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- !arrival log,
- altered carbon: takeshi kovacs,
- dark angel: max guevara,
- dceu: diana prince,
- detroit become human: connor,
- detroit become human: kara,
- detroit become human: markus,
- detroit become human: north,
- devil may cry: v,
- dogs b&c: nill,
- ffxiv: x'rhun tia,
- game of thrones: daenerys targaryen,
- game of thrones: sansa stark,
- gdc: jiang cheng,
- gdc: wei wuxian,
- kingdom hearts: sora,
- mcu: daisy johnson,
- mcu: leo fitz,
- mcu: peggy carter,
- npc: gaby,
- overwatch: soldier 76 (jack morrison),
- star wars: cassian andor,
- star wars: jyn erso,
- starfighter: abel,
- starfighter: cain,
- the 100: clarke griffin,
- the expanse: amos burton,
- the gifted: marcos diaz,
- the man from uncle: gaby teller,
- the man from uncle: illya kuryakin,
- the vampire diaries: caroline forbes,
- the vampire diaries: damon salvatore,
- voltron: keith
ARRIVAL LOG 010
WHERE: New Amsterdam
WHEN: Evening of October 21 and 22
WHAT: The tenth arrival
NOTES OR WARNINGS: Coercion, loss of autonomy, sexual themes and alcohol usage. Further notes at end of log.
Awareness comes to you in blurred snatches, cloudy fragments of sound and light, color, sensation. Hazy and difficult to grasp on to, but slowly aligning into focus. A series of regular, rhythmic beeps. A medicinal, astringent smell. The sensation of movement, a low hum and accompanying vibration under you. Your eyes are heavy, hard to keep open, but in the glimpses between slow, dark blinks you see four people in black body armor seated opposite you, as well as a man in dark gray scrubs.
You realize there are others next to you. All of you in white scrubs, hair recently cut but at various stages of growth, restrained by straps across your chests, arms, feet, holding you to the bench under you. To your left, an armored interior door, two more people visible, the movement of streets passing through a windshield. You try to open your mouth to speak, but it's as if your tongue is coated in tar, and you manage nothing more than an empty parting of lips.
The vehicle stops. The guard opposite you stands and comes to unbuckle you from the bench, helping you to your feet. Your limbs feel wooden and heavy, slow to move. One guard opens the back of the vehicle, and false, colored light, illuminating the streets in the distance will first alert your senses of being somewhere else, combined with air that's only cooled with the setting of the sun. The nurse moves to stand at the back, checking each passenger over one by one just before they're helped out of the vehicle, quick and methodical. He doesn't climb out after you, moving to sit as the last passenger is unloaded.
The guards keep their heads down. Their actions are quick, firm, but not entirely unkind. Once all the passengers are out, they drop some masks on the ground in a tan-colored tote bag. "Pick a mask," they bark, and then turn to climb back into the vehicle and close the doors. The engine powers up again, and then the bus is gone.
You're left alone in an alley, with no idea of where you are or why you've been brought here.
Around the corner of the alley, there is the sound of various different carnival rides and men yelling for someone to step right up and try their luck on the various assortment of games that are available. Off in the distance, there's a large, hulking structure – perfectly vertical in nature, and people on it twist upward and then come slamming down mere moments later. It seems that you've just arrived as a part of some festivity, though it's probably hard to tell if you're an attraction or a coincidence of this all.
Either way – time to pick a mask. They're nothing special: they go over the head, but no one was ordered to put one on. They show various monsters – generic and otherwise – and it looks like they were purchased in bulk.
◉ Though entirely capable of independent action and thought, new characters will find themselves completely, unquestioningly compliant to any verbal statement which could be taken as a command or request.
The message from El comes the same as usual: insistent, not waiting for any active attempt to open it. Scrolling within your vision as if being written while you're reading it.
