larkers: (pic#12386241)
MEADOWLARK MODS ([personal profile] larkers) wrote in [community profile] meadowlarklogs2020-06-13 11:25 am

ARRIVAL LOG 22

WHO: Everyone
WHERE: New Amsterdam
WHEN: May 7 - 11
WHAT: The twenty-second arrival
NOTES OR WARNINGS: Coercion and loss of autonomy, references to rebellion and world upheaval. Further notes at the end of log.

> ARRIVAL LOG #022

Awareness comes to you in blurred snatches, cloudy fragments of sound and light, color, sensation. Hazy and difficult to grasp on to, but slowly aligning into focus. A series of regular, rhythmic beeps. A medicinal, astringent smell. The sensation of movement, a low hum and accompanying vibration under you. Your eyes are heavy, hard to keep open, but in the glimpses between slow, dark blinks you see two people in front of you: one dressed in a thick set of armor, while the other wears medical garb. Out the windshield in front, there are many tall buildings—all reaching up beyond a normal city skyline, all entirely too close to the vehicle itself. But more than that, many of those buildings are covered in green.

You realize there are others next to you: all dressed the same way as you, you'll come to realize: in overalls of varying colors, all with heavy-duty gloves on. To your left there's an armored interior door, two more people visible, and the movement of streets passing through a windshield. You try to open your mouth to speak, but it's as if your tongue is coated in tar, and you manage nothing more than an empty parting of lips.

The vehicle eventually lowers to the ground and turns off with a low whirr. The guard opposite you stands and comes to unbuckle you from the bench, helping you to your feet. Your limbs feel wooden and heavy, slow to move. One guard opens the back of the vehicle, and the air outside feels full of moisture. Soon enough, you realize it's lightly raining. The guard says nothing, head bowed as he lines you up with the rest. The nurse helps the others out, checking over each passenger one by one.

The main guard turns to address your entire group, and something about her bearing makes it clear she's done this before. "I'll be quick. Listen up." Your body will come to attention, immediately homing in on the words that follow, as if compelled to hang on every word. "You see those tents set up over there? You're going to head over there and help out with the work they're doing. Don't hurt anyone, don't look for any assistance from any police officers, and don't run off. Wait until people come and find you, and when they do, ask them to show you the glow."

The guard will hop back into the van, which will rise off of the ground and head back the way it came, turning the corner of a building that you now realize is covered in winding plants and vines. Once it's gone, you'll find your legs moving almost without your permission, guiding you to follow the steps the guard laid out.

Once you get to the tents, you'll see that there is a congregation of people, all dressed in clothes that they're ready to work in. Many of them are covered in grass stains, their faces bearing that sheen that comes with manual labor. The ones that are under the shade of the tents seem to be taking a break, but many others are in the area, hard to work. They assume that you're here to help pitch in with cutting back the sheer number of plants that have overgrown and consumed the city, and they hand you a pair of shears and a bucket so that you can get to work. Time to get pruning!

◉ Though entirely capable of independent action and thought, new characters will find themselves completely, unquestioningly compliant to any verbal statement which could be taken as a command or request – and that includes the message passed on from the mysterious patron.

> HEDGE-CLIPPING

The message from El comes the same as usual: insistent, not waiting for any active attempt to open it. Scrolling within your vision as if being written while you're reading it.

Here we go again. We've got another batch of newbies, who've been dropped off at one of the landscaping work stations for getting all these plants under control. Follow the coordinates and you should find them in that general area. They're wearing overalls, if that narrows it down. I don't think many people wear overalls in 2512.

The coordinates will lead the current Displaced to the heart of New Amsterdam, near to one of the many green spaces in the city. Unsurprisingly, this is an area where the overabundance of plants growing at a massive rate has caused the most issue. Businesses, especially smaller ones like restaurants and boutiques, have been impacted by the plants. It's not just the outsides of buildings that are overgrown, either; inside, plumbing is completely clogged up as the foliage spills out of sinks, toilets, and anywhere else it can find a way in.

Green Thumbs, which is a local landscaping company that's seen an influx of business in the last six months thanks to the strange overgrowth of plant life in the city, has stepped up to help with this problem and has recruited the newly arrived Displaced to their cause, if unwittingly. Anyone who comes by one of their stations (including the veteran Displaced coming to collect the newbies) is likely to get roped into helping, as this is quite the undertaking and they need all the hands they can get. Don't worry—as long as you have a registered ID, you can get paid today.

