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- !event log,
- dceu: diana prince,
- dogs b&c: nill,
- doom patrol: larry trainor,
- dragon age: cassandra pentaghast,
- dragon age: marian hawke,
- marvel comics: wade wilson,
- mcu: stephen strange,
- mcu: tony stark,
- original: ian fowler,
- overwatch: soldier 76 (jack morrison),
- red vs. blue: terrence ephemera,
- she-ra: glimmer,
- star trek: elim garak,
- star wars: jyn erso,
- supernatural: dean winchester,
- supernatural: sam winchester,
- the 100: clarke griffin,
- the 100: john murphy,
- the 100: lexa,
- the boys: homelander,
- the last of us: ellie,
- the old guard: andy,
- the old guard: booker,
- the old guard: joe,
- the vampire diaries: kai parker,
- uncharted: nathan drake,
- xena: callisto
EVENT #011
WHERE: The Aerie, a different world.
WHEN: Late July 2512.
WHAT: The first log of our AU event, taking place in an AU world that puts on battle royale events to cull the massive overpopulation.
NOTES OR WARNINGS: Overwritten minds, horrible dystopian conditions, and more!
On the morning of July 26th, every living person on Earth will be spirited away from where they were mere moments before. Just like that. Hover cars will descend slowly in transit, trains will come to a stop without a screech of their breaks, and the streets throughout every single of the 104 megacities will be left barren, empty, and lifeless. Even those lost and hidden, not seen for months, are swept gently away with the rest of their brethren. No stone will go unturned.
The world upon their return may pick up where it's left off, or it will be changed in some way. Will it be July 26th when everyone finds themselves back where they were standing before? Or will something else happen during this time? Now that the supposed lifeblood of this planet is gone, what will happen in their absence? The world may not be able to go on how it had been.
Perhaps the more terrifying question is this: if something is powerful enough to steal away every person, every single one capable of thought, ideas, conflict, war, and more, what else could happen?
Perhaps it's for the best that it may be awhile before anyone has to worry about that.
For now, they've entered a world that's one week away from its next Quarry event: a place where The Aerie's criminals fight to prove they deserve to keep their life.
The Aerie is a structure that should not exist.
Made of steel and concrete, it gives off the impression that its guts were arranged haphazardly, as if an amateur surgeon had pulled them out and tried to put them back in again. Steel beams stretch out between buildings, connecting them together. There may have been a wall of concrete around this beam once upon a time, but it splintered and fell away, exposing its insides and opening up a pathway that people have taken for granted in the past fifty to a hundred years. Power lines hang in loose tangles throughout this little world, ready to fall away at the slightest breeze, then splinter and spark.
Most of the insides of The Aerie are barely preserved. Trying to do that would be an impossible task: there are too many people, too many who live in concrete layered on one another like stacks of broken shelves, too many who pass through open maws of ruptured pathways, crawling up onto the roof of a business for what they think is a shortcut to a higher level. Brittle walls that splinter off into clouds of chalky white dust are everywhere and anywhere.
How The Aerie came together was once a majestic feat: a place for people to live, thrown together as extinction surged forward like a towering beast on the horizon. There was a mix of minds behind the action, as well as a hollow sense of desperation. Even those who brought The Aerie into being knew that their lives were on the line. It was a matter of "make this work" or die. So, they made it work.
What's truly impossible about The Aerie isn't the hulking structures merged together at all manner of impossible angles, but the outer layer of this little world, looming overhead in shimmering, constant glory. The people of The Aerie are protected, safe; the world outside is a nebulous, uncertain mess of greys and greens and reds and blues. Storms surge just outside of the wall of The Aerie with sharp, constant bolts of lightning that batter the surface overhead. Once upon a time, the people of this little world feared those bolts cutting through and destroying their home. But it's been long enough now. No one lives in fear of what's outside, and no one wonders, not anymore. After all, the people who made it outside were never seen again. For a time, some people could watch through the clear walls as these escapees' bodies turned to irradiated mush with only bones left behind. In time, those bones withered away to dust. And with them, their memories were forgotten.
Within The Aerie, life goes on, just as it must: riddled with fear, with survival often depending on the ability to escape notice.
Only two parts of The Aerie remain unscathed, untouched by the passage of time and haphazard construction of this refuge:
The Volary, which stands tall and pristine at the heart of The Aerie. Lights burn within The Volary all day and all night, showing signs of life that most of the people outside of its walls will never see for themselves.
