larkers: (pic#12386246)
MEADOWLARK MODS ([personal profile] larkers) wrote in [community profile] meadowlarklogs2021-01-15 04:04 pm

EVENT #11.4 / ARRIVAL LOG #029

WHO: Everyone!
WHERE: The Aerie as it ends in an anime-like fashion, New Tokyo, and New Amsterdam
WHEN: August 23, 2512 onward.
WHAT: Event ending, arrivals, and a lot of changes.
NOTES OR WARNINGS: Coercion and loss of autonomy, religious themes.

> EVENT #011.4 / ARRIVAL #029

As suddenly as they all vanished, the people who remained in the Aerie begin to return. These people have not died: instead, they seem to return peacefully after an extremely unusual experience. As the gods are freed, the Aerie begins to take on a different form, radically altered by this decision. The very fabric of reality unravels. It's not that the city continues to grow more and more dilapidated by the moment—instead, the Aerie ceases to exist, dragging everyone who remains within into a joint, out of body experience.

At once, everyone's memories return in full. As they float in what is an open space, they'll recall who they were once before, right alongside their alternate life in the Aerie. Even if they can't see them, they'll begin to feel the others there: not just that they exist, but their emotions: wonder, surprise, irritation, anger, fear, guilt. Somehow, they recognize that they're connected to the billions of living souls there alongside them.

What once seemed like a wide, open space comes to be recognized as a large, vast ocean. They float in the deepest depths of the ocean, and they begin to see sea life swirl around them. Whales. Sharks. The glint of a dying star? There are constellations in the distance, too far to reach. It's hard to say where they are, and impossible to communicate to ask, to try to reach one of the billions of other souls there. When they open their mouths to try, they only make an unintelligible sound. Have they, too, been transformed into those creatures? It seems, at least for a moment, like they're communicating via echolocation.

The constellations begin to burn brighter and brighter. As they touch the people there, they're able to see more clearly around them. There are hundreds upon thousands of animals, all with bright golden eyes. They push through the water quickly, and the gold in their eyes fully illuminates the space around them.

Once that illumination meets a critical mass, everyone begins to experience a different joint vision. From the very start, the experience itself is excruciating: they feel an object, vaguely comprehended, but perceived to be spear-like in nature, slicing into them, tearing them asunder. The misery results in a complete and total division of self: splintered and incomplete, scattered into trillions of tiny pieces.

An indefinite amount of time later, there is a stirring. Everyone feels frigid and cold. The chill is excruciating, but different from what it was before. And then, as if a physical feeling can become an emotion, that chill becomes anger. And then that rage starts searching, wandering—

Until it adapts and connects with the ocean around it. The gold in the eyes of the sharks and whales begins to dim. A feeling of grief and eventually peace washes over everyone who remains.

And then everyone begins to shift in their beds, awakening as if returning from a terrible nightmare. Of course, given that they recall all of it, it's likely not much of a nightmare. At least not in a literal sense. When they wake to check in on the world, they'll find it in much the same shape—with the changes being far less obvious at first.

> 30 SECONDS FROM TOKYO

At first, you'll hear the buzz of a motor, as well as smell the splash of ocean water not so far away. You'll find that you're on a boat, passing swiftly over the Pacific Ocean to come into contact with a large, man-made structure in the distance. While you're drugged, you find that you're unable to move much. An IV protrudes from your arm, keeping you sedate. When one of the guards on the boat turns to check on you, they'll find your eyes open. "Sit tight and don't move. We have to be welcomed inside." Even if you're naturally defiant, you find yourself forced to comply.

Eventually, the boat pulls onto a dock that extends from the city itself to welcome your arrival. The mechanisms are complicated and hidden. Unlike a drawbridge in our modern times, the dock extends swiftly and completely, welcoming the boat next to it. After the boat seems to anchor itself into place, the guards present begin to move each of the passengers one by one off the boat. You'll notice others like you: dressed in white, long-sleeved scrubs, with recently shaved heads, and a pair of white tennis shoes. Or most of them are.

There are two exceptions: Eames and Aeryn, who have their hair still, but are just as drugged and kept under. They went through a similar arrival process before the Aerie stole them away, and arrived back after the Aerie ended in a similar manner to Max. Their return to society is just less personalized due to the circumstances.

Eventually, you're taken through the city—a wonder in and of itself, as it's a complex system of elevators spanning both vertically and horizontally through the large, metallic structure—and eventually through the back door of a business.

