larkers: (pic#12386247)
MEADOWLARK MODS ([personal profile] larkers) wrote in [community profile] meadowlarklogs2020-03-14 11:16 am

ARRIVAL LOG 019

WHO: Everyone
WHERE: New Amsterdam
WHEN: March 22
WHAT: The nineteenth arrival
NOTES OR WARNINGS: Coercion and loss of autonomy. Further notes at the end of log.

> ARRIVAL LOG #019

Awareness comes to you in blurred snatches, cloudy fragments of sound and light, color, sensation. Hazy and difficult to grasp on to, but slowly aligning into focus. A series of regular, rhythmic beeps. A medicinal, astringent smell. The sensation of movement, a low hum and accompanying vibration under you. Your eyes are heavy, hard to keep open, but in the glimpses between slow, dark blinks you see two people in front of you: one dressed in a thick set of armor, while the other wears medical garb. Out the windshield in front, there are many tall buildings—all reaching up beyond a normal city skyline, all entirely too close to the vehicle itself.

You realize there are others next to you: all dressed the same way as you, you'll come to realize: in jeans, with a t-shirt bearing some kind of sports team logo. To your left there's an armored interior door, two more people visible, and the movement of streets passing through a windshield. You try to open your mouth to speak, but it's as if your tongue is coated in tar, and you manage nothing more than an empty parting of lips.

The vehicle lowers from its height and comes to a stop inside of an alley, with tall brick walls surrounding it. The guard opposite you stands and comes to unbuckle you from the bench, helping you to your feet. Your limbs feel wooden and heavy, slow to move. One guard opens the back of the vehicle, and the air outside feels immediately warm and dry. "Careful with your step," the guard says, helping you out. The nurse helps the others out, checking over each passenger one by one.

Once outside, you'll be able to hear some noises in the distance, which after a few seconds will be recognizable as the hum of a large crowd. There will even be loud cheers here and there, as if they're spectating some kind of event.

The main guard turns to address your entire group, and something about her bearing makes it clear she's done this before. "Now, listen to me very carefully." Your body will come to attention, immediately homing in on the words that follow, as if compelled to hang on every word. "You're going to leave this alley, and then follow my directions exactly." From there, the guard will go through a list of directions, only about five steps (round the corner, turn right, etc.). "Once you've done all that, you'll see a sign: Red Wings. Go inside and you'll make some new friends. They can help with the rest."

The guard will hop back into the van, which will rise off of the ground and disappear as soon as it arrived. Once it's gone, you'll find your legs moving almost without your permission, guiding you to follow the stops the guard laid out.

And, as promised, you'll end up outside a bar called the Red Wings.

Though entirely capable of independent action and thought, new characters will find themselves completely, unquestioningly compliant to any verbal statement which could be taken as a command or request – and that includes the message passed on from the mysterious patron.

> RED WINGS

The message from El comes the same as usual: insistent, not waiting for any active attempt to open it. Scrolling within your vision as if being written while you're reading it.

Well, some of you are going to have a group of newbies to bartend. Our newest group just got directed to the Red Wings. If anyone else wants to swing by to help get them oriented and move them to the safehouse, I'm guessing the people who are on the clock will thank you.


The Red Wings bar is in a section of the large, futuristic city that houses a sports stadium, though not so close to it that the newcomers will have to deal with dodging crowds. Red Wings is tucked away on a side street, meaning that those stumbling in won't have to worry about attracting too much attention.

Why did they get directed to a sports bar, of all places? That will become clear as soon as they start to speak to the people inside. This arrival, as it turns out, is a little different from the ones that have come before.

◉ Aesthetically, Red Wings is a retro tribute to the lost city of Detroit. It's all red neon, cars and sports memorabilia, with all fittings and decor elements physical where possible as a nod to the era. There is also some artwork dedicated to Motown and its significance within the city, and there is a section of the digital sound system for Motown.

