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- !arrival log,
- dark angel: max guevara,
- dogs b&c: nill,
- game of thrones: sansa stark,
- gangsta: alex benedetto,
- gdc: wei wuxian,
- kingdom hearts: riku,
- kingdom hearts: sora,
- mcu: daisy johnson,
- mcu: leo fitz,
- mcu: peggy carter,
- spider verse: peter b parker,
- star wars: cassian andor,
- star wars: jyn erso,
- starfighter: cain,
- the vampire diaries: caroline forbes,
- voltron: keith
ARRIVAL LOG 008
WHERE: New Amsterdam
WHEN: Night of October 5 to night of October 8
WHAT: The eighth arrival
NOTES OR WARNINGS: Coercion and loss of autonomy, alcohol usage. Further notes at end of log.
Awareness comes to you in blurred snatches, cloudy fragments of sound and light, color, sensation. Hazy and difficult to grasp on to, but slowly aligning into focus. A series of regular, rhythmic beeps. A medicinal, astringent smell. The sensation of movement, a low hum and accompanying vibration under you. Your eyes are heavy, hard to keep open, but in the glimpses between slow, dark blinks you see four people in black body armor seated opposite you, as well as a man in dark gray scrubs.
You realize there are others next to you. All of you in blue short sleeve shirts and ill-fitting jeans, hair recently cut but at various stages of growth, restrained by straps across your chests, arms, feet, holding you to the bench under you. To your left, an armored interior door, two more people visible, the movement of streets passing through a windshield. You try to open your mouth to speak, but it's as if your tongue is coated in tar, and you manage nothing more than an empty parting of lips.
The vehicle stops. The guard opposite you stands and comes to unbuckle you from the bench, helping you to your feet. Your limbs feel wooden and heavy, slow to move. One guard opens the back of the vehicle, and false, colored light, illuminating the streets in the distance will first alert your senses of being somewhere else, combined with warm air that's only cooled with the setting of the sun. The nurse moves to stand at the back, checking each passenger over one by one just before they're helped out of the vehicle, quick and methodical. He doesn't climb out after you, moving to sit as the last passenger is unloaded.
The guards keep their heads down. Their actions are quick, firm, but not entirely unkind. Once all the passengers are out, they climb back into the vehicle and close the doors. The engine powers up again, and then the bus is gone.
You're left alone in an alley, with no idea of where you are or why you've been brought here.
Around the corner of the alley, there is the smell of beer and a weird yodel-like sound – no, wait. That is definitely yodeling and beer. Further movement forward will lead to you finding yourself in a busy area filled with multiple people carrying reusable cups full of liquid. You've just shown up at a party with a bunch of people wearing nearly identical clothing. The good thing is that everyone is probably too drunk to notice.
◉ Though entirely capable of independent action and thought, new characters will find themselves completely, unquestioningly compliant to any verbal statement which could be taken as a command or request.
The message from El comes the same as usual: insistent, not waiting for any active attempt to open it. Scrolling within your vision as if being written while you're reading it.
I'm starting to think that the arrests last month mean that our friendly delivery men have had to change up what they're doing. Either way - the group waiting for you this time is huge. The get up? Blue shirts, all around. Let's see how long that lasts. Anyway. Arrival #8. You know the deal, don't you? I bet you're all already out there having a good time.
Although New Amsterdam is a mish-mash of world cultures, there are certain traditions that took root in the city as it began to form its identity. Yes, one was Anime Naexpo. Another? Oktoberfest. Hoping to capitalize on the heritage of the region, businesses throughout New Amsterdam pushed for the continued celebration of Oktoberfest. In fact, the only time it wasn't celebrated was during the Xelkoven War, as the fight between humans and AI meant that any celebrations were put by the wayside.
Perhaps even more so than having to work during an anime convention, Oktoberfest is not a fun time for customer service workers. All around, various different cashiers, food truck chefs and drivers, rickshawers, couriers and more find that they don't have a choice but to dress up in Dutch costumes recalling times of the past. These costumes are typically pulled out of some back closest and generally assigned to the employees, so some of them won't fit all that well. The problem is that it isn't cool enough to be dressed in these as the days cool off, and the only saving grace is that they get to work at night rather than the day. The early parts of their shifts are miserably hot, and things don't get better from there. If your character is a customer service employee, they can expect some uncomfortable days ahead.
