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- !arrival log,
- dark angel: max guevara,
- dogs b&c: nill,
- game of thrones: sansa stark,
- gangsta: alex benedetto,
- gdc: wei wuxian,
- kingdom hearts: riku,
- kingdom hearts: sora,
- mcu: daisy johnson,
- mcu: leo fitz,
- mcu: peggy carter,
- spider verse: peter b parker,
- star wars: cassian andor,
- star wars: jyn erso,
- starfighter: cain,
- the vampire diaries: caroline forbes,
- voltron: keith
ARRIVAL LOG 008
WHERE: New Amsterdam
WHEN: Night of October 5 to night of October 8
WHAT: The eighth arrival
NOTES OR WARNINGS: Coercion and loss of autonomy, alcohol usage. Further notes at end of log.
Awareness comes to you in blurred snatches, cloudy fragments of sound and light, color, sensation. Hazy and difficult to grasp on to, but slowly aligning into focus. A series of regular, rhythmic beeps. A medicinal, astringent smell. The sensation of movement, a low hum and accompanying vibration under you. Your eyes are heavy, hard to keep open, but in the glimpses between slow, dark blinks you see four people in black body armor seated opposite you, as well as a man in dark gray scrubs.
You realize there are others next to you. All of you in blue short sleeve shirts and ill-fitting jeans, hair recently cut but at various stages of growth, restrained by straps across your chests, arms, feet, holding you to the bench under you. To your left, an armored interior door, two more people visible, the movement of streets passing through a windshield. You try to open your mouth to speak, but it's as if your tongue is coated in tar, and you manage nothing more than an empty parting of lips.
The vehicle stops. The guard opposite you stands and comes to unbuckle you from the bench, helping you to your feet. Your limbs feel wooden and heavy, slow to move. One guard opens the back of the vehicle, and false, colored light, illuminating the streets in the distance will first alert your senses of being somewhere else, combined with warm air that's only cooled with the setting of the sun. The nurse moves to stand at the back, checking each passenger over one by one just before they're helped out of the vehicle, quick and methodical. He doesn't climb out after you, moving to sit as the last passenger is unloaded.
The guards keep their heads down. Their actions are quick, firm, but not entirely unkind. Once all the passengers are out, they climb back into the vehicle and close the doors. The engine powers up again, and then the bus is gone.
You're left alone in an alley, with no idea of where you are or why you've been brought here.
Around the corner of the alley, there is the smell of beer and a weird yodel-like sound – no, wait. That is definitely yodeling and beer. Further movement forward will lead to you finding yourself in a busy area filled with multiple people carrying reusable cups full of liquid. You've just shown up at a party with a bunch of people wearing nearly identical clothing. The good thing is that everyone is probably too drunk to notice.
◉ Though entirely capable of independent action and thought, new characters will find themselves completely, unquestioningly compliant to any verbal statement which could be taken as a command or request.
The message from El comes the same as usual: insistent, not waiting for any active attempt to open it. Scrolling within your vision as if being written while you're reading it.
I'm starting to think that the arrests last month mean that our friendly delivery men have had to change up what they're doing. Either way - the group waiting for you this time is huge. The get up? Blue shirts, all around. Let's see how long that lasts. Anyway. Arrival #8. You know the deal, don't you? I bet you're all already out there having a good time.
Although New Amsterdam is a mish-mash of world cultures, there are certain traditions that took root in the city as it began to form its identity. Yes, one was Anime Naexpo. Another? Oktoberfest. Hoping to capitalize on the heritage of the region, businesses throughout New Amsterdam pushed for the continued celebration of Oktoberfest. In fact, the only time it wasn't celebrated was during the Xelkoven War, as the fight between humans and AI meant that any celebrations were put by the wayside.