◉ The main area is spacious, with stools at the bar and plenty of room for booths and standing space. One area is reserved for the physical darts board and pool table, which are permanent installations.

◉ There is also a function room available for private bookings and smaller events, though this is currently not quite as nicely done up as the main space.

◉ The bar has multiple neural interface screens installed throughout to make sure there's always an easy view of the game, with one larger screen set up over the bar itself for Big Game days. Unfortunately, this won't be available to the newcomers as they don't have their neural implants set up yet, but they'll be able to gather that the other people here seem to be watching a screen they can't see.

◉ Drinks include a range of the finest craft beers, popular spirits and a basic cocktail menu, but newbies won't have any money to their name just yet, so they'll have to rely on the kindness of strangers if they want something to eat or drink.

◉ Naturally, there will be some people working at the bar and others who are just there to hang out, but either way the newcomers should have plenty of people on-hand to explain the situation. With more on the way, potentially.

Further details about Red Wings and the staff can be found at this post put together by our Stephen Strange player, as he's one of the owners of the bar! Most of the information above was borrowed from this post.

Once the new characters have been oriented and calmed down as needed, they'll all be escorted by one of the established Displaced back to the safehouse. This is done for security and safety reasons.

> NEW AMSTERDAM (AND BEYOND)

Once the new Displaced have endured their four days in the safehouse, they'll have their IDs set up and will be released in this strange new world. New Amsterdam will be theirs to explore, and if they manage to get the lowdown from another Displaced who's been here longer, they may learn that they can travel even further than that.

Probably better to not get ahead of themselves, right? New Amsterdam has plenty to offer!

◉ It's Opening Day for the New Amsterdam Koniki (New Amsterdam's baseball team)! Despite the signings of the aces Jim Bridges and Osamu Kawakami, the Opening Day starter is long-time Koniki, Connor Tseng. Tseng is a finesse pitcher who's been with the Koniki through good and bad (and for the past few seasons, it's been a lot of bad). Never overpowering batters with a crazy fastball, Tseng hits his spots and is the master of the off-speed pitch. There are a mess of articles on the sports blog circuit about what message the Koniki are sending in having Tseng start the 2512 season, but most agree that it's a message to Tseng that he's still the team's leader. Bridges and Kawakami are undoubtedly more explosive, but these signings are clearly meant to build a team around their long-time ace.

Tickets to get into the Koniki's first game will be difficult to come by, selling for five and ten times too much on reseller sites. The savvy baseball fan knows that the stadium will be sold out, however, and can grab a short-term, one-day-only job to help meet the demands of Opening Day. And for anyone who's curious about the game but doesn't want to work at the stadium, it will definitely be broadcasted at Red Wings and plenty of other sports bars around the city.

The game itself will be a pitcher's duel for the first five innings between Tseng and the New Venice Gecko's ace, Jayson Soto. During the bottom of the fifth inning, rookie slugger Jiri Kim will hit a three-run homer, putting the Koniki up. Rather dramatically, the Geckos will come back in the top of the sixth, tying up the game and running Tseng off the mound. Both the Geckos and the Koniki will try to shore up the game via their bullpens. Ultimately, the Koniki will win in the bottom of the 10th inning in a walk-off fashion, with Kim hitting another home run to call it. The defense throughout the game is a mess for the Koniki, showing signs that even their new aces may struggle with that defensive backdrop.

Finally: yes, there is a designated hitter to protect pitchers.

◉ St. Patrick's Day is here! While the typical aspects of the holiday still exist, such as drinking a lot (and yes, alcohol and other drinks will be dyed green!) and getting pinched if you don't wear green, this day is also a time to remember the country of Ireland that's now under the Atlantic Ocean. The primary focus for New Amsterdam citizens is remembering the parts of Europe that were lost to the effects of climate change and the disaster of World War III.

So while there's plenty of merrymaking at various pubs, there are also neighborhood memorials set up for remembrance. There will be plenty of media coverage about this too, giving anyone new to this world a very immediate idea of the state that it's in, with a good portion of western Europe underwater.

