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- !arrival log,
- bones: lance sweets,
- dceu: diana prince,
- dogs b&c: nill,
- dragon age: marian hawke,
- ff7: aerith gainsborough,
- ffvii: cloud strife,
- ffvii: tifa lockhart,
- kingdom hearts: roxas,
- kingdom hearts: sora,
- mcu: elektra natchios,
- overwatch: soldier 76 (jack morrison),
- she-ra: adora,
- she-ra: catra,
- she-ra: glimmer,
- supernatural: dean winchester,
- teen wolf: isaac lahey,
- the 100: bellamy blake,
- the 100: clarke griffin,
- the 100: john murphy,
- the magicians: eliot waugh,
- the magicians: quentin coldwater,
- the man from uncle: gaby teller,
- the man from uncle: illya kuryakin,
- uncharted: nathan drake
ARRIVAL LOG 22
WHERE: New Amsterdam
WHEN: May 7 - 11
WHAT: The twenty-second arrival
NOTES OR WARNINGS: Coercion and loss of autonomy, references to rebellion and world upheaval. Further notes at the end of log.
Awareness comes to you in blurred snatches, cloudy fragments of sound and light, color, sensation. Hazy and difficult to grasp on to, but slowly aligning into focus. A series of regular, rhythmic beeps. A medicinal, astringent smell. The sensation of movement, a low hum and accompanying vibration under you. Your eyes are heavy, hard to keep open, but in the glimpses between slow, dark blinks you see two people in front of you: one dressed in a thick set of armor, while the other wears medical garb. Out the windshield in front, there are many tall buildings—all reaching up beyond a normal city skyline, all entirely too close to the vehicle itself. But more than that, many of those buildings are covered in green.
You realize there are others next to you: all dressed the same way as you, you'll come to realize: in overalls of varying colors, all with heavy-duty gloves on. To your left there's an armored interior door, two more people visible, and the movement of streets passing through a windshield. You try to open your mouth to speak, but it's as if your tongue is coated in tar, and you manage nothing more than an empty parting of lips.
The vehicle eventually lowers to the ground and turns off with a low whirr. The guard opposite you stands and comes to unbuckle you from the bench, helping you to your feet. Your limbs feel wooden and heavy, slow to move. One guard opens the back of the vehicle, and the air outside feels full of moisture. Soon enough, you realize it's lightly raining. The guard says nothing, head bowed as he lines you up with the rest. The nurse helps the others out, checking over each passenger one by one.
The main guard turns to address your entire group, and something about her bearing makes it clear she's done this before. "I'll be quick. Listen up." Your body will come to attention, immediately homing in on the words that follow, as if compelled to hang on every word. "You see those tents set up over there? You're going to head over there and help out with the work they're doing. Don't hurt anyone, don't look for any assistance from any police officers, and don't run off. Wait until people come and find you, and when they do, ask them to show you the glow."
The guard will hop back into the van, which will rise off of the ground and head back the way it came, turning the corner of a building that you now realize is covered in winding plants and vines. Once it's gone, you'll find your legs moving almost without your permission, guiding you to follow the steps the guard laid out.
Once you get to the tents, you'll see that there is a congregation of people, all dressed in clothes that they're ready to work in. Many of them are covered in grass stains, their faces bearing that sheen that comes with manual labor. The ones that are under the shade of the tents seem to be taking a break, but many others are in the area, hard to work. They assume that you're here to help pitch in with cutting back the sheer number of plants that have overgrown and consumed the city, and they hand you a pair of shears and a bucket so that you can get to work. Time to get pruning!
◉ Though entirely capable of independent action and thought, new characters will find themselves completely, unquestioningly compliant to any verbal statement which could be taken as a command or request – and that includes the message passed on from the mysterious patron.
The message from El comes the same as usual: insistent, not waiting for any active attempt to open it. Scrolling within your vision as if being written while you're reading it.
Here we go again. We've got another batch of newbies, who've been dropped off at one of the landscaping work stations for getting all these plants under control. Follow the coordinates and you should find them in that general area. They're wearing overalls, if that narrows it down. I don't think many people wear overalls in 2512.
The coordinates will lead the current Displaced to the heart of New Amsterdam, near to one of the many green spaces in the city. Unsurprisingly, this is an area where the overabundance of plants growing at a massive rate has caused the most issue. Businesses, especially smaller ones like restaurants and boutiques, have been impacted by the plants. It's not just the outsides of buildings that are overgrown, either; inside, plumbing is completely clogged up as the foliage spills out of sinks, toilets, and anywhere else it can find a way in.