Here we go again. You know the drill by now. Our new batch has been thrown into the middle of a Halloween party. They should have masks on which doesn't make them much easier to find, but I trust you guys can figure this out. You know the signs to look for by now. So… Happy Halloween. 🎃
Having ten actual days dedicated to Halloween may seem like a bit much, but New Amsterdam takes the festivities seriously. Thanks to being a melting pot of two millenia's worth of cultures, they try to touch on every aspect of it. The launch party is a two-day event set in the cultural district. Thanks to the lack of ground traffic, the city easily rolls in what acts as a mini-carnival. The ground throughout the carnival is lit with candle-filled pumpkins, providing a warmth of inviting light as the nights grow cooler. While the carnival shuts down during the working day, it opens again in the evening, allowing working parents to bring their children before the hours come to a close. During this time, children run around with their friends in costumes to ask for candy or food from nearby businesses or carnival booths. Sometimes these children have to perform a task before they get what they've asked for – either through playing a game or answering a trivia question – but they're never turned away empty handed.
The first two days are largely billed as a time for people to come together and have a good time, but Halloween is also known for offering opportunities to local artists to get their work recognized. Whether digital or otherwise, artists are asked to commit to a theme and produce art on the first day of the event that's viewed throughout the next nine days. Part of the tradition is the crunch of trying to produce a work of art with limited notice and time. If they aren't done before the first two days are over, they won't be able to get free advertisement for their work. When the event is over, all of the art will go up for auction, and the artists will receive 75% of whatever is offered for their work. This year's theme is "Remembrance and Renewal" – and most themes from past years are just as open for interpretation.
As it gets deeper into the evening and children have returned home, the festivities turn toward being more adult. While barred from selling alcohol until 9 PM, the various carnival booths change their tune after that point, offering a wide array of alcohol – including their own takes on moonshine. The first night even features a competition over who's brought the best, and everyone's invited to try a sample and put in a vote – for free. A rather savvy individual would likely be able to find themselves well in their cups just off of these samples, as the moonshine contest is the way for the adults to get a treat of their own. For these evening festivities, everyone is allowed to wear a more risque costume, and sex workers come over from the neighboring Red Light District in order to advertise some of their more unique services for the evenings ahead. Every brothel will have a unique theme of its own to mark how special the event is, and their services will match.
Otherwise, the first two days of Halloween are known for allowing kids to have fun and for adults to be anonymous for a little while. Anyone who holds down a day job will still be expected to turn into work, but there's a tacit understanding that most people will be under the weather during this time.
◉ The carnival will have a wide array of rides that are set up rather quickly. There's a ferris wheel with seats that will rotate around a large machine like an atom, but with many different "branches" to allow a great deal of people to go on at once. Everyone gets on at the same time, and the seats "float." Each person can pay for how long their ride is in increments, and extend that time if they so choose. For the after dark people, there is a definite badge of honor in having a good time in a ferris wheel without getting caught with your pants down. Other rides include the Wicked Force – which rapidly takes people up 500 ft into the air and then drops them – as well as carousels that allow someone to customize their mount for an additional amount of money. Want a lewd mount? That's fine … after the kids have gone home to play, and some people like to show off whatever they thought up on Cooltalk.
◉ As always, there are a large number of food options available thanks to the local food trucks coming out to sell their food. Taco trucks are the most popular around this time, and that's most of what will be offered. Many trucks will have some homemade candy that they offer for free with each meal – with the option to get more.
◉ Throughout the city, there will be controlled bonfire pits that are lit every night at 8 PM, though they won't be present in the less cared for parts of New Amsterdam. Ahead of the event starting, there will be a website to let people know where these pits are going up so they can set up meeting places with their friends – or even reserve a pit for a private group. Reservations around the more popular areas cost more than ones that are nearing the "disreputable" sections – though "disreputable" is shorthand for rundown buildings in need of repair more than any crime.
