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EVENT #008 AFTERMATH LOG
WHERE: Lots of places—potentially? Mostly New Amsterdam as the focus.
WHEN: March 4, 2512
WHAT: Unlocking of the gates and the game's fast travel network.
NOTES OR WARNINGS: Uninvited visions.
The vision itself is almost instantaneous once the last of the four gates activates, hitting the Displaced no matter where they are. It doesn't matter where that individual Displaced is: if they're in New Amsterdam, at one of the gates, or sleeping, they'll see the same vision. A flash of seven colors (red, blue, black, gold, orange, red, and white) followed by an image of a nomadic people heading up a long, stone bridge that appears to be naturally occurring. At the end of the bridge is an open, lit-up triangle that acts as a gateway, inviting them inside. Then there is another flash, followed by the nomads walking through the gate and ending up in a different, new location. And then another.
Any understanding of this vision isn't immediate. The answers won't be apparent until later, when there is an innate understanding of what they've learned and what they've unlocked for themselves. The world has opened up to the Displaced, and in some ways, it's there for them to access and even take for themselves if they so choose.
After the vision ends, any of the Displaced located at the four ruins will immediately begin to glow in all blue before they fade out of view and find themselves crammed into a new location. The relocation is immediate, and if anyone checks a map via their neural implant to see where they are geolocation wise, they'll be able to tell that they're underneath New Amsterdam. For anyone who's been in the underground cave system of New Amsterdam, they may think their surroundings are familiar, if not the same. After all, this area has been locked away for a very long time.
One more thing is apparent: they've landed on another form of gate that needs to be unlocked. After the numerous trials and puzzles the Displaced have faced, what's one more?
◉ The puzzle to solve is right beneath the feet of the Displaced on a bronze-colored mechanism. At the center of the mechanism are multiple overlapping triangles, and on the outside, there are five separated triangles that sit individually.
◉ Solving the puzzle involves connecting a daisychain of Displaced and having five key focal points step on the triangles at once.
◉ Once the puzzle unlocks, there will be another understanding: that what they saw in the vision belongs to them. Any of the Displaced outside of the caves will know what it means.
◉ With that work done, it's time to explore. The underground cave system of New Amsterdam is half-inhabited by the sprawling megacity, and half-uninhabited and untouched. This part of the cave system was locked away for centuries, and just like the other ruins, there are some relics and lost items from the past. The eras vary: some are early medieval burial sites with items like brittle, forgotten swords and shields, while others are crosses and manuscripts that refer to this location as the center of the Holy Roman Empire.
◉ The manuscripts are a mix of imagery from Catholicism and the same, omnipresent geometric imagery.
◉ The way out of the cave system involves touching a hand to a handprint alongside what appears to be a door. This print will only appear to the Displaced, so they will be able to move in and away from this location largely unobserved.
Now that the gates trip is done and the Displaced have new answers—if potentially unhelpful ones, depending on their perspective—it's time to return to their lives. Surprisingly, New Amsterdam has no festivals going on, as if it's time to now be hungover from a February that involved nonstop partying. The city has been cleaned up and everyone's returning to their jobs as if the city around them is not in a constant state of revelry.
◉ Ah, it's time to return to work! No one is required to lose their jobs, but it might take a bit of groveling for the Displaced to return to where they were working before. (With the exception of the Red Wings bar. Poor Mister Doctor Stephen Strange.) El will have sent along any excuses to any bosses who might need an explanation. Ze's used to this gig by now.
◉ What about those cities left behind? No one planned on abandoning those gates at that exact moment. They will remain open to the Displaced. Anyone who had a hotel room in New Oslo or even kept stuff stored at New Beijing will find that they can just teleport back via this new fast travel system.
◉ Though for anyone who's been dealing with tampered food, maybe it's time to go take a break. You know where's a good place to do it? The Displaced-run Red Wings bar. Ah, poor Mister Doctor Strange, at least the people coming in out of nowhere are all Displaced looking for proper food and a drink. It's time to mingle, share notes, and see what's what. Might as well get to seeing where there's overlap—and what to do next.
◉ Or it's time to explore! The world is finally open and available to one and all. Well, to one Displaced and all.
◉ The information on these gates and what they do won't immediately be available to El and Gaby. It's up to the Displaced if they decide to share with their NPC friends. (Of course, if it's mentioned via the Morningstar network, then they'll know!)
This is meant primarily as a laid back, return to life log for the Displaced after their exciting trips around the world (and trips-to-be, most likely). Any questions about the aftermath should be directed to our aftermath questions thread!
