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- !event log,
- ac:o: kassandra,
- bones: lance sweets,
- dogs b&c: nill,
- dragon age: cassandra pentaghast,
- dragon age: fenris,
- dragon age: inquisitor trevelyan,
- dragon age: marian hawke,
- ffvii: aerith gainsborough,
- ffvii: cloud strife,
- game of thrones: daenerys targaryen,
- izombie: drake holloway,
- kingdom hearts: riku,
- kingdom hearts: roxas,
- kingdom hearts: sora,
- marvel comics: tony stark,
- marvel comics: wade wilson,
- mcu: bucky barnes,
- mcu: elektra natchios,
- mcu: steve rogers,
- original: eugene hicks,
- original: ian fowler,
- original: kyna medina,
- original: nathan lowell,
- orphan black: helena,
- overwatch: soldier 76 (jack morrison),
- persona: goro akechi,
- red vs. blue: agent carolina,
- red vs. blue: agent maine,
- red vs. blue: agent washington,
- red vs. blue: terrence ephemera,
- riordan mythos: silena beauregard,
- star trek: elim garak,
- star trek: julian bashir,
- star wars: cassian andor,
- star wars: jyn erso,
- star wars: rey,
- supernatural: dean winchester,
- the 100: bellamy blake,
- the 100: clarke griffin,
- the 100: john murphy,
- the 100: lexa,
- the magicians: eliot waugh,
- the magicians: quentin coldwater,
- the man from uncle: gaby teller,
- the oa: the oa,
- uncharted: nathan drake
EVENT #010
WHERE: New Amsterdam and any other megacity the Displaced happen to be in/travel to!
WHEN: May 28, 2512
WHAT: Golden-eyed monsters stream into New Amsterdam and other megacities the world over.
NOTES OR WARNINGS: Violence, death, body horror, mind control, and transformation.
It starts in the middle of the night, when most everyone should be fast asleep in their beds, whether they're still taking up a cot in the safehouse or staying in their own apartment. One moment it's quiet, with most of the rest of the city having also turned in for the night, and then in the next? It isn't.
There will be mass confusion as the scope of the situation becomes clear. Monsters stream out onto the streets, thundering up the stairs of a train station, skittering out of construction sites, or climbing up the walls. Some of them fly. Others slither. Others run, loping forward with only one goal in mind: to find something to sink their teeth or claws into and to leave destruction in their wake at every turn. They are a horde, a swarm, a teeming mass of creatures that have no intention of stopping. All of them have eyes or bodies that shine gold and wherever they go, they seem to leave decay. Concrete turns black and porous where they step; plants wither and die.
There is no real preparing for an attack of this scale. New Amsterdam will awaken as the sound of these monsters crashing down on cars or bursting through storefronts or into homes forces people to run screaming from their dwellings or places of work. There is no discrimination in who these beasts might target, and no discernable pattern in where they go.
All that one can really tell is that they seem to want to spread out. They're constantly on the move, leaping from victim to victim, and they're relentless. No one knows why they've come, where they're come from, or what will make them stop. At least for now, the only option seems to be to cut down their numbers. It's time to fight the horde.
The first night will be utter chaos as everyone reacts to the monsters' sudden appearance, but by the morning hours news reports will start streaming in. This is not only happening in New Amsterdam, or wherever else a Displaced might be staying, but seemingly everywhere. Some cities seem harder hit than others, but practically every megacity is overrun with the creatures.
With no way of knowing who might have unleashed the monsters, all of these cities have essentially been turned into battlefields. Not many civilians are prepared to fight for their lives, and it will take a mobilization effort from the police, Morningstar, the Displaced, and anyone else who's willing to take up arms in order to survive.
◉ As a note, this attack starts simultaneously in multiple cities. While it's the middle of the night in New Amsterdam, the monsters will appear at other times of the day in other parts of the world depending on the timezone!
So as to not make this post overly long, we have compiled all of the monster descriptions into a Google doc here for everyone's reference!