Somehow, the discomfort of the various workers doesn't come in the way of the loud and festive activities. All around New Amsterdam, various tents go up selling a lot of different wares, many of which are probably second hand junk that people are trying to sell off for a few credits. This is the time when the Black Market stops working underground, instead opening temporary store fronts in tents that are far too nice for the wares they're providing (but at least they're trying to be a less obvious money laundering front). If someone's looking to get in good with the underground or get a sense of how to find these places for some actually illegal goods, Oktoberfest is a prime place to start.
Otherwise? Oktoberfest is likely full of what anyone would expect: a lot of beer, funny looking Bavarian clothing, a lot of live music, and a lot of opportunities for drunken folk to put on a good show. If your character is the type to look for an opening to grab some attention, this is the place to do it.
◉ There will be a lot of beers available in pretty much every single tent. The drinking age in New Amsterdam is 18, but it's equally unlikely that anyone will be checking implants with how busy everything will be. The most popular beer this year? "We're Lucky We're Not Cyborgs," an extremely hoppy IPA made by the most popular brewery in New Amsterdam. All of the beers are available in bottles that you can return for more, as businesses no longer sell alcohol by the can. Think of growlers – but in a far more manageable size! Feel free to come up with the cyberpunk name of your dreams for the beer. Or people can just drink the New Amsterdam River – which is the name of the beer with a picture of the man-made river on it. It's cheap, but reliable. Oh, and for those of you that don't like the taste of beer, there's cider and mead on tap at most places as well.
◉ There will be various stages all over for acts to perform, but the schedules will not be full. Before long, the characters will know that Oktoberfest is where some people plan to get discovered. And … it's also a place where some people become social media sensations, in either good or bad ways. Need to propose to someone? Need to show off your abs? These stages are the place to be. If someone's not up there, take the chance and make it your time to shine. Or … go down in infamy.
◉ Most of the food throughout the festival will harken back to its German heritage, albeit without a whole lot of success. There are sausages, but much like the hot dogs of today, it's likely better that you don't ask what's in them. A safe bet is the large array of potato dishes around. These are delicious – and cheap!
◉ There are some competitions, too! Virtual fencing – albeit in a very, very amateurish way – and virtual crossbow competitions happen throughout the three-day event. And then there's yodeling. One of the stages will be dedicated to this the entire time. Yes, people practice to win big, but that doesn't mean that everyone has to practice.
◉ Like with Oktoberfest of the past, celebrities will have their own VIP tent right in the heart of the financial district. If you have a favorite music, film, or movie star and they have a penchant for partying, this is the place to be. Sneaking in will be hard – but not impossible. Though some will find that they might have to work this tent. These celebrities can't go without their coffee or beer, after all.
Access to the safehouse is a hatch hidden behind stacks of empty storage shelves in the back of an abandoned supermarket in an outer district of the city. The immediate area is similarly abandoned, empty stores, flanked by several blocks of dive bars and clubs which cater to more niche tastes. A place where people can come and go unseen, or, if seen, not spoken of. A dark haired woman called Gaby is ready to greet the new arrivals and get them settled in, brusque and no-nonsense – she'll be open for in depth questions later, but will advise everyone to ask the people who brought them in for the beginning bits of information.
◉ The safe house is a large open space, filled with rows of basic cots set up to sleep a large amount of people. Basic, but outfitted with everything necessary for daily life. A few doors lead to back rooms for storage, medical care and a large communal bathroom, and past the long rows of cots there is a communal kitchen, fully stocked, and an eating area. Privacy is at a minimum.
◉ New characters will be asked to pick their beds, and provided with a change of (second-hand, mismatched and somewhat threadbare) clothes and basic toiletries.
◉ While there were previously also NPC occupants of the safehouse, natives to New Amsterdam, these people have now been moved on to somewhere safer. A few of their belongings remain, discarded or accidentally abandoned.
◉ Gaby will make it clear to all new arrivals that if they have any requests or queries, they should contact her or El.
◉ There will be shifts when Gaby isn't present in the safehouse because she's shorthanded following the UNA attacks in our January event. New characters will find that if they try to open the hatch to leave during this time, it'll be sealed shut for anyone without a registered implant.
◉ The drugs making new characters compliant will remain in their systems for a few hours after their arrival at the safehouse before finally beginning to fade. They will be gone entirely after a night's rest. In the meantime, they may want to be careful of what others say to them.