Perhaps even more so than having to work during an anime convention, Oktoberfest is not a fun time for customer service workers. All around, various different cashiers, food truck chefs and drivers, rickshawers, couriers and more find that they don't have a choice but to dress up in Dutch costumes recalling times of the past. These costumes are typically pulled out of some back closest and generally assigned to the employees, so some of them won't fit all that well. The problem is that it isn't cool enough to be dressed in these as the days cool off, and the only saving grace is that they get to work at night rather than the day. The early parts of their shifts are miserably hot, and things don't get better from there. If your character is a customer service employee, they can expect some uncomfortable days ahead.
Somehow, the discomfort of the various workers doesn't come in the way of the loud and festive activities. All around New Amsterdam, various tents go up selling a lot of different wares, many of which are probably second hand junk that people are trying to sell off for a few credits. This is the time when the Black Market stops working underground, instead opening temporary store fronts in tents that are far too nice for the wares they're providing (but at least they're trying to be a less obvious money laundering front). If someone's looking to get in good with the underground or get a sense of how to find these places for some actually illegal goods, Oktoberfest is a prime place to start.
Otherwise? Oktoberfest is likely full of what anyone would expect: a lot of beer, funny looking Bavarian clothing, a lot of live music, and a lot of opportunities for drunken folk to put on a good show. If your character is the type to look for an opening to grab some attention, this is the place to do it.
◉ There will be a lot of beers available in pretty much every single tent. The drinking age in New Amsterdam is 18, but it's equally unlikely that anyone will be checking implants with how busy everything will be. The most popular beer this year? "We're Lucky We're Not Cyborgs," an extremely hoppy IPA made by the most popular brewery in New Amsterdam. All of the beers are available in bottles that you can return for more, as businesses no longer sell alcohol by the can. Think of growlers – but in a far more manageable size! Feel free to come up with the cyberpunk name of your dreams for the beer. Or people can just drink the New Amsterdam River – which is the name of the beer with a picture of the man-made river on it. It's cheap, but reliable. Oh, and for those of you that don't like the taste of beer, there's cider and mead on tap at most places as well.
◉ There will be various stages all over for acts to perform, but the schedules will not be full. Before long, the characters will know that Oktoberfest is where some people plan to get discovered. And … it's also a place where some people become social media sensations, in either good or bad ways. Need to propose to someone? Need to show off your abs? These stages are the place to be. If someone's not up there, take the chance and make it your time to shine. Or … go down in infamy.
◉ Most of the food throughout the festival will harken back to its German heritage, albeit without a whole lot of success. There are sausages, but much like the hot dogs of today, it's likely better that you don't ask what's in them. A safe bet is the large array of potato dishes around. These are delicious – and cheap!
◉ There are some competitions, too! Virtual fencing – albeit in a very, very amateurish way – and virtual crossbow competitions happen throughout the three-day event. And then there's yodeling. One of the stages will be dedicated to this the entire time. Yes, people practice to win big, but that doesn't mean that everyone has to practice.
◉ Like with Oktoberfest of the past, celebrities will have their own VIP tent right in the heart of the financial district. If you have a favorite music, film, or movie star and they have a penchant for partying, this is the place to be. Sneaking in will be hard – but not impossible. Though some will find that they might have to work this tent. These celebrities can't go without their coffee or beer, after all.
Access to the safehouse is a hatch hidden behind stacks of empty storage shelves in the back of an abandoned supermarket in an outer district of the city. The immediate area is similarly abandoned, empty stores, flanked by several blocks of dive bars and clubs which cater to more niche tastes. A place where people can come and go unseen, or, if seen, not spoken of. A dark haired woman called Gaby is ready to greet the new arrivals and get them settled in, brusque and no-nonsense – she'll be open for in depth questions later, but will advise everyone to ask the people who brought them in for the beginning bits of information.
◉ The safe house is a large open space, filled with rows of basic cots set up to sleep a large amount of people. Basic, but outfitted with everything necessary for daily life. A few doors lead to back rooms for storage, medical care and a large communal bathroom, and past the long rows of cots there is a communal kitchen, fully stocked, and an eating area. Privacy is at a minimum.
◉ New characters will be asked to pick their beds, and provided with a change of (second-hand, mismatched and somewhat threadbare) clothes and basic toiletries.