For those Displaced who stay at (or spend any time in) the safehouse under the hoverbike shop or the Red Wings bar, they may become aware of the presence of the monsters sooner than others, due to the fact that at least a few of the giant mole monsters will end up burrowing up through the concrete basements to wreak havoc. The screeching noise of steel claws tearing through the floor will be sure to wake up even the deepest of sleepers.
This won't just be an occurrence on the first night of the attack, either. Unless something is done to deter them, tunnels leading straight into the safehouses will continue to be created, allowing even other types of monsters to find their way through (the smaller ones, that is). Where exactly they're coming from won't be entirely clear, though it's a safe bet to assume that they must have originated in the cave system somehow.
Suffice to say that El won't be happy about the safehouse being compromised in this way, though this isn't a possibility that ze or anyone else could have really prepared for. While ze can't do much to physically help with containing the invasion of the monsters, ze will offer whatever resources ze can—though Morningstar is going to be busy in plenty of other locations, as well, and they only have so many resources.
The Red Wings, being a Displaced-operated location, will also be in need of assistance, especially if it's meant to be a point of safety and a hub for handing out supplies. Speaking of—
As things begin to deteriorate, Clarke Griffin and Stephen Strange sink their resources into Red Wings, adapting it into a base of operations for the Displaced. Clarke also called in PRESERVE to set up a checkpoint here, too, and anyone—from the Displaced to civilians—will be able to seek aid here. (Of course, Red Wings will be just one of a few locations throughout the city where they attempt to set up shop, but Red Wings may prove to be more fortified thanks to the talents of the Displaced.) Civilians will not have access to Red Wings' safehouse, however. That's still something that Clarke and Stephen want to keep under wraps, for now.
In the bar proper, there will be medical aid, supplies, and even weapons for those who can use them. During rare moments of downtime, the gang at Red Wings will also work on reconnaissance missions to find safe spots throughout the city to provide much needed protection and safety for the people of New Amsterdam. This task may be much easier said than done. Gathering intel on the monsters is a high priority, too, and for anyone who tries to capture a monster to learn more about them, the basement might be a good place to hold them. If the Displaced are going to be able to fight back, they need to know exactly what it is they're fighting.
However, the truth of the matter is that this attack happened quickly, and in the middle of the night to boot. As much as the group at Red Wings tries, resources are stretched thin, and they didn't have time to prepare as much as they wanted to. Supplies need to be rationed, bandages and stitches used for wounds that really need them, and if you're not a great shot, it might be best to let someone with more training take that gun you're eyeing.
More than anything, despite the difficulty, this is a way for the Displaced to help out as many people as they can, and a way for them to cement their humanitarian efforts and affect the population's opinion of them. The citizens of New Amsterdam are sick of this cycle of destruction, and are just waiting to be empowered. Now's the time to teach them to fight back and help them protect their city.
Red Wings' safehouse underground will be damaged by burrowing monsters as well, and will need protection. The bar itself will escape relatively unscathed.
Maybe the best way of dealing with the monsters isn't violence at all. Maybe there's a more strategic way to deal with this.
The monsters will be moving from city to city via the gates, just like the Displaced do. There might be a way to keep them from spreading, or at least slow them down, by shutting down the gate network. Of course, with the mag trains shutting down, getting back home could be an issue. One option is the delivery network of hover trucks. They'll still be running to get supplies from city to city, but their batteries don't run indefinitely, so these will be relatively local trips only. No getting from New Tokyo back to New Amsterdam with this method, unfortunately, and convincing a driver to let you hitch a ride might be a challenge, but it's doable.
Of course, there's also the question of where these things are coming from. Intrepid characters might be able to track them back to their nests, which are tucked away in wildly different places depending on the city. In New Amsterdam, they might be in the caves below the city. In other places, they might not be in the city proper at all, but just outside of it. It's important to keep in mind that the nests are far away from any of the action taking place elsewhere. Tracking these origin points may provide some answers, but the cost would be less involvement in the crisis taking place.
And then there's the matter of the monsters themselves. How can you fight an enemy you know nothing about? For those determined or crafty enough, capturing them might be an option, although this will take some creativity. Once these creatures are captured, they'll need to be kept contained, and kept alive. Just because they're monstrous doesn't mean they don't have to eat, after all, and some will need special environmental considerations as well, such as the mind control slugs.