The work itself isn't too complicated. Cut away plants, yank them out of drains, and put all everything that's harvested into buckets to return to the tents to drop off for later use in composting. While most of what's growing are flowers and weeds, there are areas where vegetables have sprouted too. Those will obviously want to be saved, and there will be crates set out to collect all of it. At the tents they'll also be offering some snacks and plenty of water to keep people energized and hydrated during the work. Everything from parks to bakeries to gift shops are going to need help here, and while the amount of work feels like it's neverending, it is important. Life can't return to normal until this is done.

While there will be time for both new arrivals and the rest of the Displaced to pitch in, eventually the newcomers will be escorted back to the safehouse for processing.

> AROUND THE CITY

MEDIA COVERAGE AND ONLINE CHATTER
New Amsterdam has come to life again following Judas' simulation, but the energy of the city has changed. After so many tragedies and disasters, it’s as though everyone is half-expecting the next one to strike while still reeling from the last. Some are dealing with this by throwing themselves into charity work or laying low, but others have been radicalized into thoughts of taking down the United Nations altogether. Morningstar is garnering more and more support, and though it’s technically illegal, their symbol is being grafitti’d and pasted all over town. The overworked police can’t manage to keep up, so some of them stay, a clear sign of the shifting opinions of the people.

The focus of every nearly source of news, from serious mainstream media to pop culture commentary, is still the simulation that recently overtook New Amsterdam. New characters won’t be able to access this information until their IDs are set up, but once they can, it’s a deluge of news reports, opinion pieces, and conspiracy theory websites.

There are solemn specials memorializing those who died in the simulation, or pieces discussing the long term effects on survivors and the city as a whole, focusing on New Amsterdam’s charity efforts. Talking heads, from pundits to scientists to various authority figures, are brought on panels to discuss and sometimes heatedly debate what happened and why it all seemed to go so wrong. Of particular focus and concern is New Amsterdam Governor Lydia Gill-Jade's choice to step down, electoral candidate Jovavich’s death, and the upcoming emergency election. Now that so many UNA soldiers have been decommissioned and weapons contracts dropped, economic concerns are rearing their head, too.

It might be a breath of fresh air for some citizens when they realize that this time, the mainstream media’s reaction to the United Nations' involvement is decidedly negative. There isn’t so much undue praise, and both interviewers and interviewees are starting to ask hard questions about how, exactly, the United Nations screwed this up so badly. More than a few are blaming the current situation on the United Nations completely.

And, of course, the AI Judas is still missing. The fear over this is palpable, and no news channel or website is going to let anyone forget it, or go long without mentioning it. It’s clear the United Nations is in the middle of a damage control campaign, sending their most media-ready members to explain why they didn’t do more and why their hands were tied. It’s all very polished and precise.

On social media, the shift towards criticizing the United Nations is much more open and less measured. It isn’t hard to find discussions tearing apart the UN’s excuses and even mocking them. With UNA soldiers returning home, there are more than a few stories of friends or family members noticing a huge shift in the former soldiers’ personalities, and their clear struggle to reintegrate into a civilian lifestyle. People are getting angry, and admitting you still support the United Nations is a great way to start a very long argument.

As for Morningstar, now that they’re in the odd position of being considered by most to be a political party opposing the UNA, they’re getting more media attention than ever before. The shift is clear—Morningstar’s opinions and ideas have value now, and they aren’t shy about challenging the United Nations' official position on what happened in New Amsterdam.

Another source of constant gossip is the Displaced. Now that they’ve been partially outed, everyone is trying to figure out just what their deal is. Some people clearly view them as heroes, while others aren’t so sure. Are they rogue UNA experiments? Dimension hoppers? Superheroes? Aliens? No one knows the truth, and so theories abound, some of them utterly ridiculous. There are more measured articles and reports too, but the tabloids are the ones running the scoops that are more out there (and, honestly, more fun).

MEDIA COMMUNITY RESPONSE
While talk is all well and good following such a widespread event as the simulation, taking action is far more important. While efforts to handle the overgrowth of plant life continues, there are other needs that need to be met too. Everyone came out of the simulation feeling malnourished, so all throughout the city food drives are being set up to make sure that the less fortunate and destitute get the sustenance they need to get back on their feet.