◉ While there were previously also NPC occupants of the safehouse, natives to New Amsterdam, these people have now been moved on to somewhere safer. A few of their belongings remain, discarded or accidentally abandoned.
◉ Gaby will make it clear to all new arrivals that if they have any requests or queries, they should contact her or El.
◉ There will be shifts when Gaby isn't present in the safehouse because she's shorthanded following the UNA attacks in our January event. New characters will find that if they try to open the hatch to leave during this time, it'll be sealed shut for anyone without a registered implant.
◉ The drugs making new characters compliant will remain in their systems for a few hours after their arrival at the safehouse before finally beginning to fade. They will be gone entirely after a night's rest. In the meantime, they may want to be careful of what others say to them.
◉ New characters will be given rudimentary access to the network on arrival in the safehouse, but will not have their ID set up yet. They will be able to make posts and replies, but their messages will be anonymous and they do not have inboxes yet.
◉ New characters will not be allowed to leave the safehouse until OCTOBER 9. These 4 days are for them to adjust, learn about the world they've arrived in from their fellows, and for El to speak with them and work on setting up their IDs.
As everyone goes to sleep, a familiar stomp vibrates through New Tokyo on the other side of the world. The wall outside of the city is stable at first, holding up, but the vibrations continue. The creature this time is twice as large as the one that hit New Amsterdam – 800m high, yet not seen until right around when the vibrations began. It should have been, by all rights: New Tokyo is no less secure than the other cities around the world, with constant surveillance and a dedication toward maintaining an idyllic life for its citizens. Its behavior is similar: it slams its tail against the outer wall of the city before it gives way, the destruction nearly absolute. In a panic, New Tokyo's UNA forces and police force move into action to try to bring down the monster and protect its citizens.
At the same time, whether they're still awake or already asleep, something stirs inside of the displaced. Their chests will glow without anything to bring it about – no power drawn on, either innate or new, and no skin touching. This glow seems to fatigue any of them if they're still awake, and will send anyone already asleep into a deeper one. Once they're under, the stirring within will give way to unrest that foments dreams and visions for many of the displaced. If they had a dream while they slept, characters will wake up with a burning sensation in their chest.
As for New Tokyo: it will be left in ruins by the time the UNA soldiers there manage to take down the monster. Several sections of the city remain intact – almost out of luck – and the governor of New Tokyo reports that they believe this monster came from outside of the city, having been given life by the unsafe conditions outside of the megacity. Within a few hours, this statement will be revised, with the governor admitting that he doesn't know what the monster was or where it came from, only that their surveillance saw that it came from outside.
The three dreams below are what each character will experience, though you can feel free to assume they managed to jar themselves awake before the dream finished. To get a dream, please comment below to get an RNGed number for the dream that they'll be having. Since these are unnatural dreams, you can feel free to have your character remember it in its entirety – or not, if that's what you'd prefer.
If you have multiple characters, we suggest you only have one experience a dream, but it's ultimately up to you!
> DREAM 001
A blue glow illuminates the site – offering light on a foggy morning, with everyone having completed their journey to this final destination. A sense of fatigue and relief that washes over everyone there, but also an inner warmth that seems to radiate from the site itself. Huge rocks rise up on either side of the site, acting as shielding barriers for these followers and what lies ahead of them. Despite the lack of natural light cast through the thick fog, there's still a distant glow, leading them forward.
You find yourself among these people, well aware of the many miles you walked to get here, most of it on an incline. Around you, the clothes that people wear are worn, tattered, made from wool that's begun to wear down. How long have you all been traveling? It's hard to say – hard to guess, only that you know that you were all drawn here. No single story is the same. Some saw symbols: triangles that glowed when they saw them in the periphery, as well as bits of circles coming together. The tree of life. Perfect like nature in its finest form. Others could never put the words to what they experienced.
