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meadowlarklogs2018-12-16 04:38 am
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Entry tags:
- !arrival log,
- dc comics: dick grayson,
- detroit become human: markus,
- dogs b&c: giovanni rammsteiner,
- dogs b&c: heine rammsteiner,
- ffxiv: x'rhun tia,
- ffxv: aranea highwind,
- ffxv: ardyn izunia,
- ffxv: ignis scientia,
- ffxv: noctis lucis caelum,
- ffxv: prompto argentum,
- injustice: damian wayne,
- killjoys: john jaqobis,
- mcu: daisy johnson,
- mcu: leo fitz,
- mcu: peggy carter,
- npc: gaby,
- starfighter: cain,
- the 100: clarke griffin,
- the man from uncle: gaby teller,
- voltron: keith
ARRIVAL LOG 005
WHO: Everyone
WHERE: New Amsterdam
WHEN: Night of August 23 (through to August 30th)
WHAT: The fifth arrival
NOTES OR WARNINGS: Coercion and loss of autonomy. Further notes at end of log.
WHERE: New Amsterdam
WHEN: Night of August 23 (through to August 30th)
WHAT: The fifth arrival
NOTES OR WARNINGS: Coercion and loss of autonomy. Further notes at end of log.
> ARRIVAL LOG #005 |
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Awareness comes to you in blurred snatches, cloudy fragments of sound and light, color, sensation. Hazy and difficult to grasp on to, but slowly aligning into focus. A series of regular, rhythmic beeps. A medicinal, astringent smell. The sensation of movement, a low hum and accompanying vibration under you. Your eyes are heavy, hard to keep open, but in the glimpses between slow, dark blinks you see four people in black body armor seated opposite you, as well as a man in dark gray scrubs. You realize there are others next to you. All of you in white scrubs, hair recently cut but at various stages of growth, restrained by straps across your chests, arms, feet, holding you to the bench under you. To your left, an armored interior door, two more people visible, the movement of dark streets and neon windows passing through a windshield. You try to open your mouth to speak, but it's as if your tongue is coated in tar, and you manage nothing more than an empty parting of lips. The vehicle stops. The guard opposite you stands and comes to unbuckle you from the bench, helping you to your feet. Your limbs feel wooden and heavy, slow to move. One guard opens the back of the vehicle: beyond it, a chamber only dimly lit by strips of light along the floor. The nurse moves to stand at the back of the vehicle, checking each passenger over one by one just before they're helped out of the vehicle, quick and methodical. She doesn't climb out after you, moving to sit as the last passenger is unloaded. The guards keep their heads down. Their actions are quick, firm, but not entirely unkind. Under your feet, you can feel the thrum of heavy bass vibrating through the floor. You see nearby that there is another bus, another load of passengers being helped out, lined up much like you are. Once you're all in place, the guards move down the line, pulling dark hoods over each passenger's head. Your arm is lifted, placed on the shoulder of the passenger in front of you in line. "Hold on," says one of the guards. "Stay quiet. Keep moving until I say stop." There is no will in you to fight the orders. How far you walk is hard to determine. Counting steps is difficult, and any concept of time passing stretches between the sound of footfalls and breathing - soon overshadowed by the music. Growing louder, closer, the heavy bassline begins to reverberate through the air around you, amplified by the acoustics of the place. Melody and vocals become audible, the chatter of a crowd. Finally, you stop, and the hoods are pulled off, following down the line as the guards walk back. You turn to look after them, but they quickly disappear into the darkness of the tunnel behind you. The door in front of you swings open, the full weight of the music washing out. A tall woman with sharp, geometric patterns of ink tattooed across her skin smiles at you with sharp teeth, glowing luminescent in the UV lighting above her. "First timers?" she asks, but doesn't wait for an answer. "Don't worry, those costumes are great. Come on, come in." As you move to comply, she takes each of your hands, stamping a twisting design on the back, shining bright in the UV light. "Welcome," she says, as she ushers you out of the lobby and into the noise and crowd beyond. "To the Insomniacs' Ball." ◉ Though entirely capable of independent action and thought, new characters will find themselves completely, unquestioningly compliant to any verbal statement which could be taken as a command or request. |
> THE INSOMNIACS' BALL |