"All right, listen up everyone. There are people coming to get you. We've got this place for the day, so sit tight." At this, everyone's forced to do as they're commanded. Even if you don't want to sit, you have no choice. "We'll direct the people to bring you water, but that's all. Ask them to show you the glow. And—from me to you?" The guard sounds … tired all of a sudden. Her voice is strained as she adds: "Try not to fuck more shit up."

At once, the guards start to filter out through the back door. As much as everyone left behind can't go anywhere, they sure can talk.

As this process begins, a message is sent to all of the Displaced in New Amsterdam via a private broadcasting channel, one that's meant to only reach a limited number of people. It seems Jimmy's found a way to hack it for his own use, but trying to trace this back to him will prove impossible:

Sorry everyone. Couldn't do an official drop off. I barely scrounged up the people I did to get them to town. They're sitting tight at a bakery called Sweet Omakase in New Tokyo. Just go in and tell the people up front that you're there to pick up a package.

Oh, I forgot to mention: I'll be reaching out to a few of you soon. So … yeah.

JH

As for that compliance drug?

◉ Though entirely capable of independent action and thought, new characters will find themselves completely, unquestioningly compliant to any verbal statement which could be taken as a command or request.

> NEW AMSTERDAM

Though the Displaced can make the choice to keep the newcomers in New Tokyo for longer than a few hours, it's generally not recommended. Morningstar in New Tokyo is in just as much disarray as the rest of the world, and El doesn't want to disrupt their recovery in these trying times. As such, it'll be necessary to take them on a secure route back to the New Tokyo gate, bring them to New Amsterdam, and start to get them ready for their new lives. Of course, they may see a little bit of New Tokyo along the way, but not much given the urgency. (The link is provided for brevity purposes—please see the "New Tokyo" section for a summary of the city itself!)

The abbreviated trip between New Tokyo and New Amsterdam will bring the newcomers back to a city that's been through … a lot. That means it's probably a good time to have a quick catch up, right?

> LAST TIME ON NAMSTERDAM!
Although a year isn't very long for even a human being, the Displaced have managed to make their mark in this unusual world. Having first been released out into the world in mid-June 2511, they started touching the world around them. Whether it was fighting a giant monster or curing people from the sickness caused by inhaling smoke from that giant monster's parts (as well as any tiny little monsters it brought with it) or taking on the UNA when they tried to wipe out an entire chapter of a rebel organization, the mysterious Blue-glowing people were there.

After over a year of interventions left and right, the Displaced finally came forward as a united group—one that's uniquely tied to a business they opened. No one knows they're from another world. They don't even know what the Displaced's powers are, though they've certainly seen them do fantastical things. One thing became apparent: while the Displaced were spotted in other cities around the globe, their influence has been most felt in New Amsterdam. And even if the world's governing body doesn't like it, the people of New Amsterdam have claimed the Displaced as their own.

Most recently, the entire world found itself dragged into another reality called the Aerie. The Displaced had gone through this before on a smaller scale, but this brought everyone present on the planet Earth to this other world. The Aerie was a miracle world: in order to prevent the death of humanity as everyone knew it, a group of heroes chosen by a handful of gods chained said gods and harnessed their power to create a safe haven for all of humanity. As a result of their actions, these people created a major class disparity in order to maintain the secrets of how they created the Aerie. Since billions of people were saved in the process, the Aerie ended up having an overpopulation problem. The answer? A battle royale for anyone who's committed a crime, held monthly.

Well, as these things go, about two hundred years into this horrible experiment, the Aerie started experiencing some challenges. Rebel groups and bombs and more! Eventually the gods were set free, and with it, the Aerie vanished into nothing.

Though the Aerie (and its smaller-scale predecessor, Zerzura) was undoubtedly brought into being by divine intervention, it doesn't help that the Displaced claimed that their powers seemed to be caused by interacting with gods. Troubling much? So, some of the world is divided, with New Amsterdam being the only pro-Displaced left after the Aerie. Of course, it's a touch more complicated than that.

And it doesn't all fall in the laps of the Displaced. After all, they didn't choose to have this happen to them.

An important thing to note is that New Amsterdam is a very, very green city. We don't mean recycling. As if powered by weird god magic, plants grow a-plenty in the city, leaving numerous trees and thousands upon thousands of credits in plumbing issues. Animals came into the city thanks to the absence of humans to start settling in. It's a beautiful city, one that seems as if it's actively fighting against being reclaimed by nature.