Each of you feel the draw now. It resonates within you, fills you up. Just ahead, there are structures that seem to float in space, and when you draw closer, a clear, light blue bridge appears. The walk forward requires a leap of faith – and there are some unwilling to take it. Afraid. They wonder if they've wasted their time.
But you haven't. You walk forward, and the bridge carries you forward. You can't tell if you're walking or literally carried, but eventually you come to an alcove where a strange circular structure stands. As you step closer, it comes to life, a mixture of lights and – no, not sounds. But the same resonating warmth.
You walk into it and –
– you find yourself somewhere else. Somewhere new.
> DREAM 002
– this is not where you belong where you've chosen to live – this is not it this is not it this is not it –
Your fingers spread, wrapping around the nearest metal instrument to drag it close. You test the edge against your skin, drawing out a sharp pain. You never asked for this particular experience. But every day, you feel it.
It's time to take back what you can. The walls around you are white, pristine. Somehow, you know that they weren't a day ago. One of the others you know got sick, doubled over after a bad interaction with a medication. You see them now, dark rings under their eyes, a shaved head. How do you know this? Your mind doesn't answer you. You just react. Someone in a coat as white as the room draws closer. Checking your vital signs. Your breathing picks up – your lungs hurt. You lash out with the instrument, cutting deep. A bright red spreads. A sick smile creeps over your lips. You know that color, deep within you. You know it.
And then there's nothing.
And then life moves on (your life moves on). Has time passed? The room is different. The person with the red splotch of color on their lab coat is gone, and your build is different. More gangly, uncontrolled. Deep down, you feel an unabiding frustration. You hear a shout: "Put them down!" It's too late. A fire erupts. The doors seal.
> DREAM 003
You recognize the walls. The building. But there's some barrier between you and it, a constant, subdued fog that lies between you and your surroundings. The lights are bright. Everyone moves in a single file, dressed in the same white scrubs. You're among them. The workers walk alongside you, occasionally checking your vital signs. Sometimes they make you grab each other's hands, noting the shift in reactions or responses.
The air here is cool. Stale. Your head is cold, recently shaven. Like everyone else, sans a few. It looks like it's been a while since they had a haircut. You don't recognize them, not like the others. You're certain that you recognize the others.
Thought is difficult to process. There's an IV into your arm. You try to make out more of your surroundings, but the fog encroaches and takes over. You're missing your chance. Your chance to know where you are – were? Who did this to you?
Distantly, you see a marking on a wall. Letters. P - R - O - PROJECT. You're certain of it. What else is there? Nothing. No. Something, but not another word. It's a symbol of some kind, or – an animal? There's a splotch of yellow, bright and prominent on its breast, with a dark V that cuts down. The fog obscures the rest.
This arrival log is a little different, as it doubles as a prologue for our monthly event! Everyone's character can have one of the dreams, and it'll hit them anytime within a day of the attack on New Tokyo. This does include anyone new to the game! So, please go ahead and comment below to have your dreaming character assigned a number. All assignments will be random on our part!
Welcome to Meadowlark, newbies! You're now free to post to the network and logs comms. To reiterate, your characters will have no IDs or inboxes, nor be allowed out of the safehouse until OCTOBER 9 (MARCH 17). At that point it's expected they'll have gotten a good idea of their new situation from their fellow characters, and will have discussed their background and job potentials with El in order for their false IDs to be set up.
All arrival logs act as mingles, so older players can please feel free to top level for the festivities described!
If you have any questions or ideas about how you'd like to get your character involved in the world, please head over to the plot engagement post and drop us a comment! For questions specific to this log, there is a thread below.
Please check out our March calendar rundown for a look at things happening this month, as well as some additional notes from the mods.
As a reminder, AC for new characters accepted in March will be 10 comments across 2-4 threads, while current characters will need to provide the full AC of 20 comments across 2-4 threads. AC will be posted on April 1 and close on April 7. If you do not reply to AC, you will be considered idled and dropped from the game. We will not post a warning list.
no subject
Couple things.