◉ New characters will be given rudimentary access to the network on arrival in the safehouse, but will not have their ID set up yet. They will be able to make posts and replies, but their messages will be anonymous and they do not have inboxes yet.
◉ New characters will not be allowed to leave the safehouse until OCTOBER 9. These 4 days are for them to adjust, learn about the world they've arrived in from their fellows, and for El to speak with them and work on setting up their IDs.
As everyone goes to sleep, a familiar stomp vibrates through New Tokyo on the other side of the world. The wall outside of the city is stable at first, holding up, but the vibrations continue. The creature this time is twice as large as the one that hit New Amsterdam – 800m high, yet not seen until right around when the vibrations began. It should have been, by all rights: New Tokyo is no less secure than the other cities around the world, with constant surveillance and a dedication toward maintaining an idyllic life for its citizens. Its behavior is similar: it slams its tail against the outer wall of the city before it gives way, the destruction nearly absolute. In a panic, New Tokyo's UNA forces and police force move into action to try to bring down the monster and protect its citizens.
At the same time, whether they're still awake or already asleep, something stirs inside of the displaced. Their chests will glow without anything to bring it about – no power drawn on, either innate or new, and no skin touching. This glow seems to fatigue any of them if they're still awake, and will send anyone already asleep into a deeper one. Once they're under, the stirring within will give way to unrest that foments dreams and visions for many of the displaced. If they had a dream while they slept, characters will wake up with a burning sensation in their chest.
As for New Tokyo: it will be left in ruins by the time the UNA soldiers there manage to take down the monster. Several sections of the city remain intact – almost out of luck – and the governor of New Tokyo reports that they believe this monster came from outside of the city, having been given life by the unsafe conditions outside of the megacity. Within a few hours, this statement will be revised, with the governor admitting that he doesn't know what the monster was or where it came from, only that their surveillance saw that it came from outside.
The three dreams below are what each character will experience, though you can feel free to assume they managed to jar themselves awake before the dream finished. To get a dream, please comment below to get an RNGed number for the dream that they'll be having. Since these are unnatural dreams, you can feel free to have your character remember it in its entirety – or not, if that's what you'd prefer.
If you have multiple characters, we suggest you only have one experience a dream, but it's ultimately up to you!
> DREAM 001
A blue glow illuminates the site – offering light on a foggy morning, with everyone having completed their journey to this final destination. A sense of fatigue and relief that washes over everyone there, but also an inner warmth that seems to radiate from the site itself. Huge rocks rise up on either side of the site, acting as shielding barriers for these followers and what lies ahead of them. Despite the lack of natural light cast through the thick fog, there's still a distant glow, leading them forward.
You find yourself among these people, well aware of the many miles you walked to get here, most of it on an incline. Around you, the clothes that people wear are worn, tattered, made from wool that's begun to wear down. How long have you all been traveling? It's hard to say – hard to guess, only that you know that you were all drawn here. No single story is the same. Some saw symbols: triangles that glowed when they saw them in the periphery, as well as bits of circles coming together. The tree of life. Perfect like nature in its finest form. Others could never put the words to what they experienced.
Each of you feel the draw now. It resonates within you, fills you up. Just ahead, there are structures that seem to float in space, and when you draw closer, a clear, light blue bridge appears. The walk forward requires a leap of faith – and there are some unwilling to take it. Afraid. They wonder if they've wasted their time.
But you haven't. You walk forward, and the bridge carries you forward. You can't tell if you're walking or literally carried, but eventually you come to an alcove where a strange circular structure stands. As you step closer, it comes to life, a mixture of lights and – no, not sounds. But the same resonating warmth.
You walk into it and –
– you find yourself somewhere else. Somewhere new.
> DREAM 002
– this is not where you belong where you've chosen to live – this is not it this is not it this is not it –
Your fingers spread, wrapping around the nearest metal instrument to drag it close. You test the edge against your skin, drawing out a sharp pain. You never asked for this particular experience. But every day, you feel it.
It's time to take back what you can. The walls around you are white, pristine. Somehow, you know that they weren't a day ago. One of the others you know got sick, doubled over after a bad interaction with a medication. You see them now, dark rings under their eyes, a shaved head. How do you know this? Your mind doesn't answer you. You just react. Someone in a coat as white as the room draws closer. Checking your vital signs. Your breathing picks up – your lungs hurt. You lash out with the instrument, cutting deep. A bright red spreads. A sick smile creeps over your lips. You know that color, deep within you. You know it.