What happens after that is up to the Displaced. Is dissecting them the best bet? Their internal anatomy won't be wildly different from most "normal" animals, with the exception of some creatures who have strange appendages or the like. Still, this might give the Displaced a better idea of how they operate and what their weak spots are. Sending samples to a lab is another possibility, if the Displaced can figure out how to safely store those samples. After all, the world is in a crisis, and no one is running tests at the moment.
All monsters, though, seem drawn to the blue light. When a Displaced uses a power or activates the empathy bond, the creatures will lock onto it, utterly transfixed, and if this is done enough times, that gold glow of theirs will intensify. What does it all mean? Maybe figuring that out will be a pathway to stopping their attacks.
While all of this is going on, it certainly won't be just the Displaced who are heading out into the streets to try and stem the flow of the monster attack. These creatures are certainly not holding back, and no matter how much work might be put in, their numbers are overwhelming. Plenty of people will end up dead as a result, ripped to shreds or dragged off somewhere to be eaten. Yet, for some reason, these monsters are not as vicious toward the Displaced. They'll engage them in a fight and injure them, but they never go so far as dealing a fatal blow.
Seeing how that's not the case for the rest of the populace throughout the world, however, some groups and organizations will be rising up to do their part.
Police departments will be mobilizing in every megacity to put the monsters down, and while they are armed, it's not on the same level as the UNA. They also don't have any sort of training that's prepared them to fight monsters, but they'll still be putting their lives on the line to put a dent in the monsters' onslaught. When it comes to enforcing regular law and order, they certainly won't have the bandwidth for anything like that. Then again, most people won't be in any position to take advantage and commit crimes either, given the chaos that will be a constant everywhere.
Morningstar will also be jumping into action around the world. The New Amsterdam branch will be most likely to work alongside the Displaced and share some of their resources, particularly with those who are signed up as official agents or those who've supported them in the past. In cities like New Prague and New Beijing where the Displaced have made some contact with Morningstar before, they'll also be open to working with the Displaced. However, their resources are by no means robust. Morningstar is an organized rebel group, but they're hardly an official army in any sense of the word. They might be able to hand out a weapon here or there and they have a safehouse set up in almost every city, but beyond that, they'll mainly be getting boots on the ground to help with the fighting.
UNA soldiers who have been left without any sort of purpose or guidance will now have an opportunity to put some of that training to use. Their involvement will be much more scattered, though in some cases small groups of these soldiers who used to work in units together will reconnect in their effort to fight off the horde. However, having been cut off from the UNA in an official capacity, they won't have much in the way of gear or weapons. They're still formidable fighters, though, and now might be the perfect time to reach out and make a connection with some of them.
Mercenaries belonging to various different outfits, depending on what city they're based in, will also be joining the cause. Whether they're acting out of a basic desire to survive the attacks or if they're actually being paid by someone to go out there and risk their lives will be less clear, but they're some of the best-equipped fighters (other than the police). They also won't really find much reason to protest any of the Displaced pitching in to fight with them. The more firepower, the better, right?
A group of regulars from the New Amsterdam fighting rings will be rising up to add their fuel to the monster-fighting fire, as encouraged by Hawke and whoever else might know them well enough to reach out. Given that some of these people have illegal mods to enhance their strength or cybernetic attachments that can do impressive amounts of damage, some of them might hold their own against the monsters. Hell, some of them might even ask the Displaced to demonstrate some of their powers if they end up fighting together, as word of their abilities has become more known among their ranks. Either way, they'll be jumping into the fray with quite a bit of gusto.
PRESERVE will be involved on the other end of these efforts and will be doing their best to tend to the wounded and the dead, along with finding shelter and safe spots for people to barricade themselves from the attacks. It's not like the grand majority of civilians could stand a chance against these monsters, after all, yet not all of them can rely on their homes to be safe enough to stay in. They'll be quick to accept an offer of Displaced help, as they'll be doing their best to try and drag the recently dead to hospitals to get them put into medi-units before they're too late. Along with what's set up at Red Wings, they'll also be cobbling together other relief spots throughout the city for taking care of wounded and offering up what supplies they have (food and water, medical supplies, etc).
