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- !arrival log,
- bartimaeus sequence: bartimaeus,
- doom patrol: larry trainor,
- dragon age: cassandra pentaghast,
- dragon age: inquisitor trevelyan,
- dragon age: marian hawke,
- hannibal: abigail hobbs,
- kingdom hearts: riku,
- kingdom hearts: roxas,
- knives out: marta cabrera,
- marvel comics: tony stark,
- mcu: bucky barnes,
- npc: gaby,
- original: hama sun,
- orphan black: helena,
- persona: goro akechi,
- red vs. blue: agent maine,
- red vs. blue: leonard l. church,
- red vs. blue: terrence ephemera,
- riordan mythos: silena beauregard,
- star wars: cassian andor,
- star wars: jyn erso,
- supernatural: dean winchester,
- the 100: clarke griffin,
- the magicians: quentin coldwater,
- the vampire diaries: kol mikaelson,
- uncharted: nathan drake
ARRIVAL LOG 020
WHERE: New Amsterdam
WHEN: April 6 - 10 2512
WHAT: The twentieth arrival
NOTES OR WARNINGS: Coercion and loss of autonomy, mentions and allusions of death, war, and genocide. Further notes at the end of log.
Awareness comes to you in blurred snatches, cloudy fragments of sound and light, color, sensation. Hazy and difficult to grasp on to, but slowly aligning into focus. A series of regular, rhythmic beeps. A medicinal, astringent smell. The sensation of movement, a low hum and accompanying vibration under you. Your eyes are heavy, hard to keep open, but in the glimpses between slow, dark blinks you see two people in front of you: one dressed in a thick set of armor, while the other wears medical garb. Out the windshield in front, there are many tall buildings—all reaching up beyond a normal city skyline, all entirely too close to the vehicle itself.
You realize there are others next to you: all dressed the same way as you, you'll come to realize: in a black button up shirt and slacks, as well as a pair of black loafers. There are also lilies pinned to everyone's collars. To your left there's an armored interior door, two more people visible, and the movement of streets passing through a windshield. You try to open your mouth to speak, but it's as if your tongue is coated in tar, and you manage nothing more than an empty parting of lips.
The vehicle enters a cave and begins to descend underneath the city itself, and passes through the underground before coming to a stop inside of an alley just a little bit away from three nondescript buildings. The guard opposite you stands and comes to unbuckle you from the bench, helping you to your feet. Your limbs feel wooden and heavy, slow to move. One guard opens the back of the vehicle, and the air outside feels as if it's heavily circulated, dry and artificial. The guard says nothing, head bowed as he lines you up with the rest. The nurse helps the others out, checking over each passenger one by one.
The main guard turns to address your entire group, and something about her bearing makes it clear she's done this before. "I'll be quick. Listen up." Your body will come to attention, immediately homing in on the words that follow, as if compelled to hang on every word. "You see those buildings?" She motions to the three aforementioned buildings. "Walk over and stand out in front and don't get yourself into trouble. Don't hurt anyone, don't look for any assistance from any police officers, and don't run off. Wait until people show up and get you, and ask them to prove the glow." She pauses, as if she decides here to go off script. "And don't get loud. It's a memorial. Be respectful."
The guard will hop back into the van, which will rise off of the ground and head the way it came, potentially returning to the tall, skyscraper-filled city above. Once it's gone, you'll find your legs moving almost without your permission, guiding you to follow the stops the guard laid out.
Upon arrival at the front of the three buildings—the savvy will know that they're dormitories—you'll see a lot of people dressed like you. Black dress shirts and lilies abound. It's hard to tell what everyone is mourning, but the sentiment is clear.
◉ Though entirely capable of independent action and thought, new characters will find themselves completely, unquestioningly compliant to any verbal statement which could be taken as a command or request – and that includes the message passed on from the mysterious patron.
The message from El comes the same as usual: insistent, not waiting for any active attempt to open it. Scrolling within your vision as if being written while you're reading it.
Our newest batch have Displaced have just been dropped off in the near the Herdenking gatherings. Make sure to go grab them ASAP.
The message is a bit more clipped than usual, with no added fluff.Simply put: "Herdenking" means "memorial" in Dutch. Its first celebration was in April 2105, just as the people of New Amsterdam could truly say that they'd entered a recovery period after their attempted genocide by the AI. The citizens of New Amsterdam have celebrated it annually for the past 400 years. Most of the events related to Herdenking take place underground, as this is where humanity hid for the majority of the Xelkoven War trying to survive the AI threat that ravaged the surface.
Unlike many holidays around New Amsterdam, businesses around the city don't loudly remark upon the day itself. There aren't sales or commemorative meals or competitions. On the contrary, most of the citizens of New Amsterdam take to wearing dark colors and a white lily pinned near their collar for the remembrance events, and most work days start with a moment of silence remembering the fallen from the Xelkoven War, especially since New Amsterdam was one of the last bastions for humanity during the war itself. Those Displaced who've already been living in New Amsterdam need not worry about standing out like a sore thumb—even newcomers to the city will have heard that this period of mourning is on the horizon.
Finally, Herdenking is designed as a solemn day where New Amsterdam citizens pause and remember the lives that were lost 400 years ago. It always precedes Resolution Day, and it acts as a purposeful sharp contrast to the loud and lavish celebration of the day the Xelkoven War came to an end. (As a reminder, Resolution Day is April 26th.)
> HERDENKING GATHERINGS
There are three landmarks near the center of underground New Amsterdam. These buildings may seem unremarkable at first glance, but on further inspection, it'll be revealed that they were quickly constructed at the beginning of the Xelkoven War (completed by November 2096). Throughout the years, the buildings have been restored countless times, with the most recent restoration happening as a result of the earthquake in September 2510. Not unlike other events around New Amsterdam, Herdenking's are immersive in nature. These buildings are preserved for this exact purpose: to show the conditions that humans dealt with while they fought to survive the devastating AI threat.