With the worldwide trauma, current singing events are currently on hiatus. This likely won't be permanent, but it's not as if anyone is looking to become a pop star at this exact moment.

But that's where New Amsterdam is currently, anyway.

> SUMMER PROBLEMS
Ah, water rationing. That's right: one of the tried and true traditions in New Amsterdam summers is water rationing. During the hot summer months, the city puts out water rationing warnings, and the city also answers the intense and extreme heat by making it so that businesses are open throughout the evening, with everyone sleeping during the daytime. However, the Aerie shot a lot of that preparation in the foot, so the city won't be able to reverse the clock.

Expect a lot of hot, miserable, and extremely humid days ahead. Thanks to the nearly tropical nature of the city at this point, humidity is a natural side effect of it all. The temperatures will be reaching from around 105 F to 115 F during the daytime. The evenings cool off, but certainly not by much, as they dip to only around 90 F to 95 F when the sun goes down.

Oh, and water rationing is most definitely in effect.

> RED WINGS
In February 2512, the bar known as Red Wings first opened. Positioned adjacent to the New Amsterdam stadium, where a wide variety of sporting events occur year round, it's the only business in New Amsterdam that's currently run entirely by the Displaced. However, a few other businesses are set to open in the near and distant future, all tailored to cater to the city that most of the Displaced call home.

On the inside, Red Wings is very, very red. There is a neon sign that's been recently repaired of the Great Lakes state (Michigan). In terms of being a watering hole, the bartenders are all Displaced and all very sympathetic to any newcomers headed their way. Need some free food or a chance to play pool to clear your head? Red Wings is the place to do that. There are tables throughout the bar. There used to be booths, but most of them got shredded during a recent monster attack and … well, tables are easier to replace.

It's likely that all of the newcomers will be brought to Red Wings first for a full meal before being taken to the safehouse across town.

And while there are blank projection screens around the bar showing news broadcasts of what just went down, none of the newcomers will be able to see any of them.

> MURAL
Throughout the past year, multiple murals have gone up around New Amsterdam by a Banksy-like figure. This figure is known to the people of New Amsterdam as Legion, and they tend to commemorate both the Displaced and their ties to the gods. In the Aerie, it was revealed that Legion was a wealthy woman by the name of Nirvana. Upon returning from the Aerie, another new mural goes up in New Amsterdam.

Legion's new mural explodes in color in the large corporate buildings that connect in New Amsterdam's financial district. It depicts the whole story of the Aerie from beginning to end: the conception, the Quarries, the attacks on both the Quarry and the Volary, and then the return. The imagery is woven together like a full story, each picture moving seamlessly into the next. Below are the colors of the gods, painted in vibrant colors that can be seen for miles.

There's specific imagery woven in as well, including the birds that represent the different groups of people, the eclipse and different phases of the moon to signify the timing.

It seems to say never forget.

> HELPING OUT
All around the world, returning members of Morningstar, PRESERVE, and even the cultists who once followed the leader, Ball (though the cultists are only working in New Amsterdam), all spur into action to try to help. Everyone may be traumatized, but they also likely prescribe to the notion of wanting to keep busy. Recalling the Aerie won't be pleasant, and the world needs help. New Amsterdam already has a head start thanks to the resource acquisition and work by a small group of Displaced, but now everyone is back to work.

The work in question? Feed everyone, first and foremost. Countless people are without fresh food. Working in conjunction with both the Red Wings employees and the cultists, PRESERVE will be putting up food banks all around the city. Marcos Diaz's food bank is likely to be fully stocked as a result of this, should he want to get that running again.

Other work that needs to be done involves plumbing, as the plants seem to have very much taken on a life of their own. They're absorbing most of the available water in the city, and have even made the water level decrease in the river (just a bit, though). Water rationing is even more important right now, but it may prove to be a futile effort if the plants aren't held back. Time to get moving. Anyone who wants to be an impromptu apprentice to a plumber is likely going to be welcomed onto the job. They need all hands on deck.

Finally, there are just the people who need help. Roaming bands of former UNA soldiers caused problems even before the mass return. Now they're meeting up and moving as if they're a gang of their own to return order to the land. However, these people are truly traumatized, and it's as if they're calling upon an old order that they can't quite recognize. The problem is that they're extremely dangerous. Though their weapons are mostly makeshift ones, they can fight with them. Along with these roaming bands, there are the catatonic and the confused people, all who could use some assistance to get back on track.