And what are the corporations doing in all of this? Well, suffice to say, mainly just panicking. Unsurprisingly, they're not much help during a crisis like this, with most of the super-rich opting to hide away in whatever highly secure bunkers they might have. Too bad that these bunkers might not prove so secure in the face of these attacks. Could that prove to be an opportunity if someone went looking?
Please refer to the OOC EVENT POST for all OOC info, including suggestions for directions on how to engage with the event. Given the spread out nature of this event, as well as the amount of additional details provided here, please direct all questions to our QUESTIONS thread below. This is, naturally, a huge event in terms of scale, and so we're certain there are aspects of it we haven't covered and questions that have yet to be answered. We do encourage that all of our players use the event planning post for any additional ideas and for touching base!
Please do not begin to thread out any aftermath until AUGUST 8, 2020, which is when we will put up the aftermath log and OOC post. If this date changes, we will provide a gamewide update as needed! As a note, the August calendar will be posted alongside the aftermath!
As a reminder, there is one power level up available for this event, granted for a thread of at least 5 log/action comments containing your character utilizing their power in some way during the event itself. They will need to reach the 5 comments required by SEPTEMBER 11, 2020 to be eligible. Submission will be handled on the wrap up post.
Our Activity Check will be posted AUGUST 1 at 12 AM UTC. It will run for seven days and close on AUGUST 8 at 12 AM UTC.
Have fun and fight some monsters! Or … whatever else you might do with them. 😉😏 Your secret's safe with us. 😙
drake holloway | OTAs, closed in replies
[ If there’s one thing Drake got used to during his time in Hadriel, it’s monster attacks. As much time as he can manage is spent out there in the thick of it. He’s fighting, yes, but killing monsters is not his primary intention. No, he’s out there to protect people as much as he can, patrolling even quieter areas further into the invasion in case there’s someone who needs help, or who needs to get somewhere else and could use an escort. Since weapons are hard to come by he’s armed only with knives from his kitchen at the moment but he’s still a fierce opponent, well trained and good at improvising. The majority of the time he’s splattered in gore but at least it’s (mostly) not his own, and he still fights like a zombie even though he’s human here and now. This might get him into trouble at some point, rushing headlong into battle to save whoever needs it, but he does rely on stealth as much as he can, darting between shadows and climbing for the high ground unless he sees a civilian or fellow Displaced in need. It’s exhausting and strange to do without his Guard sash identifying him as someone to call on for assistance, but it’s what he’s good at, it’s what he’s trained for and done for years. On the second day he also puts up a post: ]
If you need help getting from A to B let me know, I’ll get there and escort you.
[ Do you need a hand? ]
ii. calming light; OTA
[ Another potentially useful trick Drake has up his sleeve along with the knives is his power, which he doesn’t think to try on the monsters but if he comes across someone hiding, panicking, unable to follow his direction for their fear of what’s happening, he will remember it. His chest glows a soft blue under his clothing and he reaches out, his voice gentle. The target will feel their terror fade, the stress that they’re under vanishing under the influence of his ability. It’s not an absence of fear, they won’t run into the fray or anything like that, but they’re calmer. Able to breathe again, able to focus. ]
Hey. You’re gonna be alright, just come with me. Nice and easy.
iii. wildcard;
[ ooc: hit me at
slugventures; closed to william
[ It’s the middle of the night when the monsters arrive, and Drake is about to find out they’re here in the worst of ways… he’s woken by the cacophony, having left the window open to get that late spring breeze. Somehow despite saying promising no funny business when he’d offered William crash space he’d snuggled up in his sleep so Drake disentangles himself carefully and climbs out of bed to look down at the street, seeing the chaos but not knowing that the tiniest of the monsters has already gotten inside… ]
Shit. William? Will, wake up.
[ He turns around and leans one knee on the bed to reach his friend, giving him a little shake, still in the dark. ]
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It's unlike anything William's done before. Either he breaks the seal early or he doesn't at all. When they attach too hard, he pulls the rip cord.
This is different. He doesn't know how different yet, only that he doesn't hate the idea of falling asleep when they're both two tired to do anything else. And Drake doesn't want him walking back to the safe house that late.