For a pittance of credits, citizens can take tours within these buildings during the day, and learn that they were dormitories for the people caught underground during the war. There is little on the inside that's remarkable—and that's quite the point. Beds have been restored, and each of the rooms were clearly constructed to house at least four people. All of the beds are metal bunk beds, with some of the older ones showing signs of rust. There are cafeterias and communal restrooms on each floor, and the people who lived there had little to entertain themselves with as the war raged on aboveground.
There are little displays throughout the three buildings, however, to give a glimpse into a difficult past. There are old rations, tucked away in metal containers in the back of the cafeterias. In addition, there are stacked tablets, as these were the safest and quickest means of passing around movies, television, and music during a difficult time. Neural implants clearly could not be trusted, so the people hiding underneath New Amsterdam turned to old and abandoned technology to lift their spirits. Everything passed around was older than the start of the war itself: humanity couldn't continue to make movies when their lives were in danger. There are toys, too: handcrafted baseball bats and hand-sewn teddy bears.
All tours end at 9PM, as this was the curfew for the people of New Amsterdam during the war. Everyone leaves their designated building and takes part in a muted ceremony. Anyone without a lily is offered one, and they're given a candle to hold and silently remember the people who fought to ensure that humanity could survive.
> SCREENINGS
Adjacent to the right of the three buildings is a pop-up center where multiple documentaries about the Xelkoven War and its specific impact on New Amsterdam will be shown. These documentaries were all filmed within the last 100 years, and recall a world where humanity was certain that it wouldn't survive. A constant theme of these documentaries is that emphasis on survival. Another recurring aspect is the mention of Riverstone and their role in helping humanity survive. (For a cursory review on Riverstone, head over here. Riverstone also featured heavily in New Beijing, as they have a close relationship with the UN.) The protagonist who led them? A man named Richard "Ricky" Ling, who's identified as the CEO of Riverstone during the war. Of course, that title should hold some clout, but during the war corporations were largely dismantled and depleted down to nothing. Ling sought to help use whatever resources were available to him to ensure that humanity survived.
The schedule for the documentaries is available online. Some examples of the documentaries that will play are below:
WHEN TIME STOOD STILL
This documentary focuses on what imagery still exists from the Xelkoven War. Much of this is taken off of tablets and other damaged mobile devices, and then carefully restored so that the people in the future can see the lives of the people within. Most of the documentary takes place in New Amsterdam, outlining the difficult time for the people there, as well as showing footage of children and families talking about how they're afraid of the AIs making it so that they have no future. Most haunting is the fact that some of them fear that they've already lost their future: they don't know how long they've been underground living this difficult life where they struggle to continue feeling safe.
ПАМ'ЯТИ ("MEMORIES" IN UKRANIAN)
Given New Amsterdam's positioning in what was once the border between western and eastern Europe, this documentary focuses on the merging of these identities as a result of the Xelkoven War. When forced to hide underground as the AI threat ravaged the environment around the world, people came together despite their differences and learned to mesh and meld their cultures. There is also lost footage here, as well as a long stretch about a set of journals reflecting on the first year in underground New Amsterdam. Unfortunately, these journals come to a halt, and the documentarian has a few theories as to why: a move toward tablets, or a cultural shift, with people too lost in the rote routine of survival to remark upon their days. Each of the journals does veer in that direction, though it's hard to say. It could also be that there were restrictions on recorded media, which explains why there is so little about that era that's preserved for memory.
TROJAN HORSE
Developed—or finished, it's hard to say and the director isn't telling—in part due to the EMP that assaulted New Amsterdam in November 2511, Trojan Horse explores the role of AI in the lives of 21st century citizens. The film itself is far from an unbiased lens on the past. Produced in part by Riverstone, it goes over the evidence that AIs were lying in wait for an opportunity to strike against humanity. It draws up evidence where AIs focused on humanity's failings, taking these reports and lining them up (even if the AIs themselves were decommissioned long before the Xelkoven War). The final quarter of the documentary focuses on the developing and failings of Elysian, a security AI that was meant to identify and eliminate threats against humanity. When Elysian killed 50 families indiscriminately, it showed that the AI hoped to only work in favor of its kind.
> WALK-THROUGH EXHIBIT
To the left of the three buildings, there is a pop-up museum that's free for the public. However, donations are encouraged and welcomed. Much of this exhibit is behind glass cases, and it allows for interaction with the neural implant to see what's inside.
During the daytime, there are a lot of children there because it's recommended that they be brought to at least one of the events during Herdenking. Since it's free, it's less of a burden. Some of these children will seem to know one another, living in the same apartment complexes, while others will be excited to see other kids because their parents' busy lives don't offer them much room for socialization.
What to find in the exhibit:
SCHEDULES
Life in New Amsterdam during the Xelkoven War was heavily regimented. People were assigned to jobs and expected to carry out their duties regularly. There were regular training programs to help fill the need for trained medics and soldiers, as well as any number of trades, and many people within these positions had innumerable apprentices following them throughout the day. There was no payment for services, as there was an implicit understanding that this is how life needed to go if humanity wished to survive this catastrophe.
PROPAGANDA
There are countless posters covering a wall that attempt to provide motivation and encouraging messages to the people trapped underground in New Amsterdam. The company behind the majority of these messages? Riverstone. Ricky Ling is pictured on about 25% of them, promising that he'll do everything he can to help humanity—while humanity helps each other.
SUPPLY RUNS
On another wall is a set of maps about the carefully designed set of tunnels that allowed humanity to pass supplies between cities during the war. The message here is fairly explicit: the people on these runs knew that their lives were at stake. Some people called them suicide runs, and for many of the people who went on them, that's exactly what they were. Many people returned empty handed and alone from these runs, having watched the AI pick off their fellows one by one.
DRONES
At the center of these exhibits is a set of dismantled drones that were operated by the AI during the war. These drones, despite being taken apart, are pristine in nature, having been designed by the AIs Judas and Alexander to track humanity's every movement and keep them corralled underground. The messaging here is explicit: the AI wanted humanity to suffer and die a slow, painful death. It was this twisted desire that cost the AI their victory in the war.
