larkers: (pic#12386245)
MEADOWLARK MODS ([personal profile] larkers) wrote in [community profile] meadowlarklogs2019-03-09 11:10 am

ARRIVAL LOG 008

WHO: Everyone
WHERE: New Amsterdam
WHEN: Night of October 5 to night of October 8
WHAT: The eighth arrival
NOTES OR WARNINGS: Coercion and loss of autonomy, alcohol usage. Further notes at end of log.

> ARRIVAL LOG #008

Awareness comes to you in blurred snatches, cloudy fragments of sound and light, color, sensation. Hazy and difficult to grasp on to, but slowly aligning into focus. A series of regular, rhythmic beeps. A medicinal, astringent smell. The sensation of movement, a low hum and accompanying vibration under you. Your eyes are heavy, hard to keep open, but in the glimpses between slow, dark blinks you see four people in black body armor seated opposite you, as well as a man in dark gray scrubs.

You realize there are others next to you. All of you in blue short sleeve shirts and ill-fitting jeans, hair recently cut but at various stages of growth, restrained by straps across your chests, arms, feet, holding you to the bench under you. To your left, an armored interior door, two more people visible, the movement of streets passing through a windshield. You try to open your mouth to speak, but it's as if your tongue is coated in tar, and you manage nothing more than an empty parting of lips.

The vehicle stops. The guard opposite you stands and comes to unbuckle you from the bench, helping you to your feet. Your limbs feel wooden and heavy, slow to move. One guard opens the back of the vehicle, and false, colored light, illuminating the streets in the distance will first alert your senses of being somewhere else, combined with warm air that's only cooled with the setting of the sun. The nurse moves to stand at the back, checking each passenger over one by one just before they're helped out of the vehicle, quick and methodical. He doesn't climb out after you, moving to sit as the last passenger is unloaded.

The guards keep their heads down. Their actions are quick, firm, but not entirely unkind. Once all the passengers are out, they climb back into the vehicle and close the doors. The engine powers up again, and then the bus is gone.

You're left alone in an alley, with no idea of where you are or why you've been brought here.

Around the corner of the alley, there is the smell of beer and a weird yodel-like sound – no, wait. That is definitely yodeling and beer. Further movement forward will lead to you finding yourself in a busy area filled with multiple people carrying reusable cups full of liquid. You've just shown up at a party with a bunch of people wearing nearly identical clothing. The good thing is that everyone is probably too drunk to notice.

◉ Though entirely capable of independent action and thought, new characters will find themselves completely, unquestioningly compliant to any verbal statement which could be taken as a command or request.

> OKTOBERFEST

The message from El comes the same as usual: insistent, not waiting for any active attempt to open it. Scrolling within your vision as if being written while you're reading it.

I'm starting to think that the arrests last month mean that our friendly delivery men have had to change up what they're doing. Either way - the group waiting for you this time is huge. The get up? Blue shirts, all around. Let's see how long that lasts. Anyway. Arrival #8. You know the deal, don't you? I bet you're all already out there having a good time.

Although New Amsterdam is a mish-mash of world cultures, there are certain traditions that took root in the city as it began to form its identity. Yes, one was Anime Naexpo. Another? Oktoberfest. Hoping to capitalize on the heritage of the region, businesses throughout New Amsterdam pushed for the continued celebration of Oktoberfest. In fact, the only time it wasn't celebrated was during the Xelkoven War, as the fight between humans and AI meant that any celebrations were put by the wayside.

Perhaps even more so than having to work during an anime convention, Oktoberfest is not a fun time for customer service workers. All around, various different cashiers, food truck chefs and drivers, rickshawers, couriers and more find that they don't have a choice but to dress up in Dutch costumes recalling times of the past. These costumes are typically pulled out of some back closest and generally assigned to the employees, so some of them won't fit all that well. The problem is that it isn't cool enough to be dressed in these as the days cool off, and the only saving grace is that they get to work at night rather than the day. The early parts of their shifts are miserably hot, and things don't get better from there. If your character is a customer service employee, they can expect some uncomfortable days ahead.