It's a far cry from the middle of the night disturbance and Drake leaning down to turn him over, to wake William up. Turning over, Drake might make out the gold hue in his irises as he cries out and kicks Drake back.
Good morning, friend. )
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Well, shit. He thought this wasn't such an issue anymore, but he does know how to cure it. Why the infection chose now to take hold, though, he has no idea. ]
...sorry, Will.
[ He launches himself forward again and does his level best to pin the man, trying to get a grip on his wrists both to hold him down and establish the contact necessary for the empathy bond to engage.
The thing is, he's never actually done this before, and hasn't encountered the wild berseker strength people with the gold eyes have. This struggle is going to be harder than he anticipates. ]
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Drake gets a grip, launching himself and pinning Will down. It only lasts as long as it takes Will to use his full weight and roll them over. The momentum sends them both to the ground below.
William falls out from under him, clawing his way up and then to his feet.
It's not clear where he's taking off to. There's not a lot of apartment. But, it's probably not great if he escapes. )
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injuries; closed to Gene
[ The (unfortunate during times like these, and the reason that Drake dragged his feet so long on it) fact of things is… Drake is human now. Meaning he can’t just fight through his injuries indefinitely. Eventually, he needs help himself because he’s just bleeding a little too much for his liking. He needs either stitches or a healer, but doesn’t think the odds of finding the latter are as good here as they were in Hadriel.
Either way he finds himself heading to Red Wings because he knows there’s an HQ of sorts set up there, that’s where he’s been escorting people this whole time, he just didn’t intend on needing help himself. But then again, who ever does?
The problem there is that he's leaving a blood trail that could lead monsters right back to civilians... fuck. He tightens one of the scraps of shirt around his bloody leg and goes for the next best thing to getting to the place he knows has medical supplies: ]
Medic! Anybody?
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he's just dropped in behind a hunk of rubble some bit of the fighting's shorn off a buildin' an' he's checkin' a civvie's wounds. ain't bad, broken arm. he slaps an immobilizing sling on 'em an' tells 'em to get the hell outta the streets. he's about to circle back the way he came when he hears that call goes up.
he spots the fella a ways off an' shifts his jaw off to one side slightly, considerin'. streets are clear for now, but he ain't about to risk bein' outta the game for twenty-four hours. sometimes bein' a medic meant lookin' after yourself first so you can help more folks down the line, an' he has to weigh the pros an' cons of renderin' aid in the here an' now.
— he always has been reckless, ain't he? an' here he is without reg' to watch his back.
he vaults over the low scattering of rubble, moves from cover to cover until he's close enough an' then he waves the guy over to him. looks like he can walk, even limpin' an' trailin' blood. )
Get over here, fella, I'll look after you.
( he's already reachin' for an abd pad an' some saline to flush the wound, mentally tabulatin' the stock he's got left for painkillers an' sutures. )
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The man calls out for him to make his way over and Drake nods, sticking close to the buildings but taking the straight line because. Ow. He ducks into cover with the stranger and eases himself down because standing on that leg won't help, working to even his breathing back out. ]
Thank you, man. I don't think it hit anything important but it's not slowing down.
[ And since his jeans are done for anyway, he reaches down with only slightly shaking hands to rip them a bit wider away from the wound causing him trouble. ]
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How much'd you lose so far you reckon?
( he's alert for now. sweatin' but not clammy. gene's got a couple blood packs in a cooler bag in his kit, but he'd rather not use it on somethin' like this, so minor by comparison to all else he's seen today. )
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union attack; closed to ephemera
[ Soon enough, though, Drake’s back out there. He can’t not be, as long as he can fight and help out he’s going to. He keeps an eye out for anyone he knows, though, and in touch through messages because he’s not making the same mistake he did in the sim. Gotta keep track of his people.
When he drops off another civilian at their destination and realizes he hasn’t heard from Ephemera for a bit, the other man will get another message. ]
You holding up okay? Where are you right now?
