larkers: (WARBLER)
MEADOWLARK MODS ([personal profile] larkers) wrote in [community profile] meadowlarklogs2020-11-21 12:11 pm

EVENT #011

WHO: Everyone on Earth in Meadowlark's world.
WHERE: The Aerie, a different world.
WHEN: Late July 2512.
WHAT: The first log of our AU event, taking place in an AU world that puts on battle royale events to cull the massive overpopulation.
NOTES OR WARNINGS: Overwritten minds, horrible dystopian conditions, and more!

> EVENT #011

On the morning of July 26th, every living person on Earth will be spirited away from where they were mere moments before. Just like that. Hover cars will descend slowly in transit, trains will come to a stop without a screech of their breaks, and the streets throughout every single of the 104 megacities will be left barren, empty, and lifeless. Even those lost and hidden, not seen for months, are swept gently away with the rest of their brethren. No stone will go unturned.

The world upon their return may pick up where it's left off, or it will be changed in some way. Will it be July 26th when everyone finds themselves back where they were standing before? Or will something else happen during this time? Now that the supposed lifeblood of this planet is gone, what will happen in their absence? The world may not be able to go on how it had been.

Perhaps the more terrifying question is this: if something is powerful enough to steal away every person, every single one capable of thought, ideas, conflict, war, and more, what else could happen?

Perhaps it's for the best that it may be awhile before anyone has to worry about that.

For now, they've entered a world that's one week away from its next Quarry event: a place where The Aerie's criminals fight to prove they deserve to keep their life.

> THE WORLD ENDS WITH YOU (THE AERIE)

The Aerie is a structure that should not exist.

Made of steel and concrete, it gives off the impression that its guts were arranged haphazardly, as if an amateur surgeon had pulled them out and tried to put them back in again. Steel beams stretch out between buildings, connecting them together. There may have been a wall of concrete around this beam once upon a time, but it splintered and fell away, exposing its insides and opening up a pathway that people have taken for granted in the past fifty to a hundred years. Power lines hang in loose tangles throughout this little world, ready to fall away at the slightest breeze, then splinter and spark.

Most of the insides of The Aerie are barely preserved. Trying to do that would be an impossible task: there are too many people, too many who live in concrete layered on one another like stacks of broken shelves, too many who pass through open maws of ruptured pathways, crawling up onto the roof of a business for what they think is a shortcut to a higher level. Brittle walls that splinter off into clouds of chalky white dust are everywhere and anywhere.

How The Aerie came together was once a majestic feat: a place for people to live, thrown together as extinction surged forward like a towering beast on the horizon. There was a mix of minds behind the action, as well as a hollow sense of desperation. Even those who brought The Aerie into being knew that their lives were on the line. It was a matter of "make this work" or die. So, they made it work.

What's truly impossible about The Aerie isn't the hulking structures merged together at all manner of impossible angles, but the outer layer of this little world, looming overhead in shimmering, constant glory. The people of The Aerie are protected, safe; the world outside is a nebulous, uncertain mess of greys and greens and reds and blues. Storms surge just outside of the wall of The Aerie with sharp, constant bolts of lightning that batter the surface overhead. Once upon a time, the people of this little world feared those bolts cutting through and destroying their home. But it's been long enough now. No one lives in fear of what's outside, and no one wonders, not anymore. After all, the people who made it outside were never seen again. For a time, some people could watch through the clear walls as these escapees' bodies turned to irradiated mush with only bones left behind. In time, those bones withered away to dust. And with them, their memories were forgotten.

Within The Aerie, life goes on, just as it must: riddled with fear, with survival often depending on the ability to escape notice.

Only two parts of The Aerie remain unscathed, untouched by the passage of time and haphazard construction of this refuge:

The Volary, which stands tall and pristine at the heart of The Aerie. Lights burn within The Volary all day and all night, showing signs of life that most of the people outside of its walls will never see for themselves.

And then the Quarry, a structure built in haste and out of necessity. The same people who brought The Aerie together also made the Quarry. At its base are a series of office buildings, setting up monthly arena events where the guilty fight to show that they deserve to survive.

These two things are the source of all the fear in The Aerie. It's what keeps everyone's mind off the crumbling walls, the storms outside, and the miserable, unending passage of time.