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The message from El comes the same as previous: insistent, not waiting for any active attempt to open it. Scrolling within your vision as if being written while you're reading it.I'm not saying bus #5 got past me, but our favorite mysterious human traffickers have gone seriously sneaky this time around. And I'm not saying I can't help you get to where you need to be, but I can't. This one needs legwork, because you're going to have to land invites to the Insomniacs' Ball.The Insomniacs' Ball is an open secret. A New Amsterdam urban myth, disbelieved by many and desired for by even more. A week long party held every year as the working schedule changes, as the city struggles between the oppressive heat and the shifting of sleep cycles. Whether you'd prefer to be asleep at night or day, the ball doesn't care - a rolling, 24/7 event that continues until it disappears, as quickly as it arrived. Its location is a secret. Existence frowned upon, possibly even shut down by the authorities - dancing until you fall down is hardly advisable while water rationing is in place. Yet every year the rumors spin again, the whispers, clues and tastes and photos shared on social media which vanish before anyone can really be sure what they saw. Whoever puts the ball together is as good at keeping their head down as Morningstar - and most likely greases more wheels, rather than trying to be a wrench in the machine. Either way, all El can do is point you to the same paths anyone else hungry for an invite is taking. THE PUZZLEHowever you've managed to get your hands on an invite, the directions on the back are the same - leading you deep down into the city's underground, past some of the darker corners and into some even darker ones. A rusted, disused door to an abandoned maintenance area wouldn't look like the place, but the intricate geometric design painted silvery and barely visible across the surface matches the invite you hold, and you know you've found the entrance to wonderland. Behind the door, lies a twisting network of tunnels and rooms built into natural caves, ultimately abandoned by the city when its insides proved too difficult to navigate. Now, for a short time, it's home to a carnival of revelry. Strobing neon lights illuminate snatches and glimpses of the crowd, glowing in pools of UV: a dense mass of people from all over the city, young and old, music and dancing flowing from chamber to chamber, clashing and mixing between. Extravagant, outrageous costumes mingle with simple streetwear, or with no-wear at all. People hand out masks, drinks, substances which it may not be advisable to consume. Sealed bottles of water seem to appear from nowhere, passed among the people, their source and seeming escape from the rationing in the city far above going unquestioned. Smaller chambers offer some respite for those who need to take a minute, catch their breath, or want a quiet corner to talk with a new friend. Other chambers contain more hedonistic displays, with most participants always willing to accept another into their number. No one seems to be in any rush - there's roughly a week to soak in all the delights, and you can even come and go as you please, the UV pattern now stamped on your hand allowing access back through the various doors, if you can find your way back to one. But you're here for a different purpose, and whether it took you hours or days to find your way here, you know that the party will end eventually - and anything more unusual which may be hiding inside will be revealed. ◉ The Insomniacs' Ball and the related methods of gaining an invite will last for one week, from August 23-30. New characters can be retrieved at any time during this, or can find their own way out and be discovered on the streets - just please be advised that they will not be able to survive in New Amsterdam without first spending time in the Morningstar safehouse and having their ID set up. |
> THE SAFEHOUSE |
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Access to the safehouse is a hatch hidden behind stacks of empty storage shelves in the back of an abandoned supermarket in an outer district of the city. The immediate area is similarly abandoned, empty stores, flanked by several blocks of dive bars and clubs which cater to more niche tastes. A place where people can come and go unseen, or, if seen, not spoken of. A dark haired woman called Gaby is ready to greet the new arrivals and get them settled in, brusque and no-nonsense – she'll be open for in depth questions later, but will advise everyone to ask the people who brought them in for the beginning bits of information. ◉ The safe house is a large open space, filled with rows of basic cots set up to sleep a large amount of people. Basic, but outfitted with everything necessary for daily life. A few doors lead to back rooms for storage, medical care and a large communal bathroom, and past the long rows of cots there is a communal kitchen, fully stocked, and an eating area. Privacy is at a minimum. |
> FINAL OOC NOTES |
Welcome to Meadowlark, newbies! You're now free to post to the network and logs comms. To reiterate, your characters will have no IDs or inboxes, nor be allowed out of the safehouse until they have been there for four days. At that point it's expected they'll have gotten a good idea of their new situation from their fellow characters, and will have discussed their background and job potentials with El in order for their false IDs to be set up. If you have any questions or ideas about how you'd like to get your character involved in the world, or if they'd like to join Morningstar, please head over to the plot engagement post and drop us a comment! For questions specific to this log, there is a thread below. Please check out our December calendar rundown for a look at things happening this month. As a reminder, AC this month will be a check-in only. AC will be posted on December 20 and close on December 27. If you do not reply to AC, you will be considered idled and dropped from the game. We will not post a warning list. |
> NAVIGATION |
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Cain crosses his arms, shoulders hunched.]