On top of that, there will also be an emphasis on redistributing all of the food which grew in excess while everyone was in the sim, to make sure that it's spread around to everyone who needs it.

Displaced will be encouraged to participate and help out with this (whether it's through cooking, plating/serving food, etc.) by the people they know through their community -- whether it's coworkers, members of Morningstar (including Gaby), or any other non-Displaced acquaintances that they have.

As public opinion toward the UNA is souring, there is a belief that people need to learn how to be self-sufficient, which is something that Morningstar in particular decides to capitalize on. If they can't rely on the UNA or on the corporations which are known to be corrupt and incetuous, and if the upcoming emergency election is likely to just give everyone more of the same, then they'll just have to figure things out on their own.

Therefore, Morningstar heads up a number of community events, classes, and drives to move toward this goal. This is a less direct form of rebellion than targeting the UNA or any of the big corporations directly, and while Morningstar has plans for that in the works too, they have always been a group that knows how to engage with the common people and make them feel seen and heard. Want to know how to grow and cook your own food? Have you heard what composting is, but don't really know what it's about? There's classes for all that, and more, including how to give haircuts and mend your own clothing. Those who are practiced in these things will also be offering these services to anyone who needs them.

Whether the Displaced are curious to learn, want to offer a class of their own (or at least help teach one), or want to take advantage of any of the services being offered, they'll be welcome. Morningstar agents will find them at the safehouse or Red Wings and encourage them to participate.

> SAFEHOUSE

Located under an abandoned hover-bike garage, access to the safehouse is a hatch in the floor beside a rusted set of metal shelves that used to hold tools and supplies. The immediate area is similarly abandoned: full of rundown and dilapidated warehouses and forgotten businesses, where numerous people squat in hopes of having some stability because they can't afford a place themselves. Gaby will be around, ready to greet as many of the new arrivals as she can and get them settled in. Brusque and no-nonsense, she'll be open to questions, but will advise the newcomers to ask the people who brought them in for the beginning bits of information. Newbies can also contact El through zeir inbox, if needed.

The safehouse is a large space with multiple rooms for storage, with the largest of the rooms filled with rows of basic cots set up to sleep a large number of people. Basic, but outfitted with everything necessary for daily life. A few doors lead to back rooms for storage, medical care and a large communal bathroom, and past the long rows of cots there is a communal kitchen, fully stocked, and an eating area. For anyone in need of them, Gaby will offer up partitions that will come out of storage. Tucked away in a corner is a VR system, though newcomers won't be able to access this until their ID has been set up. Even with the newly erected partitions in the sleeping areas, privacy is at a minimum.

◉ New characters will be asked to pick their beds, and provided with a change of (second-hand, mismatched and somewhat threadbare) clothes and basic toiletries.

◉ There is a mini-bar set up in the kitchen. The quality of the alcohol inside is akin to what someone might get from the well at a bar, but it's well-stocked.

◉ While the kitchen has basic foods and necessities, anyone looking for a jolt of caffeine from coffee or tea will find themselves sorely lacking. The only tea present is herbal in nature, and caffeine appears to be almost nonexistent in most of the beverages lying around.

◉ Gaby will make it clear to all new arrivals that if they have any requests or queries, they should contact her or El. Either she or El will explain that they've been given a modest stipend of credits to help them get by until they can find a job. This will be enough to cover their living expenses for about a month while they hang out in the safehouse, if they're careful with budgeting.

◉ The drugs making new characters compliant will remain in their systems for a few hours after their arrival at the safehouse before finally beginning to fade. They will be gone entirely after a night's rest. In the meantime, they may want to be careful of what others say to them.

◉ New characters will be given rudimentary access to the network on arrival in the safehouse, but will not have their ID set up yet. They will be able to make posts and replies, but their messages will be anonymous and they do not have inboxes yet.

◉ New characters do not have access to the internet until their ID is setup. They only have limited access because they're present in the safehouse, but they can't surf the rest of the internet, check out Cooltalk, or watch the equivalent of Netflix until their ID is made.

