[Clarke is in the back of Red Wings when the mole creatures burst through the floor down below. She's in the process of helping get some of the food prepped for later that day, and she stops what she's doing to go investigate. Worried, if only for a moment, about what this could mean for them, she sets off to the hatch that's beneath the bar.
And that's when she sees them. Golden eyes. Her chin lifts briefly, she feels guilt wash over her, and then she springs into action. Even if they could have prepared for this (and she knows some people tried), the ability to tear into a safehouse is beyond what she could have imagined. But she's never been one to wallow in guilt. At least, not for a while, not since she turned her back on her people following the death of everyone in Mount Weather. She won't do that again.
The Displaced are, by and large, not hers, but they are to some extent, too. She's responsible to them. And she knows they'll want to help. Because of course they will.
After a brief respite away from the bar—anyone who's dropped in to see what's going on will get a "be right back"—she returns and is ready to set up shop. Red Wings is an HQ for the Displaced. There's no better time to treat it like one than now.
So:
a. She'll be helping PRESERVE come in. Clarke will be familiar with some of them, as she worked and volunteered with them for several months. She'll continue to work with them when she can, as she's done this before.
b. She will have some weapons stored away. Clarke won't be giving them away to just anyone, but if someone asks, she may be amenable.
c. She'll be taking some time to herself, when necessary. Clarke's open to questions. If someone's up for a discussion while they keep an eye out for monsters, she's game.
d. Tunnels? Fortifying? Clarke will be around, at least when she's not going through some gnarly stuff herself.
For that matter, Clarke will be gone for a time on her own monstrous adventure … of sorts. She won't be eager to share, but will seem haunted after it happens. Feel free to assume any of the above happen after this horrible overture for her.]
red wings hq ( ota )
And that's when she sees them. Golden eyes. Her chin lifts briefly, she feels guilt wash over her, and then she springs into action. Even if they could have prepared for this (and she knows some people tried), the ability to tear into a safehouse is beyond what she could have imagined. But she's never been one to wallow in guilt. At least, not for a while, not since she turned her back on her people following the death of everyone in Mount Weather. She won't do that again.
The Displaced are, by and large, not hers, but they are to some extent, too. She's responsible to them. And she knows they'll want to help. Because of course they will.
After a brief respite away from the bar—anyone who's dropped in to see what's going on will get a "be right back"—she returns and is ready to set up shop. Red Wings is an HQ for the Displaced. There's no better time to treat it like one than now.
So:
a. She'll be helping PRESERVE come in. Clarke will be familiar with some of them, as she worked and volunteered with them for several months. She'll continue to work with them when she can, as she's done this before.
b. She will have some weapons stored away. Clarke won't be giving them away to just anyone, but if someone asks, she may be amenable.
c. She'll be taking some time to herself, when necessary. Clarke's open to questions. If someone's up for a discussion while they keep an eye out for monsters, she's game.
d. Tunnels? Fortifying? Clarke will be around, at least when she's not going through some gnarly stuff herself.
For that matter, Clarke will be gone for a time on her own monstrous adventure … of sorts. She won't be eager to share, but will seem haunted after it happens. Feel free to assume any of the above happen after this horrible overture for her.]