And then there's nothing.
And then life moves on (your life moves on). Has time passed? The room is different. The person with the red splotch of color on their lab coat is gone, and your build is different. More gangly, uncontrolled. Deep down, you feel an unabiding frustration. You hear a shout: "Put them down!" It's too late. A fire erupts. The doors seal.
> DREAM 003
You recognize the walls. The building. But there's some barrier between you and it, a constant, subdued fog that lies between you and your surroundings. The lights are bright. Everyone moves in a single file, dressed in the same white scrubs. You're among them. The workers walk alongside you, occasionally checking your vital signs. Sometimes they make you grab each other's hands, noting the shift in reactions or responses.
The air here is cool. Stale. Your head is cold, recently shaven. Like everyone else, sans a few. It looks like it's been a while since they had a haircut. You don't recognize them, not like the others. You're certain that you recognize the others.
Thought is difficult to process. There's an IV into your arm. You try to make out more of your surroundings, but the fog encroaches and takes over. You're missing your chance. Your chance to know where you are – were? Who did this to you?
Distantly, you see a marking on a wall. Letters. P - R - O - PROJECT. You're certain of it. What else is there? Nothing. No. Something, but not another word. It's a symbol of some kind, or – an animal? There's a splotch of yellow, bright and prominent on its breast, with a dark V that cuts down. The fog obscures the rest.
This arrival log is a little different, as it doubles as a prologue for our monthly event! Everyone's character can have one of the dreams, and it'll hit them anytime within a day of the attack on New Tokyo. This does include anyone new to the game! So, please go ahead and comment below to have your dreaming character assigned a number. All assignments will be random on our part!
Welcome to Meadowlark, newbies! You're now free to post to the network and logs comms. To reiterate, your characters will have no IDs or inboxes, nor be allowed out of the safehouse until OCTOBER 9 (MARCH 17). At that point it's expected they'll have gotten a good idea of their new situation from their fellow characters, and will have discussed their background and job potentials with El in order for their false IDs to be set up.
All arrival logs act as mingles, so older players can please feel free to top level for the festivities described!
If you have any questions or ideas about how you'd like to get your character involved in the world, please head over to the plot engagement post and drop us a comment! For questions specific to this log, there is a thread below.
Please check out our March calendar rundown for a look at things happening this month, as well as some additional notes from the mods.
As a reminder, AC for new characters accepted in March will be 10 comments across 2-4 threads, while current characters will need to provide the full AC of 20 comments across 2-4 threads. AC will be posted on April 1 and close on April 7. If you do not reply to AC, you will be considered idled and dropped from the game. We will not post a warning list.
peter b. parker | spider-man: into the spider verse
[one would suppose that coming to in a strange environment was something peter was accustomed to by now, fresh off his latest adventure in miles' world. but, of course, that'd be a no. peter might be groggy, limbs still more than a little heavy, but once the vehicle stops and he's unceremoniously dropped off without an instruction manual, he's not about to hang around in some strange alley to be mistaken for some sort of weird escapee. he looks left. he looks right.]
Think. Think. What would I do?
[sign one of a man seeming like he's out of place? talking to himself. sign two? the wide eyes as he runs a hand through his severely shorn hair, but now's not the time for freakouts. now's the time to get his bearings, and what a better way to do that than to head right into danger without a plan. it's where he does his best thinking, after all.
peter casually enters the crowd, steps made with purpose as he finds himself in a sea of drunk people and lederhosen? this day could not possibly get weirder.
the only plus? he hasn't glitched once.
he takes it back. there's a second plus: food, and right on cue his stomach growls in reply. peter's got no cash, no plastic, no hair (because that is somehow important enough that it bears repeating). it's okay though. he can handle this. it's just the perfect time to turn on the charm.
his target? that person staring questioningly at their plate full of sausage.]
Hey. [he croaks out, voice showing signs of a lengthy period of disuse.] You gonna eat that?
b. home sweet
homesafehouse[communal living. the dream. he doesn't have enough fingers to count the number of years that its been since he's shared space with this many people, and in more recent days he's gotten accustomed to living alone. which means he's probably rubbed people the wrong way more than once.
talking too much while others are sleeping? that would be a check. pacing nervously like a caged animal? absolutely. it would help if he could get out for a hot minute, but try as he might, and he's tried a lot, that door isn't budging.
there's no need to threaten him with a tranquilizer though. no, eventually peter settles on his bunk staring up at the ceiling as if it holds the secrets of the universe.]