Sadly, the hospitals are not ready to be staffed by typical personnel. If anyone wants to take the lead on this and commandeer those medical centers, they can feel free to! Again, all help is appreciated, even if it might involve some slightly illegal choices.

> SPIRITUAL RECLAMATION
One thing that was significant in Meadowlark's world before the Aerie was a complete lack of religious or spiritual devotion, at least on a major scale. Smaller sects like the tiny cult in New Amsterdam were exceptions that ultimately proved the rule. After all, they didn't even have any written doctrine about their belief systems.

Things begin to change. Some of those changes are obvious, while others are less so—at first.

The first sign of this is in various preachers who take up spots on street corners to preach about the end of the world. With a muddled and confused ideology, these people build little podiums for themselves to speak about the end times: the Aerie was proof that humanity is only buying itself time before an inevitable end—and eventually, the gods will punish them for what they did. While the initial preachers will not have a clear messaging system, this will change in the coming weeks. In fact, it'll seem as if they're all deriving their ideology from the same place—even while located in different megacities.

Quietly, tiny religious communities begin to spring up. With real estate already in shambles before the Aerie, much of the construction has come to a halt in order for people to begin to psychologically heal. As a result, various warehouses throughout the megacities begin to be converted into spiritual centers. At first, these locales will be innocuous in nature, but in time, there will be a clear set of imagery connected to them. Some of that imagery will link back to the Aerie (with a lot of birds, as well as ties to either the Cardinals or the gods), or to the sacred geometry imagery that's been connected to the Displaced for some time.

These spiritual centers may simply be people squatting illegally, but it's not as if any of the various local police departments have the resources to stomp them out. It seems that the UN also views this religious devotion as harmless, at least compared to the other problems that could arise.

> NATURE'S RECLAMATION
Plants and a handful of animals have been at it for a while, but the world is definitely in the process of experiencing a second coming of … fauna? Some are springing up unexpectedly outside of walls, while others are inside of the walls themselves in many megacities. Did you know that pigeons were an uncommon sight in 2512? Well, were is an appropriate word for it. They're no longer uncommon. And what about that river in New Amsterdam? Never one to be a place for fishing, it's now filled to the brim with freshwater fish.

Want to go fishing? New Amsterdam will eventually require a license for it, but it's still early days. There aren't any fishing poles around to purchase, but someone can probably fashion one themselves if they have the know-how.

There will also be more wild insects. Pest control was a thing of the past for this world, but with all these new creatures showing up all over, that's going to be a concern once again. Unless, of course, it's prevented.

> SAFEHOUSE

Not long after their arrival, the new Displaced will be brought across the city to an abandoned hover-bike garage in a neighborhood that's clearly seen better days.

Located under said hover-bike garage, access to the safehouse is a hatch in the floor beside a rusted set of metal shelves that used to hold tools and supplies. The immediate area is similarly abandoned: full of rundown and dilapidated warehouses and forgotten businesses, where numerous people squat in hopes of having some stability because they can't afford a place themselves. The inside of this safehouse looks better than the outside, as it was beginning to be transformed into a training center by Ian Fowler. Once everyone is brought into the safehouse down below, they'll find no one waiting for them. Though Gaby, a Morningstar agent, is typically around, she's absent at this time. Any newbies will need to be filled in by their fellow Displaced, though they can also contact El through zeir inbox, if needed.

The safehouse is a large space with multiple rooms for storage, with the largest of the rooms filled with rows of basic cots set up to sleep a large number of people. Basic, but outfitted with everything necessary for daily life. A few doors lead to back rooms for storage, medical care, and a large communal bathroom, and past the long rows of cots there is a communal kitchen, fully stocked, and an eating area. Privacy is mostly nonexistent in the safehouse, with any past efforts that were made to change that destroyed by numerous attacks along the way.

◉ New characters will be asked to pick their beds, and be provided with a change of (second-hand, mismatched and somewhat threadbare) clothes and basic toiletries.

◉ There is a mini-bar set up in the kitchen. The quality of the alcohol inside is akin to what someone might get from the well at a bar, though it's running low because it hasn't been restocked since before the previous set of arrivals.

