larkers: (pic#12386235)
MEADOWLARK MODS ([personal profile] larkers) wrote in [community profile] meadowlarklogs2020-07-25 02:09 pm

EVENT #010

WHO: Everyone
WHERE: New Amsterdam and any other megacity the Displaced happen to be in/travel to!
WHEN: May 28, 2512
WHAT: Golden-eyed monsters stream into New Amsterdam and other megacities the world over.
NOTES OR WARNINGS: Violence, death, body horror, mind control, and transformation.

> EVENT #010

It starts in the middle of the night, when most everyone should be fast asleep in their beds, whether they're still taking up a cot in the safehouse or staying in their own apartment. One moment it's quiet, with most of the rest of the city having also turned in for the night, and then in the next? It isn't.

There will be mass confusion as the scope of the situation becomes clear. Monsters stream out onto the streets, thundering up the stairs of a train station, skittering out of construction sites, or climbing up the walls. Some of them fly. Others slither. Others run, loping forward with only one goal in mind: to find something to sink their teeth or claws into and to leave destruction in their wake at every turn. They are a horde, a swarm, a teeming mass of creatures that have no intention of stopping. All of them have eyes or bodies that shine gold and wherever they go, they seem to leave decay. Concrete turns black and porous where they step; plants wither and die.

There is no real preparing for an attack of this scale. New Amsterdam will awaken as the sound of these monsters crashing down on cars or bursting through storefronts or into homes forces people to run screaming from their dwellings or places of work. There is no discrimination in who these beasts might target, and no discernable pattern in where they go.

All that one can really tell is that they seem to want to spread out. They're constantly on the move, leaping from victim to victim, and they're relentless. No one knows why they've come, where they're come from, or what will make them stop. At least for now, the only option seems to be to cut down their numbers. It's time to fight the horde.

The first night will be utter chaos as everyone reacts to the monsters' sudden appearance, but by the morning hours news reports will start streaming in. This is not only happening in New Amsterdam, or wherever else a Displaced might be staying, but seemingly everywhere. Some cities seem harder hit than others, but practically every megacity is overrun with the creatures.

With no way of knowing who might have unleashed the monsters, all of these cities have essentially been turned into battlefields. Not many civilians are prepared to fight for their lives, and it will take a mobilization effort from the police, Morningstar, the Displaced, and anyone else who's willing to take up arms in order to survive.

◉ As a note, this attack starts simultaneously in multiple cities. While it's the middle of the night in New Amsterdam, the monsters will appear at other times of the day in other parts of the world depending on the timezone!

> BESTIARY

So as to not make this post overly long, we have compiled all of the monster descriptions into a Google doc here for everyone's reference!

> (NOT SO) SAFEHOUSE

For those Displaced who stay at (or spend any time in) the safehouse under the hoverbike shop or the Red Wings bar, they may become aware of the presence of the monsters sooner than others, due to the fact that at least a few of the giant mole monsters will end up burrowing up through the concrete basements to wreak havoc. The screeching noise of steel claws tearing through the floor will be sure to wake up even the deepest of sleepers.

This won't just be an occurrence on the first night of the attack, either. Unless something is done to deter them, tunnels leading straight into the safehouses will continue to be created, allowing even other types of monsters to find their way through (the smaller ones, that is). Where exactly they're coming from won't be entirely clear, though it's a safe bet to assume that they must have originated in the cave system somehow.

Suffice to say that El won't be happy about the safehouse being compromised in this way, though this isn't a possibility that ze or anyone else could have really prepared for. While ze can't do much to physically help with containing the invasion of the monsters, ze will offer whatever resources ze can—though Morningstar is going to be busy in plenty of other locations, as well, and they only have so many resources.

The Red Wings, being a Displaced-operated location, will also be in need of assistance, especially if it's meant to be a point of safety and a hub for handing out supplies. Speaking of—

> RED WINGS HQ

As things begin to deteriorate, Clarke Griffin and Stephen Strange sink their resources into Red Wings, adapting it into a base of operations for the Displaced. Clarke also called in PRESERVE to set up a checkpoint here, too, and anyone—from the Displaced to civilians—will be able to seek aid here. (Of course, Red Wings will be just one of a few locations throughout the city where they attempt to set up shop, but Red Wings may prove to be more fortified thanks to the talents of the Displaced.) Civilians will not have access to Red Wings' safehouse, however. That's still something that Clarke and Stephen want to keep under wraps, for now.

