larkers: (pic#12386241)
MEADOWLARK MODS ([personal profile] larkers) wrote in [community profile] meadowlarklogs2019-07-13 09:16 am

ARRIVAL LOG 012

WHO: Everyone
WHERE: A research outpost not far from New Amsterdam proper
WHEN: November 22
WHAT: The twelfth arrival
NOTES OR WARNINGS: Body horror, general horror, experimentation on animals and humans, violence, etc.

> ARRIVAL LOG #012

Awareness comes to you in blurred snatches, cloudy fragments of sound and light, color, sensation. Hazy and difficult to grasp on to, but slowly aligning into focus. A series of regular, rhythmic beeps. A medicinal, astringent smell. Murmuring voices saying indistinguishable words. There's fleeting memories of something else, too: an accident, and the pain that followed. Chaos, the echoing noise of gunshots overhead, and the cold sensation of your body going into shock. None of it can be grasped onto in any detail, the flashes of memory more like a fading dream than any real recollection.

When you fully awaken, you'll find your movements to be weighed down and heavy, your body struggling to respond the way that you want it to. Your hair is grown out, perhaps even past its usual length, but not maintained in any way, and you're wearing a hospital gown. The room around you is small and sparsely furnished. There's a bed, the one you woke on, along with a desk pushed against the adjacent wall, but no other distinguishing features. It feels, somehow, that you have been here for a while -- even if you can't put any of the memories together.

As soon as you leave the room, you'll find that your sense of something being very wrong is proven correct. You exit into a dark hallway. There are other doors lining said halls, most of them leading into rooms similar to the one you just left. The area you're in seems to be some sort of dormitory wing, intended for the people who work here, though for now none of those people can be found. Sometimes lights will flicker up and down the maze of halls, but the facility remains dark, and for the most part, quiet. Is it the middle of the night, or is this place completely abandoned? Soon enough you'll come across others like you: wearing only a hospital gown, confused, lost, barefoot.

Unfortunately, it turns out that you're not the only ones here. There's a loud blaring noise that rings through the halls, and somewhere in the facility, a door is unlocked and the proverbial floodgates are opened. At first it won't be clear what happened, but then you'll hear them: scrabbling claws, guttural growls, the thundering approach of creatures that want nothing more than to feed.

They might round a dark hallway and leap, claws extended, or burst out of the vents to wrap around you, fangs ready to sink in. They're twisted, grotesque creatures, but one thing that all of them have in common is their golden glow and eyes. It will take smarts, strength, or speed to survive. Killing them is an option, but without any weapons or your usual powers, it might not be as simple of a task as it once was. Running and hiding is an option, too. There is a new power you've been granted — maybe the stress of the situation will allow you to discover it sooner rather than later. Or maybe with enough teamwork, you can all find a way out.

But don't worry: help is on the way.

> INTO THE WOODS

Instead of the usual head's up from El, the Displaced receive a very different kind of message to tell them of a batch of newcomers who need their assistance:

@100342
Well, well, well, I'll save the trivial "nice to see you again" for later, as it's time to put yourselves together and go. Funny story, a bunch of your pals have been located somewhere outside the city. I know what you're going to ask: How do I know? Let's just say I have some access to points that usually lay beneath the radar to keep it friendly.
Since I was feeling generous, I left you a gift to bring them back. The best part is that you don't have to drive, the worst part is that if you miss it, it'll be gone and you'll be SOL.
Don't be late, or there won't be much to salvage.

Along with the message, all of the Displaced will receive a GPS pin and a warning that they're on the clock. They'll need to reach their destination before 1900 hours or they'll be left behind, and when they arrive at the place in question, they'll see why. It's a boarded-up entrance to a subway station, one that seems to have been out of commission for some time now. Once they break their way in and walk down the stairs into the abandoned station, they'll find that there's a train waiting for them.

How did it get here when most of the public transit is still down? How is it functional? Why hasn't anyone noticed this on a map before? Who knows, but the Displaced will be able to board, and as soon as it hits 1900 hours the train will shudder into movement. There are no announcements to let them know where it's going, so they'll simply have to wait it out.