You're not upset? After all that's happened, what they put in us, whatever the fuck it is?
[The implant, the blue sheltered in their chests.]
I don't even know you! [Temper brings heat over his skin in the already warm room.] I said forget it.
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He has no idea how he came to that conclusion, but Achilles thinks it should be clear that he's asking him specifically about what he's upset about concerning whatever they did last night. His patience has worn thin, and what little of reason he had left has already been overextended. ]
Carry on like a coward, then. If you can't face me as the man who used your thighs, then get out of my sight!
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... Also, what.]
You wanna call me that again, asshole?! And who fucking says that to someone!
[Anger builds in him, a slowly rising tide. He can't seem to control it - the frustration of everything that's happened boiled over. He's bruised from fighting, sore from dancing and letting himself get used by this bastard, exhausted from the hangover of the drugs. More than that, he's lonely and it hurts that Abel's not here, left somewhere up in space to fend for himself. He did what he was so afraid he'd do, after all. It makes him feel worthless.
In a flicker of blue light at his chest, something happens. There's a blink at the peripheral of his vision - he doesn't see it, too focused on Achilles' face - but the plate on the countertop vanishes. A split second later, it reappears... above the ground. Then falls, big chunks shattering over the ground. He jerks backward, startled.]
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And he hears a crash against the floor. ]
What was that?
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I... I don't know.
[Dimly, a recent brief conversation surfaces in his mind. Cain's fingertips rub across his sternum.]
But I think it was me.
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You think? [ He echoes, skeptical. He starts walking around the counter-space, taking interest in the incident since it applies to his own problems of not having powers.
His own foot is bandaged from an earlier accident, but he approaches with confidence and a lack of concern for the ceramic pieces scattered over the tiled floor. His eyes are on Cain, flicking from his face to his chest. He's no longer glowing. ]
Did you have powers, before?
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[He's heard that this is going to happen. It doesn't change the shock of reality, still staring at the shattered plate with incomprehension. He doesn't know what he did, and it occurred too quickly out of the frame of his vision - one moment it was there, the next it was in pieces across the floor.]
That shit's not real. [Or... it wasn't.] I'm not some superhero.
[Not with that attitude.]
What, you did?
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He isn't about to argue with Cain about the possibility of powers being real. He ignores everything he just said. ]
Try doing it again. Do you need to be provoked?
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[As it stands, Cain already feels provoked, so that won't be necessary. The difficult hurdle is he has no idea how to recreate what happened to the plate. Glaring, Cain's posture hasn't relaxed.]
I don't know how.
[Wow, he's useless.]
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Achilles has no reason to stick around if this guy won't cooperate. He doesn't even know his name, and he doesn't care to find out what it is. He makes a noise that sounds like it's a caught between a scoff and a snort. ]
Is that any reason to not bother trying to figure it out? If you have any powers, they've been wasted on you.
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What the fuck do you know about me? Get off my back!
[He feels worn, nerves threadbare, so it's easy to act out of agitation.]
Whatever. Maybe this makes sense to you, but I've never had something like this. Some guy told me where to go to practice. I'm gonna do that.
[Safer than... the kitchen. And maybe he is a bit scared, not knowing what this means or what he's now capable of doing.]
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[ Achilles wants to see this for himself, though he thinks that whatever he did is nothing special, he wants to be able to assess what he's capable of and see how that translates in himself. ]
Do I make you nervous or something?
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[Cain isn't afraid. Fear doesn't factor into the complex web of what he's feeling, not with Achilles at the source. He's not even certain what or why he's responded this way.]
Why don't you try figuring out your own "power" instead of bugging me?
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My power? You mean to tell me they gave me one, too?
[ He snorts. ]
Then why don't I try it on you? Maybe then you can activate yours.