In the bar proper, there will be medical aid, supplies, and even weapons for those who can use them. During rare moments of downtime, the gang at Red Wings will also work on reconnaissance missions to find safe spots throughout the city to provide much needed protection and safety for the people of New Amsterdam. This task may be much easier said than done. Gathering intel on the monsters is a high priority, too, and for anyone who tries to capture a monster to learn more about them, the basement might be a good place to hold them. If the Displaced are going to be able to fight back, they need to know exactly what it is they're fighting.

However, the truth of the matter is that this attack happened quickly, and in the middle of the night to boot. As much as the group at Red Wings tries, resources are stretched thin, and they didn't have time to prepare as much as they wanted to. Supplies need to be rationed, bandages and stitches used for wounds that really need them, and if you're not a great shot, it might be best to let someone with more training take that gun you're eyeing.

More than anything, despite the difficulty, this is a way for the Displaced to help out as many people as they can, and a way for them to cement their humanitarian efforts and affect the population's opinion of them. The citizens of New Amsterdam are sick of this cycle of destruction, and are just waiting to be empowered. Now's the time to teach them to fight back and help them protect their city.

Red Wings' safehouse underground will be damaged by burrowing monsters as well, and will need protection. The bar itself will escape relatively unscathed.

> INVESTIGATING / GATES

Maybe the best way of dealing with the monsters isn't violence at all. Maybe there's a more strategic way to deal with this.

The monsters will be moving from city to city via the gates, just like the Displaced do. There might be a way to keep them from spreading, or at least slow them down, by shutting down the gate network. Of course, with the mag trains shutting down, getting back home could be an issue. One option is the delivery network of hover trucks. They'll still be running to get supplies from city to city, but their batteries don't run indefinitely, so these will be relatively local trips only. No getting from New Tokyo back to New Amsterdam with this method, unfortunately, and convincing a driver to let you hitch a ride might be a challenge, but it's doable.

Of course, there's also the question of where these things are coming from. Intrepid characters might be able to track them back to their nests, which are tucked away in wildly different places depending on the city. In New Amsterdam, they might be in the caves below the city. In other places, they might not be in the city proper at all, but just outside of it. It's important to keep in mind that the nests are far away from any of the action taking place elsewhere. Tracking these origin points may provide some answers, but the cost would be less involvement in the crisis taking place.

And then there's the matter of the monsters themselves. How can you fight an enemy you know nothing about? For those determined or crafty enough, capturing them might be an option, although this will take some creativity. Once these creatures are captured, they'll need to be kept contained, and kept alive. Just because they're monstrous doesn't mean they don't have to eat, after all, and some will need special environmental considerations as well, such as the mind control slugs.

What happens after that is up to the Displaced. Is dissecting them the best bet? Their internal anatomy won't be wildly different from most "normal" animals, with the exception of some creatures who have strange appendages or the like. Still, this might give the Displaced a better idea of how they operate and what their weak spots are. Sending samples to a lab is another possibility, if the Displaced can figure out how to safely store those samples. After all, the world is in a crisis, and no one is running tests at the moment.

All monsters, though, seem drawn to the blue light. When a Displaced uses a power or activates the empathy bond, the creatures will lock onto it, utterly transfixed, and if this is done enough times, that gold glow of theirs will intensify. What does it all mean? Maybe figuring that out will be a pathway to stopping their attacks.

> PITCHING IN

While all of this is going on, it certainly won't be just the Displaced who are heading out into the streets to try and stem the flow of the monster attack. These creatures are certainly not holding back, and no matter how much work might be put in, their numbers are overwhelming. Plenty of people will end up dead as a result, ripped to shreds or dragged off somewhere to be eaten. Yet, for some reason, these monsters are not as vicious toward the Displaced. They'll engage them in a fight and injure them, but they never go so far as dealing a fatal blow.