[ at least he's good at getting with the programme. low voice, keeping quiet, not backing away. dutch doesn't expect him to trust her, but she's here now and she's talking. she's gonna see this through, even if she thinks others (like johnny) would be far better suited to playing welcoming committee. ]
First of all, skin on skin contact between any of us makes us glow. It's fucking distracting and people have been noticing and I don't want to end up being experimented on again. Second, you've got no ID. Everyone here's got one, so the lack of it is noticeable as shit. Third, we've got weird ass powers, thanks to whatever was being done to us [ at least she figures that's where they got them. ] and those kick in at weird times. And come with more glowing.
So, we stand out, if we're not careful.
[ yeah, she wouldn't believe herself if she heard that, but —he asked. ]
I can prove it, if you want, but not while we're as visible as this.
no subject
[ he does not trust her, but trust is not something cassian gives out often, if at all. it doesn't mean he won't listen to what she has to say and go from there. ]
[ however unbelievable sounding it all turns out to be. ]
That is the kind of story that does best when proven, yes. [ if she isn't lying, then it's smart to carry this on in a less public eye. his attire isn't exactly made for blending in either. he leans in a little more himself. ] I do want you to prove it. You will forgive me if I would rather not travel far until you do.
[ but he is definitely amenable to going somewhere less visible. that is literally always a plus. ]
no subject
[ she wouldn't have offered to prove it if she wasn't willing to do it —although he might not like how she's going to go about proving it. she curls her fingers in the material of his shirt for a moment, tugging. a flirtatious woman dragging a man toward a more private spot. not the sort of thing that raises any eyebrows.
of course, she uncurls her fingers quickly enough, too, and decidedly doesn't take his hand or kiss him while she moves toward a spot between two food stands, not entirely hidden but decidedly more private, shielded from prying eyes. ]
no subject
[ it works, honestly. he's conducted shadier business in less enclosed spaces, and most of the people he's encountered so far are all drunk. no one is going to look in this little corner and be suspicious. she knows what she's doing, but he'll analyze that more later, once they get passed this whole glowing thing. ]
If you are planning on touching me to prove it, I much prefer we stick to handholding for now. I do not even know your name yet. [ he hasn't missed the careful way she's avoided any direct contact, that combined with the mention of skin-to-skin being a trigger - it doesn't make it hard to figure out where she might be going with this. ]
no subject
now, she's not sure what it means anymore. cassian doesn't need to know any of that. ]
What's yours?
[ she unwinds her fingers from his shirt one by one, patting it down briefly before holding out her hand for him to take. ] I'm almost insulted. [ he's good-looking, but he's also pretty damn unresponsive, so dutch wouldn't have kissed him, if that was his worry. ]
no subject
Cassian. [ there doesn't seem to be a reason to give a fake name right now, and he doesn't have to share much else yet. he offers the tiniest amused smile when she says she's almost insulted, but it's not necessarily a real one so much as still in tune with their fake ambiance. ] There is always next time.
[ there's a moment of hesitation, like he doesn't want to deal with whatever the results of this are, before he reaches out and takes her hand. the skin contact does exactly what she said it would - the blue light starting to glow faintly from their chests, and cassian has to grit his teeth to stave off the surprise of it. ]
no subject
he reaches out and takes her hand and dutch curls her fingers around his and holds on. she won't let him draw his hand back, not immediately —the blue glow from their chests should be proof enough, but a moment later, the empathy bond kicks in as well.
he'll get a sense that she's not insulted at all. of anger and determination under the surface, of amusement and annoyance. of something sharp and watchful. she doesn't mind sharing this much. some days, she's glad she's got anything left in her to share at all, that khlyen didn't succeed in killing all her emotions.
she'll never feel like the jaqobis brothers. she'll never wear her heart on her sleeve and follow where it leads. —but she can still feel. she can still care. khlyen didn't take that from her. the hullen didn't take that from her. not even the lady managed. she's still here.
cassian'll get a sense of satisfaction, too, not directed at him at all. and then dutch lets go. ]
Believe me now?