◉ There are, of course, costume contests! While many local bars – dive and otherwise – will have smaller affairs, there is a large contest held on these first two nights. Because of the wide array of people and costumes available, someone has to enter their costume according to a certain theme. Some of the themes are: vampires, ghosts, zombies, pop culture (animation), pop culture (action movies), pop culture (celebrities), political figures, historical figures – and more! In the five days that follow, people will be able to go online and vote for their favorite costume. Whoever accumulates the most votes gets a meal of their choice at a number of participating restaurants – HAPPYHAPPYJOYJOY, SOL, Monde Pizza, Sweetwaffel and more – as well as 200 credits added to their funds.
◉ There will be dealers around the carnival trying to get someone to buy something to "heighten" their experience. While the "monster drug" is out in the city, it won't be available here. Halloween is thought of as a neutral ground for the city, and even the gangs recognize that. Most drugs will be hallucinatory in nature, providing effects similar to shrooms. Of course, any drugs are still illegal, and people will want to be careful not to get caught – or buy from the wrong person.
◉ Anyone who chooses to take part in the more illicit and sexual activities will be advised to go home to finish out their nights. Being handsy is fine, but getting caught on the ferris wheel? Well, the goal is to not get caught. Public acts are still illegal, though most people just spend a night in jail thinking about what they did. It's treated as more embarrassing than anything, but sometimes people let things get away from them. Many of the brothels will offer rooms to couples for the evening, complete with toys and supplies to practice safe sex. Even if they aren't spending their night with a sex worker, the themed goods are still there to enjoy.
After the rowdier events pass, Halloween splits into two main categories: corporate popups and remembrance. Halloween parties continue to be thrown at restaurants and bars, allowing people to enjoy a more low key version of what was previously available. Many of the bars have karaoke contests and themed parties, and many retail stores maintain a Halloween section until November first. If anyone's been invited to a party last minute – or they need a series of costumes to be extra about the whole occasion – they can hit these stores when needed.
◉ Pulsar's hover car-focused subsidiary, Bakker, advertises their 2512 line of cars by having hover hay rides around the city. Their trucks can hold up to six. Anyone hoping to go on a hover truck hay ride around the city to take in the sights and bonfires in the evening can call one on New Amsterdam's special Halloween app! These rides don't only show the city: they give a glimpse at the large amount of forestation just over the wall, allowing people to see that the Earth is gradually improving.
◉ There are, of course, haunted houses set up around the city! Haunted houses come in two varieties: virtual reality and 4D. Vyonation's gaming subsidiary, Vizija, sets up the virtual reality popups around the city. Due to the high tech nature of these setups, people do have to be on site to enjoy them. They interface with someone's neural implant, and depending on the experience, they can involve puzzles, escape rooms, murder mysteries, or even dissection tables. The 4D houses are the result of a joint partnership between Poe and Polarized – which are subsidiaries of Giles Bell and Pulsar, respectively.
4D haunted houses involve a great deal of props, realistic sights and smells, as well as the potential for certain drugs that can help provide a certain physical or emotional response. Whereas Vizija's simulation comes with the reassurance that nothing is real, Poe and Polarized team up to scare someone – and try to ensure it's as real as possible. Nothing offered at either is illegal, including the drug – though people with a history of heart issues won't be allowed to use the drug at all.
These experiences are made unique for everyone going in: people are allowed to opt out of anything that might make them uncomfortable, or even add in something along the way. If someone is feeling too much anxiety thanks to the drugs, they'll find a counter-drug added to their system to negate the artificial effects rather quickly.
◉ Remember that art contest? Anyone who finished a work will find their art somewhere in the city – and that includes anyone among the Displaced. If anyone is looking for artwork that's similar to what's been featured on the shrines, there will be a few, only they will seem more inviting. Whereas they celebrated people before, they now involve hands outstretched, welcoming someone down a blue-lit path. The same imagery – triangles and overlapping circles – will still be present, especially on the hands as tattoos.