And then the Quarry, a structure built in haste and out of necessity. The same people who brought The Aerie together also made the Quarry. At its base are a series of office buildings, setting up monthly arena events where the guilty fight to show that they deserve to survive.
These two things are the source of all the fear in The Aerie. It's what keeps everyone's mind off the crumbling walls, the storms outside, and the miserable, unending passage of time.
When The Aerie came into being, so did The Volary. Far from fragmented like the rest of this tiny, tiny world, it stands pristine, with brown bricks lining its exterior, and strong steel beams holding it strong within. Either through its making or its care, The Volary hasn't suffered from the hands of time like the rest of the world. Anyone outside of The Volary doesn't know the truth, though they could likely guess.
Inside of The Volary lives the members of Parliament: the newly-joined Magpies, the comfortable Rooks, and the looming and most powerful, the Cardinals.
The Cardinals live at the very top. Even after over two hundred years, the Cardinals remain impenetrable. New members are accepted into their ranks from time to time, granted secrets of a bygone era, but the rest of the world remains ignorant to their knowledge. At the heart of this structure is a cult, a belief system; they are the ones who decide if The Aerie lives or dies. For now, it continues to live. Of course, any other path would lead to their devastation as well. They may be nearly immortal, but they aren't truly untouchable and eternal.
Beneath them are the rest of Parliament, cocky in their comfort. Many were born into it, but some were raised into the ranks, finding their own footholds. Sometimes these elevations seem random; sometimes these promotions happen with purpose, with someone driving to catch the eye of a Rook who's looking for someone like-minded to have around them.
Outside of the Magpies, the Rooks that were once Magpies, and the once-members of The Congregation outside, everyone seems blissfully ignorant of the dilapidated world outside. There are some workers from the outside world who know, and some Carrion lucky to have their place among the elite—but there is a sense that some things shouldn't be spoken about, or else they may need to be responsible for it all. While the outside begins to age without any sign of renewal, this compound lives on—untouched, unbothered.
The Volary is set up in levels. The very bottom is where all the businesses that serve the people up above are located. It's where animals are raised and butchered, and where food is prepared before it's brought up to the upper levels. There are numerous common areas, but these can be rented out for any whim of any members of Parliament. Even the businesses themselves can be shuttered for the day, with preferred chefs invited to the upper levels to prepare meals to deal with these circumstances. (Someone from the Congregation can train as a chef in the Cotillion, even if they've never handled food of this nature their entire lives. It's a good job to have, as a number of favored chefs have been elevated to Magpies.)
Beyond the shops is the first level of living quarters for the various members of Parliament. Many Magpie and Rook suites are side by side, though some Rooks prefer not to be housed next to a newcomer and have made their preference known throughout the years. These suites are designed and adapted to its inhabitant's every need, and if someone is born into the family, they inherit their family's suite once someone dies. How is it that there could be space for all the members of Parliament, and so little room outside of the walls of this compound? Consider that yet another question that members of Parliament don't need to concern themselves with.
At the uppermost levels are the suites belonging to the Cardinals. Unless explicitly invited, no one is allowed onto these floors. Numerous Carrion have died throughout the years because they wandered up the wrong set of stairs, knowing that risk was looming over them.
And at the very top is where The Conclave meets. Newly elected members of Parliament visit this room once to receive their powers, only they recall nothing. No one knows what happens within the inner walls of The Conclave. Some have attempted to spy throughout the years. Needless to say, that didn't go well.
The Volary is the home of the pampered, the rich: the people who can ignore the dying world beyond them. Even those inheriting a sense of importance feel as if they've done enough—when they clearly don't do enough. At least those stuck outside may find themselves walking through the heavy front doors of this compound one day. Too bad it's based upon the powers of Parliament, and whether they deign to let someone inside. The only good news is that someone can be buzzed in via their power. That gives a real personal touch, right?
Outside of The Volary, The Aerie is set up in sectors, these sectors acting like rings that move further and further from The Volary up and down throughout The Aerie. Almost by necessity, the rings closer to The Volary are populated by Parliament's favorites. The upkeep around here is better: not pristine, but far from as bad as it gets as someone travels to the outer sectors. Many who have made a name for themselves in the Quarry live in these inner sectors, close to the people of Parliament. Many believe that the inner sectors are still tended to because members of Parliament would hate to face up to the fact of their world dying, and it may not be far from the truth.