no subject
[ oh. he does not like this at all. not because it isn't useful - he can only imagine how easy it would be to draw out information if he could feel what people were experiencing inside instead of just assuming. but he can only assume now it goes both ways. ]
[ and right now all cassian is feeling is the disbelief that this is happened, walled up behind a very defensive curiosity. there's a very faint sense of urgency, which is almost a near constant, but it's a bit stronger in this moment given he's been abandoned at a beer festival on a planet he's never heard of. it's just... capped off. most of what he's feeling is stunted, like he is pushing it all down. ]
[ when she lets go, cassian pulls his hand immediately back into his own space, even if there is still very little of it left between them. his jaw is tight, though the rest of his expression still keeps that flirty, easy way should anyone be watching. ]
It would be stupid of me to deny what I just saw. [ focus on the physical part, yeah, that's easier!! ] And everyone who arrived the same way has this?
no subject
she does care, to some extent, about the sense she gets from him. the walls, the stuntedness. the way everything feels far away. it's the kind of thing she imagines would have made khlyen proud, the kind of distance he'd tried to instil in her. the kind of distance she refuses to maintain. that she's been refusing to maintain ever since she ran away from him.
part of her is reminded of sabine's words. why do you think khlyen trained you like that? not how to kill. how not to care. shut your heart down, scar by scar, and made you afraid to trust or love anyone, even him. all so you'd have a better chance of surviving the six transition intact. deep inside, most of you is already dead. it's a memory that makes her glad she's no longer touching cassian, even if she's still standing close to him, well into his space, even if his expression is still vaguely flirtatious.
he doesn't feel any of what shows on his face. she knows that now. (she doesn't blame him or feel betrayed. she doesn't care enough for that about a stranger she's only just met, but she's also showing only part of what she feels to the world, has been putting on a show for a while now for anyone who might be watching. she couldn't blame him even if she cared.) ]
Every damn one of us. No clue why.
no subject
[ it's vague panic now at somehow being seen, so he's extra glad they're no longer touching. fortunately it'll only be a little bit before he gets that under control too, making a mental note to avoid any real physical contact with anyone else here, at least for a while, at least until he gets a better sense of how this empathy thing works. ]
[ cassian never shows what he feels, or he would have died long before the beach at scarif. ]
I can see why we would want to keep it more of a secret. How many of us are there?
no subject
she's not thinking about that right now, anyway. she won't. ]
You think I counted?
[ she did, actually, but that doesn't mean that she actually knows for sure. some people might not have said anything on the network. some people might no longer be here. it's not an exact science. it's like memorising the blueprints of a building someone keeps renovating constantly. ]
no subject
[ he is a creature of emotion crushing habit. ]
I think you are at least a little bit aware, given you have already offered up a safehouse.
[ and a safehouse would be accessible to more people like them, dumped off via van with glowing blue chests. maybe it's not exact numbers, but if she's been here for a few transports, she probably has a vague idea if she knows the routine. the more people he talks to in this boat, the broader picture he gets. ]
no subject
that's what he gets for telling her he'd rather hold her hand than anything else.
(she doesn't expect it to actually work. if he's suppressing his emotions like that, annoyance probably won't creep up. he won't let it make him uncomfortable. that's both comforting and annoying, in its own way. it's also not the sort of thing dutch will linger on.) ]
Fifty-ish. Less than seventy, more than thirty.
[ a beat. ]
Feeling warmer about the safehouse now?
no subject
[ he doesn't have time to feel anything about it, not when she's giving him some kind of number. it's a significant amount of people, almost an alarming number. he tilts his head to the side with a grin, the last of his honest surprise reaction dissipating from his jaw. ]
It is much more appealing than sleeping on the streets. How far is it from here?
no subject
(her own comfort is the first thing khlyen stripped from her, the first thing he taught her to ignore. there used to be a time when killing was a discomfort, when it would make her cry, sob, beg and plead. she's no longer the child she had been when khlyen made her kill for the first time.
killing and torture still discomfort her, but it's the kind of thing she's learned to ignore. he didn't train you to be weak when it counts.) ]
Ten minutes walking, if you can keep up.