As it turns out, the train takes them all the way out of the city. When it reaches the city gates, it's let through with no incident, and then it continues on its journey, winding a path through the wooded area that at least a few of the Displaced have explored before. When it finally comes to a stop about an hour and a half later, they'll be let off at an outpost. They're miles out of the city now, too far to easily walk back, and before them lies an unmarked building. On top of that, the train keeps going without them. For the moment, everyone's stranded.

They'll be able to get inside the building with little trouble, as it's from this research outpost that the new set of Displaced will need to be collected. By the time that they arrive it's late into the night so it might not be surprising that the place feels abandoned, but it won't take long to realize there's a commotion. A pack of genetically altered animals have been unleashed on the Displaced who woke up here, so they'll need to help everyone get out in one piece and then figure out a way back to the city.

Some notes about the research lab and these monsters:

◉ The building is six stories tall. The first floor has a lobby/waiting area, a cafeteria, and some office spaces. The second floor is the dormitory floor, which is where the employees would usually sleep if they chose to stay at the facility while working rather than returning to the city in between shifts. This is where the new arrivals woke up. Floors three through five are dedicated to lab spaces, which is where the actual research work is usually done. Most of these laboratories are going to be locked, but that won't stop Displaced from breaking into them if they want. Some of the lab rooms also have exam rooms, rooms with gurneys, stacked and locked cages (some even holding sedated monsters), and other evidence that both people and animals were being experimented on here. Displaced will be able to swipe lab equipment and medical supplies, such as syringes, vials/beakers, first aid supplies, scalpels, bandages, multi-lens microscopes, etc. The top floor is dedicated to offices for higher-ranked scientists, so think of it as the C suite. All floors also have bathrooms, of course, and the dormitory wing also has showers.

There are also a few rooms which might be of interest to the Displaced. These will all be locked tight and will have to be opened through brute force, as they won't respond to any of the Displaced's implants. Of course, a locked door doesn't always mean that there's no way through, especially for this bunch — breaking the locking mechanism, brute force, or even finding a control mechanism are some ways the Displaced can get inside. As for what's beyond these doors:

An operating room. It's clean and emptied out, but the consoles, surgical tools, and lighting make it obvious that surgeries are performed here.
A room that holds in-progress experimental subjects. Some of the animals look almost normal, while others are further along in their mutations, but all of them are sedated and either held suspended in fluid pods or kept in cages. It's possible they could be woken up with enough effort, but why would you?
A morgue. This is where all of the discarded animals and yes, even scientists are kept. It's essentially a dumping ground for failed experiments. The corpses are in sliding drawers as you would expect from any morgue, but opening these drawers will reveal disturbing monstrosities. Some of them are humans, but only barely recognizable given that they've been ripped limb from limb. Others are various animals twisted into impossible positions, or with added appendages/defects. These are experiments where the mutations didn't enhance them, but made it so they could no longer survive.

◉ The monsters who are attacking have the same golden glow and eyes that some of the Displaced have already seen, but they are not the same ones. They look like different kinds of animals that have been spliced with monster DNA, and that DNA has warped them into different forms. Here are a few examples of the monsters, though you are also welcome to come up with other types based off of what we've already outlined:

◈ A large snake, except that it also has four small legs (two near the front of its body, two near the back) which allow it to skitter around rather than slither, making it much faster than any snake has a right to be. It's large and strong enough to strangle its victim, making it difficult to remove by a single person. Don't let it unhinge its jaw, it's got way too many teeth.
◈ A hyena-creature with impressive amounts of agility, due to the fact that it seems like almost all of its joints are double-jointed. It can turn its head almost completely around as well, making it an extremely skilled hunter. Its fangs protrude from the top of its mouth in rows of three like a shark. Even if it's disemboweled or it loses a limb, this creature will still continue to attack in a frenzy.
◈ A stag beetle, except that it's the size of a medium-sized dog. It's still able to fly and its pincers can do damage if it's allowed to get too close. Worse than that, they tend to move in swarms of three or four. Beneath the hard shell are human-like eyes with dilated pupils that follow shadows and light.
◈ A humanoid creature that stands on two legs. Its eyes glow in the dark, catching bits of light from a distance. Upon closer inspection, the creature has snake-scale skin, a long, flickering tail, and claws for hands. These scales are incandescent in nature, shimmering whenever they're underneath enough light.
◈ A sloth-like mimic that cries from a distance for help from hidden, high places. Once it hears a voice, it can mimic it, drawing someone in toward it due to it sounding like another Displaced. Getting too close will leave them within reach of the creature that's all arms and little else, leaving a toxic and poisonous trap to weaken its prey. Its hiding places include the rafters, where it may drop on those looking for their friends. Under certain lights, the slothly creature's eyes are humanoid in appearance, sharp and aware — yet still gold.
◈ Humanoid creatures that give off a thick, putrid smell of decay. Not unlike zombies, they move sluggishly, but upon closer inspection, it appears that something is off about these people. They have claws, sharp rows of teeth, and skin that flakes off with every shuffle of their feet. Potentially some early or later stage experiment of the snake-skinned humanoids. They're highly aggressive and will follow someone with the intention of attacking until they're incapacitated.
◈ A cross-breed insect that looks like a mix of a wasp and a mosquito, but is only the size of a dime. Its sting can draw out a large amount of blood, sedating the individual. The toxin that they inject will leave large, red welts, depending on the efficiency of the immune system. They're blotchy and painful. Once they have found a target, they will swarm around that individual all at once.
◈ A naked creature resembling a dog with a reptile's body, with patches of hair. This creature has long rows of crooked fangs protruding from its lips, mouth and tongue, with a large, dilated eye. It has sharp scales on its back to keep it from being touched, but it has a thirst for blood. This creature will attempt to surprise its prey from around corners, jumping onto someone's shoulders with hopes of sticking to them and drawing blood like a reptilian tick.

◉ These monsters will move through the vents in the building and up and down the stairwells, but they can be killed like any other creature. Or hidden from, if you want to go cry in a bathroom stall or something.

Once the newbies have been collected and taken outside, the Displaced will have to decide if they want to try and get back to New Amsterdam on foot or wait to see if a train arrives back at the stop. The train will return 24 hours after it originally dropped the Displaced off to return everyone to the city, though they won't get any indication of that other than a cryptic hint from Cassius.

Have fun camping, hiking, waiting it out in the building barricaded somewhere, or whatever else you decide to do!

A final note for characters who have been in Meadowlark from the first arrival log (Bobbi Morse, Clarke Griffin, Kylo Ren, Loki, Ojiro Sniper, Rey, Stephen Strange): You are free to have your character recognize any of the newcomers as having been on the bus crash during that first log, if you want! Have these characters been kept in this facility all this time?

For new characters, all of your characters were "present" during the very first log, but either injured to the point that they couldn't trail after the first bunch to the safehouse, or killed during the initial crash and resulting fire fight. We'll leave whichever it is up to you, though your character will not remember the circumstances beyond the vague recollections alluded to at the start of this log. For now, all signs point to them being in captivity after that first crash was cleaned up and swept under the rug.

> NEW AMSTERDAM

Eventually, the Displaced will all make it back into the city one way or another. What the newcomers will find is a city that is very much in recovery mode. There was a recent disaster that has left the city badly damaged and killed people in the hundreds of thousands. For their first few days the new characters will be confined to the safehouse (more on that below), but after that they'll be let out to explore the city as they wish.

Relief efforts. Given that the city is still trying to rebuild and will be for some time, many of the Displaced have already thrown themselves into helping, whether through their normal jobs or by pitching in with the relief organization called PRESERVE. Everyone can pitch in with delivering supplies, escorting people who've lost their homes to relief centers, furnishing and repairing shelters, and so on. Unfortunately, only a few trains are in working order, so getting around is going to be more difficult than it would be normally. Hope you don't mind walking!