◉ Five days before the 31st, there is a tradition of everyone donating a knife from their house to make it so that "spirits" can return safely. While no one in New Amsterdam genuinely believes that they might be visited by a spirit, the odd occasions around the city recently have lent some credence to this superstition. There will be knife disposal boxes all around the city – and anyone who doesn't give up a knife, butter or otherwise, will be seen as a bit of a spoilsport.
◉ On October 29th, there will be a procession from one end of the city to the other that starts just as the sun goes down and finishes when everyone has reached the other side. As you might imagine, this is a very, very long walk, and many people slip in and out according to what they can individually manage. People walk with candles along the way, and there will be booths selling new or replacement candles for a low price. Since the procession goes along the path of a lot of bonfires, it won't ever be difficult to get them lit. The purpose of this? Everyone uniting in remembrance: of a world that's healing, to celebrate the lives lost to usher in a peaceful era, to thank everyone on the colonies for offering a humanity a new home, and any personal losses that people might have faced. Even though there are still billions of people alive, there is the sense that everyone knows that they remain on Earth on borrowed time.
◉ For the last two days, people light candles and put them in their windows, and they also leave food outside of their windows and in the front of their apartments so that "spirits" can return safely. There's an implicit understanding that most of this food will be taken by people who aren't doing as well, and much of it is nonperishable. Anyone who's down on their luck will see candles in the window and will know that they will likely find food there. Many people stock up for this occasion so that they can replace any food. Unsurprisingly, most high-end apartments with well-off people don't honor this tradition, but people in mid-to-low end apartments will almost always have something to spare in the spirit of charity.
Access to the safehouse is a hatch hidden behind stacks of empty storage shelves in the back of an abandoned supermarket in an outer district of the city. The immediate area is similarly abandoned, empty stores, flanked by several blocks of dive bars and clubs which cater to more niche tastes. A place where people can come and go unseen, or, if seen, not spoken of. A dark haired woman called Gaby is ready to greet the new arrivals and get them settled in, brusque and no-nonsense – she'll be open for in depth questions later, but will advise everyone to ask the people who brought them in for the beginning bits of information.
◉ The safe house is a large open space, filled with rows of basic cots set up to sleep a large amount of people. Basic, but outfitted with everything necessary for daily life. A few doors lead to back rooms for storage, medical care and a large communal bathroom, and past the long rows of cots there is a communal kitchen, fully stocked, and an eating area. Privacy is at a minimum.
◉ New characters will be asked to pick their beds, and provided with a change of (second-hand, mismatched and somewhat threadbare) clothes and basic toiletries.
◉ Any belongings from previous safehouse occupants have been packed up – and that includes any current Displaced who just got back from a trip. If someone left something out while they were in New Tokyo, Gaby will tell them where these objects can be found. For her part, she's just trying to get everything set up for the upcoming move.
◉ Gaby will make it clear to all new arrivals that if they have any requests or queries, they should contact her or El.
◉ Once everyone that El spotted has arrived back, they'll be informed that the safehouse will be a temporary location. By the end of the month, everyone will be moving to a new location about fifteen blocks away.
◉ The drugs making new characters compliant will remain in their systems for a few hours after their arrival at the safehouse before finally beginning to fade. They will be gone entirely after a night's rest. In the meantime, they may want to be careful of what others say to them.
◉ New characters will be given rudimentary access to the network on arrival in the safehouse, but will not have their ID set up yet. They will be able to make posts and replies, but their messages will be anonymous and they do not have inboxes yet.
◉ New characters will not be allowed to leave the safehouse until OCTOBER 25 (MAY 19). These 4 days are for them to adjust, learn about the world they've arrived in from their fellows, and for El to speak with them and work on setting up their IDs.
Welcome to Meadowlark, newbies! You're now free to post to the network and logs comms. To reiterate, your characters will have no IDs or inboxes, nor be allowed out of the safehouse until OCTOBER 25 (MAY 19). At that point it's expected they'll have gotten a good idea of their new situation from their fellow characters, and will have discussed their background and job potentials with El in order for their false IDs to be set up.