◉ While the kitchen has a lot of dried foods to cook, as well as canned and preserved vegetables, most of what's left in the fridge will need to be tossed. In addition, anyone looking for a jolt of caffeine from coffee or tea will find themselves sorely lacking. The only tea present is herbal in nature, and caffeine appears to be pretty much nonexistent in most of the beverages lying around.

◉ Along those same lines, newcomers will find that this is a world that is steeped in sustainable choices. Paper is a thing of the past. Ever used a bidet regularly? This world gives everyone a crash course in exactly what that feels like if they haven't done that before.

◉ Everyone will receive a modest stipend of credits from Morningstar to help them get by until they can find a job. This will be enough to cover their living expenses for about a month while they hang out in the safehouse, if they're careful with budgeting.

◉ The drugs making new characters compliant will remain in their systems for a few hours after their arrival at the safehouse before finally beginning to fade. They will be gone entirely after a night's rest. In the meantime, they may want to be careful of what others say to them.

◉ New characters will be given rudimentary access to the network upon arrival to the safehouse, but will not have their ID set up yet. They will be able to make posts and replies, but their messages will be anonymous—and they do not have inboxes yet.

◉ New characters also do not have access to the internet until their ID is setup. They only have limited access because they're present in the safehouse, but they can't surf the rest of the internet, check out Cooltalk, or watch the equivalent of Netflix until their ID is made.

◉ New characters cannot leave the safehouse at this time. The hatch is locked tight for them, making it impossible for them to get out for the next four days while they're locked inside. There won't be any immediately obvious ways to cut their way out through turning off the power, either. Time to sit tight.

New characters will not be allowed to leave the safehouse until AUGUST 27, 2512 (JANUARY 23, 2020). These 4 days are for them to adjust, learn about the world they've arrived in from their fellows, and for El to speak with them and work on setting up their IDs.

> FINAL OOC NOTES

Welcome to Meadowlark, newbies! You're now free to post to the network and log comms. To reiterate, your characters will have no IDs or inboxes, nor be allowed to roam free once they enter the safehouse. Meaning: they'll have to sit tight until August 27, 2512 ICly.

All characters will appear as @anonymous on the network. While sitting tight in the safehouse, it's expected that they'll have gotten a good idea of their new situation from their fellow characters, and will have discussed their background and job potentials with El in order for their false IDs to be set up.

If you have any questions or ideas about how you'd like to get your character involved in the world, please head over to the plot engagement post and drop us a comment!

For questions pertaining to this log (and because we accidentally forgot to drop a questions header here, our bad!), please refer to our questions thread on the OOC post.

The January CR meme for the month is here.

Please check out our Event #011 Wrap Up Post for a rundown of all of the changes brought about through the AU, as well as any world changes that will be apparent moving forward.

As we announced on the wrap up post, AC will remain halved until at least June 2021. That said, for the month of January, we're making things check-in only because of the state of the world.

Finally, we'll be back to our standard planned calendar and AC (halved, just to be clear) on February 1, 2021. Reserves will open on January 23, 2021.

unmoor: (e)

[personal profile] unmoor 2021-01-22 10:12 pm (UTC)(link)
[ while they talk he glances back to the body on the ground, checking if the man is stirring or starting to attract flies. anyway - they better move on from the crime scene, so hook takes a step forward and gestures with his hand at amos to lead the way. he was on a stroll, wasn't he? ]

The Roci? That was the name of your ship? [ referring to your ship as your home? now the man is speaking his language. hook nods in agreement. he understands perfectly. ]

I wouldn't call any of this normal, but yes, I've traveled to worlds completely different from my own before. [ so this isn't the first culture shock he's been through. being stranded here was easier to accept when he knew the basics. ] The funny thing is, no matter how strange the worlds may seem at first, there's always something that ties them together and this world is no exception in that sense.
baltimores: (02; blasting cap)

[personal profile] baltimores 2021-01-22 10:37 pm (UTC)(link)
[ Amos follows Hook's lead without much thought towards his victim back there, because this conversation is way more interesting, and he's pretty happy to continue on with it as they move. ]

The Rocinante, yeah. Cap said it had something to do with a book he read, but I always thought of a woman I used to know. Either way. Home's home.

[ Which is decidedly not here, but. ]

Huh. This is a first for me. [ He says it casually, like it was bound to happen at some point. It obviously wasn't, but he's generally pretty adaptable. ] Think I would've preferred coming from the moon than how I got here, though.