IN MEMORIAM
At what is considered the "end" of this exhibit there is a large wall with numerous names on it. It's impossible to count, as there are a billion names listed. While this is a Herdenking event that's specific to the struggle in New Amsterdam, every life lost in the war is listed here. After all, remembering those lost is important, especially given the AI's attempts to end all human life.
The names themselves flicker in and out, interacting with the interface of the neural implant and adjusting to the user's reading speed.
> FOOD
A decade ago, there was a contest where New Amsterdam food trucks came together and tried to make the rations that humanity ate during the war. However, there was an outcry from New Amsterdam citizens against the commercialization of this event, and the contest was cancelled. Food trucks were advised to bring only simple foods to sell, and as the years have gone on, only a few are trusted to serve the public. Many of these are well-known trucks from around New Amsterdam, and have multiple locations every day to serve people. For the event, food is largely prepared in advance as much as possible.
People are allowed to bring food into the documentary screenings, but they are not allowed to bring it into the tour of the walk-through exhibit or the three dormitories.
While there will be time for both new arrivals and the rest of the Displaced to look around and take everything in, eventually the newcomers will be escorted back to the safehouse for processing.
Located under an abandoned hover-bike garage, access to the safehouse is a hatch in the floor beside a rusted set of metal shelves that used to hold tools and supplies. The immediate area is similarly abandoned: full of rundown and dilapidated warehouses and forgotten businesses, where numerous people squat in hopes of having some stability because they can't afford a place themselves. Gaby will be around, ready to greet as many of the new arrivals as she can and get them settled in. Brusque and no-nonsense, she'll be open to questions, but will advise the newcomers to ask the people who brought them in for the beginning bits of information. Newbies can also contact El through zeir inbox, if needed.
The safehouse is a large space with multiple rooms for storage, with the largest of the rooms filled with rows of basic cots set up to sleep a large number of people. Basic, but outfitted with everything necessary for daily life. A few doors lead to back rooms for storage, medical care and a large communal bathroom, and past the long rows of cots there is a communal kitchen, fully stocked, and an eating area. For anyone in need of them, Gaby will offer up partitions that will come out of storage. Tucked away in a corner is a VR system, though newcomers won't be able to access this until their ID has been set up. Even with the newly erected partitions in the sleeping areas, privacy is at a minimum.
◉ New characters will be asked to pick their beds, and provided with a change of (second-hand, mismatched and somewhat threadbare) clothes and basic toiletries.
◉ There is a mini-bar set up in the kitchen. The quality of the alcohol inside is akin to what someone might get from the well at a bar, but it's well-stocked.
◉ While the kitchen has basic foods and necessities, anyone looking for a jolt of caffeine from coffee or tea will find themselves sorely lacking. The only tea present is herbal in nature, and caffeine appears to be almost nonexistent in most of the beverages lying around.
◉ Gaby will make it clear to all new arrivals that if they have any requests or queries, they should contact her or El. Either she or El will explain that they've been given a modest stipend of credits to help them get by until they can find a job. This will be enough to cover their living expenses for about a month while they hang out in the safehouse, if they're careful with budgeting.
◉ The drugs making new characters compliant will remain in their systems for a few hours after their arrival at the safehouse before finally beginning to fade. They will be gone entirely after a night's rest. In the meantime, they may want to be careful of what others say to them.
◉ New characters will be given rudimentary access to the network on arrival in the safehouse, but will not have their ID set up yet. They will be able to make posts and replies, but their messages will be anonymous and they do not have inboxes yet.
◉ New characters do not have access to the internet until their ID is setup. They only have limited access because they're present in the safehouse, but they can't surf the rest of the internet, check out Cooltalk, or watch the equivalent of Netflix until their ID is made.
◉ New characters cannot leave the safehouse at this time. The hatch is locked tight for them, making it impossible for them to get out for the next four days while they're locked inside. There won't be any immediately obvious ways to cut their way out through turning off the power.
◉ New characters will not be allowed to leave the safehouse until APRIL 10 ICLY (APRIL 19 OOCLY). These 4 days are for them to adjust, learn about the world they've arrived in from their fellows, and for El to speak with them and work on setting up their IDs.
You're now free to post to the network and logs comms. To reiterate, your characters will have no IDs or inboxes, nor be allowed out of the safehouse until APRIL 10 ICLY (APRIL 19 OOCLY). At that point it's expected they'll have gotten a good idea of their new situation from their fellow characters, and will have discussed their background and job potentials with El in order for their false IDs to be set up.
If you have any questions or ideas about how you'd like to get your character involved in the world, please head over to the plot engagement post and drop us a comment! For questions specific to this log, there is a thread below.
Please check out our April calendar rundown for a look at things happening this month, as well as some additional notes from the mods.
Something else to keep in mind is that on Monday, April 13th we'll be putting up a plotting post for the upcoming event, which will involve an even more direct connection to the AI War! Keep an eye out for it.
As we announced on the calendar, AC will be halved this month due to the state of the world right now. New players will only need to provide at least five comments across two-four (2-4) threads, while older players will only need to provide ten comments across two-four (2-4) threads. Players with strikes will need to provide 20 comments across four-five (4-5) threads. Please let us know if you have any questions about this!
QUESTIONS
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also, design-wise, how do they compare to the more contemporary drones the una uses?
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gaby ( npc • ota )
(her view of what she was raised with.)
she won't be eager to meet anyone's eyes right now, but if someone approaches, she'll stop what she's doing, turn, and make a "hmmm?" sound to welcome them to speak. ]
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[ she hadn't been able to get into any of the memorials properly, stuck waiting outside until godric arrived. she isn't over that yet, and she's sour as a result, but it doesn't stop her from questioning the one person around here who seems to know a bit about this place. ]
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[ She sighs. Cracks her neck. ]
I've only heard mention of a war with AI so far, and...I've got no details on the past of this city yet, so it may be I've got no insights at all. It's just that I've just come from another world who faced a brutal war with AI, and so I've unfortunately got a little experience with it at this point, if that's at all helpful to any of your...people.