> SOAK UP THE GLORY (THE VOLARY)

When The Aerie came into being, so did The Volary. Far from fragmented like the rest of this tiny, tiny world, it stands pristine, with brown bricks lining its exterior, and strong steel beams holding it strong within. Either through its making or its care, The Volary hasn't suffered from the hands of time like the rest of the world. Anyone outside of The Volary doesn't know the truth, though they could likely guess.

Inside of The Volary lives the members of Parliament: the newly-joined Magpies, the comfortable Rooks, and the looming and most powerful, the Cardinals.

The Cardinals live at the very top. Even after over two hundred years, the Cardinals remain impenetrable. New members are accepted into their ranks from time to time, granted secrets of a bygone era, but the rest of the world remains ignorant to their knowledge. At the heart of this structure is a cult, a belief system; they are the ones who decide if The Aerie lives or dies. For now, it continues to live. Of course, any other path would lead to their devastation as well. They may be nearly immortal, but they aren't truly untouchable and eternal.

Beneath them are the rest of Parliament, cocky in their comfort. Many were born into it, but some were raised into the ranks, finding their own footholds. Sometimes these elevations seem random; sometimes these promotions happen with purpose, with someone driving to catch the eye of a Rook who's looking for someone like-minded to have around them.

Outside of the Magpies, the Rooks that were once Magpies, and the once-members of The Congregation outside, everyone seems blissfully ignorant of the dilapidated world outside. There are some workers from the outside world who know, and some Carrion lucky to have their place among the elite—but there is a sense that some things shouldn't be spoken about, or else they may need to be responsible for it all. While the outside begins to age without any sign of renewal, this compound lives on—untouched, unbothered.

The Volary is set up in levels. The very bottom is where all the businesses that serve the people up above are located. It's where animals are raised and butchered, and where food is prepared before it's brought up to the upper levels. There are numerous common areas, but these can be rented out for any whim of any members of Parliament. Even the businesses themselves can be shuttered for the day, with preferred chefs invited to the upper levels to prepare meals to deal with these circumstances. (Someone from the Congregation can train as a chef in the Cotillion, even if they've never handled food of this nature their entire lives. It's a good job to have, as a number of favored chefs have been elevated to Magpies.)

Beyond the shops is the first level of living quarters for the various members of Parliament. Many Magpie and Rook suites are side by side, though some Rooks prefer not to be housed next to a newcomer and have made their preference known throughout the years. These suites are designed and adapted to its inhabitant's every need, and if someone is born into the family, they inherit their family's suite once someone dies. How is it that there could be space for all the members of Parliament, and so little room outside of the walls of this compound? Consider that yet another question that members of Parliament don't need to concern themselves with.

At the uppermost levels are the suites belonging to the Cardinals. Unless explicitly invited, no one is allowed onto these floors. Numerous Carrion have died throughout the years because they wandered up the wrong set of stairs, knowing that risk was looming over them.

And at the very top is where The Conclave meets. Newly elected members of Parliament visit this room once to receive their powers, only they recall nothing. No one knows what happens within the inner walls of The Conclave. Some have attempted to spy throughout the years. Needless to say, that didn't go well.

The Volary is the home of the pampered, the rich: the people who can ignore the dying world beyond them. Even those inheriting a sense of importance feel as if they've done enough—when they clearly don't do enough. At least those stuck outside may find themselves walking through the heavy front doors of this compound one day. Too bad it's based upon the powers of Parliament, and whether they deign to let someone inside. The only good news is that someone can be buzzed in via their power. That gives a real personal touch, right?

> NO WAY TO LIVE (THE CONGREGATION)

Outside of The Volary, The Aerie is set up in sectors, these sectors acting like rings that move further and further from The Volary up and down throughout The Aerie. Almost by necessity, the rings closer to The Volary are populated by Parliament's favorites. The upkeep around here is better: not pristine, but far from as bad as it gets as someone travels to the outer sectors. Many who have made a name for themselves in the Quarry live in these inner sectors, close to the people of Parliament. Many believe that the inner sectors are still tended to because members of Parliament would hate to face up to the fact of their world dying, and it may not be far from the truth.