Golden-eyed animals. While they're not like the monsters in the research outpost, there will be animals with golden eyes who've somehow found their way into the city. This is noteworthy given that animals are very rarely seen in a megacity. They're not aggressive, and if anything they seem sickly. Some of them look like strange chimeras, like two or three different animals mashed together. Others have too many limbs or eyes. Either way, they will die within a few days of arriving, so it's also possible to stumble on strange corpses scattered around.

All Star game. It's not all doom and gloom, thankfully. The city is trying its best to pull itself up by its bootstraps and carry on despite all the tragedies, which means that the annual soccer All Star Game is still on. Near the sports stadium there will be stalls selling food and merchandise, bands performing, and so on. It's not a full-blown festival the likes of which New Amsterdam is known for, but it is a place to swing by if anyone needs a break.

Please refer to the Setting and Locations posts for more ideas of what the city has to offer, and you can also check out the Aftermath Post from the last event and the July Calendar if you want a better idea of what's going on in New Amsterdam!

> SAFEHOUSE

Located under an abandoned hover-bike garage, access to the safehouse is a hatch in the floor beside a rusted set of metal shelves that used to hold tools and supplies. The immediate area is similarly abandoned: full of rundown and dilapidated warehouses and forgotten businesses, where numerous people squat in hopes of having some stability because they can't afford a place themselves.

◉ The safehouse is a large space with multiple rooms for storage, with the largest of the rooms filled with rows of basic cots set up to sleep a large amount of people. Basic, but outfitted with everything necessary for daily life. A few doors lead to back rooms for storage, medical care, and a large communal bathroom, and past the long rows of cots there is a communal kitchen, fully stocked, and an eating area. Privacy is at a minimum.

◉ New characters will be asked to pick their beds, and provided with a change of (second-hand, mismatched and somewhat threadbare) clothes and basic toiletries.

◉ There is a mini-bar set up in the kitchen. The quality of the alcohol inside is akin to what someone might get from the well, but it's well-stocked.

◉ It can be assumed that new arrivals will be told that any requests or queries can go through El for the time being; Gaby is currently not available.

◉ New characters will be given rudimentary access to the network upon arrival in the safehouse, whether they had their ID set up by Cassius or they still need it set up by El. They will be able to make posts and replies, but their messages will be anonymous and they do not have inboxes yet. El will restrict widespread internet access while ze reviews everyone's preset backgrounds or reviews what's already in place. Once El has set up IDs — or revised/retained Cassius's work, the newbies will be free to go. See the comment below to learn more about this!

New characters will not be allowed to leave the safehouse until NOVEMBER 26 (JULY 21). These 4 days are for them to adjust, learn about the world they've arrived in from their fellows, and for El to speak with them and work on setting up their IDs — or review the ID that was set up by Cassius. We have another option for IDs this log which will be explained in a comment below; it's opt-in!

> FINAL OOC NOTES

Welcome to Meadowlark, newbies! You're now free to post to the network and logs comms. To reiterate, your characters will not be allowed out of the safehouse until NOVEMBER 26 (JULY 21). At that point it's expected they'll have gotten a good idea of their new situation from their fellow characters, and will have discussed their background and had job potentials reviewed with El in order for their false IDs to be set up.

If you would like your character to have a wildly inappropriate background or incredibly unique setup by Cassius, please comment to the background review below! Since Cassius has a different set of accesses and resources available, he'll be able to provide a different path for your character. This background does not need to be accurate to your characters' skill set — in fact, it's more likely that it wouldn't because Cassius is a troll that way. El will try to revise it into working order, but ze can only do so much.

If you have any questions or ideas about how you'd like to get your character involved in the world, please head over to the plot engagement post and drop us a comment! For questions specific to this log, there is a thread below.

Please check out our July calendar rundown for a look at things happening this month, as well as some additional notes from the mods.