◉ It's spring, which oddly means that fertility symbols begin to spring up around the city. They can take the form of actual symbols etched or painted onto walls, though there are also carved figurines and phallic shapes scattered around as well. (Feel free to browse here if you need ideas.)

◉ While these can be found at random around the city, they will also be associated with the shrines dedicated to the Displaced which have existed in New Amsterdam for some time now. These shrines are continuously taken down and put back up in different parts of the city. The NAPD as well as private interests seem intent on removing them for profit or controlling vandalism. Despite continuous efforts on both of their behalfs, these shrines continue to rise in number. There seems to be a cluster of them that get closer and closer to Red Wings. Candles and small offerings (flowers, dressings, and hand-made jewelry from wood and plants) can occasionally be seen near them.

◉ There will also be small spring gatherings held in parks where people will be happy to share their food and enjoy the new plants that have sprung up throughout the city. (Assuming that your allergies aren't being set off, anyway!) The Displaced are welcome to attend!

◉ On a more somber and serious note, non-violent protests have begun to spring up around the city in response to the situation on Mars. The people working on the Mars colony have been mistreated and forced into horrible conditions, and it seems more and more likely that the government is trying to keep that quiet and act as if things are better when they're really not. The protests are kept small in number by design, mainly because the people involved don't want to get immediately shut down by the NAPD -- or worse, have the UNA step in. They mainly take the form of people standing outside of campaign offices, though instead of handwritten signs, they're able to project digital versions with their implants.

Some NPC members of Morningstar who recently relocated to New Amsterdam will be involved in these protests as well. Any characters who feel strongly about this issue, want to learn more if they're new and uninformed, or who are simply interested in getting to know other Morningstar members better should feel free to participate. (Note: While we won't be able to thread out NPC interactions, feel free to use the questions thread below to discuss with us how your character would be received by these NPCs if you're interested in that!)

> SAFEHOUSE

Located under an abandoned hover-bike garage, access to the safehouse is a hatch in the floor beside a rusted set of metal shelves that used to hold tools and supplies. The immediate area is similarly abandoned: full of rundown and dilapidated warehouses and forgotten businesses, where numerous people squat in hopes of having some stability because they can't afford a place themselves. Gaby will be around, ready to greet as many of the new arrivals as she can and get them settled in. Brusque and no-nonsense, she'll be open to questions, but will advise the newcomers to ask the people who brought them in for the beginning bits of information. Newbies can also contact El through zeir inbox, if needed.

The safehouse is a large space with multiple rooms for storage, with the largest of the rooms filled with rows of basic cots set up to sleep a large amount of people. Basic, but outfitted with everything necessary for daily life. A few doors lead to back rooms for storage, medical care and a large communal bathroom, and past the long rows of cots there is a communal kitchen, fully stocked, and an eating area. Privacy is at a minimum.

◉ New characters will be asked to pick their beds, and provided with a change of (second-hand, mismatched and somewhat threadbare) clothes and basic toiletries.

◉ There is a mini-bar set up in the kitchen. The quality of the alcohol inside is akin to what someone might get from the well at a bar, but it's well-stocked. There will also be some dye set within reach of the mini-bar for anyone looking for some Irish cheer to add to their beverages. This is courtesy of Gaby, as per usual!

◉ While the kitchen has basic foods and necessities, anyone looking for a jolt of caffeine from coffee or tea will find themselves sorely lacking. The only tea present is herbal in nature, and caffeine appears to be almost nonexistent in most of the beverages lying around.

◉ Gaby will make it clear to all new arrivals that if they have any requests or queries, they should contact her or El. Either she or El will explain that they've been given a modest stipend of credits to help them get by until they can find a job. This will be enough to cover their living expenses for about a month while they hang out in the safehouse, if they're careful with budgeting.