In addition to better upkeep, the inner sectors experience less Shrike patrols, with the people allowed to live a life that allows them to remain ignorant to the world around them. They may not be Parliament, but their life in these sectors affords them the feeling of comfort. They don't have to fear their ceiling caving in; they don't have to fear a pipe bursting at an unfortunate moment; they don't have to fear wrongful arrest because they looked at someone the wrong way. It takes a lot for those from the inner sectors to have their lives ruined—but it's not exactly impossible. Of course, this is also where The Cotillion is kept, with numerous buildings and dormitories maintained for its students.

The further and further someone goes away from The Volary, the more life within The Aerie becomes difficult. The worst part is this: no one knows any better. They know the crumbling walls, the faded and peeling wallpaper, the revealed steel beams. They know the frequent Shrike patrols. They know that if they commit a crime, it's on them: they deserve whatever comes their way.

How does someone work in order to get by in these outer sectors? They can help man the bars, because drinking is as much a way of life here as it is back in the regular world. They can help upkeep of The Aerie. Someone can easily enter a trade alongside their compulsory schooling, especially if they aren't special enough for Cotillion training. Electricians are needed throughout. Maintenance of trains is needed throughout. Plumbers are needed throughout. And rations? They come by way of processing plants connected to hydroponic farms. More than a few times throughout the years, these plants have suffered breakdowns, and there have been ration shortages. But don't worry: Parliament continued on eating as if nothing changed outside.

Rations are given out three times a day through numerous rations checkpoints in each sector. These rations are like tasteless protein bars: enough to provide someone the meal they need, a bland mixture of carbohydrates, protein and fat sprinkled with essential nutrients, and little more. Attempts to make them more flavorful throughout the years have failed. Badly. It's probably better that they're bland little morsels. The good news is that they're filling. That may be the only good news.

Life isn't all misery and pain, even if job prospects are largely unfortunate if you're nothing special and the food is literally nothing to talk about. There is a thriving popular culture within The Congregation. There are numerous television shows and movies depicting the distant past, or even a brighter present: one in which the people of The Congregation managed to come together and make their lives better. Oddly enough, these don't tend to act as propaganda. They're just badly written, but done with an eye on hope and perhaps a better life. There are sports and games, though no official leagues have started up, almost certainly because they would compete with the Quarry for airtime.

Members of the Congregation are able to travel anywhere they like within The Aerie thanks to trains, with the only sector the train lines don't access being The Volary. They can peer down over the city, seeing a blurry line of grey all merging together, with people living their lives as best as they can. These trains go near the surface of The Aerie, too, granting someone a close up of the world outside, and reminding them that life could be much, much worse. It could be gone altogether.

> SO SHALL IT BE (QUARRY PREPARATIONS)

With one week remaining until the next Quarry event, preparations continue within The Company's headquarters. Located at the base of the arena out of necessity, The Company's offices are pristine and lifeless in nature. White walls, white ceiling tiles, and white chairs: nothing varies from anything else. How does it remain so surgical at all times? One can only wonder.

Numerous Quarries are being prepared at any given moment, with the televised sensations planned months in advance. Some plans are scrapped depending on competitors. Given the recurrence of Snipes, there are moments where plans need to be changed, where tension needs to be brought in. An arena designer may have to scrap his entire vision for a backup plan.

Fortunately—or unfortunately—The Company is a well-oiled machine. Need some crunch time to make sure a Quarry event is ready on time? The underlings at The Company are used to working long, long days to make it work.

The Quarry this time around is unknown, though there are suspicions of what it might be.

As for those waiting to enter the ring: they're free to live their lives, but many of them are undergoing talent training and preparation for the big event. They're going through interviews, getting sized for any costumes, and being asked to tell their stories. Some of the Snipes may be more than ready for this, while the Guineas will need to figure this out for themselves.

> A WILL TO FIGHT (THE KESTRELS)

Littered throughout the Congregation is a group that's been budding for a while. As much as this world is all they've known, there are some who believe that they deserve something better. The Quarry is unfair, and all throughout the many sectors, there are signs that The Aerie is breaking down and dying, barely keeping it together. These are people who may be afraid, but want to fight despite that fear.

