MEADOWLARK MODS (
larkers) wrote in
meadowlarklogs2018-10-07 09:30 pm
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Entry tags:
- !arrival log,
- dc comics: jason todd,
- dc comics: stephanie brown,
- detroit become human: connor,
- detroit become human: markus,
- ffxv: noctis lucis caelum,
- injustice: damian wayne,
- legend of korra: korra,
- mcu: daisy johnson,
- mcu: leo fitz,
- the 100: clarke griffin,
- the gifted: marcos diaz,
- the man from uncle: illya kuryakin,
- the man from uncle: napoleon solo,
- voltron: keith
ARRIVAL LOG 003
WHO: Everyone
WHERE: New Amsterdam
WHEN: Night of July 18
WHAT: The third arrival
NOTES OR WARNINGS: Coercion and loss of autonomy. Further notes at end of log.
WHERE: New Amsterdam
WHEN: Night of July 18
WHAT: The third arrival
NOTES OR WARNINGS: Coercion and loss of autonomy. Further notes at end of log.
> ARRIVAL LOG #003 |
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Awareness comes to you in blurred snatches, cloudy fragments of sound and light, color, sensation. Hazy and difficult to grasp on to, but slowly aligning into focus. A series of regular, rhythmic beeps. A medicinal, astringent smell. The sensation of movement, a low hum and accompanying vibration under you. Your eyes are heavy, hard to keep open, but in the glimpses between slow, dark blinks you see the gray interior of a vehicle, rows of paired seats ahead of you. There are others with you. All of you in white scrubs, hair recently cut but at various stages of growth, restrained by straps across your chests, arms, feet, holding you to the seats. A murmur of conversation up at the front of the vehicle, and a man in dark grey scrubs stands to look back over the rows of seats, his gaze catching yours but then passing, as if unconcerned. You try to open your mouth to speak, but it's as if your tongue is coated in tar, and you manage nothing more than an empty parting of lips. The vehicle stops. Several guards stand at the front of the vehicle, moving down the aisle between seats, unbuckling each passenger and helping them to their feet. One comes for you, and your limbs feel wooden and heavy, slow to move. Doors at the back of the vehicle are opened, city sounds flooding in, echoing strangely. You aren't given any time to adjust. The guards carefully help each of you out. The nurses, all in the same dark gray scrubs, checking each of you over, quickly and methodically. With a nod, they and the guards climb back into the bus. One lingers for a moment, smiling at you, the expression smug and unpleasant. "Going to be great never to have to see your face again," he says. One of the others calls him to hurry up. He looks upwards, briefly, gives a mocking salute to something high behind you. Then he climbs into the bus, the doors closing behind him. The engine powers up again, and the bus is gone. You're left alone in an alley, with no idea of where you are or why you've been brought here. There is noise, nearby. A dense wave of chatter and music, filtering largely unobstructed to you. You look up and see there is no sky, but a ceiling, some few feet above your head. The artificial lights there are visible, but dimmed, as if emulating the light of an exterior street at night. As you venture around the corner you find a long street filled with booths and stalls, a crowd milling between them all, a densely busy market scene. ◉ Though entirely capable of independent action and thought, new characters will find themselves completely, unquestioningly compliant to any verbal statement which could be taken as a command or request. |
> THE MARKET |
The message from El comes the same as previous: insistent, not waiting for any active attempt to open it. Scrolling within your vision as if being written while you're reading it, the urgency is apparent.There's another one.Birch Street is less of a street and more of a large tunnel, part of the complex warren of underground tunnels and buildings which reach downwards into the ground beneath New Amsterdam. Treated like just another part of the city, the streets are just as busy here as above ground, though the spaces are more clearly delineated between those for foot traffic and those for vehicles. Birch Street would be one for vehicles, but tonight it's been reserved for another event. The monthly mod market is a place for people from all over the city - all over the world - with an interest in body modification to come and view the latest achievements and ventures in mod development, as well as show off their own and socialize with other modders. The space is full of booths and stalls displaying a wide variety of cybernetics, genetic alterations, as well as the latest in kinetic tattooing and electronic piercings. Some of the vendors come from well known brands, while others are independents, much more willing to push the boundaries of legality to give you the fully kicked up mod you've always wanted - for a price, of course. Crowds gather around certain booths to watch mods being done, while vendors shout for an audience at others. Music wars and clashes, booming from different stalls across the street, while neon lights flash and strobe out of booths and a few open store fronts. It's a dense, noisy gathering of people, a unique slice of New Amsterdam's culture for an outsider to navigate. An easy space for anyone to get lost in, let alone someone stumbling new and confused into this world. Not all of this crowd are friendly, and many are likely to take advantage of a vulnerable individual - and with the uniformity of their white scrubs and shorn heads, the new arrivals are sure to catch attention. |