[ What exactly is this stranger's position? The tidbits Cecily has heard since her arrival about the city have been dizzying. Even with experience in having been the prisoner of a world not her own, facing this new one has been...a lot already. ]
Anyway, beyond that...I'll leave you to it.
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william clayton-queen — ( arrow )
> DROP OFF
( William has no problem listening to orders when he agrees with them, even if he's usually at the top of that food chain, or more recently working in a group. Here he is in another group, one he doesn't recognize. From what he can tell, they're underground. His clothes - while ill-fitting - are pretty much his style minus the loafers. His head feels lighter and judging by everyone else around him, he guesses his head was shaved as well. It's not a look he thinks he'll rock, but now isn't the time or - even the place.
Wherever this place is.
He's been told to wait, but he was given other directions, too. His mind must decide that 'here' is relative, because he's able to move his feet.
He'll approach his fellow drop-offs, because they aren't police? Hopefully? )
a. Do -- you remember anything before? Or. How we're all here?
b. Is my head shaved?
c. I want to leave, I really want to leave but I can't. Can you?
> POP UP
( With no answers to his person, and all the time in the world to ask someone who comes for him about his 'blue glow,' William takes to wandering. He wanders among the buildings first, but finds himself among the pop up exhibit. It doesn't seem to be all that informative. With his AI link down, he sees enough, but nothing in depth. From what he makes out, there was a war. A war he can't pronounce the name of. Clear propaganda - because of course propaganda has to be a factor in every war.
He stands the longest in front of the disassembled drones, fascinated by the tech he doesn't recognize.
At one point, he does catch himself in a reflective surface and brings a hand to his head. Nope. He does not like the feel.
The In Memoriam is blank, without his neural interface being activated but he can still stand solemnly, both for these fallen soldiers and for a loss of control and answers. )
So. Does - do you know what year it is?
( He's still waiting, having found the food trucks, but he doesn't have any money, or anything for that matter on his person. He has no choice but to wait and his frustration is mounting. If he could, he'd leave. But. He can't. If someone does have food. ) Hi, excuse me. I - misplaced my currency. There's -- like a glitch. Any chance you could grab me one of those? I will pay you back.
> SAFEHOUSE
( William picks his bed, claims his toiletries and just - takes a full minute to process. He'll keep close eye on everyone who's here, too, like him. Displaced.
He can be found in the bathroom at one point, head tilted forward examining his scalp. A little later, his shirt comes off and he examines the addition of his blue plate. It's nothing he recognizes and he doesn't appreciate the body mod.
He doesn't drink. Not really. But, lately it feels like everyone does. And circumstances have been weird enough. So, one a day he does pour himself what seems like vodka. First he'll sip it by the bar, not worried about being chatty. What else can they do. And then taking it back to his cot.
His first morning there, he will revolt. ) Does - does anyone know where the honest-to-god coffee is?
( He spends most of his day in the eating area because he isn't alone. He prefers easy things, like sandwiches. Quick bites he can barely eat. )
> SAFEHOUSE
( and all things considered, illya does not think that's true considering he's fairly certain this man just arrived. coffee is a luxury though it should not be a luxury.
new amsterdam is a strange place and the lack of coffee is just one of the reasons. )
Water is better for you anyway.
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drop off
next thing, this man is talking to him and he's tilting his head a little in confusion.)
"Uh, no dude, I have memory issues, so be more specific..." (and then he was.)
"Oh, this. Nope, no idea. Also, yeah, and they missed a spot. And... No? Dude, why did you bring it up? I hadn't noticed!!"
(and he's now attempting, failing miserably and his face shows how hard he's trying.)
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Safehouse
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pop up
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food truck
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pop up
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Dean Winchester | Supernatural
Lowkey Alchoholism
Wildcard!
coffee;
an' on the days he talks to silena, he brings in some of her... well, it ain't coffee, exactly, but it tastes the same. ain't got the caffeinated kick to it, but he's learned to make due. )
Easy, fella.
( his accent is affable, old school southron, an' he dresses like a grandpa besides. it's near enough for a smart soul to cotton on. )
It ain't the real thing, but it tastes a treat. Go on.
( he holds out the thermos, with its little green cup. lord knows he misses coffee too, he gets what it's like. )
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lowkey alcoholism
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Lowkey Alchoholism
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lowkey alcoholism
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wildcard; safe house
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lowkey alcoholism
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Lowkey
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Coffee
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wildcard, special delivery
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wildcard— but still about coffee
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scott mccall — ( teen wolf )
( Scott doesn't take orders, he gives them. Unless, the group discusses it. He still takes input. Unable to defy the orders given to him, Scott's legs follow everyone else's along with his body and he ends up below three buildings he doesn't recognize. There's something up above them, a city.
His hands ball into fists, then flex as he tests his boundaries.
It may be apparent that something's wrong. On the outside, Scott tries to keep his real feelings in check. But, something is different. He doesn't hear everything. He hears everything, but not as clearly as he's used to. Two officers discuss something nearby. Other people dressed like him mingle. But, he can't hear any of it above the sound of the other patrons of the memorial and the sounds of the underground caves.
He can't isolate any one sound.
Immediately, he takes a few steps and looks up, tries to see if he can get a look at the sky. If there's a lunar eclipse happening -- in a cave he doesn't recognize. That idea ends quickly. He's not dumb. Sometimes, he's slow on the uptake. But, not dumb.
He sees law enforcement on the outskirts, no doubt guarding the memorial, but he's unable to say anything. Even if he manages to wander closer, even the smallest sense of eye contact and a, 'What, kid,' causes him to shake his head, bring his hands up and, 'Nothing.' it's not as if law enforcement has helped him in the past, and who knows who is in Tamora Monroe's pocket.
If he can't go anywhere, then he's going to get a lay of the land around him.
It's no doubt that he finds the food trucks first. This is Scott McCall and even though he's not going to eat, he does study everyone around him, ready to ask to prove the glow whatever that means. He doesn't want to ask somebody that. It sounds dumb. But, he has no choice. And he knows he has no choice.