Some of them have made themselves known: bearing a tattoo of a kestrel where others can see. Others hide who they are, but they're waiting. Planning. They strike when they can, but they know that time is running out. There are tiny safehouses throughout, typically through hatches underneath small local businesses that are sympathetic to the kestrels themselves. These people aren't members, but they put themselves at risk every day to protect this movement.

So, they have their sights set on this upcoming Quarry. It's time to bring change to The Aerie—or die trying.

> GOALS FOR THIS LOG

Either through talking ICly or OOCly, we'd like to have the following goals outlined and submitted to our comments below:

What is the Kestrels' plan in all of this? What do they intend to do?
This can include trying to find and meet with Prometheus, just as a note! Overall, we'd like an idea of what they'll be attempting with the upcoming Quarry so that we can work it into the next log.

What is the theme for the next Quarry arena?
We'd like to have some idea of a theme, as well as some submitted puzzles! We know that we're the kings of Vague Ass Puzzles, so feel free to be vague. We just want to give our Quarry participants something to look forward to.

Are there any other factors we need to consider?
Parliament upheaval? Plans to find out what Parliament is doing? Anything else that might come to mind? This is more loose!

We're giving a loose deadline of DECEMBER 7 with the next log going up on DECEMBER 12.

> FINAL OOC NOTES

Welcome to part one of our year-end AU event! We meant for this to be primarily be a description log to start play, especially since we feel that most of our critical information is in our Planning Post. We suggest that you do any necessary planning there for your select crews there, as well as use the "DM" system on Warbler for private stuff.

Of course, our questions thread is still open.

Since it's come up in the past: since all characters are in the AU, please feel free to do a catch-all post of anything you might want! Flashbacks! Anything open prompt-wise! Go wild with this stuff. This is always available during events, but we wanted to be explicitly clear here given the nature of this event.

As for mod-run social media, we have a post here on the network where we'll be steadily adding things throughout the event!

Our November Activity Check goes live on DECEMBER 1. AC for the month of December will be check-in only. It's a weird holiday season, but it will undoubtedly still be stressful for all of us.

Our next reserves will open on NOVEMBER 23 and our next application period will open on DECEMBER 1. We intend for all new or returning applicants to be kept outside of the AU. We have a special plotting opportunity and NPC ready for this scenario to help people integrate. However, if you have a friend who's apping to tap into the AU, let us know—we're not 100% married to our plans, but we worried about any new players apping into such a convoluted scenario after so much plotting has already taken place.

That's all for now. Have fun and for those of you who celebrate, have a Happy Thanksgiving! 🦃

rehandle: (pic#12284600)

@svstrange, DM. / wildcard

[personal profile] rehandle 2020-11-23 08:04 am (UTC)(link)
[ Sometime mid/end/post the latest spat... ]

I hope you're not fighting with your sister again.

[ Says the centuries old father to his century old son when his barely decades old daughter absolutely started it. ]
Edited 2020-11-23 08:04 (UTC)
laserbeams: (pic#14429538)

[personal profile] laserbeams 2020-11-23 08:09 am (UTC)(link)
Of course not.
I’m just defending myself.


[ So yes, he is fighting. Maybe in another century he’ll get some maturity. ]
rehandle: (pic#12289996)

[personal profile] rehandle 2020-11-23 08:18 am (UTC)(link)
Against Margo? I don't know that anyone stands much of a chance.
laserbeams: (pic#14429543)

[personal profile] laserbeams 2020-11-23 08:34 am (UTC)(link)
Well. We all have our talents, don’t we?

[ And arguing definitely isn’t his. Maybe someday he’ll win an argument against Margo, but not today. ]

It’s fine. Just some playful banter, is all.

[ Can’t let dad know what a big baby he is, even though he probably knows that better than anyone. John has his strengths but emotional fortitude isn’t one of them. ]
rehandle: (100)

[personal profile] rehandle 2020-11-23 08:55 am (UTC)(link)
So long as you're sure.

[ On the one hand, he's here because it's funny. There's pride to be found in Margo's ability to destroy most anyone who tries her without ever having to resort to power.

On the other, the disparity in their strengths is a danger of its own. Sibling rivalry is all well and good until a Rook outstrips a Cardinal. Privately, it's fine. It's the risk of a spillover that's concerning.