Green Thumbs, which is a local landscaping company that's seen an influx of business in the last six months thanks to the strange overgrowth of plant life in the city, has stepped up to help with this problem and has recruited the newly arrived Displaced to their cause, if unwittingly. Anyone who comes by one of their stations (including the veteran Displaced coming to collect the newbies) is likely to get roped into helping, as this is quite the undertaking and they need all the hands they can get. Don't worry—as long as you have a registered ID, you can get paid today.
The work itself isn't too complicated. Cut away plants, yank them out of drains, and put all everything that's harvested into buckets to return to the tents to drop off for later use in composting. While most of what's growing are flowers and weeds, there are areas where vegetables have sprouted too. Those will obviously want to be saved, and there will be crates set out to collect all of it. At the tents they'll also be offering some snacks and plenty of water to keep people energized and hydrated during the work. Everything from parks to bakeries to gift shops are going to need help here, and while the amount of work feels like it's neverending, it is important. Life can't return to normal until this is done.
While there will be time for both new arrivals and the rest of the Displaced to pitch in, eventually the newcomers will be escorted back to the safehouse for processing.
> AROUND THE CITY
MEDIA COVERAGE AND ONLINE CHATTER
New Amsterdam has come to life again following Judas' simulation, but the energy of the city has changed. After so many tragedies and disasters, it’s as though everyone is half-expecting the next one to strike while still reeling from the last. Some are dealing with this by throwing themselves into charity work or laying low, but others have been radicalized into thoughts of taking down the United Nations altogether. Morningstar is garnering more and more support, and though it’s technically illegal, their symbol is being grafitti’d and pasted all over town. The overworked police can’t manage to keep up, so some of them stay, a clear sign of the shifting opinions of the people.
The focus of every nearly source of news, from serious mainstream media to pop culture commentary, is still the simulation that recently overtook New Amsterdam. New characters won’t be able to access this information until their IDs are set up, but once they can, it’s a deluge of news reports, opinion pieces, and conspiracy theory websites.
There are solemn specials memorializing those who died in the simulation, or pieces discussing the long term effects on survivors and the city as a whole, focusing on New Amsterdam’s charity efforts. Talking heads, from pundits to scientists to various authority figures, are brought on panels to discuss and sometimes heatedly debate what happened and why it all seemed to go so wrong. Of particular focus and concern is New Amsterdam Governor Lydia Gill-Jade's choice to step down, electoral candidate Jovavich’s death, and the upcoming emergency election. Now that so many UNA soldiers have been decommissioned and weapons contracts dropped, economic concerns are rearing their head, too.
It might be a breath of fresh air for some citizens when they realize that this time, the mainstream media’s reaction to the United Nations' involvement is decidedly negative. There isn’t so much undue praise, and both interviewers and interviewees are starting to ask hard questions about how, exactly, the United Nations screwed this up so badly. More than a few are blaming the current situation on the United Nations completely.
And, of course, the AI Judas is still missing. The fear over this is palpable, and no news channel or website is going to let anyone forget it, or go long without mentioning it. It’s clear the United Nations is in the middle of a damage control campaign, sending their most media-ready members to explain why they didn’t do more and why their hands were tied. It’s all very polished and precise.
On social media, the shift towards criticizing the United Nations is much more open and less measured. It isn’t hard to find discussions tearing apart the UN’s excuses and even mocking them. With UNA soldiers returning home, there are more than a few stories of friends or family members noticing a huge shift in the former soldiers’ personalities, and their clear struggle to reintegrate into a civilian lifestyle. People are getting angry, and admitting you still support the United Nations is a great way to start a very long argument.
As for Morningstar, now that they’re in the odd position of being considered by most to be a political party opposing the UNA, they’re getting more media attention than ever before. The shift is clear—Morningstar’s opinions and ideas have value now, and they aren’t shy about challenging the United Nations' official position on what happened in New Amsterdam.
Another source of constant gossip is the Displaced. Now that they’ve been partially outed, everyone is trying to figure out just what their deal is. Some people clearly view them as heroes, while others aren’t so sure. Are they rogue UNA experiments? Dimension hoppers? Superheroes? Aliens? No one knows the truth, and so theories abound, some of them utterly ridiculous. There are more measured articles and reports too, but the tabloids are the ones running the scoops that are more out there (and, honestly, more fun).
MEDIA COMMUNITY RESPONSE
While talk is all well and good following such a widespread event as the simulation, taking action is far more important. While efforts to handle the overgrowth of plant life continues, there are other needs that need to be met too. Everyone came out of the simulation feeling malnourished, so all throughout the city food drives are being set up to make sure that the less fortunate and destitute get the sustenance they need to get back on their feet.