As a reminder, AC for new characters accepted in July will be 10 comments across 2-4 threads, while current characters will need to provide the full AC of 20 comments across 2-4 threads. AC will be posted on August 1 at 12 AM UTC and close on August 8 at 12 AM UTC. If you do not reply to AC, you will be considered idled and dropped from the game. We will not post a warning list.

kgbs: (O N E H U N D R E D N I N E)

illya kuryakin (tmfu) ota

[personal profile] kgbs 2019-07-13 09:22 pm (UTC)(link)
▶ 01. INTO THE WOODS.


[ in the aftermath of the emp blast, illya had almost forgotten that there were probably going to be new people arriving. it would have been nice if whatever was taking people gave them one month off to recover from all that had happened.

but, it was not to be and now he was standing in a rather decrepit building, listening to things move and slither around. it's really quite unsettling.

he's standing in front of a locked door that he's tried to open with some basic strength but he knows what he has to do. he closes his eyes and thinks of a few certain things that brings the anger to him easily.

from there, it's a matter of kicking the door several times until it splinters and falls apart. and then he steps in and stops cold. ]


What...is this?

[ there are things in this room, things that look alive but in some sort of mid experimental state. he actually cringes because some of these things look absolutely horrible. ]

What are they doing to these things?

[ nothing in the room answers so illya takes a few steps closer to one of the experiments to confirm they are alive. behind him, he can hear things converging, creatures that might not exactly like him being in this room.

illya turns and squares up, waiting for whatever might be coming. ]


▶ 02. RELIEF EFFORTS.


[ it's almost a comfort to be back in a city that is at least familiar. new amsterdam is rife with its own issues but there are no terrible experiments out where he can see them.

he falls into helping where he can. today, he's helping repair a wall in a shelter where a vehicle had plowed through. it's slow going because there aren't enough people on this particular job and being angry isn't going to particularly help.

but, he pushes himself to get it done and if he is the only one, so be it. the heat beats down and dampens the ends of his hair with sweat but he'll keep going until the job is done. ]


▶ 03. WILDCARD.


[ feel free to toss another scenario at me for hmu at [plurk.com profile] spoonishly for plotting. ]
Edited 2019-07-13 21:26 (UTC)
evite: (Default)

into the woods (to grandmother's creepy lab i guess)

[personal profile] evite 2019-07-14 12:41 pm (UTC)(link)
[ could they have found a crowbar? possibly. they've managed to find a rather decent assortment of supplies thus far — mostly medical and scientific gear, ranging from simple bandaids to a high-powered microscope, all shoved into a plastic tub daisy repurposed from a storage closet that she's now toting around. it's still up in the air if these items will be useful here, but anything and everything has a use back in new amsterdam, so she's determined to at least bring it back with her.

but as for the crowbar, it's sort of a moot point once illya koolaid mans his way through the door. anything with the door is sort of a moot point by then — with the hinge all but shattered, the door itself split in two, one half splayed out awkwardly on the floor while the other hangs limply from what remains of the hinge, it's not exactly useful anymore. which, if someone was intending to keep the things in this room in the room, isn't exactly a great upgrade. now there's no door to close behind them, if they should need to bail. ]


This looks like a scene out of a creepy sci-fi movie.

[ from the distance comes the sound of a creature stirring. it's barely audible over the low hum of machines, and so for now, daisy doesn't recognize it for what it is. forgive her, she's not exactly pro at monster hunting. ]

I already hate it.

[ she's not afraid, okay. (she is, but she doesn't want to admit it. being scared means losing focus, and losing focus in a creepy sci-fi movie means being dead.) ]
kgbs: (N I N E)

[personal profile] kgbs 2019-07-14 02:39 pm (UTC)(link)
This is definitely not right. [ he doesn't know what it is but the feeling of wrongness that hangs in the room is heavy. these animals did not ask for this and now they are being subjected to things that have to be painful. a part of illya wants to free them but the other part knows that whatever has been done to them might have made them dangerous. ]

Be careful not to touch anything. [ any of the experiments, that is. they don't know what sort of effects whatever's been done to these creatures will have on them and illya does not want to sit vigil next to a hospital bed again. ]

I do not even know what we should be looking for in here. [ it was all so...overwhelming. ]
evite: (aos317_028)

[personal profile] evite 2019-07-15 10:48 pm (UTC)(link)
[ in truth, this room isn't where they need to be. while the experiments certainly do provide their own form of terror, they're here to find the members of the displaced that have woken up here. clearly, nobody's woken up in this nightmare room. ]

We should go.

