actual shounen hero (
forcevisions) wrote in
meadowlarklogs2019-07-26 08:19 am
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OPEN PLAYER PLOT: OPERATION LOST BOYS
WHO: Anyone
WHERE: A research outpost not far from New Amsterdam proper
WHEN: November 28
WHAT: The Displaced arrive to save the captured Morningstar agents, including one of their own.
NOTES OR WARNINGS: Violence, mentions of interrogation/torture, etc.
WHERE: A research outpost not far from New Amsterdam proper
WHEN: November 28
WHAT: The Displaced arrive to save the captured Morningstar agents, including one of their own.
NOTES OR WARNINGS: Violence, mentions of interrogation/torture, etc.
> DEPARTURE BY TRAIN Early in the day on November 28th, Prompto and Poe will conspire to get an out-of-service train car onto the same tracks where the Displaced were guided by Cassius earlier this month. By all measures, the train car doesn't look operational. There are telling dents in the side, and it does not appear to be powered on. Yet those involved in the rescue operation already assembled are climbing on board like they know that this is their ride. Inside, the train is fairly battered. Some of the seats on the far wall seem to have been damaged when the train collided with something during the EMP, and the rattling of the crash took out some of the internal handrails as well. Once everyone is settled, though, the car begins to move. At the front of the car, Poe uses his power to move the train car on the tracks and out of the city. As they hit a checkpoint, the car doesn't slow down to be inspected; instead, it accelerates and blows right through the barrier, which makes for a pronounced jolt for all the passengers inside. Once the train is rolling outside of the city limits, the Displaced can grab scrambler masks that have been provided by Morningstar for use in infiltrating the outpost when they arrive. It is imperative, El suggests, that they don't allow their identities to be compromised. They will also remind the Displaced to keep this project under wraps, lest Morningstar as a whole has its operations compromised. This is a good time to solidify any plans about what to do when the outpost is reached. The train ride won't be especially long, but long enough for some tension to settle over the car. > INFILTRATE THE OUTPOST The outpost they arrive at is a less grimy version of what the Displaced saw earlier in November. The interior is almost identical to what was present there, with some wings repurposed as jailing sites. There are bright, fluorescent lights with white walls and a sterile smell throughout. Even cleaned up, these labs do not recognize any of those that the Displaced may have seen in their dreams. The description below is borrowed from the arrival log for reference: The building is six stories tall. The first floor has a lobby/waiting area, a cafeteria, and some office spaces. The second floor is the dormitory floor, which is where the employees would usually sleep if they chose to stay at the facility while working rather than returning to the city in between shifts. This is where the new arrivals woke up. Floors three through five are dedicated to lab spaces, which is where the actual research work is usually done. Most of these laboratories are going to be locked, but that won't stop Displaced from breaking into them if they want. Some of the lab rooms also have exam rooms. Displaced will be able to swipe lab equipment and medical supplies, such as syringes, vials/beakers, first aid supplies, scalpels, bandages, multi-lens microscopes, etc. The top floor is dedicated to offices for higher-ranked scientists, so think of it as the C suite. All floors also have bathrooms, of course, and the dormitory wing also has showers. ✦ Notably, this outpost is also empty of scientists. However, stoic soldiers stand guard at every door. These well-armed warriors are with the UNA, who has taken over the outpost. These soldiers are not an easy fight. In the fights with UNA soldiers, PCs might die and need to be revived in New Prague by Morningstar.Once the agents are freed, the Displaced can make their way back to the exit of the outpost, where Poe Dameron waits in an armored truck liberated from the UNA. This flying truck is meant to transfer large numbers of UNA soldiers for load-outs, so despite the Displaced and rescued agents' numbers, it will be sufficiently spacious to fit them all. Though it flies, it's smarter to stay low in the interest of staying off trackers on their way to New Prague, where they can hopefully wait out the heat of pursuit by the UNA.