Somehow, the discomfort of the various workers doesn't come in the way of the loud and festive activities. All around New Amsterdam, various tents go up selling a lot of different wares, many of which are probably second hand junk that people are trying to sell off for a few credits. This is the time when the Black Market stops working underground, instead opening temporary store fronts in tents that are far too nice for the wares they're providing (but at least they're trying to be a less obvious money laundering front). If someone's looking to get in good with the underground or get a sense of how to find these places for some actually illegal goods, Oktoberfest is a prime place to start.

Otherwise? Oktoberfest is likely full of what anyone would expect: a lot of beer, funny looking Bavarian clothing, a lot of live music, and a lot of opportunities for drunken folk to put on a good show. If your character is the type to look for an opening to grab some attention, this is the place to do it.

◉ There will be a lot of beers available in pretty much every single tent. The drinking age in New Amsterdam is 18, but it's equally unlikely that anyone will be checking implants with how busy everything will be. The most popular beer this year? "We're Lucky We're Not Cyborgs," an extremely hoppy IPA made by the most popular brewery in New Amsterdam. All of the beers are available in bottles that you can return for more, as businesses no longer sell alcohol by the can. Think of growlers – but in a far more manageable size! Feel free to come up with the cyberpunk name of your dreams for the beer. Or people can just drink the New Amsterdam River – which is the name of the beer with a picture of the man-made river on it. It's cheap, but reliable. Oh, and for those of you that don't like the taste of beer, there's cider and mead on tap at most places as well.

◉ There will be various stages all over for acts to perform, but the schedules will not be full. Before long, the characters will know that Oktoberfest is where some people plan to get discovered. And … it's also a place where some people become social media sensations, in either good or bad ways. Need to propose to someone? Need to show off your abs? These stages are the place to be. If someone's not up there, take the chance and make it your time to shine. Or … go down in infamy.

◉ Most of the food throughout the festival will harken back to its German heritage, albeit without a whole lot of success. There are sausages, but much like the hot dogs of today, it's likely better that you don't ask what's in them. A safe bet is the large array of potato dishes around. These are delicious – and cheap!

◉ There are some competitions, too! Virtual fencing – albeit in a very, very amateurish way – and virtual crossbow competitions happen throughout the three-day event. And then there's yodeling. One of the stages will be dedicated to this the entire time. Yes, people practice to win big, but that doesn't mean that everyone has to practice.

◉ Like with Oktoberfest of the past, celebrities will have their own VIP tent right in the heart of the financial district. If you have a favorite music, film, or movie star and they have a penchant for partying, this is the place to be. Sneaking in will be hard – but not impossible. Though some will find that they might have to work this tent. These celebrities can't go without their coffee or beer, after all.

> SAFEHOUSE

Access to the safehouse is a hatch hidden behind stacks of empty storage shelves in the back of an abandoned supermarket in an outer district of the city. The immediate area is similarly abandoned, empty stores, flanked by several blocks of dive bars and clubs which cater to more niche tastes. A place where people can come and go unseen, or, if seen, not spoken of. A dark haired woman called Gaby is ready to greet the new arrivals and get them settled in, brusque and no-nonsense – she'll be open for in depth questions later, but will advise everyone to ask the people who brought them in for the beginning bits of information.

◉ The safe house is a large open space, filled with rows of basic cots set up to sleep a large amount of people. Basic, but outfitted with everything necessary for daily life. A few doors lead to back rooms for storage, medical care and a large communal bathroom, and past the long rows of cots there is a communal kitchen, fully stocked, and an eating area. Privacy is at a minimum.

◉ New characters will be asked to pick their beds, and provided with a change of (second-hand, mismatched and somewhat threadbare) clothes and basic toiletries.

◉ While there were previously also NPC occupants of the safehouse, natives to New Amsterdam, these people have now been moved on to somewhere safer. A few of their belongings remain, discarded or accidentally abandoned.

◉ Gaby will make it clear to all new arrivals that if they have any requests or queries, they should contact her or El.

◉ There will be shifts when Gaby isn't present in the safehouse because she's shorthanded following the UNA attacks in our January event. New characters will find that if they try to open the hatch to leave during this time, it'll be sealed shut for anyone without a registered implant.