Seeing how that's not the case for the rest of the populace throughout the world, however, some groups and organizations will be rising up to do their part.

Police departments will be mobilizing in every megacity to put the monsters down, and while they are armed, it's not on the same level as the UNA. They also don't have any sort of training that's prepared them to fight monsters, but they'll still be putting their lives on the line to put a dent in the monsters' onslaught. When it comes to enforcing regular law and order, they certainly won't have the bandwidth for anything like that. Then again, most people won't be in any position to take advantage and commit crimes either, given the chaos that will be a constant everywhere.

Morningstar will also be jumping into action around the world. The New Amsterdam branch will be most likely to work alongside the Displaced and share some of their resources, particularly with those who are signed up as official agents or those who've supported them in the past. In cities like New Prague and New Beijing where the Displaced have made some contact with Morningstar before, they'll also be open to working with the Displaced. However, their resources are by no means robust. Morningstar is an organized rebel group, but they're hardly an official army in any sense of the word. They might be able to hand out a weapon here or there and they have a safehouse set up in almost every city, but beyond that, they'll mainly be getting boots on the ground to help with the fighting.

UNA soldiers who have been left without any sort of purpose or guidance will now have an opportunity to put some of that training to use. Their involvement will be much more scattered, though in some cases small groups of these soldiers who used to work in units together will reconnect in their effort to fight off the horde. However, having been cut off from the UNA in an official capacity, they won't have much in the way of gear or weapons. They're still formidable fighters, though, and now might be the perfect time to reach out and make a connection with some of them.

Mercenaries belonging to various different outfits, depending on what city they're based in, will also be joining the cause. Whether they're acting out of a basic desire to survive the attacks or if they're actually being paid by someone to go out there and risk their lives will be less clear, but they're some of the best-equipped fighters (other than the police). They also won't really find much reason to protest any of the Displaced pitching in to fight with them. The more firepower, the better, right?

A group of regulars from the New Amsterdam fighting rings will be rising up to add their fuel to the monster-fighting fire, as encouraged by Hawke and whoever else might know them well enough to reach out. Given that some of these people have illegal mods to enhance their strength or cybernetic attachments that can do impressive amounts of damage, some of them might hold their own against the monsters. Hell, some of them might even ask the Displaced to demonstrate some of their powers if they end up fighting together, as word of their abilities has become more known among their ranks. Either way, they'll be jumping into the fray with quite a bit of gusto.

PRESERVE will be involved on the other end of these efforts and will be doing their best to tend to the wounded and the dead, along with finding shelter and safe spots for people to barricade themselves from the attacks. It's not like the grand majority of civilians could stand a chance against these monsters, after all, yet not all of them can rely on their homes to be safe enough to stay in. They'll be quick to accept an offer of Displaced help, as they'll be doing their best to try and drag the recently dead to hospitals to get them put into medi-units before they're too late. Along with what's set up at Red Wings, they'll also be cobbling together other relief spots throughout the city for taking care of wounded and offering up what supplies they have (food and water, medical supplies, etc).

And what are the corporations doing in all of this? Well, suffice to say, mainly just panicking. Unsurprisingly, they're not much help during a crisis like this, with most of the super-rich opting to hide away in whatever highly secure bunkers they might have. Too bad that these bunkers might not prove so secure in the face of these attacks. Could that prove to be an opportunity if someone went looking?

> FINAL OOC NOES

Please refer to the OOC EVENT POST for all OOC info, including suggestions for directions on how to engage with the event. Given the spread out nature of this event, as well as the amount of additional details provided here, please direct all questions to our QUESTIONS thread below. This is, naturally, a huge event in terms of scale, and so we're certain there are aspects of it we haven't covered and questions that have yet to be answered. We do encourage that all of our players use the event planning post for any additional ideas and for touching base!

Please do not begin to thread out any aftermath until AUGUST 8, 2020, which is when we will put up the aftermath log and OOC post. If this date changes, we will provide a gamewide update as needed! As a note, the August calendar will be posted alongside the aftermath!

As a reminder, there is one power level up available for this event, granted for a thread of at least 5 log/action comments containing your character utilizing their power in some way during the event itself. They will need to reach the 5 comments required by SEPTEMBER 11, 2020 to be eligible. Submission will be handled on the wrap up post.