◉ The drugs making new characters compliant will remain in their systems for a few hours after their arrival at the safehouse before finally beginning to fade. They will be gone entirely after a night's rest. In the meantime, they may want to be careful of what others say to them.

◉ New characters will be given rudimentary access to the network on arrival in the safehouse, but will not have their ID set up yet. They will be able to make posts and replies, but their messages will be anonymous and they do not have inboxes yet.

◉ New characters do not have access to the internet until their ID is setup. They only have limited access because they're present in the safehouse, but they can't surf the rest of the internet, check out Cooltalk, or watch the equivalent of Netflix until their ID is made.

◉ New characters cannot leave the safehouse at this time. The hatch is locked tight for them, making it impossible for them to get out for the next four days while they're locked inside. There won't be any immediately obvious ways to cut their way out through turning off the power.

New characters will not be allowed to leave the safehouse until MARCH 26 ICLY (MARCH 23 OOCLY). These 4 days are for them to adjust, learn about the world they've arrived in from their fellows, and for El to speak with them and work on setting up their IDs.

> FINAL OOC NOTES

You're now free to post to the network and logs comms. To reiterate, your characters will have no IDs or inboxes, nor be allowed out of the safehouse until MARCH 26 ICLY (MARCH 23 OOCLY). At that point it's expected they'll have gotten a good idea of their new situation from their fellow characters, and will have discussed their background and job potentials with El in order for their false IDs to be set up.

If you have any questions or ideas about how you'd like to get your character involved in the world, please head over to the plot engagement post and drop us a comment! For questions specific to this log, there is a thread below.

Please check out our March calendar rundown for a look at things happening this month, as well as some additional notes from the mods.

Something else to keep in mind is that on Monday, March 16th we'll be putting up a Metaplot Engagement Post, which will have a focus on how to integrate all players into the metaplot as well as take suggestions on future events and the direction you'd like the game to go. This will be open to everyone in-game, old players and new players alike, so please keep an eye out for it!

As we announced here, AC will be check-in only this month due to the state of the world right now. If you've taken a hiatus, this counts as your check-in, but otherwise please feel free to relax for the rest of the month. In addition, the HMD will be moved to next month. New players accepted in March will only have to submit 10 comments across 2-4 threads for the April 2020 AC (which goes up on May 1, 2020).

bloodbathing: (f: 003)

[personal profile] bloodbathing 2020-04-13 05:55 pm (UTC)(link)
[ "Potion" still sounds like something out of a video game or fantasy novel, even if Maine's had a bit of experience with them. (They were advanced drugs, not magical, but they were marketed as "potions.") Maybe Cassandra is from somewhere that magic is real. Or maybe she's from a time when medicine was called magic.

Her question is a good one, and not one Maine has stopped to consider. He rarely asks "why" without prompting: his default mindset is one of taking action, not asking questions. But now that he's thinking about it…

He wets his lips. Speaks slowly and deliberately, fighting the discomfort that comes with it. ]


Been through this before. Different place. Abducted, no idea how. People from different times and places. Different universes.

We were entertainment there. Had to fulfill requirements to leave.

[ He pauses for a moment. Shrugs. ]

Could be same here. Just hidden requirements.
inherited: (we'll get him back for sure!)

[personal profile] inherited 2020-04-14 02:44 am (UTC)(link)
[Percy's a strange name? He'll have to think about that one, or look it up sometime. That's where being a fish out of water sometimes gets in his way. He misses what seems to be obvious to just about anyone who's already from this planet.]

If it helps, specifying is good for me. I'm not from this world. [Even though Riku's been here for months, he can't bring himself to call it a "planet." That there are so many worlds that just exist outside of this one without life (for now) is bizarre.]

I'm from a tiny place called Destiny Islands. There were two main islands, and that's all we had. I saw lots of worlds after that, but none quite so big as this one. [He turns ever so slightly, motioning to the size of the city. New Amsterdam alone is many times larger than the place he came from.]
championofsnark: (amused)

[personal profile] championofsnark 2020-04-14 02:55 am (UTC)(link)
[Interesting, it doesn't sound like a J sound, but she believes him. It's not as if the E is openly obvious in her name either, thus why she adds it.]

