurish way – and virtual crossbow competitions happen throughout the three-day event. And then there's yodeling. One of the stages will be dedicated to this the entire time. Yes, people practice to win big, but that doesn't mean that everyone has to practice.
◉ Like with Oktoberfest of the past, celebrities will have their own VIP tent right in the heart of the financial district. If you have a favorite music, film, or movie star and they have a penchant for partying, this is the place to be. Sneaking in will be hard – but not impossible. Though some will find that they might have to work this tent. These celebrities can't go without their coffee or beer, after all.
Access to the safehouse is a hatch hidden behind stacks of empty storage shelves in the back of an abandoned supermarket in an outer district of the city. The immediate area is similarly abandoned, empty stores, flanked by several blocks of dive bars and clubs which cater to more niche tastes. A place where people can come and go unseen, or, if seen, not spoken of. A dark haired woman called Gaby is ready to greet the new arrivals and get them settled in, brusque and no-nonsense – she'll be open for in depth questions later, but will advise everyone to ask the people who brought them in for the beginning bits of information.
◉ The safe house is a large open space, filled with rows of basic cots set up to sleep a large amount of people. Basic, but outfitted with everything necessary for daily life. A few doors lead to back rooms for storage, medical care and a large communal bathroom, and past the long rows of cots there is a communal kitchen, fully stocked, and an eating area. Privacy is at a minimum.
◉ New characters will be asked to pick their beds, and provided with a change of (second-hand, mismatched and somewhat threadbare) clothes and basic toiletries.
◉ While there were previously also NPC occupants of the safehouse, natives to New Amsterdam, these people have now been moved on to somewhere safer. A few of their belongings remain, discarded or accidentally abandoned.
◉ Gaby will make it clear to all new arrivals that if they have any requests or queries, they should contact her or El.
◉ There will be shifts when Gaby isn't present in the safehouse because she's shorthanded following the UNA attacks in our January event. New characters will find that if they try to open the hatch to leave during this time, it'll be sealed shut for anyone without a registered implant.
◉ The drugs making new characters compliant will remain in their systems for a few hours after their arrival at the safehouse before finally beginning to fade. They will be gone entirely after a night's rest. In the meantime, they may want to be careful of what others say to them.
◉ New characters will be given rudimentary access to the network on arrival in the safehouse, but will not have their ID set up yet. They will be able to make posts and replies, but their messages will be anonymous and they do not have inboxes yet.
◉ New characters will not be allowed to leave the safehouse until OCTOBER 9. These 4 days are for them to adjust, learn about the world they've arrived in from their fellows, and for El to speak with them and work on setting up their IDs.
As everyone goes to sleep, a familiar stomp vibrates through New Tokyo on the other side of the world. The wall outside of the city is stable at first, holding up, but the vibrations continue. The creature this time is twice as large as the one that hit New Amsterdam – 800m high, yet not seen until right around when the vibrations began. It should have been, by all rights: New Tokyo is no less secure than the other cities around the world, with constant surveillance and a dedication toward maintaining an idyllic life for its citizens. Its behavior is similar: it slams its tail against the outer wall of the city before it gives way, the destruction nearly absolute. In a panic, New Tokyo's UNA forces and police force move into action to try to bring down the monster and protect its citizens.
At the same time, whether they're still awake or already asleep, something stirs inside of the displaced. Their chests will glow without anything to bring it about – no power drawn on, either innate or new, and no skin touching. This glow seems to fatigue any of them if they're still awake, and will send anyone already asleep into a deeper one. Once they're under, the stirring within will give way to unrest that foments dreams and visions for many of the displaced. If they had a dream while they slept, characters will wake up with a burning sensation in their chest.
As for New Tokyo: it will be left in ruins by the time the UNA soldiers there manage to take down the monster. Several sections of the city remain intact – almost out of luck – and the governor of New Tokyo reports that they believe this monster came from outside of the city, having been given life by the unsafe conditions outside of the megacity. Within a few hours, this statement will be revised, with the governor admitting that he doesn't know what the monster was or where it came from, only that their surveillance saw that it came from outside.
The three dreams below are what each character will experience, though you can feel free to assume they managed to jar themselves awake before the dream finished. To get a dream, please comment below to get an RNGed number for the dream that they'll be having. Since these are unnatural dreams, you can feel free to have your character remember it in its entirety – or not, if that's what you'd prefer.