Our Activity Check will be posted AUGUST 1 at 12 AM UTC. It will run for seven days and close on AUGUST 8 at 12 AM UTC.

Have fun and fight some monsters! Or … whatever else you might do with them. 😉😏 Your secret's safe with us. 😙

reproached: (118)

[personal profile] reproached 2020-08-14 05:21 pm (UTC)(link)
It's both.

[ Which doesn't exonerate him. He's not kidding himself about that. ]

I wouldn't have helped Josephine at the beginning if I'd known Clarke was still alive, but then it was too late, and... She told me Clarke knew I betrayed her, that she could see everything that was happening. And that the Primes would kill me and Emori and you and everyone else if I backed out, okay, so yeah. It wasn't a hard choice between taking immortality or watching everyone I love die along with me.
jettisons: (pic#11540991)

[personal profile] jettisons 2020-08-14 09:03 pm (UTC)(link)
[The awful thing is, it makes sense. Bellamy can understand exactly why he took the deal, and he can guess at how this hypothetical future him reacted. He knows he'd rather tear those Primes apart rather than let them have Clarke, even if he's trying to be better.]

So you're saying you did it for us? How did that go?
reproached: (110)

[personal profile] reproached 2020-08-14 09:09 pm (UTC)(link)
About as good as this is going.

[ But at least he doesn't have to be afraid of Bellamy charging straight into suicide. Maybe he'll hate Murphy forever, but he won't be dead. That's something. That's everything. ]

I'm not asking you to understand. Why do you think I wanted to pretend it didn't happen? I know I messed up.
jettisons: (Default)

[personal profile] jettisons 2020-08-14 09:19 pm (UTC)(link)
[That shuts Bellamy up for a moment, and takes a bit of the sting out of his frustration. Of course Murphy knows he messed up, and of course Bellamy knows it. Bellamy has certainly screwed up worse and done much more damage. So what about this is bothering him, really?

A muscle in his jaw jumps, and then he lets out a breath. When he finally responds, some of the anger has drained from his voice.]


You told me you weren't hiding anything from me.
reproached: (117)

[personal profile] reproached 2020-08-14 09:29 pm (UTC)(link)
How's it feel now that you know? Better than an hour ago? Are you really glad you know the truth now?
jettisons: (pic#11855261)

[personal profile] jettisons 2020-08-14 09:34 pm (UTC)(link)
Shut up, Murphy.

[There's that anger again, almost instantaneous.]

You think I would have reacted the same way if you told me before your back was against the wall?
reproached: (111)

[personal profile] reproached 2020-08-14 09:47 pm (UTC)(link)
A traitor's a traitor.

[ Blinking back tears, turning his miserable face away, Murphy shifts his weight to one elbow and starts to push himself up. ]
jettisons: (pic#11855261)

[personal profile] jettisons 2020-08-14 10:50 pm (UTC)(link)
Damn it, Murphy.

[Bellamy reaches for him, trying to snag his arm.]

That's not what I meant.
reproached: (105)

[personal profile] reproached 2020-08-14 11:02 pm (UTC)(link)
[ Murphy freezes without fighting, though he doesn't lie back, despite shaking with the effort of keeping himself upright. ]

Just let me go. You won't see me again.
jettisons: (Default)

[personal profile] jettisons 2020-08-14 11:07 pm (UTC)(link)
[And Bellamy doesn't let go, his grip firm.]

Where do you think you're gonna go?
reproached: (119)

[personal profile] reproached 2020-08-14 11:15 pm (UTC)(link)
Away.

[ That comes out sharper than he means it to, dissolving into a gasp of pain. Not helping his case, but then again, Bellamy's probably going to just kill him right here anyway. Who would even notice? ]

Please, Bell...
jettisons: (pic#11667504)

[personal profile] jettisons 2020-08-14 11:18 pm (UTC)(link)
[Bellamy tenses at the nickname, at the gasp, but he still doesn't let go.]

Running isn't going to fix this. You know that.
reproached: (139)

[personal profile] reproached 2020-08-14 11:30 pm (UTC)(link)
Nothing is going to fix it.