Jónsson, nice to meet you. [She pronounces it perfectly, as it's the least she can do under the circumstances. It wouldn't do to mistake it for a new friend. And Hawke tends to see most people as potentially new friends, or at least allies. Or at least people who might not try to kill her today. It's a low bar.]

It was a city like this, yeah, although smaller. More of a giant port, bustling with life and all kinds of people coming in and out on ships. Not at all a beautiful place, but it's sort of what we loved about it.

[She'd say that New Amsterdam has some genuinely beautiful parts to it, which she's vaguely glanced at, but Kirkwall was never that. If anything it was like putting makeup on a pig. It was always going to be dirty and barely stitched together no matter how much they dressed it up. The Chantry was likely the only truly lovely landmark, and well, that was destroyed.]

It was a city of pirates, rogues, and merchants. [She smiles over at him.] So you know, fun and uncivilized. How about you?
Edited 2020-04-14 02:55 (UTC)
strove: (he has the look and demeanor for it)

[personal profile] strove 2020-04-14 04:33 am (UTC)(link)
[Her forehead softens. Survival is what Clarke handles best. Surviving here has been easier for her than it's ever been anywhere else, but that's because New Amsterdam is peaceful compared to her world.]

Everything here is digital. Money is in credits. You'll have a power, but you'll want to conceal it as best as you can. There are a lot of people like us. Not everyone's friendly, but we look out for our own. This location was started to help with that, so if you need a job to get yourself started, you can do that here.

[A beat, and it's clearly her reaching for more.]

No one's anonymous here. It's important to remember that.
intellects: (pic#13850148)

[personal profile] intellects 2020-04-14 07:36 am (UTC)(link)
Shut up.

( but she's smiling, warm and affectionate and relaxed for the first time since arriving in this strange new world, and so the words don't carry the same bite as they might have otherwise. instead, there's only her hands reaching to tug him over, until he's resting on his side instead of hovering above her, so that she can pull herself as close in as possible, her forehead touching his own once he settles.

is there really room on this cot, the size of it somewhere between a twin and a double? no. but they're making it work. if she has to steal another cot and shove them together, she will.
)

I'll smother you with your pillow, how about that? Two birds, one stone.

( she won't. she likes the way he talks in his sleep too much to kill him. it's just a good thing he's finally outgrown the drooling phase. )
lucubrare: ((comics) 34)

[personal profile] lucubrare 2020-04-15 12:42 am (UTC)(link)
They were dropped off near the bar during the opening day of baseball. Like, blocks away. They walked in. They were dressed in the home team's shirts, I think? I don't pay much attention to sports.

[ Cass is happy to see her friend relax a little. She worries about Nill - the other girl seems impossibly cool but also like a target for dangerous things to happen to her - but doesn't really know how to express it. So she grins and signs: ]

Can I give you a hug?
lucubrare: ((comics) 56)

replies 500 years later

[personal profile] lucubrare 2020-04-15 01:25 am (UTC)(link)
[ Cass had been staring at the statue, trying to figure out if the figure is Silena or not and if so, how they'd managed to get such a likeness in the first place when the blonde girl spoke up. She tilts her head in the other girl's direction, questioning expression on her face, before she uses sign language to ask: ]

What do you mean?
lucubrare: ((comics) 21)

[personal profile] lucubrare 2020-04-15 02:26 am (UTC)(link)
They are.

[ Cass nods along as she signs, glancing at Kylo. His body language tells her that he's unhappy, but not about her - beyond that she's lost and realizing she doesn't know a lot about her friends' inner lives.

Normally that wouldn't bother her, being a teenager and all, but a few folks she's met here have already disappeared. ]


Did you know the newbies came to the bar this time?