[ Compulsion drugs, being contained to a safehouse... it hadn't exactly stirred up the best memories in him. He's still trying to shake them. Getting there, but not quite yet. ]

So what ties this world to yours? [ He'd like to know what ties it to his, too, but Hook isn't exactly going to be able to answer that. Maybe his answer help Amos figure it out, though. ]
unmoor: (pic#14515079)

[personal profile] unmoor 2021-01-23 09:09 am (UTC)(link)
[ amos cares so little for the small crime which just took place there that he's beginning to suspect the man is no ordinary space sailor. or maybe his space was just really fucked up. ]

I think you might be onto something there, mate. [ mhm. when he gets a new ship, she's going to be named after a woman too. ]

Aye, I've come to understand that we got the special treatment. The man himself was there to welcome us. [ jimmy did give them the explanation as to why they were brought to the moon, but he likes to think it was just because he's so important. the whole journey to the moon is slowly getting to his ego, which was massive to begin with. ]

There are always stories that connect us. [ it is only a theory, but he sounds pretty certain of it. ] They might differ depending on the world, but there's always enough of similarities that make them universal.
baltimores: (03; not my friend)

[personal profile] baltimores 2021-01-23 10:49 am (UTC)(link)
[ He's just happy to have someone who gets how he's lived the past several years, really. Hook might not be familiar with space, but it sounds like their lived experiences have a lot in common - whether it be out in the black or out on the blue - and Amos has been missing having someone like that around; someone who just gets it, who doesn't need anything like that explained to them. It's nice.

He keeps a pleasant enough expression on his face as they walk, taking in everything Hook's saying. ]


Man himself, huh? How'd he seem to you? [ Amos isn't a fan of Henries purely on instinct, though he figures that's natural enough; he did get inter-dimensionally kidnapped, or something along those lines. ] You do anything to him?

[ Because, well. Hook was just robbing a guy back there. Stands to reason he's probably not the most upstanding guy, and he's curious to know if that extends to everybody, or if the powerful get leniency.

And stories. Huh. ]


You know, in the Aerie - that other world the rest of us got stuck in - inequality was pretty extreme. Just a few with all the power, stepping on the necks of the many without. [ Don't mind how he'd been closer to the former than the latter there. ] It's like that where I'm from, too. That seems pretty universal.
unmoor: (3216)

[personal profile] unmoor 2021-01-23 06:45 pm (UTC)(link)
Truly pitiful. He's a coward. [ as they walk the pirate glances down at his own boots like he imagined jimmy being crushed underneath. he makes a vague gesture with his hand. ] He suffers more when he lives, it would be a shame to end it.

[ harsh words, but he has little empathy after he learned what jimmy did. the things he saw in that man's eyes spoke of deep grief and regret. ]

Aye, I don't think I've ever seen a world without it. Did yours have royalty? [ space royalty?? he comes from a world with literal peasants in it, so he's quite familiar with the concept of extreme inequality. ]
baltimores: (05; staredown)

[personal profile] baltimores 2021-01-24 02:20 am (UTC)(link)
[ Amos nods, frowns. He can definitely see how the guy is a coward - hiding out on the moon while people end up thrust into this world, never once making himself known until he apparently had no other choice fits the bill - but keeping him alive just so he can suffer, in Hook's opinion, is where they deviate.

He's not about to get into a debate into the morality of that, though; he knows he isn't suited to arguing any cases on that front. Practicality, on the other hand. ]


If he's causing problems, wouldn't it be better to just take him out? Or do you think he could somehow be a solution?

[ There are too many unknowns to the entire situation, and that so many answers seem to be tied to one guy - that's not something Amos is comfortable with.

Being asked about royalty, though, is almost enough to make him forget his unease; he exhales in amusement at the idea. ]


I don't think so. Don't really pay attention to any of that stuff though. Spent the past couple of decades in the Belt and they definitely don't have royalty.

[ They're the most oppressed class, always being used by Earth and Mars and subject to the whims of whatever corrupt governor may be out there. Amos isn't one to take up causes on his own, though. It's just kinda hard not to notice it when you're living there. (Though being born low class on Earth hadn't exactly been fantastic, either.) ]
unmoor: (pic#9350742)

[personal profile] unmoor 2021-01-24 06:26 pm (UTC)(link)
[ practicality is something that he does agree on. as much as he wants jimmy to suffer, he also spared him in the hopes of using him later. for what? probably nothing, but he might be good to have around in the long run. ]

I doubt he could be our solution to anything, but I believe he's the one helping to equip us so we're ready to face the challenges of this world.