I don't suppose one of you has a super collider to spare, do you?
[so much for being quiet.]
c. that obligatory choose your own adventure option
[just like it says on the tin. hit me up on discord (burritopeter#1853) or plurk (rambaldis)]
b.
A few days stuck in such a small space with so many other people isn't the easiest thing for some of them, he can tell. Sora's already decided to take the chance to get to know the people who are trapped in this situation with him and Riku.
He doesn't have to take the first step in this case, though, as the man asks him a question from his cot, which he'd retreated to after being defeated by the door.
Sora sits up from his own cot, cross-legged, and stares at the stranger for a few seconds. ]
Uh... what's that?
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for the uninitiated, he supposed it could be one. no sense in blaming the kid. peter props himself up on an elbow to get a better look at sora.]
Oh. Hey kid. Super collider. You know. Turn it on. Smash subatomic particles at each other. Tear apart the space-time continuum.
[he hopes that's easy enough to understand and he doesn't have to resort to physical aids and metaphors.]
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All the same, he's pretty sure he gathers the spirit of what this guy is saying.
Sora scratches sheepishly at his too-short hair. ] I don't really know what that all means, but... you're saying that you wish you had a way to get back to your world, right? [ No doubt everyone here feels that way.
He lets out a sigh and balls a fist over his chest. ] Same here. I used to have a way to do it, but... I guess it's gone now.
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kh3 spoiler warning...
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sorry for the delay and i'm good to wrap this if you are!
a.
as his hand reaches towards her food (which, yes, she is going to eat), daisy retorts back with a deadpan: ] Stop right there, slick.
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Food's all yours, but your face kind of looked like it was saying something that your voice wasn't. Just an observation.
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it was cheap, she was hungry. she has only minimal regrets. ]
You get used to it. [ a mild giveaway in itself that daisy is not, despite appearances, a local. ] Nice digs.
[ not. ]
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spoilery things about spider verse? idk. maybe?
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a!
I don't know if these are made of ground up crickets or not, so... I don't know.
[Life is tragic, Peter. You don't understand.]
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still. bugs is a new thing for him. or well, maybe not. who knows what's in those dirty dogs that they sell on the street or whatever weird filling goes in those meat pies from the bodega down the road from his apartment.
peter wrings his hands together, opens his mouth long enough for it to be awkward and then has to cough to cover it up. yeah, real smooth there, parker.]
You know, that's normal for lots of cultures, right? I saw a documentary about it once. [peter's had a lot of free time on his hands. his netflix list is pretty extensive.]
But I'm guessing not so for you? Definitely isn't for me — unless we're counting the stray bug or two that ends up in food on accident.
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[Her life is so tragic. She nods at him.]
You're new, right?
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b. for big ol nerd talk
for the moment, he unloads second-hand clothes (in bigger sizes than the morningstar average, with certain gangly individuals in mind) from his rucksack, crisply folding them on the cot beside peter's own. ]
Don't often get new arrivals wanting to accelerate particles on day one. [ but peter has his full attention now, eyes alight with interest. ] Were you hoping for an electrodynamic class collider?
[ in line with most large-scale colliders, that is. super isn't a technical term, but it's still indicative of what peter's after. ]
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of course, this is a massive longshot and stands the likelihood of causing significantly more harm than good, but perhaps this stranger he's seen coming and going from the safehouse, would be willing to help him out. at any rate, he at least knows what a collider is, unlike some of the other displaced. it's a welcome change to the same old scenery.
peter bolts up, cracks something he hopes passes for a friendly smile before nodding.]
Call me special. [or stupid. probably also an apt description here.] Bingo, buddy. If you could just point me in the right direction, that'd be great.
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Afraid there aren't any available for public use.
[ no kidding. a pointed tip of his head. ]
Might be one at a corporate facility, though. [ seems on brand, for the future. ] Will that be your first stop, once your ID is set up?
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a.
The man's sudden appearance is highly alarming and makes her jump when he seemingly materializes out of no where. He looks extremely haggard, his hair cut short in practicality rather than style, the clothes also sticking out like a sore thumb. She doesn't have enough experience with new arrivals to spot one, so she just settles for a a nervous smile. He sounds like he has a bad head cold. ]
Oh, please help yourself. They're for everyone, I think.
