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MEADOWLARK MODS ([personal profile] larkers) wrote in [community profile] meadowlarklogs2018-10-21 12:39 am

EVENT LOG 002

WHO: Everyone
WHERE: New Amsterdam
WHEN: July 27
WHAT: New Amsterdam experiences a wave of unusual violence.
NOTES OR WARNINGS: Violence, injury, death. Further notes at end of log.

> EVENT LOG #002

Flu season doesn't tend to hit during New Amsterdam's high summer, but the symptoms that sweep over numerous citizens over the city are similar enough to make people worry. Thanks to the high level of medical care and immunizations, sweeps of sickness like the one takes hold of the city on the morning of July 27th are uncommon. The occurrences are incidental, however – nothing to write home about, and nothing to go to the hospital for, not that the people in question are willing. Any suggestion that there may be something wrong could be easily taken as a slight – as if one wrong word could set them off.

The first reports of the chaos begin come in waves around midday. Police blotters update to describe unusual acts of violence at all corners of the city. These stories begin with the bizarre. One man holds up a drug store with a haphazard set of weapons because the storekeepers offered him poor customer service. An arrest occurs in the financial district because a high-end gourmet commodities manager splashes a hot drink on her customer's face after they tap their foot impatiently. These incidents escalate before long – hovercars crash into one another in shocking displays of road rage, the vice president of sales at a Giles Bell pharmaceutical subsidiary demands that security shut down all exits to the building, insisting that everyone must remain inside to be searched. The cause for this search is unknown.

Once again caught unaware by the wave of violence sweeping over the city, NAPD officers hit the streets to try to stymie the frequent occurrences. However, they're ill-prepared for what lies ahead of them. The offenders are difficult to identify ahead of time, prowling through the streets as if they're hunting their victims. Various businesses end up surrounded by teams of NAPD officers, trying to find a way to break through security to help the innocent people held inside. With how massive and overpopulated that New Amsterdam is, there aren't enough officers to stem the violence.
 
> THE SAFEHOUSE

As the day stretches on, local news reports advise all New Amsterdam citizens to return home or to somewhere they know to be safe. They have very little information about the cause for these events, and reporters are hesitant to draw any conclusions. Each reporter, however, offers a common refrain: it's a month to the day of the strange creature's attack on the city, and this bizarre onslaught is hitting it when it is at its weakest. They advise anyone to send tips to the NAPD about why this outbreak of violence has occurred, as well as any information on any incidents or offenders.

Gaby had the day off when the news reports began to come in, and was nowhere near the safehouse when she got the call to come in. Getting to the safehouse is difficult, wearying, and she looks worse for wear when she gets inside. She has a gun holstered under a jacket, hidden away, and infrequently used.

Anyone who comes in will be checked, passed over with a metal detector. No one gets in with a weapon. Everything is secure, because the safehouse is small, tight. Even if it's just the player characters living there now, it's likely less of a haven and more of a place that could present a number of risks. Gaby knows this, but like anyone in this – she's caught in a bit of a bind.

For anyone who's present, she'll take stock of how they're doing. Without knowledge of the early symptoms being common knowledge, it will be difficult to pick any out. There is room for someone to lie about someone's behavior – Gaby has no way of knowing, no way of "curing" anyone to check if they're telling the truth.

That's not to say she won't be on edge or prepared for any attacks to occur inside the safehouse. She will be ready to step in and restrain anyone who exhibit violent behavior against another person. Besides, anyone smart probably wouldn't come back to a limited, closed space with multiple other strangers. The safehouse isn't looking all that safe right now.
 
> THE CURE

How it first happens may be coincidence. A desperate grab to stop a fist making impact, or an attempt to restrain someone. Either way, skin to skin contact is made, and the effect is immediate: a burning sensation at the point of contact, and the now familiar blue glow. What it indicates isn't clear. The affected person shows no change in behavior, not to start. But as the burning gets worse, they seem to slowly calm. Eventually a sense of peace falls on both of you, one that flows into a deep, terrible wave of sadness, gone as soon as it came.

The offender looks at you with clear eyes, clear-headed. They don't know what came over them, why they did what they did. They were so angry, so sure what they were doing was justified. But in the aftermath, all that's left is confusion and guilt.

You look at your hands and realize you have the means to prevent more of them from doing anything terrible. But it could be at great risk to yourself – physically, and in being seen, being caught and found out to not be of this world. The reports of the attacks continue on the news, more hostage incidents where the NAPD are unable to reason with the hostage takers, attacks on the streets leaving people critically wounded, or worse. Is risking yourself worth it to try saving this city?
 
> FINAL OOC NOTES

Please refer to the OOC EVENT POST for this event for all OOC info, including suggestions for directions on how to engage with the event and the questions thread for any questions regarding this event. Affected characters must have entered the burning building during our guided log earlier in the month, though it isn't necessary for you to have responded to the log to say your character did so! Any characters who did not enter the building will be unaffected, including all newcomers from the last arrival.

The incidents will continue until July 30, IC time. An aftermath wrap up post will be made on October 26 which will detail the resolution and fallout of the event.

As a reminder, there is one power level up available for this event. This will be granted for a thread of at least 5 action/log comments containing your character "curing" either another player character or an NPC. They will need to reach the 5 comments required by November 20 to be eligible. Submission will be handled on the wrap up post.
 
> NAVIGATION
retravel: (houston we have an idiot)

2ish wildcard

[personal profile] retravel 2018-10-28 07:54 pm (UTC)(link)
[ fitz returns to the safehouse on his way home, similarly battered from a day of fights (a bruise along his jaw, bandages wrapped tight around his left hand, faint redness peaking out from under his collar). there are only so many medically-trained individuals among the universal interlopers, so he offers his rudimentary skills to those among them, popping in and out of the minimalist infirmary.

it's likely kara has seen or spoken to him briefly, as he frequented the area during the initial lockdown for new arrivals. he rests his pack on the cot beside kara's own, sorting through his things. ]


Did you make it through today alright?