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EVENT #010.1
WHERE: The Drake Passage, Adelaide Island, and surrounding areas.
WHEN: In the days leading up to May 21, 2512.
WHAT: Trip to Antarctica, as well as an event prelude!
NOTES OR WARNINGS: Seismic activity, weird biological creatures, and sea sickness. Please look at our additional notes down below!
Heading through the gate and into New Magellan is the easy part – it's just a hop, skip and a jump from the New Amsterdam gate. It's early in the morning, and the sun is barely peeking over the horizon when a group of mismatched, highly unlikely, unseasoned scrubs make their way to the lowermost point on the globe. They're led by Daenerys Stormborn of House Targaryen, the First of Her Name, and they're heading on an expedition to Antarctica in search of abnormal creatures whose existence has almost been lost among passing mentions. The scientific community does seem to remember, though, as do those interested enough to fund this little haphazardly put together expedition.
They're equipped with heavy coats and supplies, dragging what they need between the two gates. There's no need to be particularly punctual, as the research team that's meeting them is already on Deception Island. When they get to New Magellan's southern port, it's cold. The wind, harsh and dry, makes for pink noses and cheeks, biting at any bare skin that's left to its devices. It's only the first leg of the trip, and conditions are about to get worse from there. There's no train through the Drake Passage, and every step further is colder, more treacherous, and more demanding.
Getting to this island via boat is going to be treacherous for all of the characters on their way! While scientific enhancements in medication (High Quality Dramamine!) and boats will help, the characters will be taking The Drake Passage over to Adelaide. What does this mean for them? A miserable time ahead, all things considered. They'll have to battle nausea while dealing with terrible currents. This is the most unpleasant body of water in the world. Global warming caused things to change, but not enough to make travel much easier.
Anyone taking the trip will be given dramamine to deal with the motion sickness, but it'll be up to them to take it. Even then, there's a high chance that it won't work. The people navigating the boat across The Passage will be used to their passengers getting violently ill. It's a part of the rite of passage for this kind of trip.
(For some extra info from our science consultant on The Drake Passage, go here!)
Needless to say, upon arrival it is very cold. Everyone will need to have specific cold weather gear, and anyone who seems ill-equipped to handle it will be kept indoors and forced to bag and record any samples collected. In addition, anyone who doesn't pick up on how to take and handle samples before they're brought indoors will also be relegated to that. There won't be a lot of need for muscle on this trip. Overall, it's largely going to be a peaceful endeavor, albeit with a lot of signs that things could have turned for the worse at some point.
As for research, characters will be working on both Adelaide Island and taking a short boat trip to Deception Island. The team there will explain that there used to be facilities located on Deception Island, but after they got destroyed several times over throughout the centuries, all samples from there were taken back to Adelaide Island for analysis. Field research time.
In this region, most of the more "common" creatures that have made it are the following:
◉ Nototheniodei fish
◉ Leopard seals
◉ Antarctic octopuses with sub-zero venom
In addition, the surface area is very spiky and unusual, albeit lacking in any color. It's extremely monochrome.
This research trip will not be focused on these more typical creatures, albeit the researchers and Displaced could still take samples to see if any of them have evolved in unusual ways (especially given the unusual reptilian creatures found here before).
Other than these more common creatures, anything else the Displaced might find will be uniquely mummified due to the lack of humidity in the area (AKA it's extremely dry). Characters will be able to find the following (again, mummified):
◉ Reptilian creatures with exoskeletons like the one we referred to above (some of these are gator-like, while others are snake-like)
◉ Thick-furred walrus-like creatures, taking up massive amounts of real estate (so to speak) in the ice
◉ Featherless birds with retractable claws for talons
◉ Unusual mollusks with thick, spiky shells and legs that extend from them (these in particular are venomous, so they will need to be careful when extracting them—even breathing in their vicinity could be dangerous)
William's skill set will also be relegated to the indoors, but that means he'll be able to dig into the servers there via the local connection to see what's what. This particular research facility has been around for a long while, with some of its most unusual findings starting around 200 years ago. At the time, thanks to the large amount of ice that was melting, they found (equally mummified) bodies that were buried on Deception Island. Most of the clothing would be carbon-dated to the early 1800s. No one really knows how these people got here, but several of them had scarification and tattoos of various geometric symbols. Otherwise, these samples were passed off to labs elsewhere, as human remains aren't really in their wheelhouse. For what it's worth, none of these humans came up as unique in any way (in terms of biology) in the findings by those other labs.
Otherwise, William will learn that the laboratory is doing its best to publish its findings there, especially as they've found more and more unique creatures in the past year. Despite its best efforts, they've been running into roadblock after roadblock. There have been questions of integrity around their findings, and several attempts to pull funding from the area. None of these attempts seem as if they're intended to go through. On the contrary, they're clearly meant as scare tactics to keep the researchers there working but never getting any information out. They'll see this current expedition as an opportunity to bypass that process to get their news about these weird evolutionary formations out into the world.
After a few days of research, the ground will begin to rumble right before a massive earthquake occurs, causing massive damage in the area and sending shocks through the world. Knowing about the risk of the volcanic activity, the researchers will advise everyone to get moving. While the volcano won't be erupting yet, there will be a risk of a tsunami on the horizon, so they will need to move. The Richter scale of this earthquake will be around an 8.2, causing a great deal of damage and likely costing the lives of a few valuable NPCs (as they won't make it back to a mediunit in time).
Elsewhere, this will have an impact on the megacities, as there will be rolling brownouts. The mods will be detailing this in the Arrival Log (which goes up on July 11, 2020), so please don't post about this earthquake until then! As an equally important note, anyone who's on the Antarctica trip will not be present for the arrival log. We promise there will be cool stuff in New Amsterdam for the Arrival Log, however!
In addition, we suggest that the characters have at least four glowing relics on hand so they can make a makeshift gate to get out of there. This gate will probably be destroyed due to the damage in Antarctica following their escape.
Please see this link for the full player plot here!
no subject
[She's teasing, smirking over at him.]
They're cataloguing the samples inside, if that's what you want to do. Or we can bug some other scientists.