✧ DISTRACTION: Some of the PCs may choose to deal with the UNA by attempting to distract them using wit, charm, or apparent helplessness. PCs may search for a way to draw attention away from some of these doors to let others sneak past. > NEW PRAGUE When they arrived in New Prague, El contacts local Morningstar agents to escort them to a safehouse. Notably, El will warn the Displaced that no other parts of Morningstar know about zeir identity as an AI. El is hoping that the Displaced will keep their secret, but is more concerned with helping than with keeping them separate from the New Prague Morningstar chapter. These Morningstar agents will bring the Displaced to an abandoned chain convenience store at the edge of town, Zesco. The convenience store is located near the edge of the city, and it's meant to be a temporary stop. The upper part of the store is just an empty space, though there is a wall where it's clear that there were once icee machines. All of the Morningstar agents will be held under an abandoned convenience store. ✦ The inside of the safehouse is like most safehouses, but since it's meant to be temporary, there aren't any clothes or food in place to help someone out. There will be Morningstar agents who come in to supply these things throughout the stay, showing up about an hour in to help out.> THE RETURN✧ It will be apparent that this safehouse is not one of the ones that's typically used in New Prague, but instead one of the miscellaneous ones that they've had around. Unlike New Amsterdam, most of the safehouses in New Prague weren't compromised. Of course, there is a high likelihood that this safehouse will be decommissioned after all of this.✦ Beyond the safehouse, New Prague is a large, beautiful city housing around 30 million people. Unlike many of its brethren, it pays homage to the "Old" Prague in a number of ways: there are impractical cobblestone streets, and the architecture adheres to an older, gothic style throughout the city. In fact, there are ordinances that demand the city continues to look as if it harkens to an older past and time. Above all else, New Prague is very green: there are trees everywhere. The train ride back to New Amsterdam will resemble the ride to and from New Tokyo, but it is a considerably shorter trip. There is no stop for the train at New Amsterdam, so they will need to devise a way to get off the train without dying in the process - this will be difficult, but not impossible. This should not be too much of a surprise, as some of the New Prague Morningstar agents will join them on this train ride, and will explain the situation. Once they're outside the city, these agents will get them back into the city, as they've done this rodeo before. They can sneak in easily through the opening made by Cassius earlier in the month, which if it has been found, has not yet been addressed. |
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because he's 12.he even offers some sage wisdom: ]Shouldn't we see if there's a way to turn it off then? Not much use if you get shocked--
[ instead of a response, he gets prompto kicking his legs like winnie the pooh stuck in rabbit's house. ]
I got you!
[ he reaches in to grab him by the hips to yank him out. how did he...even... ]
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Yeah, okay.
[answering the question now,] But we wouldn't wanna risk losing the power forever. [he's poking and scrapping at the board, connecting and disconnecting some cables—just let him do his thing, he knows what's up.]
[after a few more minutes of this, and prompto offering some disjointed commentary to any words or questions poe throws his way, the lights in the train car will flicker momentarily before staying on. prompto's grinning, turning to the other.]
Hey, can you press the green button by the open door? If it closes on its own it's highly likely this train's operational.
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[ does it? you know what, he can respect that logic. that's the kind of sense he also operates on. so any other commentary is more general curiosity.
when prompto turns around, he can see that poe is also grinning like a fool. THEY DID IT. ]
Yeah!
[ he pounds that mofo, laughing when the door closes on its own. ]
Good job, buddy! [ now that that's out of the way, he scrambles into the driver's seat to take a look at the controls. ]
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Okay, so, you know how to drive this thing, right?
[he packs all the tools back in his bag and straps it over his shoulders, handing back the swiss knife to its rightful owner, holding on to the back of the seat.]
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I can drive anything.
[ which isn't actually an answer??? but he says it with such confidence! okay, back to examining the controls. ]
Huh. This is park, [ he motions at a switch ] but it's not set. Glad we're not, but we should be moving. Lemme try... [ he then tries to actually put it in park. you know, in case it's just a delayed start and they go crashing into another train car. ONLY ... ]
Do you smell something burning?
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[then stops to sniff when poe poses the question.]
Okay, but it can't be this train. Right?
[optimistic...?]
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[ and then the smoke starts rolling in. poe covers his mouth with his elbow to keep from breathing it in. ] C'mon, we gotta get out.
[ he's gonna yeet the heck off the train, grabbing prompto to pull along with him. ]