[ She steps back, giving him the space to dig in. ]
I think that container is dipping mustard. It might help the texture.
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[as much as he'd like to be discriminating when it comes to his caloric intake, the viable options available to him are pretty slim at this particular moment. he may not know what's in the mystery meat, but he's probably had worse, which is why he's willing to give it a go, dipping the end of one of the sausages into the yellowish brown sauce before taking what is an absurdly large bite. he chews, pleasantly surprised at the nice snappiness of the casing only to then be bombarded by the less than enjoyable taste coupled with too many spices in a failed attempt at masking the flavor.
but since spitting is for quitters, he swallows after just a few more perfunctory chews, visibly uncomfortable with the entire ordeal.]
Well, that could've been worse. [his statement's not exactly the kind of vote of confidence that says he'll be filling up on this party's offerings nor is the way that he stares a little more closely at the remaining sausage before his face falls.] I... uh. Does that look like a leg to you?
[he asks as he holds the sausage closer to her face, like some sort of grandma urging her grandchildren to eat. at least peter has the decency to not put the darn thing too close.]
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Alex tries to remember how Prompto put it when the bug talk came up. Even though she was so out of it at the time, he still framed it as positively as possible. That is probably the way to approach this.
Alex tries to lean back a little, away from the sausage and as subtly as possible. She doesn’t really want to be near it either. ]
Yes, that does look like a leg. It’s usually blended better than that.
[ Low quality food confirmed. And also, maybe someone new to town. ]
If it helps, I sometimes think of it as delicacy food. Some places serve snails and frogs. It helps to think of it as a treat.
[ She hopes he’ll willingly join her in that nice little fantasy. ]
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omg im sorry for the lateness
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b.
while Peter is familiar, it's not in the sense that's going to make him jump out of his skin. despite whatever he's feeling, he says easily, casually: ]
You don't think that's the only way to travel, do you?
[ and he sits on one of the cots across from him. it's obvious that Loki isn't from the safehouse—he's dressed neatly, in a variety of dark colors from New Amsterdam's boutiques, rather than anything threadbare handed down by Morningstar. ]
Don't be unimaginative.
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he'll take it because the man knows something. peter's eyes widen as he bolts upright and directs his full attention to the other man.]
Well, of course it's not the only way to travel, but it's the only one I'm familiar with as far as transdimensional travels are concerned. Are you telling me that you've got something a little less messy?
[because if so... he's all ears.]
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Usually involving more sorcery, but unfortunately my own abilities have been—ah—severed, for lack of a better term.
[ there's an easy wave of his hand, like an elongated, exaggerated gesture. ]
If there was a way out, a majority of us wouldn't be here.
[ a majority that doesn't include him, but that's Asgard salt for another time. ]
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b/c
at first glance, he doesn't recognize him one bit. it's not until billy starts approaching peter as he paces that he gets a good look at his face. stops with his mouth open and half a start of "he--" before it shifts into something a little more high pitched, surprised: ) Peter?
( ok he could be wrong, this dude definitely looks a lot different but also close to the same and )
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he can't say that he recognizes the young man, but the surprised look that he's still sporting when peter looks his way says that he must see something familiar.]
Yeah... You! [he's got nothing.] Do I know you?
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a
he glances once, gaze disinterested, and then again, a little more closely, when peter approaches ... blue shirt, the message has said.
probably a coincidence. if he didn't also have shorn hair and looked like he just escaped from some prison cell. ]
... [ without a word, he thrusts the plate at the man, looking like he'd rather be anywhere but here. ]
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[he's about to take a bite when he casts a glance at the man on the catering staff who hasn't yet dashed out for greener pastures.] How about a napkin? [and because this is apparently the adult equivalent of 'if you give a mouse a cookie'...] Oh and something to drink?
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c; here i come with my own starter
Do you mind?
[ she does not mind talking with her mouth full so. ]
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as it stands, he's leaving a perfectly reasonable amount of space between them. at least he figures it's a reasonable amount of space. it's not like they're crammed beside each other on a crowded train and he has to watch that his hands don't land somewhere that would be police report worthy. maybe she's just particularly touchy about people she doesn't know or maybe she doesn't like eating in front of others. or maybe she's just mean. regardless, he really doesn't get what her problem is.
and the best solution to that? being as pleasant as she is, obviously.]
No. I don't mind that you're eating. Or talking with your mouth full. [he takes a bite of his wrap, smiling as he chews loudly beside her.]
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