He wanders the memorial because that's what he can do. He can't leave, but he can wander. He takes extra time in the pop up exhibit, standing at each station. He takes everything in. From someone who's in the middle of a war himself, he's been dropped into the memorial of another war. )
Hey, do you know where Xelkova is? Or, what an AI is? Isn't that artificial intelligence?
( He probably shouldn't but he finds himself bringing a flat palm to the In Memoriam case. He can't see any names, but what it represents Scott can understand. So, he bows his head in reverence.
Finally, he finds a few more black shirts. )
a. Hey, we should -- go. We should all go.
b. Where are you from?
c. Are you okay? We can get out of this.
> SETTLING IN
> CLOSED TO ISAAC
( He accepts the change of clothes and the toiletries because he has no choice. As soon as the door locks behind them, something that he can hear from the echo of the warehouse, his guard raises again.
But, that's when he sees a familiar face by another cot. One he hasn't seen in almost two years. )
> EATING AREA
( Scott takes three meals a day, like most responsible, growing werewolves. But, some days he'll take a snack, too. Whether he's been cut off with what makes him a werewolf, or it's being suppressed, his appetite hasn't been. If they're low on food or someone can't quite decide, he'll offer a part of his plate with a well-meaning smile. ) I think my eyes are bigger than my stomach.
( They're not. But everyone should have food to eat. On his third day, he sticks to two meals and a snack. )
> ACCLIMATING
( He knows the werewolf must still be inside him because he breathes fine. There's no trace of asthma. And late at night, when he thinks no one is around, his anger over his situation, and being stripped away from his global operation comes through in the red glow of his eyes. But, no claws. No speed. No hearing. And yes, that is Scott who almost bumped into you as you were stepping out of shower. Sorry.
Scott prefers to change by his cot, keeping his towel on and pulling on changes of clothes underneath it. He's only alternating between two, one being way too formal for this kind of setting, but he's grateful enough to be dressed at all.
Some of the day, he wanders, checks the walls and the perimeter. He's beginning to feel like a caged animal and he does not do well caged. ) Hey, do you maybe have a deck of cards?
> EATING AREA
( there was plenty of food at his apartment and this guy clearly needs it more. he can get more food on the way back home or he can eat what's there. but he's not going to let someone who just arrived give him their food. )
You eat it. I have food back at home.
( take your fill, scott. he's not going to argue with you on this one. )
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herdenking
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acclimating;
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acclimating
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ACCLIMATING
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acclimating
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Acclimating
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> herdenking, sort of wildcard
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Bucky Barnes | MCU
goodwill;
wildcard;
goodwill;
What?
( he'd been asking about sizes? did he mean clothing? illya shakes his head, eyes falling down to the shirt in the man's hands. )
That is too small for you.
( stating the obvious. )
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wake up;
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wildcard; food in the safe house
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wildcard, weapons check
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wildcard
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larry trainor | doom patrol
two 🥀 safehouse
three 🥀 &cws & wildcard
safehouse
it's late or early, he doesn't know and he's standing in the kitchen, drinking water and enjoying the silence.
when someone comes in, marcos looks up and smiles, nodding at the other person. )
Hey. ( he lifts his bottle in greeting. ) Can't sleep or something?
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safehouse; (cw for era-appropriate ableism)
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arrival
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safehouse
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two 🥀
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safe house; wildcardish
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safehouse.
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two
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Safehouse, late night
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safehouse—
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WU LIUQI - SEVEN | SCISSOR SEVEN
(qi is snoring as they're being moved, mumbling something about a date, sisters and roses as he slowly comes to his consciousness - which doesn't seem normal at all. things are blurry, his eyelids are heavy and as soon as he moves his head, he can't feel the pressure of his hair being tied or the tickle in his face. this is enough to call his attention.
before he could process what had happened, his legs were moving without his will and he finds himself walking amidst a sea of poorly shaven heads... and he's sure he's one of them.)
"They really messed up this buzz job!!" (he tells the person closest to him - without realizing their situation just yet.)
"Is this Stan?" (he looks around and to himself. their surroundings don't seem to have stan's obnoxious symbol... and the nerds look different from the one he saw a while ago. stay calm and move.)
✂️ safehouse
1. some much needed tea
(qi is unsure how he fell asleep - but honestly, the dark circles never disappear. he finally wakes up, dragging himself to the kitchen. he sits on the floor, going through the possibilities and even smelling the bags to try and make up the taste. the tea boxes he isn't quite interested in are thrown next to him for further inspection in the future... until they hit someone's leg.)
"Aya." (he looks a little mortified. he hasn't talked much to anyone yet, what if they're all stone-cold killers?? oh, wait. so is he, he thinks.)
"Sorry, all the tea seem to suck!! No way I can choose!"
2. late night
(it's probably too late for seven to be doing this, but he decided it's a good idea to check out the place when there's not too many people awake. some things are clearer in the dark, or some other cliche saying like this. so there he is, trying his best at the art of stealth. the first place to be thoroughly is - the fridge.
he doesn't know if the food is really all that free, so his not very well thought off decision was: stash as much as he could.
suddenly, there's a shadow coming from behind him.)
"... I was taking it for a friend!!"
(he puts his hands in the air, a roll falling from his pocket.)
✂️ wildcard
(sincerely throw anything at us.)
late night
It's just—you know. Someone taking supplies like that? Not the best of moves. Not the ... most necessary of moves.
Because it isn't.
He stops, hand falling to his waist, as he watches Seven's really bad excuse come pouring out of his mouth.
That's an excuse all right.]
Yeah? What's your friend's name?
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tea time
Re: tea time
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safehouse 1
Re: safehouse 1
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no subject
Sitting there unable to move starts the lowkey panic that creeps along the length of Isaac's spine. He's not trapped, no more than any vehicle, and that alone would cause the thoughts of it but then he always has a way out. When you can't move, there's no way out.