If you have an artist character, please feel free to comment below under our QUESTIONS header to submit a description for a work of art! As long as they submitted something, you can feel free to assume they made some credits off of the whole experience!
Since there is a part of this log that involves explicit sexual activity, please remember content warnings. If your character engages in a sexual act, slap a warning on that! None of the drugs available at the event will involve aphrodisiacs or anything that will remove consent. Some of the brothels may involve play with that, but everyone entering those arrangements would need to consent from the start. We're well aware of the sensitive nature of having a Red Light District-adjacent event while characters are under the influence of compulsory drugs, so no characters will be forced or asked into any acts against their will. There will be no exceptions to this. In addition, any newcomers won't be able to skip off into a brothel because they're new, won't be able to confirm their ages, and they won't have any other identifying information. Otherwise, please be respectful and check everyone's permissions.
As a blanket reminder, all arrival logs are designed as mingle logs for the entire game.
If you have any questions or ideas about how you'd like to get your character involved in the world, please head over to the plot engagement post and drop us a comment! For questions specific to this log, there is a thread below.
Please check out our May calendar rundown for a look at things happening this month, as well as some additional notes from the mods.
As a reminder, AC for new characters accepted in May will be 10 comments across 2-4 threads, while current characters will need to provide the full AC of 20 comments across 2-4 threads. AC will be posted on June 1 at 12 AM UTC and close on June 8 at 12 AM UTC. If you do not reply to AC, you will be considered idled and dropped from the game. We will not post a warning list.
no subject
When Markus moves to step between them, she lets him, even as her own irritation mounts. She's tempted to exert her own brand of physical dissuasion — whether that means shoving or punching the vendor so he'll flee — but it doesn't come to that. All for the better, because she senses the physical weakness in herself. The vendor stands in mute and angry silence, so North reaches out to pull Markus away and down the street.
Conversation takes priority. There's nothing else that matters more now.]
Markus, what's going on? What's wrong with me? [There's panic in her voice, audible just beneath the layer of rigid composure she's still attempting to maintain.] What did they do?
no subject
After all, he can hear that tinge of panic beneath the hum of the crowd. He’s caught between schooling his tone to something even-keeled, and simply delving into the truth of the matter — Markus settles on something in-between, knowing that he won’t be able to completely beat back that disorienting since of dysphoria, of surreal disassociation, now that her body is made of flesh and her blood runs red.]
Whoever’s brought us here, however they’ve managed it— [Mysteries still left to unravel, he can’t give her a better preamble than that] —they’ve changed us. Our bodies in this world are organic, they’re human.
[He knows that statement is the opposite of inspiring calm, and continues before it has a chance to settle overlong in her head. As if he really can soften the dawning realization of being so changed via someone else’s whim.
They pass more vendors calling out for them to try free samples. Markus ignores them.]
It’s cruel of them to leave you in public, in a body you can’t even call your own. But I’ve been here for months, North; you’re not alone in going through this.
no subject
North has to digest what he says piece by piece until the end. And then her chin jerks up, eyes glassy with unshed tears, expression furious.]
You... what? That doesn't make sense. Markus, I was just with you. They were everywhere, we had to go—
[She stops and releases a shuddering breath, turns her body away from him to look out over the crowd and center her thoughts. The assault on Jericho hangs fresh in her memory. All she's assumed is that somehow they were taken captive by the soldiers. Finding resolution, she faces Markus again.]
This is because of them, isn't it? They did this to us. Made us like them, because they can't stand that we're different. [North's voice is darker, painted with anger.] Because we were going to win.
no subject
[He stops the exact moment she does, like a magnet unwilling to stray too far from its partner. What he sees in her expression, when their eyes meet again, is something he remembers very poignantly from the other android — that indignant anger, a burning ember ready to twist into an inferno, when circumstances around them are overwhelming, when they’re unfair.