[ Which is, of course, exactly his fear. And all this with a Bellamy who doesn't even know him, who's assuming their time together here was one great big lie. Murphy doesn't look at him, searching the room instead. If he screams, will any of these people help him? Or will they help Bellamy? ]
jettisons: (Default)

[personal profile] jettisons 2020-08-14 11:50 pm (UTC)(link)
That's bullshit and you know it. We got past trying to kill each other.
jettisons: (pic#11855236)

[personal profile] jettisons 2020-08-14 11:57 pm (UTC)(link)
[Bellamy scowls at that, taken aback by the bluntness of it.]

What happened to being family?
reproached: (109)

[personal profile] reproached 2020-08-15 12:31 am (UTC)(link)
[ It's getting hard to look at anything anymore, but Murphy searches Bellamy's expression with glazed eyes. Because it doesn't make sense. Deception isn't his usual tactic. So is Bellamy trying to forgive him? ]

You killed me. You actually...

[ He doesn't mean to phrase it that way. It wasn't Bellamy's fault. Not the way that it sounds. But the toxin brought out some kind of truth in him, even if it was the ugliness he was trying to put behind him. Bellamy hadn't meant it, yet at the same time, some part of him did.

However Murphy intends to follow up on that thought, it slides away from him when his elbow gives way and he drops back. Not unconscious, only losing his grip on the here and now. The room is suddenly so dark. ]
jettisons: (pic#11541040)

[personal profile] jettisons 2020-08-15 02:01 am (UTC)(link)
[Usually, that would inspire guilt in Bellamy, but Murphy falls and his panic spikes instead. He leans forward, both hands cradling the sides of Murphy's head again, trying to catch his eyes.]

Murphy, Murphy, hey.
reproached: (150)

[personal profile] reproached 2020-08-15 02:28 am (UTC)(link)
[ Murphy fades out briefly, his rapid pulse doing a poor job of getting blood where it needs to go. His own fault, really, for forcing his heart to work against gravity. He's looking pale again, sweat slicking his skin, eyes staring past Bellamy into nothing. All his panic dissolves into the emotional equivalent of white noise.

Then he snaps back to attention, gaze refocusing on Bellamy, who's a lot closer than he was a second ago. Murphy lurches like he means to pull away, until he figures out he's not being attacked and turns a cheek toward Bellamy's palm, pressing into his touch.

He doesn't know how to be any more sorry than he is. And it doesn't matter. What he was trying to say was that he knows he's used up all his second chances. The Bellamy who spent six years with him on the Ring didn't have any more sympathy for him than he expects to get from this Bellamy, here. Murphy was never a part of that family. ]
jettisons: (Default)

[personal profile] jettisons 2020-08-15 02:36 am (UTC)(link)
[All he gets from Bellamy now is that old concern, the same protectiveness, frustration and betrayal buried beneath it. Despite his anger, his focus is still on Murphy's safety.]

Murphy, talk to me.

[Before he calls that doctor over again.]
reproached: (110)

[personal profile] reproached 2020-08-15 02:51 am (UTC)(link)
[ Fresh tears spill down Murphy's face when he blinks. He sucks in a sharp and shaky breath between his teeth. ]

You should go find Clarke. Make sure she's okay.
jettisons: (pic#11645276)

[personal profile] jettisons 2020-08-15 03:14 am (UTC)(link)
Not until I make sure you're okay.

[Clarke has Lexa, and Bellamy knows Lexa won't let anything happen to her.]
reproached: (146)

[personal profile] reproached 2020-08-15 03:20 am (UTC)(link)
I'll be fine.

[ As long as Bellamy's keeping watch, it's going to be impossible to slip away. And Murphy doesn't want to be here by the time Clarke comes to. ]
jettisons: (Default)

[personal profile] jettisons 2020-08-15 11:14 pm (UTC)(link)
How many times are you going to do this, Murphy?
reproached: (081)

[personal profile] reproached 2020-08-16 12:06 am (UTC)(link)
[ Murphy fixes a miserable look on Bellamy. ]

You don't know what Clarke does with Primes. It's a hell of a lot worse than a scratch, okay?

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