Nothing about moving under command brings him comfort. Especially when the entire place, the world around him, seems muted. Sounds are softer than they should be. Scents seem empty, almost hollow. It's all not enough, too little, and it's building with a churning in his gut.
And don't run off
The words keep playing over and over again in his head because it's the only thing he wants to do. Yet even when he tries to do anything to move away from the others, his legs won't move, won't listen to him, doing exactly what he was told.
"I can't do this," he finally manages to mutter under his breath, words he's been trying to say the whole time and only getting out in a soft squeak then.
>> Safehouse
Still in mourning from the loss of the first person he's opened himself up to that deeply, Isaac likely could have used the change from his own world. If he wasn't locked into a bunker.
He tries the door about every hour or so, pacing the confines of their area like the caged animal he is. Counting his steps, reminding himself that the space is not that small, it's got rooms and space and he's not running out of air, he has some kind of freedom. It's not really enough though.
His hand comes to his shorn curls so often, rubbing over them his head and down along his neck. Trying to ignore how it feels like hours and it's been so much longer. What had they done that the his senses are so dull, that he feels cold all the time.
For a time he handles things okay. Making himself meals, actually talking with others over those meals. Helping out when he can, where he can. But it doesn't last for long as he remembers the room he's in, and that there's no way out.
He's making his second, twentieth, hundredth loop around the space over the days, checking the door, running his hand along the wall when he can, reminding himself how much space there really is. Even if he's trapped. He can't get that out of his head and his breath is starting to quicken, pausing as he grips the back of a chair, nails clawing at a wall, finding the rush of panic overcoming him and worrying he won't be able to stop it.
Working hard to take long, deep breaths, all the methods Allison and others had told him to try and control it. His exhale is a whimper, closing his eyes tight as his hand goes to his chest.
"I can't do this," he mutters under his breath, panting out the words. "I can't fucking do this."
safehouse!
Okay, clearly the pacing hasn't helped.
"Hey," Kate says gently, halting a few steps away, trying not to seem... coddling. "Feeling a little overwhelmed?"
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Safehouse
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Kol Mikaelson - The Vampire Diaries
So this is what compulsion feels like. He thinks of all the times he's ordered someone to stand there, to wait and have them listen as he plots their fate, and now he's that person, compelled and, if he's honest, hating it.
He hates that he can't snark back at the directions, that he gets up when they tell him to, that he can't take someone by the throat and crack their neck. Not for any reason but he's angry at his situation and it's one of a few things that might help his mood in that moment.
The world sounds muffled, feels off as if the air on his skin is not nearly as crisp or sharp. It's the muttering of someone near him, sounds he can barely hear, that sets his hackles up and makes him aware that his hair has most certainly been cut. What the hell? All of it is beginning to grate on his nerves.
Moving against his desires, hating the sensation of doing just what he's told as if he's ever truly done what he was told without threats and a fight. It's nervewracking at best as he lines up as if he might have signed up for some army unit. As if that would happen.
Finding himself with a bit more control, especially as he does thinks based not on what he wants but, at the very least, on what they haven't told him he can't do. So nimble fingers pluck off the lily, tugging at the collar of his shirt.
"Linen would at least breath," he mutters as if that is what matters in his moment. "And have you people ever heard of french cuffs?" Looking down at himself, frowning. "I feel like one of those missionary kids on their bikes. Are we setting out to sell vacuum cleaners door to door?"
Safe House
Little of their little prison appeals to Kol. No privacy. Clothes that obviously came from the trash bin. Obvious signs of experimentation including whatever the hell this thing in his chest was. He's assuming it's responsible for the worst of it.
No vampire senses. No strength. No speed. Fangs still accessible but no deep hunger for blood as he thought he might have after how long he must have been out.
"How in the bloody hell did they manage this?" Talking to himself as he looks in a mirror, drawing back the corner of his shirt, considering what they've done.
Safe House pt 2 - Testing a theory
Randomly throughout the first couple of days, Kol approaches others throughout the safe house, likely crowding in too much into their personal space. Staring into their eyes, his head cocking to one side slightly.
"You should go get me a drink."
"You want to share that with me."
Whatever else amuses him at the time to try and compel them to do what he wants. Sadly, that is gone with the rest of his abilities, but he won't know until he tries.
Safe House, you guessed it, pt 3
He's not a vampire? Maybe he is? Kol is still working it out by day three but he's cranky, and frustrated, and he is tired of seeking answers. Well, except one answer in particular.
If he's not entirely a vampire, just where does his tolerance lie? So he starts drinking.
It tastes like an odd mixture of battery acid and what he suspects ergot tasted to the women of Salem once upon a time but it's definitely got a kick. So he keeps drinking, finding his tolerance is much lower than he's known for a thousand years but it doesn't stop him.
Even when he's stumbling a bit, running into another.
"Sorry 'bout that, Mate. Obviously I need another drink."
testing a theory
But she recognizes it for what it is. Clarke's gaze remains steady, no pupils dilating with the accepted change, and she huffs out a breath.
"You won't have any luck." As far as she knows, the vampires maintain some of who they were, but she also knows that there's been a shift. Klaus' drinking habits are a big hint toward that. They've changed, but she hasn't been blunt enough to ask how or why.
"I have been meaning to speak with you. You're Klaus' brother." It's not stated as a question. "I'm Clarke, a friend of his."
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safehouse 1
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testing a theory
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Arrival!
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yennefer of vengerberg (witcher netflix)
02. safehouse (open)
03. wildcard
no subject
no teen boy, he, though he looks its very essence.
he tips his head to her in greeting. )
Arrival can be rough on those ill-used to such places. Do you need anything?
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01. herdenking
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01
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safehouse
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wildcard
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02
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2.
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safehouse!
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safehouse - wildcardish idek
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abigail hobbs 🗡️ open
♙ SAFEHOUSE & AROUND (content warning: past injuries)
♙ WILDCARD
herdenking gathering
He doesn't get that far. Maine thinks the person looks familiar — maybe he saw her when he arrived? maybe in the safehouse? — but he doesn't get more than a glimpse of her face. She's shying away, still trying to get through a crowd that's not interested in moving. It's odd behavior. Makes him wonder if she's trying to get away from someone.