◉ The drugs making new characters compliant will remain in their systems for a few hours after their arrival at the safehouse before finally beginning to fade. They will be gone entirely after a night's rest. In the meantime, they may want to be careful of what others say to them.

◉ New characters will be given rudimentary access to the network on arrival in the safehouse, but will not have their ID set up yet. They will be able to make posts and replies, but their messages will be anonymous and they do not have inboxes yet.

New characters will not be allowed to leave the safehouse until OCTOBER 9. These 4 days are for them to adjust, learn about the world they've arrived in from their fellows, and for El to speak with them and work on setting up their IDs.

> WHAT DREAMS MAY COME

As everyone goes to sleep, a familiar stomp vibrates through New Tokyo on the other side of the world. The wall outside of the city is stable at first, holding up, but the vibrations continue. The creature this time is twice as large as the one that hit New Amsterdam – 800m high, yet not seen until right around when the vibrations began. It should have been, by all rights: New Tokyo is no less secure than the other cities around the world, with constant surveillance and a dedication toward maintaining an idyllic life for its citizens. Its behavior is similar: it slams its tail against the outer wall of the city before it gives way, the destruction nearly absolute. In a panic, New Tokyo's UNA forces and police force move into action to try to bring down the monster and protect its citizens.

At the same time, whether they're still awake or already asleep, something stirs inside of the displaced. Their chests will glow without anything to bring it about – no power drawn on, either innate or new, and no skin touching. This glow seems to fatigue any of them if they're still awake, and will send anyone already asleep into a deeper one. Once they're under, the stirring within will give way to unrest that foments dreams and visions for many of the displaced. If they had a dream while they slept, characters will wake up with a burning sensation in their chest.

As for New Tokyo: it will be left in ruins by the time the UNA soldiers there manage to take down the monster. Several sections of the city remain intact – almost out of luck – and the governor of New Tokyo reports that they believe this monster came from outside of the city, having been given life by the unsafe conditions outside of the megacity. Within a few hours, this statement will be revised, with the governor admitting that he doesn't know what the monster was or where it came from, only that their surveillance saw that it came from outside.

The three dreams below are what each character will experience, though you can feel free to assume they managed to jar themselves awake before the dream finished. To get a dream, please comment below to get an RNGed number for the dream that they'll be having. Since these are unnatural dreams, you can feel free to have your character remember it in its entirety – or not, if that's what you'd prefer.

If you have multiple characters, we suggest you only have one experience a dream, but it's ultimately up to you!

> DREAM 001

A blue glow illuminates the site – offering light on a foggy morning, with everyone having completed their journey to this final destination. A sense of fatigue and relief that washes over everyone there, but also an inner warmth that seems to radiate from the site itself. Huge rocks rise up on either side of the site, acting as shielding barriers for these followers and what lies ahead of them. Despite the lack of natural light cast through the thick fog, there's still a distant glow, leading them forward.

You find yourself among these people, well aware of the many miles you walked to get here, most of it on an incline. Around you, the clothes that people wear are worn, tattered, made from wool that's begun to wear down. How long have you all been traveling? It's hard to say – hard to guess, only that you know that you were all drawn here. No single story is the same. Some saw symbols: triangles that glowed when they saw them in the periphery, as well as bits of circles coming together. The tree of life. Perfect like nature in its finest form. Others could never put the words to what they experienced.

Each of you feel the draw now. It resonates within you, fills you up. Just ahead, there are structures that seem to float in space, and when you draw closer, a clear, light blue bridge appears. The walk forward requires a leap of faith – and there are some unwilling to take it. Afraid. They wonder if they've wasted their time.

But you haven't. You walk forward, and the bridge carries you forward. You can't tell if you're walking or literally carried, but eventually you come to an alcove where a strange circular structure stands. As you step closer, it comes to life, a mixture of lights and – no, not sounds. But the same resonating warmth.

You walk into it and –

– you find yourself somewhere else. Somewhere new.

> DREAM 002

– this is not where you belong where you've chosen to live – this is not it this is not it this is not it –

Your fingers spread, wrapping around the nearest metal instrument to drag it close. You test the edge against your skin, drawing out a sharp pain. You never asked for this particular experience. But every day, you feel it.