On top of that, there will also be an emphasis on redistributing all of the food which grew in excess while everyone was in the sim, to make sure that it's spread around to everyone who needs it.
Displaced will be encouraged to participate and help out with this (whether it's through cooking, plating/serving food, etc.) by the people they know through their community -- whether it's coworkers, members of Morningstar (including Gaby), or any other non-Displaced acquaintances that they have.
As public opinion toward the UNA is souring, there is a belief that people need to learn how to be self-sufficient, which is something that Morningstar in particular decides to capitalize on. If they can't rely on the UNA or on the corporations which are known to be corrupt and incetuous, and if the upcoming emergency election is likely to just give everyone more of the same, then they'll just have to figure things out on their own.
Therefore, Morningstar heads up a number of community events, classes, and drives to move toward this goal. This is a less direct form of rebellion than targeting the UNA or any of the big corporations directly, and while Morningstar has plans for that in the works too, they have always been a group that knows how to engage with the common people and make them feel seen and heard. Want to know how to grow and cook your own food? Have you heard what composting is, but don't really know what it's about? There's classes for all that, and more, including how to give haircuts and mend your own clothing. Those who are practiced in these things will also be offering these services to anyone who needs them.
Whether the Displaced are curious to learn, want to offer a class of their own (or at least help teach one), or want to take advantage of any of the services being offered, they'll be welcome. Morningstar agents will find them at the safehouse or Red Wings and encourage them to participate.
Located under an abandoned hover-bike garage, access to the safehouse is a hatch in the floor beside a rusted set of metal shelves that used to hold tools and supplies. The immediate area is similarly abandoned: full of rundown and dilapidated warehouses and forgotten businesses, where numerous people squat in hopes of having some stability because they can't afford a place themselves. Gaby will be around, ready to greet as many of the new arrivals as she can and get them settled in. Brusque and no-nonsense, she'll be open to questions, but will advise the newcomers to ask the people who brought them in for the beginning bits of information. Newbies can also contact El through zeir inbox, if needed.
The safehouse is a large space with multiple rooms for storage, with the largest of the rooms filled with rows of basic cots set up to sleep a large number of people. Basic, but outfitted with everything necessary for daily life. A few doors lead to back rooms for storage, medical care and a large communal bathroom, and past the long rows of cots there is a communal kitchen, fully stocked, and an eating area. For anyone in need of them, Gaby will offer up partitions that will come out of storage. Tucked away in a corner is a VR system, though newcomers won't be able to access this until their ID has been set up. Even with the newly erected partitions in the sleeping areas, privacy is at a minimum.
◉ New characters will be asked to pick their beds, and provided with a change of (second-hand, mismatched and somewhat threadbare) clothes and basic toiletries.
◉ There is a mini-bar set up in the kitchen. The quality of the alcohol inside is akin to what someone might get from the well at a bar, but it's well-stocked.
◉ While the kitchen has basic foods and necessities, anyone looking for a jolt of caffeine from coffee or tea will find themselves sorely lacking. The only tea present is herbal in nature, and caffeine appears to be almost nonexistent in most of the beverages lying around.
◉ Gaby will make it clear to all new arrivals that if they have any requests or queries, they should contact her or El. Either she or El will explain that they've been given a modest stipend of credits to help them get by until they can find a job. This will be enough to cover their living expenses for about a month while they hang out in the safehouse, if they're careful with budgeting.
◉ The drugs making new characters compliant will remain in their systems for a few hours after their arrival at the safehouse before finally beginning to fade. They will be gone entirely after a night's rest. In the meantime, they may want to be careful of what others say to them.
◉ New characters will be given rudimentary access to the network on arrival in the safehouse, but will not have their ID set up yet. They will be able to make posts and replies, but their messages will be anonymous and they do not have inboxes yet.
◉ New characters do not have access to the internet until their ID is setup. They only have limited access because they're present in the safehouse, but they can't surf the rest of the internet, check out Cooltalk, or watch the equivalent of Netflix until their ID is made.
◉ New characters cannot leave the safehouse at this time. The hatch is locked tight for them, making it impossible for them to get out for the next four days while they're locked inside. There won't be any immediately obvious ways to cut their way out through turning off the power.
◉ New characters will not be allowed to leave the safehouse until MAY 11 (JUNE 21). These 4 days are for them to adjust, learn about the world they've arrived in from their fellows, and for El to speak with them and work on setting up their IDs.
You're now free to post to the network and logs comms. To reiterate, your characters will have no IDs or inboxes, nor be allowed out of the safehouse until MAY 11 (JUNE 21). At that point it's expected they'll have gotten a good idea of their new situation from their fellow characters, and will have discussed their background and job potentials with El in order for their false IDs to be set up.