[ call it retreat, call it gut instinct; daisy doesn't care. what she does care about, though, is what she notices: the glint of glow in the hallway, pulling forward out of the dark as they approach the threshold. two eyes, unblinking, moving towards them.

there's nowhere else to go. there are no other exits from this room. either they move forward, or whatever the fuck that is comes to them. daisy knows which one she prefers. ]


Do you see that?
kgbs: (F O R T Y N I N E)

[personal profile] kgbs 2019-07-15 11:40 pm (UTC)(link)
I see it.

[ his instinct is, of course, to put himself in front of her, to make himself her shield of a sort. but, he knows that she doesn't need him to protect her no matter how much he wants to. it's an urge he just barely resists giving into but he does move closer so he can jump in front of an attack should something happen. ]

If we move forward, we can probably surprise whatever that is. If we wait, the doorway becomes a choke point of a sort. But, we don't know what this thing is so there is danger inherent in both options.

[ a great choice to have to make. ]

I say forward. You?
Edited 2019-07-15 23:45 (UTC)
evite: (5x21-(16))

[personal profile] evite 2019-07-21 09:35 pm (UTC)(link)
[ she knows those instincts. she can sense it in the way his body stiffens, the way he nearly takes a step forward, arms stretching out and then falling back to his side. she doesn't need him to shield her from harm, but there's reassurance in the instinct too. it's nice to know she has someone who will have her back. ]

We can't just stay here.

[ they agree on this. tactically speaking. they also agree that this is fucking terrifying. ]

Is the hallway wide enough to block it from getting past us?

[ she doesn't want that thing to be able to loop around and come at them from behind. ]
kgbs: (O N E H U N D R E D T H R E E)

[personal profile] kgbs 2019-07-22 01:21 pm (UTC)(link)
I believe so unless...

[ a possibility goes through his mind and he shivers. ]

Unless it somehow can get to the ceiling and crawl above us.

[ nightmare fuel. ]

But, that is better than being trapped in here. If we do not move now, we might not have time. Come on.
evite: (struggle to find any truth in your lies)

[personal profile] evite 2019-07-24 10:23 pm (UTC)(link)
Don't say that.

[ ugh. she makes a face, tongue sticking out for a moment to express her disgust, shoulder shaking as if trying to loosen off the mental image. no thank you. ]

If you see it try to go above you, just... I don't know, throw something at it? Make it fall down, and then we'll stab it. Stomp on it. Something.

[ that seems reasonable. she's never fought creepy monsters before, though, so all of her ideas are definitely coming from video game logic. ]

I'll follow you.
kgbs: (S I X T Y N I N E)

[personal profile] kgbs 2019-07-25 12:06 am (UTC)(link)
It is not a possibility I want to entertain either but just be prepared.

[ if this thing did crawl onto the ceiling, he would be the first one to feel it when it dropped down considering how much taller he was than her.

he hopes they don't have to deal with that though. he moves in front of her, feeling a little relieved that she's letting him do that and then inches into the corridor. the thing is still there, still moving towards them.

it's easier to access the anger that he needs now and he finds some and lets it bolster him. his fingers dig into his palms and his body tenses in preparation. ]


Come on. Stay behind me.
evite: (our palms cupped like shovels)

[personal profile] evite 2019-07-26 11:00 pm (UTC)(link)
[ if they were going up against the una, or even just a bunch of rowdy gang members, daisy likely wouldn't be willing to let herself take the backseat position. but this is literal mutated monsters they're talking about, and for once, she's at least one percent willing to admit that she's (gasp) a little afraid.

the box of supplies gets dropped, set down underneath a table to (hopefully) come back for it later; from within, daisy pulls out her trusty electric baton, flicking it open to full length at her side. ]


I hate this.