[ Picking up on part of his train of thought without realizing it. ]
veraz: (knives; unsure)

[personal profile] veraz 2020-04-15 06:31 am (UTC)(link)
I'm sure it's interesting! You know, for people who are good at physics and like probability. Would you at all mind playing a round with me? You know. Just for fun?

[ Not for betting.

She smiles a little, but then his next words have her frowning and blinking at him. Is he serious?

He looks serious. ]


"Light up"?
veraz: (hair back; covered face)

[personal profile] veraz 2020-04-15 08:26 am (UTC)(link)
A power? [ Marta asks with a nose wrinkle. Does she mean like a superpower? What in the absolute fuck? Like the time-traveling wasn't bad enough! Marta wants to rub her temples in the hope of waking up from this weird-ass nightmare she's clearly having, but part of her knows she's not sleeping. The feeling of the drugs in her system, for one, and she's not sure her imagination could've come up with this horrid haircut she's sporting at the moment.

God. They cut her hair. Why did they cut her hair? ]


Everything is digital and no one is anonymous. Okay. [ A sigh. Okay. This is really happening, isn't it? ]

How long have you been here?
evasives: (24)

[personal profile] evasives 2020-04-15 04:12 pm (UTC)(link)
[ 'alright' is not a particularly effusive agreement, but cassian isn't going to start any arguments. arrival is always a difficult time, and he can tell she's having a rough time of it, however calm she she seemingly is. ]

What do you like to eat?

[ he will go in first though, letting her follow so at least she won't have the potential paranoia of someone behind her. ]
monomachy: buckybear @ ij (bulletproof)

[personal profile] monomachy 2020-04-16 12:01 am (UTC)(link)
[The only reason she doesn't stand is well is thanks to years of learning how to control her reflexes around mortals. If she let her instincts take over every time she was startled, she wouldn't have lasted a decade among them. As things are, though a line of tension pulls through her shoulders, all she does is tilt her head slightly so she's still got her eyes locked on his face. It's partially because of his abrupt standing, but also because this isn't something she talks about often. It's a little uncomfortable.]

I am.

[She keeps her voice even, almost conversational. Another skill she's honed over the years.

Most of what he's saying doesn't make sense, and bafflement flashes across her face as he speaks. In what she thinks is a helpful way, she offers:]


I think I'm the oldest person here.

[As far as she knows, Loki is only a few thousand years old. He could be lying, of course, but that's his business. The last thing he says, however, piques her curiosity, and she cocks her head to one side.]

There were never monsters on Themyscira. We trained for them, but the island was one of the safest places in the world. [A beat passes, and she asks:] Did these monsters hunt you?

[When combined with mentioning a legion and monsters, it's the only conclusion she can draw.]
intellects: (013)

[personal profile] intellects 2020-04-16 01:51 am (UTC)(link)
I'll consider it.

( which is her extent of allowing this new someone to tell her what to do, tenuously given as she eyes the parts now splayed out on the countertop. )

Alright. Come on, we'll sit at the table. I'll fix and you can tell me more about this place.

( not totally an option as given, but she says it friendly enough. friendly-ish. at least the pieces are easy to sweep into a pile and carry from counter to table. )
intellects: (221)

[personal profile] intellects 2020-04-16 01:57 am (UTC)(link)
( she tries to imagine what that would be like. spending all her time doting on one person, someone older but fragile, in need of that kind of care. annabeth's spent so much of her life with kids her own age, their company interspersed with ancient elders, both godly and otherwise immortal.

it's not like chiron had needed a merry maid.
)

It's better than keeping it to yourself. It's important to know. You never know when you might need it.