It requires occasional, careful management. ]


Don't let her get to you. She may know how to administer death by a thousand cutting remarks, but she's young. She's learned it because she needs it. The two of you will get along better as she grows.
laserbeams: (pic#14429530)

[personal profile] laserbeams 2020-11-23 09:31 am (UTC)(link)
I know.

[ They already got along better than John thought they would - when she was a child he’d hardly acknowledge her, his jealousy was so strong. Now they could occasionally hold a civil conversation. ]

She will be a Cardinal someday. I will never be your real son.

[ And there’s the root of all his insecurities. He knows he has his part to play and that he never would have been elevated to Cardinal or given Stephen’s last name if he didn’t do it well. There are Cardinals and Rooks who are more capable of controlling individuals than he is, but his sway over crowds and his ability to twist not actions but deeply-held opinions and beliefs goes a long way when it comes to keeping the public complacent. Given another hundred years, perhaps he could make the masses love Parliament more than they love their own flesh and blood. And he would hand them all over to Stephen like the desperate, approval-seeking son he was.

Still, his common origins gnaw at him. ]
rehandle: (271)

[personal profile] rehandle 2020-11-23 09:53 am (UTC)(link)
[ And here it is. The thing that mires John like a sludge, ever present and impossible to dislodge.

Tucked up in his grand office, Stephen takes in a slow breath. ]


Come and see me, please. Now.
laserbeams: (pic#14429645)

[personal profile] laserbeams 2020-11-23 03:18 pm (UTC)(link)
Yes, father.

[ He doesn't hesitate. Whatever he was doing, he can drop it. It only takes him a couple minutes to get up to Stephen's office, which he enters with his head bowed respectfully. There's nothing of the cocky brat he usually is here, just the obedient son. ]
rehandle: (frathouse26)

[personal profile] rehandle 2020-11-23 07:50 pm (UTC)(link)
[ There's something stony in the set of Stephen's jaw, the way he stares plainly out at his son on his arrival. No longer a boy, a long way off that - a man, a powerful Cardinal, and obedient as he ever could have hoped he'd grow to be.

But the insecurity is a problem. Fine in measured doses, useful, but this particular chip on his shoulder (or out of it, like biology might somehow be a missing piece that decreases the value of the whole) has every potential to act as a wedge in any hopes Stephen might have for the future of their family.

He doesn't stand. Stays behind his desk across the room and speaks only after a pause long enough to let discomfort settle. ]


Do I strike you as a shallow person?
laserbeams: (pic#14429663)

[personal profile] laserbeams 2020-11-23 08:57 pm (UTC)(link)
[ He only makes eye contact when his father speaks to him, keeping his head bowed until then. He doesn't sit down, and he won't unless he's asked to. Instead, he stands at attention like his Shrike or his Snipe might do for him. ]

No. Of course not. [ And he means that: out of everyone in Parliament, Stephen always struck him as the least shallow, though that may be his personal bias talking. ]
rehandle: (pic#13281293)

[personal profile] rehandle 2020-11-23 09:05 pm (UTC)(link)
No.

[ Acknowledgement. The answer is good if the absence of correction is any indicator. It doesn't soften his expression. ]

But you think that I care more about the seed I’ve spilled than the choices I’ve made.
laserbeams: (pic#14429580)

[personal profile] laserbeams 2020-11-23 11:07 pm (UTC)(link)
I -

[ He wants to say 'I don't think that' because he'd never accuse his adoptive father of being irrational like that, but he already made his insecurities about his lineage clear. It wouldn't earn him any favor to bluff about it now. ]

- I've let the petty gossip get to me. [ He wasn't like Stephen and Margo, who always seemed so effortlessly self-assured and above it all in a way he only wished he could be. He was a sensitive type, constantly aware of how he was being perceived right now; it was his strength when he needed to build his reputation to the public, and his weakness when it came to dealing with his own social class's bullshit. ]

It's not my sister's fault. This has been building for a while, and I should be above it by now. [ This version of John was, thankfully, raised with enough discipline that he could admit when he was wrong. That didn't mean the root of the issue would be a quick fix, but he could at least admit that the issue was there. ]
rehandle: (042)

[personal profile] rehandle 2020-11-24 12:04 am (UTC)(link)
[ And there, finally, a slight softening. It starts with a faint lift of the chin as John first notices his mistake, then a loosening in the tautness of his expression as he goes on to acknowledge it.