If you have any questions or ideas about how you'd like to get your character involved in the world, please head over to the plot engagement post and drop us a comment! For questions specific to this log, there is a thread below.
Please check out our June calendar rundown for a look at things happening this month, as well as some additional notes from the mods.
AC remains halved this month due to the state of the world right now. New players will only need to provide at least five comments across two-four (2-4) threads, while older players will only need to provide ten comments across two-four (2-4) threads. Please let us know if you have any questions about this!
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[ He focuses on William, and on the feeling when his power activates. That need to calm someone down. It's harder when there isn't that need, but it still works. Drake's chest starts to glow with a soft blue light, and William will suddenly feel incredibly chill. Not fuzzy headed like he's bee drugged, just calm and relaxed to the point he could melt into that chair, like he's just had a deep massage and productive therapy session all at once and is reaping the benefits of being calm and at peace. All is right with the world and he's doing just fine and everything's going to be fine.
You can see how this would be weirdly terrifying to someone agitated. Except they wouldn't even be able to be frightened, the sense of calm is overwhelming. ]
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From sitting up straight, William slumps down, shoulders now relaxed, his questioning anticipation giving way to a relaxed smile. )
Today's a good day.
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Wanna just chill while I see how long I can keep it going? I've never tested that before.
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Yeah. Go for it. I never get days like this. I'm the workaholic, secret keeping... billionaire with trust issues. Former. But, I can make more. This is useful, too. I think all our powers are useful, even the ones that don't seem like it.
( Something he's noticing, too? Now that he's sitting and relaxing over it? )
You have a very, all-American chiseled thing going on. I dig it.
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You're right. I haven't run into any I'd call useless yet.
[ Wait what? Drake actually laughs a little at that, looking quite pleased with the compliment. ]
Thanks, buddy. You're pretty handsome, yourself, more of that classic look.
[ And since they're on to flattery already! ]
I'm Drake, by the way. What's your name?
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He says 'buddy,' which usually the universal straight-bro greeting, but for the life of him, he doesn't overtly care if that's what's happening or not. Because everything is fine. And not, sitting in a house on fire fine, but, actually fine. )
William. And I'm handsome. I have the dark hair and the intellect and the general physique of a guy who eats when he can but still takes care of himself, but I am not you. And that's okay. How long does this last usually? My power lasts for ten minutes. You should sit here with me for ten minutes.
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I work for it, but don't knock naturally tall dark and handsome. It's more than okay. And uh... I've never even used it for this long before, actually. Sitting for ten minutes sounds like a plan.
[ He checks his watch, just to keep an eye on the time. It's surprisingly easy for him to keep using his power, too, like cruising on a bike -- once he got it moving it's easier to split his focus. So he indulges his curiosity a bit. ]
What did you do to become a billionaire, William?
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I'd have practiced more, maybe even used it to help, but the sim prevented it. ( Does he sound bothered by that? No, he doesn't. ) But, we got out. I knew we'd get out. We had to.
( He breathes, in and out, long drawn out yoga-worthy breaths as he listens to Drake. )
I built a company from the ground up. An angel investor invested and I built from that. I don't have an equivalent because I know how someone gets that body. What were you, before ending up here?
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[ He shakes his head, as it's not the kind of thing to talk about while William is blissed out, but it did suck. Still, the other man is right, they all got out. It's in the past now, to be dealt with as such. Drake's pretty good at letting things roll off as they have to. ]
What kind of company was it?
Before here, I was second in command of the Guard but that wasn't a normal world either. Back home, I was... a lot of things at once, actually. Next to no down time when you're holding four jobs. Even if some are just for show.
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( Don't judge his lack of concern, he's so calm about it that it's more a reminder to him. That it happened. )
Engineering, environmental, scientific... by the end, or, by the mid...point, we did a lot. I was the company that bought other companies but for the greater good. Harris Consolidated.
( Not that he'd asked the name. )
Four jobs. That's a lot. Even if one of them was fake. Faking a job. Like, undercover work? For the Guard?
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[ Obviously he doesn't know of every big company, but something that big, the billionaire owner of it would make some lists, right? With how the media is.
Drake hesitates, because people in Hadriel certainly never reacted well to finding out he was a cop, but. He isn't anymore, and has no intention of going back to his own world either. So he's honest now. ]
This was before the Guard. I was an undercover cop in Seattle. So there was that, and then bouncer was the cover job I was working while doing enforcement for the crime boss I was investigating, then I wound up in some really crazy shit and had to work for this funeral home director... it's a long, weird ass story.