If you have multiple characters, we suggest you only have one experience a dream, but it's ultimately up to you!
> DREAM 001
A blue glow illuminates the site – offering light on a foggy morning, with everyone having completed their journey to this final destination. A sense of fatigue and relief that washes over everyone there, but also an inner warmth that seems to radiate from the site itself. Huge rocks rise up on either side of the site, acting as shielding barriers for these followers and what lies ahead of them. Despite the lack of natural light cast through the thick fog, there's still a distant glow, leading them forward.
You find yourself among these people, well aware of the many miles you walked to get here, most of it on an incline. Around you, the clothes that people wear are worn, tattered, made from wool that's begun to wear down. How long have you all been traveling? It's hard to say – hard to guess, only that you know that you were all drawn here. No single story is the same. Some saw symbols: triangles that glowed when they saw them in the periphery, as well as bits of circles coming together. The tree of life. Perfect like nature in its finest form. Others could never put the words to what they experienced.
Each of you feel the draw now. It resonates within you, fills you up. Just ahead, there are structures that seem to float in space, and when you draw closer, a clear, light blue bridge appears. The walk forward requires a leap of faith – and there are some unwilling to take it. Afraid. They wonder if they've wasted their time.
But you haven't. You walk forward, and the bridge carries you forward. You can't tell if you're walking or literally carried, but eventually you come to an alcove where a strange circular structure stands. As you step closer, it comes to life, a mixture of lights and – no, not sounds. But the same resonating warmth.
You walk into it and –
– you find yourself somewhere else. Somewhere new.
> DREAM 002
– this is not where you belong where you've chosen to live – this is not it this is not it this is not it –
Your fingers spread, wrapping around the nearest metal instrument to drag it close. You test the edge against your skin, drawing out a sharp pain. You never asked for this particular experience. But every day, you feel it.
It's time to take back what you can. The walls around you are white, pristine. Somehow, you know that they weren't a day ago. One of the others you know got sick, doubled over after a bad interaction with a medication. You see them now, dark rings under their eyes, a shaved head. How do you know this? Your mind doesn't answer you. You just react. Someone in a coat as white as the room draws closer. Checking your vital signs. Your breathing picks up – your lungs hurt. You lash out with the instrument, cutting deep. A bright red spreads. A sick smile creeps over your lips. You know that color, deep within you. You know it.
And then there's nothing.
And then life moves on (your life moves on). Has time passed? The room is different. The person with the red splotch of color on their lab coat is gone, and your build is different. More gangly, uncontrolled. Deep down, you feel an unabiding frustration. You hear a shout: "Put them down!" It's too late. A fire erupts. The doors seal.
> DREAM 003
You recognize the walls. The building. But there's some barrier between you and it, a constant, subdued fog that lies between you and your surroundings. The lights are bright. Everyone moves in a single file, dressed in the same white scrubs. You're among them. The workers walk alongside you, occasionally checking your vital signs. Sometimes they make you grab each other's hands, noting the shift in reactions or responses.
The air here is cool. Stale. Your head is cold, recently shaven. Like everyone else, sans a few. It looks like it's been a while since they had a haircut. You don't recognize them, not like the others. You're certain that you recognize the others.
Thought is difficult to process. There's an IV into your arm. You try to make out more of your surroundings, but the fog encroaches and takes over. You're missing your chance. Your chance to know where you are – were? Who did this to you?
Distantly, you see a marking on a wall. Letters. P - R - O - PROJECT. You're certain of it. What else is there? Nothing. No. Something, but not another word. It's a symbol of some kind, or – an animal? There's a splotch of yellow, bright and prominent on its breast, with a dark V that cuts down. The fog obscures the rest.
This arrival log is a little different, as it doubles as a prologue for our monthly event! Everyone's character can have one of the dreams, and it'll hit them anytime within a day of the attack on New Tokyo. This does include anyone new to the game! So, please go ahead and comment below to have your dreaming character assigned a number. All assignments will be random on our part!
Welcome to Meadowlark, newbies! You're now free to post to the network and logs comms. To reiterate, your characters will have no IDs or inboxes, nor be allowed out of the safehouse until OCTOBER 9 (MARCH 17). At that point it's expected they'll have gotten a good idea of their new situation from their fellow characters, and will have discussed their background and job potentials with El in order for their false IDs to be set up.