But he perceives the rest just as clearly, body language tight with insecurity, eyes glassy with a wetness he’s sure she’s trying very hard to hold back. It reminds him of his first day, lost and confused and feeling sick to his stomach, stumbling through a crowd in the summer heat. And caught in the thrall of the compliance drug, body working against him (no choice, no free will, stripped away under the whim of a few words), how lost he felt until Connor had found him.
He hates, so much, that she has to go through the same thing; watching it play out before him is like a knife shearing through his heart.]
…It isn’t only us. [Androids, he means.] There are others, too. Humans, just as affected.
[The issue of time, his months versus her memory of just being with him, needs to be addressed, but—
It’s too much, all at once. Too many people, too many lights and noises and activity, an overstimulation for a fresh new body simultaneously trying to parse this new information.]
Come on, let’s find a place to sit first. We don’t need to be out in the middle of this crowd.
[There’s an open area departed from the festivities (as much as they can be), a little ways away. A couple of benches, surrounded by jack-o-lanterns’ glow, intricately carved and grouped around the seating in a purposefully arranged half-circle. Markus guides her in that direction.]
no subject
However resistant to being told this isn't isolated only to them, she only nods her head and searches around them for a place to go, grateful for the guidance. She doesn't like the crowd. Hates feeling caged in by so many other human bodies, so many shoulders grazing closer to her own, loud voices and music and sickly-sweet scent of carnival foods in the air. It's an overwhelming flood.
Sinking down onto one of the benches, North's shoulders sag. In the adrenaline she hadn't realized her own exhaustion (and that, too, uncomfortable and alien in its wrongness). Her eyes glance across the grinning pumpkins, flames flickering through cut-out holes. Halloween. Almost numbly, she looks to Markus.]
But... it was November. There was snow, and the military found us, this can't be real... [Her voice is low, a little frantic.] Markus, what's the last thing you remember? What was the date?
no subject
The bob of his throat indicates a swallow, a tell of discomfort impossible to ignore. It’s a very human quirk, learned during the months he’s spent as an organic life rather than a synthetic one. Traits picked up here and there, maybe the contrast is seen more easily now that he sits next to North, even if he his demeanor is still defined by an inherent calmness, purposeful movements and stillness that only an android heritage can belie.
The glow of lantern light casts strange shadows across both of their features. With his countenance painted to mimic actual art, it shapes the planes of Markus’ face even more poignantly.]
…November 8th. Stratford was the last thing I remember; we had leapt off the top of that tower and landed safely, making our way back to Jericho.
[His processes registering the temperature of the world whipping past, the snow catching against faux skin. The sound of the parachute protesting against carried wind, the expanse of Detroit awaiting their return. A memory that will forever be etched into his mind, even more so because it was the severing point between his world and this one.]
But soon after that, I woke up in this place, in a crowded van like I assume you were. It was summer when I arrived. [He allows that to settle a moment, realizing each statement might be too big to sink in as easily as it’s spoken.] When you get a chance to speak to the others, you’ll learn that there are many... realities. Worlds, you could say. And time isn’t concrete anymore. It’s just as varied.
no subject
Where she was before, she was surrounded only be androids. Four blissful, difficult weeks making a name for who they were, accelerated as soon as Markus had taken the helm. And now she's here, and it's her own throat parched dry, her own skin prickling with a human itch, her own sinew-stitched muscles aching with exhaustion.
She turns her head away, a quick movement. Diversion as she listens dutifully and forms a reply.]
I believe you, Markus. If they can do this to us, [a gesture at her own body in blatant disgust,] then it shouldn't be that much of a surprise. [It doesn't mean she likes it. Alternate worlds, other times. It's going to take adjustment like everything else.] What matters is we're both here now. And we can work on getting back to the way we're supposed to be. Right? I'm not going to let them stop what we were doing, what we were accomplishing together with Jericho.
no subject
It’s losing her gaze that he dislikes the most, a sort of disconnect that Markus never wants to encourage between himself and anyone else. But she might need the distraction, might need that small amount of distance placed between his words, representing the reality of the situation. It’s hard to parse, he knows.]