It's time to take back what you can. The walls around you are white, pristine. Somehow, you know that they weren't a day ago. One of the others you know got sick, doubled over after a bad interaction with a medication. You see them now, dark rings under their eyes, a shaved head. How do you know this? Your mind doesn't answer you. You just react. Someone in a coat as white as the room draws closer. Checking your vital signs. Your breathing picks up – your lungs hurt. You lash out with the instrument, cutting deep. A bright red spreads. A sick smile creeps over your lips. You know that color, deep within you. You know it.

And then there's nothing.

And then life moves on (your life moves on). Has time passed? The room is different. The person with the red splotch of color on their lab coat is gone, and your build is different. More gangly, uncontrolled. Deep down, you feel an unabiding frustration. You hear a shout: "Put them down!" It's too late. A fire erupts. The doors seal.

> DREAM 003

You recognize the walls. The building. But there's some barrier between you and it, a constant, subdued fog that lies between you and your surroundings. The lights are bright. Everyone moves in a single file, dressed in the same white scrubs. You're among them. The workers walk alongside you, occasionally checking your vital signs. Sometimes they make you grab each other's hands, noting the shift in reactions or responses.

The air here is cool. Stale. Your head is cold, recently shaven. Like everyone else, sans a few. It looks like it's been a while since they had a haircut. You don't recognize them, not like the others. You're certain that you recognize the others.

Thought is difficult to process. There's an IV into your arm. You try to make out more of your surroundings, but the fog encroaches and takes over. You're missing your chance. Your chance to know where you are – were? Who did this to you?

Distantly, you see a marking on a wall. Letters. P - R - O - PROJECT. You're certain of it. What else is there? Nothing. No. Something, but not another word. It's a symbol of some kind, or – an animal? There's a splotch of yellow, bright and prominent on its breast, with a dark V that cuts down. The fog obscures the rest.

> FINAL OOC NOTES

This arrival log is a little different, as it doubles as a prologue for our monthly event! Everyone's character can have one of the dreams, and it'll hit them anytime within a day of the attack on New Tokyo. This does include anyone new to the game! So, please go ahead and comment below to have your dreaming character assigned a number. All assignments will be random on our part!

Welcome to Meadowlark, newbies! You're now free to post to the network and logs comms. To reiterate, your characters will have no IDs or inboxes, nor be allowed out of the safehouse until OCTOBER 9 (MARCH 17). At that point it's expected they'll have gotten a good idea of their new situation from their fellow characters, and will have discussed their background and job potentials with El in order for their false IDs to be set up.

All arrival logs act as mingles, so older players can please feel free to top level for the festivities described!

If you have any questions or ideas about how you'd like to get your character involved in the world, please head over to the plot engagement post and drop us a comment! For questions specific to this log, there is a thread below.

Please check out our March calendar rundown for a look at things happening this month, as well as some additional notes from the mods.

As a reminder, AC for new characters accepted in March will be 10 comments across 2-4 threads, while current characters will need to provide the full AC of 20 comments across 2-4 threads. AC will be posted on April 1 and close on April 7. If you do not reply to AC, you will be considered idled and dropped from the game. We will not post a warning list.

revvedup: (mg12430444)

[personal profile] revvedup 2019-03-10 02:44 pm (UTC)(link)
[ fitz definitely stands out among the rest of the crowd as someone familiar with how things work around here, but also as someone who's been around long enough to not need to stay here. there's a few of those type around that she's noticed, actually, which is interesting to her. she doesn't know what she'll do when she's able to leave. nothing about her experience here so far has her feeling inclined to trust the people behind it, but then maybe that's why she should continue to help.

she's thinking about that while sorting through the new shipment of clothing, going by size since the biggest problem people seem to be having is things not fitting well. things are also on the worn side, but the temperature makes that less of a problem than it might have been otherwise. she looks up when fitz clears his throat, eyebrows raised. ]


You're welcome to take over if you want.
retravel: do it! (hey look steal from the rich)

[personal profile] retravel 2019-03-10 05:45 pm (UTC)(link)
No, no, please. [ he swings his rucksack around to rest on a nearby surface, starting to unpack its contents: Canned goods, this time. ] That one's all yours now.