◉ New characters cannot leave the safehouse at this time. The hatch is locked tight for them, making it impossible for them to get out for the next four days while they're locked inside. There won't be any immediately obvious ways to cut their way out through turning off the power.

New characters will not be allowed to leave the safehouse until MAY 11 (JUNE 21). These 4 days are for them to adjust, learn about the world they've arrived in from their fellows, and for El to speak with them and work on setting up their IDs.

> FINAL OOC NOTES

You're now free to post to the network and logs comms. To reiterate, your characters will have no IDs or inboxes, nor be allowed out of the safehouse until MAY 11 (JUNE 21). At that point it's expected they'll have gotten a good idea of their new situation from their fellow characters, and will have discussed their background and job potentials with El in order for their false IDs to be set up.

If you have any questions or ideas about how you'd like to get your character involved in the world, please head over to the plot engagement post and drop us a comment! For questions specific to this log, there is a thread below.

Please check out our June calendar rundown for a look at things happening this month, as well as some additional notes from the mods.

AC remains halved this month due to the state of the world right now. New players will only need to provide at least five comments across two-four (2-4) threads, while older players will only need to provide ten comments across two-four (2-4) threads. Please let us know if you have any questions about this!

sparklequeen: (030 » And find me)

[personal profile] sparklequeen 2020-06-17 02:14 pm (UTC)(link)
"Yeah. I think they want us to, you know, get jobs and whatever. I guess it's going to be a good experience?" She laughs, though it's a bit hollow and joyless. This isn't the experience she'd have asked for, like, ever. At least it's not Horde Prime. Aerith's question does spark a curious tilt of her head.

"Different how?" She leans forward a little more, concern written on her face.

"Are you okay?"
cetra: <user name=owlcoholic site=plurk.com> (099)

[personal profile] cetra 2020-06-17 02:28 pm (UTC)(link)
She blows out a breath, wondering how much she should actually say. Aerith's always kept a part of her quiet, not wanting to draw attention to how abnormal she truly is. Here, though, it's different. Here she isn't being tracked for the reasons she's used to. Still being watched, but not because she's some last bastion of a fabled Promise Land.

"Well, it's hard to explain." She's not even sure if it'll make sense to someone who isn't from her home. "Things about me are different - I can't use abilities I've had before. Like magic!"

While materia is used back home by anyone, she can cast a few things on her own that are purely due to her having deep ties to the Planet itself. She can't even do that sort of thing.

"I used to have the ability to heal, but now..." She opens her hands, spreading them in a gesture that shows her confusion.
sparklequeen: (004 » But I believe you saw something in)

[personal profile] sparklequeen 2020-06-17 02:41 pm (UTC)(link)
"I get that. I... none of my abilities or magic are working either. No teleportation or anything," Glimmer says with a sympathetic nod. She reaches out after a moment, not sure if Aerith would welcome the contact, and gently takes the other's hand. Not everyone is into this kind of contact, obviously, but it's how Glimmer knows to reach out to people. To offer comfort. Even if she's struggling, it's important to try and help others.

"It feels weird, right? Having a piece of you missing, I mean."
cetra: <user name=gardened> (121)

[personal profile] cetra 2020-06-17 08:07 pm (UTC)(link)
Aerith is similar, and thinks nothing of it when Glimmer reaches out - in fact, contact always helps her feel grounded. Like she truly can share the burden of what's going on inside if there's a connection.

And now there's definitely a connection, one that surprises her. Instantly, a flood of sympathy, of reassurance, fills her. She looks down, bringing up her free hand in wonder at the glow that's showing.

Missing a piece of herself definitely feels weird - she nods absently as she's distracted by what's happening.
sparklequeen: (046 » Don't need money)

[personal profile] sparklequeen 2020-06-17 08:22 pm (UTC)(link)
Glimmer had forgotten all about this particular side-effect of whatever had happened to them. There's a flood of her own sympathy, her own worry and care, along with a shock of surprise at the sudden connection. Glimmer jumps a little in her chair, then looks at her own glow with wide eyes.

"I--I forgot, I'm so sorry--!" Embarrassment floods the link and Glimmer moves to tug her hand away, cheeks red.
cetra: <user name=owlcoholic site=plurk.com> (089)

[personal profile] cetra 2020-06-17 08:52 pm (UTC)(link)
Now it's Aerith's turn to reach out, but she stops herself short. She was going in for a reassuring pat on Glimmer's arm - the empathy bond is going to get her in trouble, she just knows it.