> THE SAFEHOUSE |
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Access to the safehouse is a hatch hidden behind stacks of empty storage shelves in the back of an abandoned supermarket in an outer district of the city. The immediate area is similarly abandoned, empty stores, flanked by several blocks of dive bars and clubs which cater to more niche tastes. A place where people can come and go unseen, or, if seen, not spoken of. A dark haired woman called Gaby is ready to greet the new arrivals and get them settled in, brusque and no-nonsense - perhaps more than usual, considering the large amount of people filtering into the safehouse this night. ◉ The safe house is a large open space, filled with rows of basic cots set up to sleep a large amount of people. Basic, but outfitted with everything necessary for daily life. A few doors lead to back rooms for storage, medical care and a large communal bathroom, and past the long rows of cots there is a communal kitchen, fully stocked, and an eating area. Privacy is at a minimum. |
> FINAL OOC NOTES |
Welcome to Meadowlark, newbies! You're now free to post to the network and logs comms. To reiterate, your characters will have no IDs or inboxes, nor be allowed out of the safehouse until July 22 (October 14). At that point it's expected they'll have gotten a good idea of their new situation from their fellow characters, and will have discussed their background and job potentials with El in order for their false IDs to be set up. If you have any questions or ideas about how you'd like to get your character involved in the world, or if they'd like to join Morningstar, please head over to the plot engagement post and drop us a comment! For questions specific to this log, there is a thread below. Please check out our October calendar rundown for a look at things happening this month. As a reminder, AC for new characters will be 10 comments across 2-4 threads, while current characters will need to provide the full AC of 20 comments across 2-4 threads. AC will be posted on October 20 and close on October 27. If you do not reply to AC, you will be considered idled and dropped from the game. We will not post a warning list. |
> NAVIGATION |
stephanie brown | dc comics (new earth)
2. SAFEHOUSE
no subject
Thank you so much.
[ her mouth spreads into a grin, though she stays in place. ]
When the apocalypse happened, I just thought — what does the world need now, y'know? Interior designers.
no subject
not that making mashed potatoes was really on her agenda, but that's not the point. ]
I should warn you, the gravy situation is super lacking around these parts.
no subject
The multiverse is a cruel mistress. [ she taps her mouth, thoughtful. ] Could always cheese it up to compensate.
no subject
[ is she serious? maybe. probably not. who knows, though — a good steak is serious business, if her advisories to ciri are any indication. ]
Hopefully you're not thinking of dumping in government cheese.
no subject
[ her fingers fan out, covering her mouth. the horror. ]
You think they still have waffles out there?
no subject
[ like maybe a fur coat or some footed pajamas? ]
I can pass on a rec for my dive shop when your house arrest is up.
no subject
Please. My style is so last century. [ a beat. ] Got any other tips and tricks?
[ oldbie to newbie. ]
Safehouse, Day 1
He freezes for a second. But it's just not in there. ]
Uh...your what?
[ Scott knows he looks so uncool right now. ]
no subject
My crib. You know, like, my place. My house. [ humming the MTV Crib's theme song oh no ] Don't tell me you've been trapped here since the 90s.
[ a joke that has the slightest nervous undercurrent. ]
no subject
[ In part because too serious for MTV, in part because- years living on the street. ]
Do they still call it that in 2018?
no subject
They did in 2011. Guess that's all I know. [ She rolls over, bringing herself upright, in part so she can hide her uneasiness over the gap in time. Instinctively, she moves to push her hair back, but, uh, there's not much there. right. ] You come here often?
[ there is absolutely a cooler way to ask if he's new. ]
no subject
For lack of anything else to do or anywhere else to go. Kidnapping's funny like that.
[ And it makes him antsy, but it's not like he can do anything about that right now either. There's a bit of a wan smile. ]
I guess as safehouses go, I've been in grimmer.
no subject
You wanna take a seat and fill me in? I just redecorated, so I'm ready for entertaining.
[ jokes!! everything sucks please help. ]
no subject
Fill you in...on my experiences with more soulcrushing bunkers?
[ Well. Okay. He can sorta make jokes back. ]