In addition to better upkeep, the inner sectors experience less Shrike patrols, with the people allowed to live a life that allows them to remain ignorant to the world around them. They may not be Parliament, but their life in these sectors affords them the feeling of comfort. They don't have to fear their ceiling caving in; they don't have to fear a pipe bursting at an unfortunate moment; they don't have to fear wrongful arrest because they looked at someone the wrong way. It takes a lot for those from the inner sectors to have their lives ruined—but it's not exactly impossible. Of course, this is also where The Cotillion is kept, with numerous buildings and dormitories maintained for its students.
The further and further someone goes away from The Volary, the more life within The Aerie becomes difficult. The worst part is this: no one knows any better. They know the crumbling walls, the faded and peeling wallpaper, the revealed steel beams. They know the frequent Shrike patrols. They know that if they commit a crime, it's on them: they deserve whatever comes their way.
How does someone work in order to get by in these outer sectors? They can help man the bars, because drinking is as much a way of life here as it is back in the regular world. They can help upkeep of The Aerie. Someone can easily enter a trade alongside their compulsory schooling, especially if they aren't special enough for Cotillion training. Electricians are needed throughout. Maintenance of trains is needed throughout. Plumbers are needed throughout. And rations? They come by way of processing plants connected to hydroponic farms. More than a few times throughout the years, these plants have suffered breakdowns, and there have been ration shortages. But don't worry: Parliament continued on eating as if nothing changed outside.
Rations are given out three times a day through numerous rations checkpoints in each sector. These rations are like tasteless protein bars: enough to provide someone the meal they need, a bland mixture of carbohydrates, protein and fat sprinkled with essential nutrients, and little more. Attempts to make them more flavorful throughout the years have failed. Badly. It's probably better that they're bland little morsels. The good news is that they're filling. That may be the only good news.
Life isn't all misery and pain, even if job prospects are largely unfortunate if you're nothing special and the food is literally nothing to talk about. There is a thriving popular culture within The Congregation. There are numerous television shows and movies depicting the distant past, or even a brighter present: one in which the people of The Congregation managed to come together and make their lives better. Oddly enough, these don't tend to act as propaganda. They're just badly written, but done with an eye on hope and perhaps a better life. There are sports and games, though no official leagues have started up, almost certainly because they would compete with the Quarry for airtime.
Members of the Congregation are able to travel anywhere they like within The Aerie thanks to trains, with the only sector the train lines don't access being The Volary. They can peer down over the city, seeing a blurry line of grey all merging together, with people living their lives as best as they can. These trains go near the surface of The Aerie, too, granting someone a close up of the world outside, and reminding them that life could be much, much worse. It could be gone altogether.
With one week remaining until the next Quarry event, preparations continue within The Company's headquarters. Located at the base of the arena out of necessity, The Company's offices are pristine and lifeless in nature. White walls, white ceiling tiles, and white chairs: nothing varies from anything else. How does it remain so surgical at all times? One can only wonder.
Numerous Quarries are being prepared at any given moment, with the televised sensations planned months in advance. Some plans are scrapped depending on competitors. Given the recurrence of Snipes, there are moments where plans need to be changed, where tension needs to be brought in. An arena designer may have to scrap his entire vision for a backup plan.
Fortunately—or unfortunately—The Company is a well-oiled machine. Need some crunch time to make sure a Quarry event is ready on time? The underlings at The Company are used to working long, long days to make it work.
The Quarry this time around is unknown, though there are suspicions of what it might be.
As for those waiting to enter the ring: they're free to live their lives, but many of them are undergoing talent training and preparation for the big event. They're going through interviews, getting sized for any costumes, and being asked to tell their stories. Some of the Snipes may be more than ready for this, while the Guineas will need to figure this out for themselves.
Littered throughout the Congregation is a group that's been budding for a while. As much as this world is all they've known, there are some who believe that they deserve something better. The Quarry is unfair, and all throughout the many sectors, there are signs that The Aerie is breaking down and dying, barely keeping it together. These are people who may be afraid, but want to fight despite that fear.