Yes. That’s always been a priority of mine. Finding out what’s been done to my body, and figuring out a way home. Back to Detroit, to where we all belong.
[He pauses, the telltale proof of an addendum floating her way.]
But that’s going to take cooperation with the rest of the us — the rest of the ‘Displaced’. We’re not a large group, but that’s all the more reason why we need to remain close-knit and allied with each other. Even if the majority of them are humans.
[And that, he knows, will be the sticking point with her.]
no subject
There's some reassurance that Markus hasn't strayed from their shared goal. That she won't deny. She doesn't want to be left alone, trying to return to Detroit, and she knows they won't win without Markus. They need him.]
... I'll try. I'm not saying I want to, or that it's going to be easy. I won't sacrifice who I am to fit in with the humans here. But if it's the only way to get back to Jericho, I don't have a choice.
[Surely Markus would understand. Her gaze travels over the surrounding crowd.]
Where do we go from here? Where is this?
[She doesn't even mean the name of the city. It's clearly much larger than that.]
no subject
But for all her hesitation he knows she might feel, Markus trusts North. Knows that she will do what’s necessary, as she’s saying, to return to Detroit. To return to Jericho and the faces that truly form the presence of home.
There’s still so much work left to be done.]
That’s all I ask. For you to try — and for you to know that, just like before, I’m here to help you. We can help each other get through this.
[Said with the certainty of a leader, the kind that tosses away the fog of an unclear future, spoken like a cemented truth. He needs her to know that, never mind how confusing everything is right now. One thing will never change: Markus’ unerring support of one of his own, of a friend.
An exhale of air, and a lean back into the bench. Pumpkin candlelight flickers in strange shapes.]
This is New Amsterdam, not just a city, but a "megacity". [No, she didn’t ask for the city’s name itself, but it’s a starting point. A grounding point.] The year is 2511 here, and the world’s changed accordingly, most of it for the worst. I’m sure you can see that for yourself, just in passing.
[How the buildings absolutely tower above them, how technology seems beyond even what they were. It’s surreal, it’s jarring, and sometimes it’s even dream-like.]
Now that I’ve found you, I’ll bring you back to someplace safe when you’re ready. You’ll need an ID— [A hand comes up to gesture at his temple, to indicate the implant in their heads.] —set up for you, if you want to function in this place.
no subject
They need to speak more. They need to talk about what was happening in Detroit, about Jericho, because it sounds as though there are events he's missed. Not much more than a day, it sounds, but still significant enough to make her want to fill in the gaps. Every minute in Detroit was a lifetime while they fought for what they believed.
But that can come later, once she's adjusted to those two facts: New Amsterdam, 2511. So much time between there and here. She looks out over there surroundings in an attempt to better gauge this megacity, but this is only one small corner of it. Not the terrain of the city she's accustomed.]
This is what happens when you let the humans have the world to themselves. [She doesn't even try to hide the edge of judgmental scorn, looking back toward him.] Okay. Let's go now. I want to get this done. [She needs her strength, needs to begin to put herself toward the next action.]
wasn't sure if you wanted to wrap this or continue! I'm good with whichever!
You'll be better rested at the safehouse, anyway. Less noise there.
[He waves her to follow, determining whether or not to mention the aid of Morningstar on the way over. For the sake of remaining safe and inconspicuous, he delegates that to a conversation to be had later.
Weaving through groups of people, Markus doesn't pull too far ahead, making sure she remains in his periphery.]
We'll get you some real clothes. And some food and water.
we can wrap it up here!
He'll get a quick glance at food and water, but she doesn't say anything. Doesn't trust herself not to vehemently deny both outright.
Another conversation, then.]