( annabeth eyes the hem of her shirt for a moment. it's not quite the right size, would fit better on someone broader, like percy. but she's hesitant to get rid of it before she knows she can replace it. )

Do you think we'll need it?
intellects: (072)

[personal profile] intellects 2020-04-16 02:00 am (UTC)(link)
( were there deaf demigods? ones who spoke with their hands rather than out into the din? annabeth can't remember any, so she's surprised when the ASL converts in her brain, spilling across her mind in rapidfire ancient greek. )

The statue. It's Greek, the goddess Persephone. I thought people had forgotten all about them in the future.

( it makes her wonder if the gods are as out of reach as silena had thought. )
intellects: (148)

[personal profile] intellects 2020-04-16 02:04 am (UTC)(link)
( guess what? if you guessed "annabeth hates the empathy bond" you are 100% correct. ten points to your hogwarts house of choice. beauxbatons is not an option. )

You're not old enough to work in a bar.

( this is irrelevant, especially if: silena is technically 18 and thus the legal drinking age in new amsterdam. but it's a fact, and annabeth is clinging hard to facts right now. )

None of this makes any sense. We should — have you — we don't even have any drachma. How are we supposed to get back to camp?
monomachy: buckybear @ ij (love somebody)

[personal profile] monomachy 2020-04-16 02:23 am (UTC)(link)
[She sees that look on his face--she remembers seeing that look on soldiers' faces after the war. After all the wars. The only reason she knows it's never been on her own is because she's never even considered being anything else. Even with her civilian job in her own world, she was always fighting, always protecting those who couldn't protect themselves. It's no different for her now, five hundred or so years removed from her own time.

Diana waits patiently as he thinks things over, her eyes holding a knowing light. She takes a moment to think about his question, also choosing her words carefully.]


Not officially.

[Because her nights are still late, and she still comes home to her one-bedroom with sore muscles and her ears ringing from the sound of gunshots.]

But for me... it isn't something I can choose to walk away from.

[Doing that would mean disappointing so many people who have died believing in her. It would mean letting go of a duty that has defined her for the past five thousand years. This is a burden that was put upon her shoulders before she was even born, and it isn't one she can shirk. Walking another path has never been her fate.]
culver: tempurahands @ lj (shots)

[personal profile] culver 2020-04-16 02:45 am (UTC)(link)
[Nill also doesn't pay much attention to sports, mostly because they didn't really exist in her world (aside from the more illicit ones, like dog fighting and underground boxing). Still, she looks absolutely gobsmacked that they just... showed up at the bar.]

That's a huge stroke of luck. Usually we have to track them down.

[Nill blinks slowly at the request, but honestly, it's been a while since she's been hugged. And she likes Cass. So she nods after that moment of thought, a smile blooming over her lips as well.]

Yeah, of course.
ripstides: (study ❖ none of us can read this shit.)

[personal profile] ripstides 2020-04-16 04:19 am (UTC)(link)
( his mind runs a mile a minute and unfortunately, his thoughts are disorganized. it feels like a thousand years ago that he was sitting where diana is now, trying to wrap his head around a camp for kids that didn’t belong anywhere else, that had nothing, and more often than not, nobody else. he slows down at her comment, absorbing it, trying to tear at it like he would if it were a hamburger. percy doesn’t usually reason through anything. rushing in, improvising, and hoping for the best possible outcome? he’s enforced it with positive results too many times to drop it. )

Your island sounds like Camp Half Blood. Except that we had monsters within the borders a few times. Generally speaking, it’s the only place Greek demigods are safe and can learn to defend themselves. ( the minimal self-preservation instincts he has have been diluted because they have a commonality — distant heritage. he raises his shoulders in a shrug at her question, uncertain with her scrutiny. what’s a little danger here and there? )

Yeah, when I was younger. They still come after me now and again, but I’m not as unprepared as I used to be. Where I come from, that’s kind of a given. They might leave a child of Demeter alone, but you and I? We’re like catnip. Monster-crack. No matter how many times you send them to Tartarus, they come back for more.

Did you ever leave the island and run into any?
strove: (GONE NUCLEAR?)