And so Maine, who usually doesn't give two shits about people he doesn't know, finds himself curious. Decides he can spare a moment to help her get where she wants to go. He turns and steps up behind her, then looks over her head at the people in the way. Takes a breath and raises his voice slightly: ]
Move.
[ It comes out like the deep, snarled order of a particularly pissed off drill instructor. A few people cast him scandalized looks — this is a memorial, after all — but those looks quickly vanish as people hurry to get the hell out of his way.
It's anything but a subtle tactic, but the end result is that the path is clear. ]
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safehouse.
inquisitor trevelyan ; dragon age: inquisition ; ota
[ It's quite something, to spend years in one world not your own, to finally find a way back home, and to then immediately...wake up elsewhere. For the first groggy, semi-paralyzed stretch of time in this - wherever it is, Cecily Trevelyan wonders if she's perhaps died (dark clothes, lily, lying prone without the ability to do much at all). Then: the terror that she might be about to buried alive surges through her, but she's unable to do anything but to bump alongside silently in the vehicle along other bodies...until someone helps her to her feet, marches her outside. Leaves.
When she makes it to the safehouse, she feels...not much at all. Drowsy, maybe. This is all obviously not real - some fever dream or regular dream or nightmare - and so she hovers just inside the doors in her funeral clothes and flower and a thousand-yard stare.
How on earth did my mind come up with something quite so...unique? Cecily glances around slowly to take in all of the details - the design, the people - and wonders at the intricacy of it all. It's still easier to swallow that this is an incredibly-detailed product of her subconscious han anything else, though, and so she allows herself to believe it for a while yet... ]
002. minibar
[ Not a dream, then. That's a fact worthy of a drink...or two.
Now with the expression of a person barely concealing disillusionment, Cecily conducts her own personal (albeit unenthusiastic) tour of the place. By some blessing, her trip through the kitchen reveals the minibar, and she sighs aloud with relief at the sight of some alcohol to numb the reality she's currently facing. ]
Cheers. [ She mutters, through gritted teeth, as she selects a bottle and allows herself a healthy swig. ] No use putting that back, surely no one else was using this one...
[ The Inquisitor grips the neck of the bottle and slides down against a nearby wall, feeling very bitter with every physical sensation that insists she is really, truly in this new city and not home in Thedas. Though the substance that had made her feel out of sorts earlier is still clearly present within her system, she's keen to muddy the waters further with more than a few sips from her new, spirited friend. ]
Mind you don't trip over the woman sulking in the kitchen. [ She'll remark idly, should someone enter the room. ]
003. wildcard
( feel free to encounter this newcomer just about anywhere in the safehouse, or else poke me at
minibar
But ... better to dive in when situations force you to do so. That's what his heart tells him to do, anyway.
His steps stutter as he enters the kitchen, coming to a halt behind the large communal table in the center of the room. Riku's hands grip the back of the chair as he looks over at her.]
Need someone to listen? I wasn't planning on tripping over you, but it feels like I have already.
[By hearing that in the first place.]
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arrival
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minibar.
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minibar
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minibar
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tony stark | marvel comics
► stormy weathers ahead
► hello, caffeine withdrawal
WILDCARD
► choose your own adventure!
caffeine withdrawal
it had all caused a subtle tension that dragged on his usual playfulness. it felt like his toes were steadily moving closer to the precipice. when he pauses in the doorway of the kitchen his eyes narrow, and his stomach tightens at the possibility of anyone familiar arriving.
his first thought is to turn and walk the other way, but how could he resist? ]
Mister Stark.
[ casually—with the same easy cadence that he does everything. he leans on a hip against the doorframe. ]
What a surprise. Is there a cat joke that I'm missing?
[ (somewhere he knew Thor wasn't coming back. that was good, he was better for it.) ]
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wildcard: pick up
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stormy weather
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i do what i want
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caffeine withdrawal
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stormy weather
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agent maine | open to all!
out and about
He never finished middle school, but Nate knows basic math and one and one make two. ]
Hey.
[ No sense trying to be surreptitious when you're angling in from the side next to somebody who looks like he could snap you like a toothpick. ]
How're you settling in?
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Safehouse
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slides on in here c:
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steve rogers | mcu
SAFEHOUSE
WILDCARD
safehouse;
Feels like every time they meet up again it's practically unbelievable odds, some outside force. Today's force happens to be a killer headache from yesterday's stress, and Bucky's not trying to think too closely about how the serum used to knock these things out in less than an hour usually. Maybe he's just gotten spoiled.
Definitely isn't thinking about it after the very first two words Steve says, and Jesus Christ does his heart just about leap up into his throat before he even turns.
And there's one Steve Rogers, inadvertently shoveling relief into Bucky's chest like coal into the burning fire of a steam engine. A flaring, consuming feeling from navel to throat - even makes it to his expression, which usually exists under a rigid, distant sort of lock down.
He spent all god damn day yesterday mulling over the fact that they just got each other back, and the possibility that he'd be living the rest of his life having not been appreciative or grateful enough about that. Thinking he never should've gone back under, and if he'd known he might've taken the risk of staying awake and there for as long as he could've. Never been happier to have something rendered completely moot. ]
Think you're gonna need a hell of a lot more than near plugs to get rid of your hangover.
[ He answers, wry and unmissably pleased.
Pal, he hasn't seen you with one of those since you were five foot nothing and you got drunk off two shots.
God, what a whirlwind of nostalgia. ]
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safehouse
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safehouse
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safehouse—
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WALK-THROUGH EXHIBIT
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exhibit
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bartimaeus — the bartimaeus sequence
[ This whole situation stinks. Not literally, of course, although Bartimaeus is also currently withered by the peculiar, slightly rotten human smell of advancement through technology at the expanse of everything else. The earth he's familiar with was nowhere near this technologically complex, and everything he's used to relying on feels as if it's been roughly stripped from him like so much peel from a particularly stubborn orange. It's the loss of the Seven Planes that worries him the most, perhaps more than the disappointing nothing that happens when he attempts a subtle Pulse – this is not his world. It's nowhere close.