[ it seems to be a tedious process. anyway, enough of that sad man. ]

Truly? Well, we have them, but I believe the part you mentioned about the inequality still stands. [ they're everywhere, creating trouble wherever they go, but so do powerful people in every world. no matter what they're called. ] How about pirates? Even without rich kings I'm certain that there is something worth pillaging.
baltimores: (04; in town)

[personal profile] baltimores 2021-01-25 01:54 am (UTC)(link)
[ Pure sarcasm: ] Yeah, like that makes up for it.

[ If there isn't anything to be done at the moment, though, then there's no point talking about Henries; Amos agrees on that much.

He raises his eyebrows at the idea of Hook coming from a world still with royalty - like, kings and queens and crowns and palaces and shit? For real? - but nods at the notion of inequality. Probably not great that seems prominent in every world, if he's to extrapolate, but. Oh well.

Has to blink, turning to look directly at Hook when he inquires about pirates. How'd he met the guy while he was robbing someone else. ]


Why, are you a pirate or something?

[ Steal from the rich, give to... himself? Or steal from anybody? Because the guy back there clearly had stuff worth stealing.

Regardless. He's not sure how much it actually matters. ]


Sure, we got those. People hoarding resources makes other people pretty desperate. Running into pirates usually means someone ends up dead though. You throw someone into the ocean they might still live, right? You throw someone out into a vacuum, they're dead.

[ He pauses, and with a note of pride - maybe with an underlying warning - in his voice, adds on, ] My ship was a gunship. So nobody was taking that.
unmoor: (d)

[personal profile] unmoor 2021-01-25 05:03 pm (UTC)(link)
Would it matter?

[ he hasn't done much to try and hide what he is even if that meant people might not be so hostile toward him. to him hiding is cowardice and he won't do it even if it was easier.

so far amos has shown no signs of judging him, so there's even less reason to hide it from him. and he really wants to know about space pirates. ]


No one ends up into a vacuum by accident, do they? [ he's instantly somewhat defensive of these pirates he's never met and that reaction pretty much answers amos' question. his space peers lack proper captains if people end up dead every time. ] Nor do they walk down the plank by themselves. Killing aimlessly would be considered very bad form, no matter where you sail.

[ the comment about the gunship makes him laugh. there's a flash of hunger in his eyes too. ] The way you speak of it makes me certain that some men dreamed of taking it every single night.
baltimores: (06; cool)

[personal profile] baltimores 2021-01-25 08:24 pm (UTC)(link)
[ Amos thinks over it for a second. ]

No, I guess it wouldn't.

[ What's changed since they started talking? Nothing.

Especially when Hook confirms he may be a pirate, but he isn't a trigger-happy murderer. Amos has absolutely no problems with that. ]


Not usually, but it's space, so a lot of things can go wrong. Say you're aiming to take out a ship's drive so you can catch up to them, and you accidentally vent it instead, and they're not prepared for that. Or a round catches someone's head. I've seen that before. [ It wasn't a pirate that did that, but still, he has seen someone's head obliterated right in front of him due to a well-placed - or unfortunately-placed, really - round. ] Boarding can be tough too, if they're unwilling. Not to mention keeping the ships connected long enough to actually take their cargo.

[ He shrugs. ] Lotta shit can happen, is all I'm saying.

[ He grins back at Hook at his laugh, though. ] Maybe there were. We kinda got accidentally famous, though that was mostly Cap's fault. But nobody was stupid enough to actually try.
unmoor: (3199)

[personal profile] unmoor 2021-01-27 06:13 pm (UTC)(link)
[ he claims that he has a code but it's a bit dubious how that actually works. ]

You lost me there for a moment, but I get your meaning. Boarding comes with its challenges, no matter where you are. [ a lot of strange words he didn't understand, but amos described it in a way that's meaningful to him. ] Although I'd imagine the challenges are even more colorful without air to breathe.

[ he sounds almost excited. ]

Not stupid enough? Perhaps you weren't famous enough. In that case there are always crews foolish enough to try.
baltimores: (11; what was that for)

[personal profile] baltimores 2021-01-28 08:29 am (UTC)(link)
[ Right. Amos has to keep reminding himself that a lot of people here know nothing about space. That where he's from is much more advanced when it comes to space travel.