"No, no! Don't even apologize, I forgot, too." She lets her hand fall to the table, and she offers Glimmer a smile. It wasn't a negative experience at least. Aerith can't say she's met anyone who gives her bad vibes yet, so she's not too bothered about the strange bond that happens.

If she were in a worst state of mind, that would be a different story. She wouldn't want to share a burden with someone and possibly burden them, too. "I have a feeling I'm probably going to forget a lot, actually."
sparklequeen: (018 » I keep seeing her in everyone)

[personal profile] sparklequeen 2020-06-17 09:31 pm (UTC)(link)
"It's not so bad. I just... Wasn't expecting it, I guess?" Glitter says with a weak smile. She fidgets, her hands twisting together on the tabletop as she tries to decide what to do with herself. This whole situation is adding on to her anxiety and worry, but she has to fight it! She smiles.

"Me too. There's a lot to get used to here, I think..." She heaves another little sigh. "One of my friends was already here though, which was weird."
cetra: <user name=compact> (124)

[personal profile] cetra 2020-06-18 05:05 pm (UTC)(link)
"You know, a couple of mine are here, too!" Which has been complicated so far. Her initial excitement falters a little, but she pushes past it.

They've got the time to work through the complications.

"It's definitely a lot to think through. I guess I understand why they keep us inside for so long," she still seems grumpy about it, though not too seriously. Something about being locked in for a few days really gets under her skin. "I probably wouldn't end up leaving for a few days anyway. I just don't like being told what to do." She manages a wink here.
sparklequeen: (017 » To be someone I'll never be)

[personal profile] sparklequeen 2020-06-18 05:47 pm (UTC)(link)
"Yeah, I can understand it. I don't like it, but I get it. There's a lot to get used to here. Everything is different than I'm used to and you have to get used to the money and the social stuff and how everything works..." Glimmer sighs, lips pursing.

"But definitely. I don't like being told what to do either. I really don't like it when it's supposed to be for my 'own good' or whatever."
cetra: <user name=owlcoholic site=plurk.com> (065)

[personal profile] cetra 2020-06-19 11:09 pm (UTC)(link)
Aerith can definitely relate to Glimmer on this front, which has her smiling. "It seems like we've got our work cut out for us. It might be fun eventually, but right now..."

She shakes her head, hands going up to rub at her temples. "I just feel tired. I also feel like I've been asleep for years. That might be what's bothering me the most - losing time like that." It'll definitely be harder to bounce back like she usually tries to.
sparklequeen: (014 » Why do I keep dreaming of you?)

[personal profile] sparklequeen 2020-06-20 07:28 pm (UTC)(link)
"Yeah, it messes with your head," Glimmer agrees, rubbing a hand over her own upper arm in a sort of half-hug.

"...I wish I knew how I got here."
cetra: <user name=vigils> (003)

[personal profile] cetra 2020-06-22 07:27 pm (UTC)(link)
"Same." A part of Aerith is a little afraid to know those details, but she also is very uncomfortable with the idea of people doing anything to her without her being aware or remembering. The whole idea of it makes her a little sick to her stomach, actually.

"I think I might need to take a little walk around, maybe lay down." She rubs her forehead before casting a tired smile at Glimmer. "I feel like my brain is just overwhelmed with everything, does that make sense?"
sparklequeen: (052 » I know exactly what I want)

[personal profile] sparklequeen 2020-06-22 08:50 pm (UTC)(link)
"Yeah, I totally get it," Glimmer says in a soft voice. "I might go try and sleep, honestly." She shifts her weight, not sure what else to really say or do in this situation.

"But, um. If you need to talk to someone again, I'm here? I know we just met but... we're in this together."
cetra: <user name=owlcoholic site=plurk.com> (104)

[personal profile] cetra 2020-06-23 12:41 am (UTC)(link)
She smiles, her instinct to reach out and pat Glimmer's arm gently is barely contained - her hand outstretched before she remembers. Making an 'oops' face, she has to laugh at herself a little.

"This will be a bad habit of mine around here, I think. I will definitely be in touch with you, we gotta stick together!"