All arrival logs act as mingles, so older players can please feel free to top level for the festivities described!
If you have any questions or ideas about how you'd like to get your character involved in the world, please head over to the plot engagement post and drop us a comment! For questions specific to this log, there is a thread below.
Please check out our March calendar rundown for a look at things happening this month, as well as some additional notes from the mods.
As a reminder, AC for new characters accepted in March will be 10 comments across 2-4 threads, while current characters will need to provide the full AC of 20 comments across 2-4 threads. AC will be posted on April 1 and close on April 7. If you do not reply to AC, you will be considered idled and dropped from the game. We will not post a warning list.
no subject
All the same, he's pretty sure he gathers the spirit of what this guy is saying.
Sora scratches sheepishly at his too-short hair. ] I don't really know what that all means, but... you're saying that you wish you had a way to get back to your world, right? [ No doubt everyone here feels that way.
He lets out a sigh and balls a fist over his chest. ] Same here. I used to have a way to do it, but... I guess it's gone now.
no subject
[an understatement, though not a gross one. he had a city to protect. or well a person.]
Have you've tried a bunch too, kid? [a look of sympathy crosses peter's face as he makes his way over to sit beside sora.]
kh3 spoiler warning...
He's not expecting the stranger to come join him on his cot, but he doesn't mind, scooting over to give him room. ]
Maybe too much. I think my chest is kind of sore.
[ He lets out a frustrated breath and peers up at the man. ]
What did you have going on back home, mister...?
no subject
I thought it was just something I'd eaten at first, but guess not if you're feeling it too. [he shakes his head in defeat, remembering his own experience with stubbornly trying to pull the door open and the burning sensation, like heartburn but not. things just keep getting weirder by the minute and that's saying something.]
A friend of mine was in a tough spot. I was trying to help him out, but he was stubbornly refusing to let me. [he gives sora a closer look, not quite sure of his age but figuring that he and miles couldn't be too far apart in years.] You're pretty close to his age, I think.
no subject
May your heart be your guiding key. Right now, though, that phrase isn't helping him come to any sudden revelations.
Sora considers what the stranger tells him, frowning a little as his looks at his hands resting in his lap. ]
I was trying to help a friend of mine too, and then... I ended up here. [ Sora still doesn't know if those two things are related, or if there's some sort of pattern behind who got brought here. But it's hard to guess at anything like that when they don't know who or what is behind it. He glances up at the man, brow pinched a little with worry. ] I hope your friend is okay.
What's your name? I'm Sora.
no subject
not too different though, apparently, as the young man mentions that he was also trying to help a friend when he'd landed here. peter gets the feeling that whatever or whoever brought them here had to have been a reason and that it was highly unlikely that the reason was the same as how he'd ended up in miles' world to begin with.
his conversation with sora is leaving him with more questions than answers, but peter soldiers on, nodding before offering his own kind sentiment about his friend.] I hope yours is too. I kind of get the feeling that everyone around here's got someone that they've left behind.
[he quirks his lips, baring just a hint of teeth with his smile.]
Nice being trapped in here with you, Sora. I'm Peter. I'm also going a little stir crazy. Are you itching for something to do to pass the time?
no subject
When Peter gives his name, Sora's eyes widen a little and he returns the smile. ]
Nice to meet you too, Peter! I have another friend with that name. [ Yes, another friend, because he's already decided that this Peter is his friend too. He's much older than Peter Pan, but that doesn't deter Sora in the slightest.
At the question, he stands from his cot, spinning to face Peter where he's still sitting. ]
Yeah, kinda! I'm not used to being held in one place like this. Do you have an idea for how we can pass the time?
no subject
fast friends is okay by him. at least it is now. peter's not sure that he would be so receptive to hanging out with an optimistic youth if he hadn't just done so. let's thank miles, gwen, and peni for that.
peter shrugs his shoulders before standing]
I'm pretty sure we can scrounge up a deck of cards or a board game or something.
no subject
I hope so! I already looked around most of this place, but...