This time, his voice has gentled - stripped of its hard line, assuming more of the familiarity of their everyday. The warmth and wisdom of a father who had very rarely had cause to raise his voice to a son who had always yearned for his approval. ]


You're entitled to your weaknesses. Contrary to popular belief, none of us are without them. But I want you to remember that when you tell yourself you'll never be my real son, you're telling me I'll never be your real father. If that's how you feel, I'd ask you to tell me clearly. If it isn't, you need to stop feeding yourself the whispers scattered about for hungrier birds than you to peck at and poison themselves with. They're not meant for us.

[ And now he rises, making his way around the desk to stand before John, face full of earnest imploring. ]

You speak to me when you have a concern. You speak plainly, and we do one another the favour of honesty. No more stewing on burdens you needn't carry alone. Do you hear me?

[ There is so much more risk in John's silence than his speech, difficult as that may be to imagine. If playing therapist once in a while is what it takes to keep the skies clear, so be it. It's not a step he can afford to skip. ]
Edited 2020-11-24 00:06 (UTC)
laserbeams: (pic#14429595)

[personal profile] laserbeams 2020-11-24 05:01 am (UTC)(link)
[ He's been stewing for a long time. He's already made his shrike listen to him whine and entertain his violent impulses when the need arose, and now he can't help but feel a little guilty about it. But it's a relief to know that he doesn't have to shout into the void.

When Stephen approaches him he drops to one knee, not out of sorrow but out of desire to return to those days long gone when he would get a pat on the head for doing well at his lessons or for making a good impression at some fancy event. A full-grown Cardinal who had just recently celebrated his hundredth birthday should be beyond the need for validation like that, but he wasn't.

And he was putty in the hands of whoever's approval he longed for most. ]
You've always been my real father. [ Whoever gave him his genes had discarded him, after all.

He looks up at his father and smiles. It's a sharp smile, a little unhinged, but that's normal for John when he's not trying to hide it. ]
I'll talk to you. And I promise I won't let you down.
rehandle: (264)

[personal profile] rehandle 2020-12-02 09:09 pm (UTC)(link)
[ John takes a knee and Stephen feels the sigh welling up inside, holds it there for long enough to convert it into soundless breath and let it go. This is why he'd chosen him. Easy to mold. But good gods if the molding hadn't sometimes been too easy - easy enough that he hadn't taken a more challenging route to grind out bad habits in the process.

It's far too late now. Every silver lining has its cloud.

Smiling, he puts his hand to John's shoulder first, squeezes briefly - good man - then cups him by the back of the neck and base of his skull to guide him gently back to standing.

Once there, if he remains pliant enough, Stephen stretches that guiding arm across to grasp him by the opposite shoulder, step in until he's got him in a fleeting one-armed hug. ]


I know.

[ He does. For all the sycophants in this place, there's nobody less likely than John to knowingly step out of line with Stephen's wants, needs and expectations. ]
laserbeams: (pic#14429617)

[personal profile] laserbeams 2020-12-09 03:53 am (UTC)(link)
[ It's a hug, a real hug, and although John manages to remain calm and refrain from crying in front of his father he'll surely do it when he's alone later. He lives for these moments of affection more than he lives for all the fine dining and parties and fancy clothes in the world.

He returns the hug - not too tightly, just with one arm to mirror Stephen - and stands tall and proud once more when they break it off. ]


Thank you for having this talk with me. I needed it.

[ And they can be done with it there if Stephen has business to attend to, which he usually does, but John will let him decide if it's over or not. ]
rehandle: (pic#12484581)

[personal profile] rehandle 2020-12-15 08:11 am (UTC)(link)
Of course. And I meant what I said.

[ Honesty, and conversation. The hope that, next time, they can nip this in the bud before it cuts itself and bleeds.

With that said, he lifts his hand to clap John's arm one last time, a quiet sending on his way. ]


I'll see you this evening.

[ Another eve, another party, and Margo's already bribed him into attendance with the promise of a drink waiting at the bar. ]