It's especially weird after decades living in space and nowhere else, but. Just something to get used to. ]


Don't get me wrong, I'm sure your work had its share of challenges, too. [ He nods at Hook. Respect, but also. ] But yeah, that's pretty much what it comes down to. You don't exactly last long if you don't have any air.

[ His record for holding his breath is about two minutes, give or take. He's pretty fortunate it hasn't come up all that often, all things considered.

Raises an eyebrow at Hook's excitement. ]


Could be a little of both. Why, you want a gunship?

[ As though there's any way to bring one here. ]
unmoor: (pic#9350742)

[personal profile] unmoor 2021-01-30 05:24 pm (UTC)(link)
[ he nods as he considers what amos has told him. he's more than familiar with the challenges that come with sea water, but this is an entirely new territory for him. if he's to have a spaceship of his own one day, he needs to learn all of this. ]

I wouldn't say no if I was offered one. [ "offered". ] I love a challenge.

[ judging by the grin on his face he'd be definitely one of the pirates stupid enough to go after amos' ship. it's nothing personal. ]

Say, I know the name of your ship, but I don't know yours. I'm Killian.
baltimores: (03; not my friend)

[personal profile] baltimores 2021-01-30 10:28 pm (UTC)(link)
[ Amos gives Hook a quizzical look at his enthusiasm for the whole notion - it's not the reaction he would have expected; it's not one he often comes across - but it's all just talk right now. Harmless.

And oh, right. Names. That's a normal thing to ask about, isn't it? ]


Amos.

[ They're probably gonna run into each other again more often than not, aren't they? What with the whole Displaced thing and all.

And, on the offhand chance that Killian's boldness actually goes anywhere... ]


Well, Killian, you ever find a way to get your hands on a gunship here, let me know.

[ Not that it's going to happen, but strange things keep happening here so, hell, who knows? Why not? ]
unmoor: (pic#9350744)

[personal profile] unmoor 2021-01-31 02:36 pm (UTC)(link)
[ these are just ideas that might not go anywhere, but oh boy would he love it if they did. amos considering it a possibility - even as a joke pleases him. ]

You'd be interested, huh? I'll keep that in mind, my friend.

[ he casually throws the word out there, testing the waters. so far this guy has been good company. ]

So it seems that this is where we part ways. Where can I find you should the need arise?
baltimores: (06; cool)

[personal profile] baltimores 2021-01-31 06:02 pm (UTC)(link)
[ He raises an eyebrow at friend. Not that he really rejects the notion, it's just kind of odd coming from someone who apparently would have tried to steal his ship if he'd ever had the chance.

Also people just... don't usually call him a friend. It's never bothered him. He's the type to keep a really small circle, but this is, well, a new world, so.

Sure.

Amos takes a quick glance around at where they are. Still in the middle of a plant-infested city, but yeah, he could definitely go back on his aimless, exploratory walk. ]


Sure. You got someone else to rob?

[ He cracks a grin as he says it. Takes a second, sends over his inbox info. ]

I'm around. Staying with some friends at the moment until, you know. [ Killian's new here, too. Hard to have a place of your own this early into being here. ... Unless maybe you steal enough stuff, actually. Huh. ] Let me know if you ever get your hands on a ship.
unmoor: (631)

[personal profile] unmoor 2021-02-01 06:16 pm (UTC)(link)
[ his definition of a friend is a loose one. ]

Rob? I was only trying to help the man.

[ he doesn't seem offended in the least, only amused. as long as the witness doesn't care, why should he? ]

Introduce me some time. [ if their morals are anything like amos', he's interested in meeting them. ] I'll be in touch.
baltimores: (11; what was that for)

[personal profile] baltimores 2021-02-02 09:29 am (UTC)(link)
Right.

[ His tone's wry, but he's happy enough to leave it at that. It's still none of his business.

Amos raises an eyebrow at the notion of introducing Hook to Kyna or Lance - they have decidedly better morals as far as he can tell, that's one of the reasons he feels pretty good about hanging around them - but hell, maybe they'd get along somehow. Or set things right in a way Amos knows he isn't capable of.

He just nods in response to that particular statement. Nothing else to really get into now, is there? ]


See you around.

[ Probably. ]