[ 'cause he appreciates the attempt at organisation, when many of those around here are content with a spot of mess. ]

Fitz. [ extending a hand. ] You don't have to shake it, what with the empathy and the glowing, but.

[ he shrugs, unafraid of what empathy might reveal about himself, and keen on putting his best foot forward. ]
revvedup: but i get up ten (mg12313474)

[personal profile] revvedup 2019-03-11 03:54 am (UTC)(link)
[ she nods in lieu of handshake, grateful for the out, and nods to the seat across from her. it seems that he's already about to claim it, but he also seems the type to appreciate the invitation, since he's gone out of his way to introduce himself. ]

Max. I take it you're not a native, either?
retravel: (i would do him like a crossword)

[personal profile] retravel 2019-03-11 07:59 pm (UTC)(link)
[ he does appreciate the invitation, retracting his hand and moving to settle in opposite her, so he can busy himself with unpacking his bag as they talk, arranging the food by expiration dates, so he knows what can be put into storage. ]

No, I arrived in what we assume was first wave of us about three months ago, roughly the same way you did. Joined up with Morningstar not long after, [ gesturing around them. the safehouse, the supplies, the staff — that's all Morningstar. ] 'cause they were the ones who guided us here, back then.

[ although the displaced bring their own into the safehouse now, the first transport was intercepted by agents of Morningstar. he says it to explain why he's in and out of the building so much. ]
revvedup: (mg12440245)

[personal profile] revvedup 2019-03-11 11:40 pm (UTC)(link)
Are they also the ones I have to thank for the haircut?

[ among other things she doesn't really want to think about, not the least of which is the glowing thing in her chest. she's already read up on what the newbie guide has to offer regarding that at this point, and she doesn't feel too different, but it's not like she can do a whole lot of testing out what she's still capable of while she's stuck here. and she really doesn't want to find out what kind of superpower she has now. ]

Why else did you join? [ he seems like the do good for others type, but there's got to be other reasons if they're the ones responsible for them being here. ]
retravel: (039)

[personal profile] retravel 2019-03-12 12:10 am (UTC)(link)
[ shaking his head ]

Not quite. [ a sigh then, and he allows his mouth to curve downward. ] They actually blasted open the transport that my group was being held in. Saved us, even if they didn't know they were doing it at the time. I'm afraid the mystery of who actually held us captive persists.

[ frustrating, but they're working on it. at her second question, he stills, looking up to hold her gaze. ]

The short of it? [ tipping his head to one side, brows lifted. ] 'Cause they're trying to help this world, and this is the world we're living in right now. Been trying to aid us in figuring out how we got here, too.
revvedup: (mg12313548)

[personal profile] revvedup 2019-03-12 01:14 am (UTC)(link)
[ well, that welcome sounds a lot worse than hers had been even if she had been restrained. it still sounds a little suspicious to her, though. she meets fitz's gaze head on, pausing in her sorting for a moment. ]

How do you know the transport interruption wasn't just for show so that you'd trust them? [ maybe it sounds suspicious, maybe it's covered in the guide, but she only trusts so much when she can't see how someone's reacting to what they're saying, if they believe it or not. ]
retravel: and by that i mean i definitely will (i won't let you down)

[personal profile] retravel 2019-03-16 02:12 pm (UTC)(link)
[ his reply comes immediately. ]

In the moment? 'Cause I watched all of their agents on that job die — except one, and I met the one, too.

[ and he eavesdropped on said agent speaking candidly with Gaby. now, perhaps he should be less honest with the new arrivals, when they've been through a harrowing experience of their own, but he doesn't like withholding intelligence of this sort. ]

After that, I'd say because they didn't ask anything of us for three months, despite how we used their spaces and supplies, and relied on their assistance to establish false backgrounds and identification. [ shrugging. ] When they recently had their backs against the wall, they reluctantly requested for volunteers from our lot. That's it.