Some of them have made themselves known: bearing a tattoo of a kestrel where others can see. Others hide who they are, but they're waiting. Planning. They strike when they can, but they know that time is running out. There are tiny safehouses throughout, typically through hatches underneath small local businesses that are sympathetic to the kestrels themselves. These people aren't members, but they put themselves at risk every day to protect this movement.
So, they have their sights set on this upcoming Quarry. It's time to bring change to The Aerie—or die trying.
Either through talking ICly or OOCly, we'd like to have the following goals outlined and submitted to our comments below:
What is the Kestrels' plan in all of this? What do they intend to do?
This can include trying to find and meet with Prometheus, just as a note! Overall, we'd like an idea of what they'll be attempting with the upcoming Quarry so that we can work it into the next log.
What is the theme for the next Quarry arena?
We'd like to have some idea of a theme, as well as some submitted puzzles! We know that we're the kings of Vague Ass Puzzles, so feel free to be vague. We just want to give our Quarry participants something to look forward to.
Are there any other factors we need to consider?
Parliament upheaval? Plans to find out what Parliament is doing? Anything else that might come to mind? This is more loose!
We're giving a loose deadline of DECEMBER 7 with the next log going up on DECEMBER 12.
Welcome to part one of our year-end AU event! We meant for this to be primarily be a description log to start play, especially since we feel that most of our critical information is in our Planning Post. We suggest that you do any necessary planning there for your select crews there, as well as use the "DM" system on Warbler for private stuff.
Of course, our questions thread is still open.
Since it's come up in the past: since all characters are in the AU, please feel free to do a catch-all post of anything you might want! Flashbacks! Anything open prompt-wise! Go wild with this stuff. This is always available during events, but we wanted to be explicitly clear here given the nature of this event.
As for mod-run social media, we have a post here on the network where we'll be steadily adding things throughout the event!
Our November Activity Check goes live on DECEMBER 1. AC for the month of December will be check-in only. It's a weird holiday season, but it will undoubtedly still be stressful for all of us.
Our next reserves will open on NOVEMBER 23 and our next application period will open on DECEMBER 1. We intend for all new or returning applicants to be kept outside of the AU. We have a special plotting opportunity and NPC ready for this scenario to help people integrate. However, if you have a friend who's apping to tap into the AU, let us know—we're not 100% married to our plans, but we worried about any new players apping into such a convoluted scenario after so much plotting has already taken place.
That's all for now. Have fun and for those of you who celebrate, have a Happy Thanksgiving! 🦃
diana prince (arena victor and designer)
[Diana had never wanted to live in this sector. It's too far away from her family, from the friends she grew up with. And while the privacy of her own room and the cleaner facilities are nice, it still turns her stomach to think that while she's living here, the rest of the people she loves are stuck in one of the sectors further away from the Volary, and there's nothing she can do about it. She can send them all the bells she wants, but it will never make a difference; The Company has a firm hold on her now, and as they've told her many times before, the only way out is through the Quarry. That's a particular hell Diana doesn't think she could make it through again, not in one piece.
But that doesn't mean she can't travel to other sectors, just to visit. She frequents different bars in the outer rings, just to get a handle on what's going on in various communities where her friends live. She says "friends" in her mind, but very few of them actually know what she does for a living; designing arenas isn't exactly something Diana is proud of doing, and she tries not to advertise it. But that doesn't stop her from slipping information to any Kestrels she knows at her own discretion, little tidbits she's picked up at work about the Parliament or any upcoming Quarry plans.
When she finally makes her way back to the inner ring, she spends a while wandering the streets, unconcerned with running into Shrikes or anyone who might want to cause her trouble. She's got at least a few friends in high places, a few favors she could call in if she was really desperate--but mostly, she knows she can take care of herself. After getting her power in the Quarry, she'd made it a point to try and feel that way again, even if it means spending long hours running or working out.]
ii. no one's around to judge me [the company]
[Diana doesn't exactly hate her job. In any other context, she would probably actually enjoy it; she has a knack for design and a flair for the dramatic. Unfortunately, both of those skills are in high demand by The Company, and as soon as she'd emerged victorious from her time in the Quarry, they'd swooped in to offer her a job.
Well, "offer" is a very soft term for what they actually did, but she tries not to think about that, either.