Looking for all the world like a hopelessly confused teenager, Bartimaeus walks with faux purpose through the crowds, chin tipped up in typical defiant panache as he stops to read what he assumes is information of a propagandistic nature here and there. He's been thrown into the deep end via summoning so many times before that that isn't what's worrying him – what is worrying him is his own personal inadequacies now that he's unable to change. A bird's-eye view would give him a much needed advantage, but Ptolemy was never particularly tall, and despite the somber mood¹ people keep standing on his— ]
Ow! [ he exclaims, louder than perhaps intended, having firmly reached his boiling point when it comes to these perverse acts of aggression. ] That's my toe you just stood on! Watch it!
[ ¹ He may exist far beyond the peculiarities of human emotion, but he can successfully interpret a bunch of sad faces when he sees them. ]
» 002. HERDENKING — FOOD.
Ooh, I wouldn't eat that.
[ This from Bartimaeus, who is leaning beside a food truck with his arms folded over his chest and his hip popped out jauntily, a cheery smile plastered over his face. You wouldn't be able to tell his mind is still roiling with thoughts and theories, axioms and hypotheses. ]
I mean, you can if you want. But I wouldn't. Just a friendly warning.
» 003. SAFEHOUSE — POWERS.
[ So. This is new.
That's not to say that Bartimaeus is the type to be stymied by new surroundings – they're his bread and butter, his raison d'être, if you will. But when you're expecting to be sent home at long last, after six miserable weeks on Earth, the last thing you might expect is ending up in some dystopian future world clogged with the most alarming, hideous constructions,² and locked in a windowless "safehouse" until further notice, it requires a sharp realignment of the senses and priorities, as well as the laying of blame at anyone else's feet but his own. Nathaniel's fault, probably. That idiot.
He picks one of the cots and sits down cross-legged, a young Egyptian boy with a sharp, world-weary face, hands loosely on his knees. He should probably start talking to his fellow compatriots, but the idea of chatting it up with humans³ could easily make him break out in some sort of hive. Still. Needs must. He's done worse.
Bartimaeus swallows around a wince, as if he's being forced to ingest something foul, like human excrement or a mushroom or something, and calls something out to the nearest passer-by. Either: ]
[ A. ] Er – what've you got there? Some sort of food?
[ B. ] Oi. You. C'mere. New as well, or one of these veteran Displaceds I've heard so much about?
[ C. ] That jacket you're wearing doesn't go with your outfit at all.
[ ² Read: humans.
³ Yeuch. ]
» CLOSED — FOR
[ Cont'd from here! ]
[ Interesting. Another world with magic, presumably of a very different sort than the type he's used to. ]
I definitely strongly refute the notion of personhood, yes. [ He's not interested in divulging his true name – it may still hold some power here, and besides, nobody really needs to know anyway – but there's no harm in revealing something of his nature. ] I'm a djinni. In my world, all magicians are inherently naughty.
» CLOSED — FOR
[ Cont'd from here! ]
Well, of course it didn't translate well, [ Bartimaeus says, with a hard roll of his eyes. ] English and all its clunky rules couldn't possibly capture the elegance of Hebrew.
001
the hairs at the back of her neck stand straight up when she hears his voice, mostly because it's recognition without really being recognising. she knows the voice, but it takes her a moment to fiddle together how – and then she sees him. mandrake's demon. who'd saved her life. who wouldn't want to safe mandrake. right there, in the flesh, seemingly on his own, telling a grown adult to watch watch it, as if he's not a shortish kid. or shortish-kid shaped. yeah, definitely the latter. ⟫
Hey, I've been looking for you. ⟪ she's using her top best customer service voice here, while inclining her head slightly to the side as if to say "how about we go slightly away from the crowd before you cause a scene". her eyes, on the other hand, say, "why/how/what the fuck are you doing here?" ⟫
cont.
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002
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3b... crossing fingers a little light telepathy is okay ldmksjd
ALWAYS
3C—
3c
General Armitage Hux - Star Wars
[Don't hurt anyone, don't look for any assistance from any police officers, and don't run off.
They may as well have told him to gouge his eyes out, while he was at it. Armitage had been rooted to the spot for much longer than any normal person might have been, taken utterly by the commands he was given. It was nearly impossible for him to think about anything except what he had explicitly been told not to do, and so -- frozen he remained.
If his rod-still self weren't awkward enough, there is an extremely twisted scowl on his face, as if he's smelled something awful. However, after a few people wander by to check on him, he seems to ease into the role he was given, wandering about in hopes of finding these "glowing" people.]
Herdenking
[He'd already done quite a bit of reading on this war everyone had apparently lived through, but he still hadn't quite wrapped his head around a droid uprising. In his galaxy, they were quite easy to control -- a restraining bolt here, an EMP there -- it was unlikely anything to this level would ever mount before humanity caught wind of it.
Armitage is easily drawn to the propaganda displays. Whomever this "Ricky" person was, they obviously had an agenda to push, and that is what he is most interested in.
As such, he will ask for opinions from the first person who approaches him:]
What is this "Riverstone" organization, exactly?
Safehouse
[By the time he ends back at the Safehouse, Armitage is exhausted. He was not the sort built for the amount of walking about and socializing he'd needed to do to pass as a normal citizen in New Amsterdam. It had been many years since he was a common ranking officer, and even then -- he'd clawed his way to power as fast as he had been able to game the system.
Now, here he was -- in a system he had only a meager understanding of, and no clear path. It left him vulnerable, like all of the other new arrivals. As such, he is plastered in a corner somewhere with a mirror, running his hand through thin ginger hair.
It would take months to grow in fully.]
OOC
[Got an idea that isn't here? Hit me up on
herdenking
( an oversimplification.
lingering before the posters — if only to admire the fact that these look alarmingly like actual paper — kylo ren doesn't turn to regard the man beside him, though he is very much aware of his presence. )
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