[ he could still be wrong. parts of morningstar could be corrupt or higher level operatives could be aiming to use them, but it strikes him as overcomplicated and machiavellian. a simpler explanation is better: they were in the right place at the right time. ]
revvedup: (mg12851783)

[personal profile] revvedup 2019-03-16 02:49 pm (UTC)(link)
[ she actually prefers the straightforwardness, beating around the bush is a great way to not earn her trust. she's still seen enough corruptions in big organizations and government to not be sure of them yet, but she believes that fitz believes in them. she suspects that the empathy bond is another way to ensure that people are being truthful, but she's not all that willing to try it out. ]

Sorry to hear. [ it's not like he'd known them, but she knows what it's like to watch someone die, or a lot of people die. he seems like he might have the kind of profession where it's not uncommon, but it's not really something you get used to. even if you were built for it.

she crosses her arms on the table, leaning forward a bit. ]


What is it that had them asking you for help?
retravel: (065)

[personal profile] retravel 2019-03-17 11:42 pm (UTC)(link)
[ the sorry surprises him. not all are immediately both curious and empathetic, without the aid of the bond (it's unusual but appreciative; skepticism without coldness). his mouth curves downward, helpless to do otherwise, given the gravity of the losses so recently endured. ]

There was a leak within their ranks. [ a mole or someone taken and forced to confess. it reminds him of the HYDRA infestation, of turning to his team, his friends — and being too naive to realise the snake was in their midst the whole damn time, fangs clamped down on his throat. ]

Countless agents were exposed and hunted, torn from their beds and carried off by the UNA — United Nations Army. [ a glance downward at where his hands twist on the table. ] They shot the partners, left the children. [ orphans freshly moved out of the city, into foster care under new identities, by morningstar. he doesn't say that. ] We, the displaced, saved many of them, but — not all. [ his gaze flickers back up, sharp on max. ] Their forces have been decimated in the city. Myself and others are trying to help rebuild.

[ that's why he's here doing supply runs and welcome work: some of the agents who responding before now are gone. ]
revvedup: but i get up ten (mg12630691)

[personal profile] revvedup 2019-03-18 04:44 am (UTC)(link)
[ his retelling of the events give her the sensation of something unpleasant coiling in the pit of her stomach. the fact that someone got caught or was against them the whole time doesn't inspire a whole lot of confidence, but the fact that they've kept going in spite of that does. ]

What happened to the kids? [ being left is better than being shot, but being left still leaves you empty and frightened. she hopes they're okay. ]
retravel: (093)

[personal profile] retravel 2019-03-18 10:38 pm (UTC)(link)
We brought them to safehouses like this for a time, but they've since been snuck out the city by Morningstar. Set up with new lives in foster care elsewhere. [ a nod, more to himself than max. ] Better to get them away from this city.

[ and all who might hurt or use them. just because they were left behind once was no guarantee of continued protection, certainly not when their parents were rebels. ]

S'not always so dire around here, for the record, but, well.

[ a tip of his head as if to say what can you do? their presence here is built on an anomaly, a kidnapping, experimentation, or some combination thereof. 'course it's not easy. ]
revvedup: (mg13002230)

[personal profile] revvedup 2019-03-19 07:35 pm (UTC)(link)
It felt pretty dire even without the history lesson.

[ she might sound bitter, but her tone is more matter of fact than anything else. and a little solemn. she's glad to hear that the kids are in other places, that they're not being used by either organization. although she's coming around a bit more on morningstar the more that she learns about them. ]

But thanks for it. [ it's said with the slightest of smiles, so he knows she's not being flippant. ]
retravel: (135)

[personal profile] retravel 2019-03-20 09:56 pm (UTC)(link)
Of course.

[ his mouth twitches, matching her own expression. ]

I'm happy to answer any questions, now or later. [ his inbox is always open for contact and pings. ] Though I've been talking a lot already. [ a duck of his head, slightly sheepish. fitz has always been known to get carried away. ]

[ softer. ] Are you settling in alright?
revvedup: but i get up ten (mg13002229)

[personal profile] revvedup 2019-03-23 12:46 am (UTC)(link)
Thanks.

[ she doesn't mind. max isn't really big on sharing and the fact that touching someone provides you with an up close and personal view of their life doesn't make her feel settled. at least she's had a lot of experience avoiding physical contact lately. ]

I don't know if I'd call it settling. It's more like adapting.