[ And now he's approaching him. ]
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[Neither does he, but whatever. He's not going to let Achilles back him into a corner, so he remains standing resolutely on the other side of the counter.]
It's what someone said, anyway. We're all supposed to have 'em.
[Don't you go on the internet? Cain, for one, is enjoying the access. The datapads they had up in space were far more limited, and you couldn't interface through your brain. As invasive as it feels, it's much more convenient.]
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And since Cain isn't running away, Achilles will march right up to him, planting a hand flat on the counter edge at his side. ]
Whatever it is, touch seems to make it awaken. You remember that, don't you?
[ He reaches forward, trying to cup a hand against the curve of his neck. His hand is cold in comparison to the warmth of his skin. ]
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The blue glows between them, almost distracting. He remembers how it looked in the cave, with little else to illuminate their faces, all that bare skin in endless contact.]
You can't just do that whenever you want.
[Of course, his own hand is bare, so it's not an effective method of removal to avoid what he wants to avoid. Achilles will feel it all tangled together, inextricable: his panic, dread, anger and frustration - some lingering desire, and some very deep guilt - but mostly an overwhelming fatigue. It's a lot, at once, so maybe Achilles won't even piece through half of it.]
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He's no genius like Sherlock Holmes, but he's perceptive when he needs to be. Right now, all he can deduce is that their situation and the state of their bodies are linked to the glowing core inside their chests. It has to be magic.
They're still touching as Cain pries his hand off, so he allows it. His eyes narrow as he tries to assess the wide range of emotions invading him, but decides against making the effort to discern between the feelings. That's not important. ]
What can you do to stop me? [ A bit taunting. ] Besides, I want to figure this out just as much as you or anyone else.
[ He pulls his hand away finally, having had enough. It's not activating the power, so there's no sense in prolonging contact. ]
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So go figure it out yourself.
[With a (bratty) huff, Cain will attempt to exit stage left... and leave Achilles with clean up duty of the plate. Serves him right.]
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He would have liked a fight, to test himself now that he has no powers, but it would be in poor taste after how he handled his body before.
So instead, he reaches out to yank at his collar, trying to pull him back. ]
Clean this up before you go. [ He wouldn't care normally, but Chiron has instilled values in him which he will gladly impose on others. In addition to wanting to imitate his mentor -- ]
Someone could get hurt, you know. [ His own foot is bandaged.... He's got a personal investment in this, given how annoying it had been to clean up his wound. ]
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He doesn't like being told what to do. Even less coming from someone who is not a direct superior blackmailing him for his freedom. Cain bares his teeth in a glower.]
You clean it up.
[Indirectly, he blames him. Achilles may not know, but he has no doubt the emotion he felt prior to the shattered plate is what contributed - as Hafid said on the network earlier.]
Maybe if you left me alone, it wouldn't have happened.
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He should have expected this response, but he still bristles at the tone the other man uses. This guy is really stretching his patience to its very limit. ]
Don't go blaming others for your actions even if they are accidents. [ Achilles had spent much of his youth shifting blame whenever possible, until he ultimately learned that only he's responsible for what happens directly around him. Blurting out such words, though, he realizes that such a philosophy can't be taught through lecture.
His brow twitches. ]
I'll help you.
It's a responsibility we can share between us.
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[Volatile and edging for a fight, because it's all he knows how to do to get this anger out from beneath his skin, the confusion and anxiety chafing away at threadbare nerves. The last day and night have left him in shreds.
But, still, he seems to relent. Cain kneels with a grimace, still smarting from his fight against Malone, and picks up the largest shards from the floor first.]
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Yes, he is better than you, Cain. He keeps his mouth shut for now, though, bending to his knees so he can pick up the pieces of ceramic with him. His eyes drift from the other's face to the floor, noticing the state of his fingers and knuckles. He really did get into a fight after he left him, didn't he? ]
Are you hungry? [ He's being conversational for the purpose of filling the silence, and maybe if he feels up to it, he'll prepare them something since he knows how to use the microwave and oven now. ]
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Is he hungry? Not for most of the morning. But that brief flare in his chest had left him winded and exhausted, and at last seems to summon an appetite, however feebly small.]
Why, you gonna make something?
[Cain rises to dump the ceramic shards into the appropriate recycling bin.]
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