She keeps her office neat, everything remaining the pristine white of everywhere else in the HQ, the only pop of color a blue flowering plant on her desk that is her own private kind of rebellion. It isn't much, truly, but it reminds her that she's still human, no matter what she's done. She often works late, poring over architectural layouts and her own private notes, going over each design element of upcoming arenas with a critical eye. If she happens to run into a coworker (something she tries to avoid, but is inevitable), she'll put on a pleasant smile and greet them with:]
Any exciting plans coming up?
[She may or may not be talking about arenas.]
iii. i can't see clearly when you're gone [warbler]
@dp
[the post is from the beginning of the month. it's a wide-angled shot of the quarry, empty of whatever the previous arena might have been. there's a woman's shadow stretching into the frame from the person behind the camera.]
What shall we do with this blank canvas this time around?
------
[this photo comes later in the month. it's of a pristine white workspace, clearly taken from inside the company's hq. the items in the picture are artfully (and purposely) arranged: a cup of steaming tea, a pen, a small plant, and an open notebook partially obscured by a manila folder. the few words visible on the written page include "quarry," "in terms of aesthetic," and "thematically aggressive."]
We've got big plans coming up. Stay tuned.
------
Tell me your thoughts on our upcoming arena participants. They seem like a formidable bunch.
iv. i'm blinded by the lights [wildcard]
[ooc; i'm up for most things! please hit me up via pm or on plurk at
No one's around to judge me
There's distinct artistry to her designs, a weaving of industrial, narrative, and nature that he's always admired. It's the last, honestly, that has him poking his head in. ]
A couple- one big thing sort of hovering that I'd like your input on, but I'd like to request discretion. It hasn't been publically announced yet and you know the rumor mill.
no subject
She cocks her head to one side, as if considering. It doesn't even cross her mind to reject the request.]
Of course. Nothing we discuss will leave this building.
[Her voice is even, smooth, and a smile plays on her lips. The late hour doesn't seem to faze her at all.]
But I'm going to need some of that, first.
[She nods towards the mug in his hand.]
no subject
[ He considers himself invited into her space enough to step into her office and set said steaming mug, untouched, on her desk before leaning back against the wall, lips curled in a wry half-smile. ] honestly when I stepped up to delegation I thought it'd be more technical and less managing emotions.
I'm announcing my engagement in a few days, it's something of a rushed ceremony because work is- there's never a good time between the Quarries or even during a Quarry, knocking the ceremony out quickly is the most efficient way to ride the PR wave and move on with our lives. You've got a good eye and solid aesthetic, Natasa's admired your work for as long as I've known her and we'd be honored if you'd design the venue for us.
[ And this is a little, a lot, of social clout for Diana herself- getting read into a secret before it's public, working on a ceremony for a celebrity, a way to show her work that isn't all tied up in the Quarry. ]
no subject
To the room, then.
[She picks up the mug in both hands as if it's a ceremonial gesture to seal the deal. He's right, though; jealousy is unfortunately common in this line of work, and it's easier to keep people in the dark than appeased.
Normally, Diana has a solid handle on her emotions and her expressions. She'd had to learn that early in life, and had perfected it after her own time in the Quarry. But hearing this--that Tony is engaged to Natasha--is more than just a shock. She's gobsmacked. Her eyes go wide, and the cup stops partway to her lips as she stills. The expression only lasts a moment or two, but it's more than she'd normally let slip here.
She regains her composure, finally taking a sip of tea as she listens to the rest of his request. Though honestly, it isn't as if she can really say no. This is an opportunity that might come up only once in her lifetime. To put her skills to use on something besides a Quarry--
--Still, she doesn't want to seem too eager. That might spoil it. But she can't hide the small smile that creeps on to her lips. Her voice is steady as she asks:]
Do you have a theme in mind?
[Which isn't a no, but also isn't a yes.]
no subject
Not that him getting engaged is surprising, the Cardinals like a certain sense of stability, no- it must be his fiancee. Curious.
He tucks that nugget away without question or comment, waiting for Diana to come around. If he hadn't seen it, he'd never believe the momentary blip. ]
Moss, moonpools- the marriage of nature and technology, leaning more into the nature than the technology.
no subject
Diana hums quietly to herself, setting down her tea so she can grab a pen and start jotting down ideas already. Nature is one of her specialties; all of the arenas she's had a hand in have some kind of wild, natural element to spice things up. But for this, she'll want to tame that nature a bit, she thinks.]
Flowing lines, modern aesthetics... nothing too sculpted, but we may not want to evoke a jungle, hm?