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( Yeah, he'd be known. William Harris. Though, of late, he's owned being a Queen. And a Clayton. But for a long time it was too big of a liability. Being anything other than Harris. )
Longer than seven minutes? ( He's estimating what's left on this trip. ) You went from mob boss to funeral director? Was his life in danger often? I can see undercover cop. And enforcement. You're. Broad.
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[ Drake glances down at his watch again. ]
We're at about eight, hang in there. I was working the boss, but the funeral director was working me. He was one of the crime boss' old associates, horrible person, also a major criminal. He found me out and held it over my head. [ Kind of. It's the truth minus the zombie part. William gets a grin for the 'broad' comment, too. ] Thanks for noticing. I didn't really do the enforcement, though. Obviously. Everybody I 'hit' wound up taking a deal for witness protection.
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( He runs his mouth easier when not probed thanks to Drake's calming power. But, at least everything he says can be connected what was said before. It's not a grouping of random ideas. )
To keep up the facade. So, your mob boss and the funeral director were two different people. You used one and the director used you. Did that get... emotionally confusing? ...You're welcome.
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[ There's a nod of confirmation that Mr Boss (yes that's his name) and Blaine were different people... are different people? They're probably still alive, anyway. ]
I wouldn't say confusing, I'd say infuriating. The situation was a real mess.
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( Tenses, right? )
You're here, now. Able to calm people down. Make a difference. Are you a future cop? Do future cops carry handcuffs?
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[ Drake doesn't sound all that surprised. He worked with a lot of actual superheroes in Hadriel, after all, so even if the name 'Green Arrow' isn't familiar to him he knows this drill. He does blush slightly when he realizes what 'the view' refers to, though, and grins at William. ]
I'm not a future cop, but they do carry handcuffs. And I do wanna make a difference somehow -- right now I'm working with people in recovery. What are you doing?
[ And it's right about then that the glow fades. His power also lasts for ten minutes, it seems. ]
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( The Crisis was nigh. )
I'm -- ( The calmness dissipates, a clear difference in demeanor from one moment to the next. His slumped slouch straightens up, bringing his legs in. Huh. That's a power. ) Huh. ...I'm not. Pre-simulation, I hadn't accomplished or started anything. Likewise, during. But, I earn money betting on the fights. I'm training, too. And, I have a bead on a low-level Vyonation opening. You have to start at the bottom, right?
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[ He can tell when his power stops working from William's posture, not just the sensation of it slipping away. It would seem the other man is more proper when he's not under its effects, but that's not surprising. Drake wonders what else of his manner will change. ]
Here, it seems like we do. El can't forge special certifications. What's your training like?
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( It's not that Will's not chatty anymore. But, it is that -- there is a clear difference in how he felt before and now. )
My dad's the one who was chosen to save the universes. Or, pointed in that direction. I was just brought back in time with my sister to, I don't know, help him see everything he didn't get to. Things weren't good. Before the bright white light brought us twenty years into the past.
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( Or the terrorists. Or JJ. Or, Zoe. He looks past Drake for a second, remembering the pain of their final moments - before they were whisked to the past and they decided collectively to lie to everyone.
"Dad?"
He blinks. )
I really do feel a difference. From when you -- calmed me and now. I think it might be like tapering off of a trip. Ecstasy. It's like there's a come down. ( From a science perspective. Damn fascinating. His lips form a 'Huh.' shape. He looks back to Drake. He smiles then. Having moved through the difficult memory. ) I wouldn't go back and not do it though. Maybe your power is to heighten dopamine. ( It's probably much more complicated than that, he assumes. ) Sorry. Things got - dark there for a second. We could go back to you being cute or me being shameless. Or, full of myself. The genius billionaire. It's all just labels.
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[ He grins a little at William's attempt to lighten the mood, though, and leans into that. First meetings shouldn't be so heavy. ]
We can both be cute and shameless. Genius billionaire is still an impressive label. Especially self-made.
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( Dark again. Fuck. )
I promise, this is just introspection I never take the time to think through and you're not a drug. I mean - there's a cheesy line in there somewhere about you being a drug, but not in that way, and even though I'm suave enough to come up with it, I'm going to save it, because we just met and you deserve to be liked for you and not how good you make someone feel. ( And he means from power and not from power. ) I know we started this because I offered to trade, but, do you mind if I stay myself tonight? I like him and I don't want you to forget it's me. Even for ten minutes.
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[ But that could get dark fast, too. Drake tilts his head and listens to William, who really is pretty smooth. Guess it wasn't just the calming effect that had him talking like that. ]
I'd prefer you stay yourself, I think I might like him too. You can practice another time, if you want.
...do you drink?
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