[personal profile] strove 2020-04-16 04:54 am (UTC)(link)
[This is really happening. Clarke does her best to offer Marta a comforting smile, but she doesn't know if it's any good. Worth a shot, right? Might make her feel better? It's hard to say.]

I've been here since the first group of us, so that's around ten months. [Almost a year. Longer than she'd been on the ground before the second nuclear apocalypse.]

We've put together a guide on the rest, and it should give you an idea of who you can contact and talk to. I'm no good on the powers bit, but ... it's probably what you're thinking. [It's how most people see it, even if Clarke hadn't believed such a thing was possible before this.]
ripstides: (drowsy ❖ gotta stay awake.)

[personal profile] ripstides 2020-04-16 06:26 am (UTC)(link)
( in the adjustment of positions, percy doesn’t oppose annabeth. he has no reason to open his mouth. they make the cot work in a precarious tangle of knees. he crosses his useless arm under his head, getting it out of the way. it’s fallen asleep under worse conditions so he doesn’t think twice about sacrificing it now when they need all the extra room they can invent. he should probably find it weird that he doesn’t have a snappy comeback for her, something that may trip annabeth up and put an end to her streak but he doesn’t question it.

she’s in front of him. he can forget every intrusive stupid detail that scrapes at his confidence, threatening to expose a sense of hopelessness and a creeping rage. annabeth is here, they’re together, and if it came down to trading powers or having her next to him, he’d do it again. it isn’t as if anybody asked him anyway, percy just knows which he’d pick. this. annabeth’s forehead pressed against his like a firm reminder that everything will be alright.

he doesn’t know why he doesn’t call her out. his eyes aren’t heavy or anything. he doesn’t exactly feel like it. he does reach for annabeth’s hand near her hip with a knowing smile though. hearing no, you won’t out loud isn’t necessary. what is? interlacing their fingers and guiding their joined hands up to cradle under his chin, tucked away for safekeeping. it's going to take more than friendly death threats to convince percy that he isn't totally onto her.
)
warfares: <user name="na-i-cons"> (pic#12151197)

[personal profile] warfares 2020-04-16 09:20 pm (UTC)(link)
I had heard.

( difficult not to with el cheerfully keeping them informed. )

How many this time?
evasives: (270)

[personal profile] evasives 2020-04-17 12:51 am (UTC)(link)
Plumbing, technological repair. Heating and cooling systems. Largely mechanical work. [ odds and ends is accurate, and it helped him get a handle on the tech level. he likes his job a lot, all things considered. ]

New Amsterdam is not near any large bodies of water other than the river. The city is walled in, and we are technically not allowed to leave without prior permission. [ it hasn't stopped the displaced before but! ] I am afraid I have not looked into aquariums, but couriers are quite common. Delivery services might fit in that area as well.
lucubrare: ((comics) 60)

[personal profile] lucubrare 2020-04-17 12:58 am (UTC)(link)
Oh!

I don't know much about gods. I thought it was someone I knew.


[ Just. You know. Dressed weirdly. ]

Sometimes they are. The statues, I mean, people I know.

I wonder who makes these. There was a lot of talk about them not long ago, but the person they said made them isn't around anymore, I think.
lucubrare: ((comics) 63)

[personal profile] lucubrare 2020-04-17 02:30 am (UTC)(link)
Lucky, yeah. A little scary too, to think the people who handle us once we're here know exactly what Red Wings is about.

[ When Cass first arrived she was terrified that they were all walking timebombs that might turn on everyone who helped them. Because of brainwashing, or something. It was a worst-case scenario fear that hasn't really gone away, and having the new arrivals show up at the bar solidifies the idea, for her, that they're all being watched.

It's not a good feeling.

You know what is better?

Hugs.

Cass grins, and opens her arms wide, letting Nill situate herself however she'd best like. She's careful not to crumple her friend's wings and takes a deep breath to steady herself. Through the empathy bond comes all of Cass's positive feelings about Nill, and maybe buried down there the seeds of a crush. ]

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