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[ Ephemera's armored up, and armed. Some of the other fighters have mods, or gear of their own. A couple of them have taken heavy blows but Ephemera's held his own and they haven't gotten anybody killed yet. He'll call that a boon under the circumstances. ]
About to drop some wounded off at a checkpoint. You okay?
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[ Because he doesn't doubt that Ephemera has a better lay of the land than he does... and because any direction is some direction. They can meet back up, keep an eye out. He's sure Ephemera's friends are good, but they're not Displaced. What if something happens? ]
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[ He shoots the location over. And in a little while, once the other fighters have gotten the civilians settled, he pulls his helmet off and waits for Drake to appear. ]
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i.
Hey- hey, sorry, are you the escort guy?
[ Which... sounds a little different than what it actually is, but. Not exactly in the joking mood right now, he's all serious business.
Ian isn't a skinny dude. He's 6'1 and he's pretty broad-shouldered, but for all his musculature he has the military training of a Christmas elf. More of a runner and a shoot-from-a-safe-distance type.
That's not gonna get him where he needs to be. ]
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That's me. Name's Drake -- where do you need to be?
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[ Not that it makes much of a difference. The monsters are pretty evenly distributed; center or outskirts, they're all getting the same amount of attention. ]
I work at an engineering lab, I wanna grab some equipment. See what we can learn about these things.
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little bit of of all 3, first day-ish
[ Called out from down the street, where he's fireman carrying another figure over one shoulder. A third person walks next to them at a hurried pace, wide eyes glancing nervously between the older, unconscious man being carried and the path ahead of them. ]
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Shit, that guy isn't just injured, he's unconscious. They're not far from a clinic he knows is open for casualties, having just dropped someone else there. ]
You need an escort? The clinic on Elm is open, I'll cover you.
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He got hit with some dust from those plant things. [ Breathing, but out of it. ]
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i-ish
Maine is wielding a large piece of broken pipe — something too heavy and unwieldy for the average man, but Maine is far from average. He's holding it at both ends and straining against the ogre. The ogre has its massive jaws wrapped around the middle of the pipe, and it's trying to use its superior height and weight to force Maine to his knees. Maine is struggling, straining against a creature both stronger and deadlier than himself. His eyes are wide, his teeth bared, his muscles shaking with strain.
The ogre opens its jaw wider and roars. Maine's chest lights up, and he roars right back. For an instant, the ogre's eyes lock onto the glow. It stops bearing down, transfixed by the blue light…
And then Maine jerks the pipe out of its jaws and slams it against the ogre's head. ]
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The ogre stops to stare at the light coming from Maine, giving the soldier a chance to free his pipe and bash the side of the creature's head. It's a good hit. Not enough to kill it, but the ogre sways even as it keeps staring at the light. Maine can probably handle this now, but Drake isn't going to leave, just in case his power doesn't deactivate after the fight.
And it gives him the chance to circle around as Maine wails on the beast and stab his blade into the ogre's back, deep as it'll go. It's one of the short sword-esque weapons that were left for people at Red Wings, and can definitely reach the creature's heart.
The question now is what'll happen when it goes down. Will he switch targets to Drake again? ]
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If Drake were out of sight, Maine's power would deactivate. But Drake isn't out of sight. Drake is behind the ogre — which means that once it falls, Drake is in front of Maine.
Maine sees a man. He sees a weapon. He sees a target.
He adjusts his grip on the pipe and starts forward, snarling like the ogre he just helped kill. ]
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i do what i want (iii)
it's her first trip to the hub of displaced activity today, the only reason she doesn't immediately turn and leave. there might be something to learn here, something she needs to know, some other way she can help. the network is plenty useful, but nothing beats word of mouth in an almost-war zone.
so she grabs a water bottle, scans the crowd, and doesn't think twice about heading over to drake when she spots him, one hand raised in a greeting as she approaches. ]
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He notices the flash of red moving towards him before actually registering that Carolina's raising her hand, and he motions back in greeting. ]
Hey, Carolina. How're you doing out there?
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[ she looks significantly less injured than when she saw him a handful of days ago, and any wear she's feeling now comes with a sense of doing something good, so it's not quite so exhausting.
carolina uses a foot to tug the chair opposite drake out, intending to sit and join him. ]
And you?
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