[ There's no harm in doing another search of the safehouse. He starts to walk, arms lifting up to rest behind his head. ]
What are you gonna do, once they let us out?
no subject
I figure I'm gonna explore the city some more. Maybe find a job that lets me do that. [he chances a glance at the exit for the safehouse once more, shaking his head as it finds it as shut as ever, taunting him with the prospect of the larger world outside which he'd barely explored before making his way here.] And I'm gonna keep looking for a way to get back home.
If there was a way in, there's got to be a way out, and if there isn't one. We'll just have make one. [we. because he's already decided that getting sora back to those he'd left behind is just as important.]
You in?
no subject
At least there are other people here, so they can keep each other entertained. ]
What kind of job were you thinking about? I'm not really sure what I could do... [ Sora's never had a job beyond traveling to words and fighting the Heartless (and Organization, and whoever else came along trying to make trouble), so this is a new concept for him. Peter seems older, though, so maybe he'll have some ideas.
They're definitely on the same page with everything else, though. They're going to find a way home no matter what, Sora's sure of that. He drops his arms to make a fist with one hand and pumps it in the air. ]
Of course I'm in!
no subject
[peter wonders what to suggest to sora, because when he was his age he'd been struggling to find his place in the world and just coming to terms with the fact that he'd never be normal, run of the mill peter ever again. embracing the powers that he'd received from that spider had been probably the best thing to happen to him at that time, so maybe that was the key.]
What are you interested in and what are you good at? Those are usually reasonable places to start when it comes to finding a job.
no subject
[ Having only recently received a camera of his own as part of his gummiphone, Sora is new to the idea of photography and had gone a little crazy with the features during his most recent journey. He's not sure he's got what it takes to make a job of it, but it'd be cool if Peter could.
As for the question, he actually has to take a moment to think about that, his pace slowing a little as he mulls it over. ]
Well, mostly what I did was fight a lot of Heartless and other monsters, but... I guess I'm good at exploring new places, meeting people, and helping them with whatever they need.
[ But how does that translate into a job? ]
no subject
Heartless? [peter raises an eyebrow in question.] People skills are pretty important. Very helpful when you're a Jack of all trades, which kind of sounds like you.
Maybe you could offer to help people look for the things that they can't find?
no subject
[ The sky is the limit for them right now, so Sora believes that Peter should at least explore the option, if he thinks he can sell his photos. What makes a photo valuable and worth buying is something that Sora understands less, but he trusts that Peter is good at it if he could make munny that way before.
Sora wouldn't mind helping people find things, but there is one little problem with that. ]
I'd have to know the city better before I could do that, but... maybe eventually! And Heartless are shadow creatures that it was my job to fight, before all this.
[ Among other things, but if he started explaining Nobodies and Nightmares they'd be here all night. ]
no subject
[peter considers sora's dilemma for a moment. he's right, of course, but it's hardly easy to map out an entire city alone — not exactly an easy task alone.]
Tell you what. We get out of here, and I'll help you explore the city. We can cover more ground that way and then you can tell me all about these Heartless because that sounds like an interesting story.
no subject
Historically, he's not great at that, but this city does seem big enough that he might be able to blend in. Who knows. ]
What's a millennial?
[ When Peter offers to help him learn the layout of the city once they're freed, Sora turns to him and smiles warmly. They've only just met, and this guy is already being really nice to him. Now he's even more glad that they met. ]
Yeah! Sounds like a plan. We'll know this place like the back of our hand in no time, right?
no subject
[plans set for the eventual moment they're let loose, peter smiles in kind.] That's the goal. There's only so much a map can tell either of us.
I trust my eyes and ears a lot more.
no subject
As for their methods for exploring, Sora has to agree. Maps do help, but it's important to actually visit places in person, to see all of it with your own eyes. ]
Exactly. I'm glad I have a good exploration partner like you, Peter!
no subject
[like those weird cat ear filters or sparkle borders... important stuff for blending in here in the future.
as for the more important matter of exploration partners, peter can only agree.] Me too, kid. Me too. I've got a good feeling we're going to have some crazy adventures.
sorry for the delay and i'm good to wrap this if you are!
Sora's pleased that Peter talks about crazy adventures like they're a good thing. Not all adults have the same appreciation for them, although given his experience with adults like Aladdin and Jack Sparrow, Sora really isn't that surprised. ]
Me too! But I guess for now, we're stuck trying to find an adventure in this safehouse.
[ Not quite as fun. ]