[ she's not teeth-chattering levels of nerves yet, but there's definitely unease in her voice as she follows, lingering at the edge of his shadow in order to get a better look at their surroundings. ]

Next time we get the offer to go to some random research outpost on a rescue mission, remind me to stay the hell home.

[ as if ]
kgbs: (T W E N T Y T H R E E)

[personal profile] kgbs 2019-07-27 12:05 am (UTC)(link)
[ while illya would never ask her to stay home, he will silently admit that her not being in harm's way would make his heart beat a little less frantically when things like this happened.

but, for now he is pleased that she does stay behind him a touch as they ease into the corridor. the creature they had seen lurches into a nearby open room and illya thinks this would be their opportunity to move past without it seeing them.

he motions her quietly forward, picking up a little speed but stops cold when something drops from the ceiling with a slick slithering sound in front of them.

it's a snake. it's a snake with legs and illya immediately steps backwards, throwing a hand up to get daisy to move with him. the snake thing advances and illya backs daisy back into the room they'd come from but only slips in part way himself, grabbing for the door with the intent to try and shut it on the creature and cut it in half. ]
evite: (111_002040)

[personal profile] evite 2019-07-27 04:02 am (UTC)(link)
[ illya might be silent and stoic and swift in his motions, but daisy doesn't hesitate to scream at the sight of a snake with legs slithering nastily in their direction. ]

Jesus fucking Christ.

[ she is so terrified — and then a minute later when it charges forward and illya slams the door shut, she is blissfully and completely relieved to see the ugly snake thing's head and one arm caught on this side of the door, and its now-dead body sagging towards the floor on the other.

well, except for the part where the head still has its eyes creepily open, staring them down like a zombie ready to fuck shit up. ]


Snakes don't have eyelids.

[ she hates this fact. ]

This is gross.
kgbs: (O N E H U N D R E D T H R E E)

[personal profile] kgbs 2019-07-27 12:44 pm (UTC)(link)
I cannot say I disagree.

[ illya kicks the head of the snake thing into a corner so no one has to watch its dead eyes tracking them. he takes a breath, hands on his hips and tries to think of the best way to get out of here. ]

We're going to encounter these things no matter what we do. I think we should just keep moving forward. Do you see any sort of weapon in here?

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mercurio: ❥mercurio (349)

02!

[personal profile] mercurio 2019-07-14 07:41 pm (UTC)(link)
[wonder if illya would be surprised to see prompto's face on the remaining open hole of the building he's patching. prompto had seen the older man at work and decided to say hello. he's done with work for the day, a grueling 15 hours of wiring and circuitry because the city isn't playing when the higher-ups said they wanted the trains and other transportation prioritized. he's got a headache from all that, but it's nothing that a walk home and taking his camera around for pictures doesn't ease.]

Boo!

[he grins, laughing, and then waving his hand by the hole on the wall.]

Hey, Illya!
kgbs: (O N E H U N D R E D T W O)

[personal profile] kgbs 2019-07-14 09:01 pm (UTC)(link)
[ it takes quite the surprise to startle illya so while he doesn't jump backwards and put a hand to his heart, his eyes do widen a touch and he stills momentarily until he processes that it's prompto that's there and not anyone else. ]

Hello.

[ don't frighten an old man like that, son. ]

You're lucky I was paying attention or I might have accidentally hit you with my hammer. [ there was never any possibility of that happening. ]
mercurio: ❥ponponpon (135)

[personal profile] mercurio 2019-07-14 09:35 pm (UTC)(link)
Chyeah, like that would happen.

[he snorts, jumping a bit and staying on his toes so that he's somewhat level with the other. it's not working too great, and all he's getting out of this is a jostled backpack hitting his back.]