[ fifteen at a more leisurely pace. there's a challenge in those words, but also a question. she'd been dehydrated and drugged up to the gills when she'd first arrived. who knows how he's faring? ]
no subject
[ just like real emotions! ]
[ truth be told, he's still feeling whatever sedative they gave him before they dumped him, but cassian has been pushing through it. he pushed through a broken back, he is doing his damnedest to push through drugs!! ten minutes walking, he can do it!! ]
[ he hms. water though, water should probably happen. ] I can, if we can take a detour for a drink first, preferably non alcoholic to start. I am not sure it will mix well with whatever I am apparently on.
no subject
[ she gives one last pat to his chest, before taking a small step back. ]
Everyone here's got neural implants tied to their identity. You pay with them, identify yourself, watch the news, communicate, whatever. Unless whoever dropped us off here changed their MO, you've got one, too, but it's not tied to any identity yet.
[ which people will consider really fucking strange, so best not to get yourself into any situations that would require use of the neural implant, is what she's saying.
which also means she'll buy him the water. ]
C'mon, then.
[ out of the alley and to a vendor selling bottled water. she gets two bottles and hands him one, lips quirking into a grin again. ] You owe me a drink.
no subject
[ he starts walking when she says come on, before he can give the command to himself. he was already planning on following her, but there is another level to the compulsion now that he finds... ]
[ irritating. maybe it's something else they shoved in his veins. for someone so completely in control ninety-nine percent of the time, it's very noticeable now that there's a drug of sorts at play in that area too. ]
[ he gratefully accepts the water, immediately uncapping it. he doesn't drink down like a starving man, taking only a few sips in case he needs to preserve it. and then for the second time, he simply agrees to what she says. he owes her a drink! as far as his brain is concerned, it's a done deal. ] The moment I am no longer broke.
no subject
she doesn't want to be anyone's puppet ever again. she'd sworn she wouldn't be. ]
Hells.
[ khlyen would tell her to use the opportunity. maybe back home, she would, but there's no war going on her. she doesn't need to interrogate him while he can't but obey her. ]
They got you good, huh?
no subject
[ dryly: ] Evidently.
[ this new development is TERRIBLE, he is very unhappy. he does let a little bit of that show itself in his shoulders, given she seems to be somewhat sympathetic to it. she likely experienced it herself, she seems to know what's happening. ]
Is that another of their parting gifts to our city experience? [ is it permanent? when does it wear off? does it happen to everyone? he wants to ask about 80 questions but too many just sounds desperate. ]
no subject
agency is important to her. if she's going to be out of control, she bloody well wants it to be her choice.
the reminder of the drugs leave her expression sour. ]
It'll pass.
no subject
[ it makes him even more cautious and kind of angry about what they might have been doing to him before with this kind of drug in his system. maybe it was meant to be used before the drop off. ]
After how long?
[ he will literally hide away for as long as it takes!! or at least avoid putting himself into tenuous or risky situations. ]
no subject
khlyen would've done that, but johnny wouldn't and dutch isn't khlyen's puppet. not anymore - but that doesn't make her into a good person and it doesn't mean he's lucky that it was her instead of someone else who found her. ]
Depends how much you've got in you, I guess. Hours, at least.
no subject
[ no matter her reasoning, cassian is still deeply displeased. he has no idea how much he's got in him. hours of this. hours of avoiding people. ]
Someone should look into what kind of drug it is. If we knew what it was, we could know when it was put into our systems in relation to the arrival. Maybe it was not meant to be for the drop off, but whatever they did to us before.
[ compliance for experimentation. ]
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[ too angry at the time, and the nerd stuff is right up johnny's alley, not hers. if it was something she should know about, he would have told her.
whatever it's for, it's about compliance. dutch cares less about the what of it and more about the fact that she's been made compliant, that she's been stripped of her choice. again. ]
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