Didn't think I'd find you doing repair work! [everyone's been helping how they can, so it's not too surprising.] Mind if I hang out with you for a bit?
kgbs: (F I V E)

[personal profile] kgbs 2019-07-14 10:53 pm (UTC)(link)
Not at all.

[ it is not something he will admit out loud but he enjoys having prompto around. he can't really explain why but there's a comfort and a calm that comes when prompto visits that he's only felt with maybe one or two other people. ]

I suppose I should take a quick break if you want to sit down and have some water? And then perhaps I will put you to work as well.
mercurio: ❥famira (248)

[personal profile] mercurio 2019-07-16 02:17 am (UTC)(link)
[he makes a face at the last statement.]

Work!? Seriously!

[in many ways, prompto is very much like a kid. he disappears for a moment from the hole illya is patching up, and reappears in the same dimension as the man, standing beside him, hands grasping at the straps of his bag.]

[he pulls off the cap from his head, pushes hair bangs back, and puts it back on.]

Your skin is, like, glistening.

[he can pull off normal conversation. yeah.]
kgbs: (T H R E E)

[personal profile] kgbs 2019-07-16 03:04 am (UTC)(link)
[ glistening is such a strange word. it's like moist in a way. ]

It's hot.

[ captain of stating the obvious right here. ]

And I have been out here for awhile. Glistening, really?
mercurio: ❥ponponpon (070)

[personal profile] mercurio 2019-07-16 02:07 pm (UTC)(link)
Yeah, totally glistening.

[it's all that sweaty sheen.]

[he kicks at the mound of wet cement on the side, then looks up at illya.]

I've never done any kind of work like this.
kgbs: (O N E H U N D R E D T W E N T Y O N E)

[personal profile] kgbs 2019-07-16 02:41 pm (UTC)(link)
Neither have I. It's not common in fashion consulting.

[ shut up. ]

But, the city needs a lot of help right now. [ new amsterdam was just a mess. ] You were all right during the entire event, then? No taking unnecessary risks?
mercurio: ❥mercurio (343)

[personal profile] mercurio 2019-07-16 03:10 pm (UTC)(link)
[prompto gives him a blank look.]

How many people actually buy that?

[that you're a fashion consultant—in any case, prompto treads on.]

I was in a train when the EMP hit. [he shrugs] Banged up my head a bit, got a dumbass sunburn for my efforts. [he pulls up his long sleeves, showing his red, red skin, his freckles darker.] But, I went out the wall with Jyn and Clarke. Saw some pretty messed up animals, but not as messed up as the ones from the facility the new people were at.
kgbs: (O N E H U N D R E D T H R E E)

[personal profile] kgbs 2019-07-16 03:39 pm (UTC)(link)
Enough.

[ but maybe it was time to start telling select people what he actually did. he'd already told cassian, after all, and that was after keeping his secret from everyone but daisy and gaby. ]

But, what is it you think I do if not that?

[ you better not say model. ]

Anything interesting at the wall? [ that was a place he'd heard about but never gone. maybe next time. ]
mercurio: ❥famira (240)

[personal profile] mercurio 2019-07-16 09:48 pm (UTC)(link)
An ugly monster, bugs a traumatizing size, trees as far as the eye can see... I can show you the pictures I took later. The sky looks crazy blue. I didn't realize I would miss that until I got here.

[he shifts his backpack around himself and picks out a water bottle, which he offers to illya.]

[grinning,]
Bet that if you told me what it was, you'd have to kill me.

[is he wrong]
kgbs: (F I V E)

[personal profile] kgbs 2019-07-17 12:27 am (UTC)(link)
[ yes, because he is going to tell you right now and he isn't going to kill you. ]

I am a spy.

[ he drops his voice because there are things in motion that he needs to keep going and certain people finding out about that would not be good. ]

Do not repeat that.

[ he's trusting you here, son. ]

I worked for the premiere organization in my country for a very long time and then was hired to help establish a new, specialized faction. It is what I am good at.

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