Our CR meme will be posted on February 14th (Happy Valentine's Day!), and our arrival log for all newbies will be going up on February 15th.
Thanks again for making this a great event!
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Looks like some of our current options include shapeshifting ice monsters on a research vessel trapped in the Arctic, giant robot ants destroying cities, and cyberninjas traveling through time to stop rogue time assassins from changing history.
[There's a pause as she looks over the description for the last movie again.]
Actually, I might want to watch the last one when I have more energy. How about dino assassins fighting giant robots on Mars?
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Dino assassins it is. This I have to see.
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Essentially, the perfect candidate for some mindless, over-the-top ridiculous actions.
For kicks, she sends over the other movies too.]
We could make movies a regular thing. Invite some people over, have some food and drinks.
[Like normal people do. Trying to reach out and connect with others, even if its over bad movies.]
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Movie night. Why not? ]
We could try that.
[ See how it goes. Something light, in the face of all this other shit. Ephemera nods slowly. ]
It'd be good. Something to break the tension.
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[They already have some mutual acquaintances: Dr. Caroline, Gene, even Trevor. It could be nice. Could be worth it.
Ginia really doesn't want to get hung up on things, but her mind keeps spiraling back to an earlier part of their conversation.
You want to know any of them? Actually know them?
Is there anyone in her life she truly knows? You can spend seventeen years in hell surrounded by others and not know anything, but that's because none of them had a chance to really be anyone.
Maybe Ty. Ty is straight-forward, honest. Great with kids and their parents, Ginia figures it's part of being a pediatrician. But Ty's easy to talk with. Likeable.
Cecelia's a good boss and watches out for her people, but Ginia is pretty sure they aren't friends. That's a partnership, and who really knows Cecelia? She's a mystery of her own making.
A handful of other people she knows about their likes and dislikes. Personal information. Been invited to parties or outings. Strangely, a few keep inviting her even after she's turned down previous offers.]
I never learned how to make friends growing up. I was always the quiet one.
[There's a self-deprecating smile with her joke. But it's true enough. Wasn't space to make friends in the compound. She can't remember any of her life before.]
I guess that didn't change as an adult.
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Both of them have their secrets, their reasons. But here they are. ]
It took me a while. I was always good at talking to people, but knowing how to say things that mattered, that was harder.
[ He huffs a little, shaking his head. ]
I didn't have many friends when I was younger. I got along with people just fine, but none of them stuck around.
[ That surprises people more often than not. But there's a difference between getting along with people and actually knowing them. ]
You can be quiet and make friends.
[ They met, didn't they? ]
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Maybe it says something they clicked. Maybe it's all the similarities they have, but it's maybe more than that too.
She's quiet again, mulling on his words as they work through the cave system. Listening for any sounds above or ahead, following where air blows through a little more. Caves follow a natural logic and flow. They can be modified, but they aren't built like the maze in the pyramid were.
Her hands twitch and shift, grasping and letting go of signs. There are a lot of questions she wants to ask, but they all veer too close to a truth she's not ready to broach.]
What changed for you? You seem to be making friends just fine here.
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I found my squad.
[ His family. ]
I don't know. It was different with them. Easier.
[ It's signed carefully, a little slower than before. They're on the edge of a pain-point, though it hasn't come over yet. And he suppose he owes her the truth, at least in a small way. ]
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Maybe no one, and that scares her. Maybe you only ever get one shot at a family and she had her chance.
Her team is still alive, but they're as good as lost. He's right things were different. The loss is still felt.
Her hand drifts toward his. Stops before reaching his hand and moves to squeeze his arm instead. It's all she can offer.]
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Breathe, little brother.
He breathes. ]
I'll tell you about them. Not tonight.
[ It hurts too much tonight. Ephemera shakes his head. Tries to smile for her. ]
You would have liked them. They were — they were good. And I loved them.
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Whenever you want to.
[His choice. It can't be anything but.
Ginia sighs, wrestling with her words, with the reality. It's not a matter of balance, but to some degree, it feels like she should do the same. If nothing else, so someone can remember them as she does.]
I'll tell you about my team. One day.
[Not tonight. Too raw.]
We weren't good people. I don't know if you'd like them. But I still love them.
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[ No matter how it went down. ]
It matters, in the end. I am who I am because of them.
[ He glances at her. ]
I think maybe you are, too.
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Do you think people can change who they are? At their core?
[It's a sudden question. Maybe too close, too telling. She's already said her family weren't good people, included herself in that category. He knows her skills, her efficiency. It says everything about her and Ginia wonders if despite everything she's tried to do, there's no space for anything else.]
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He doesn't. The moment feels too raw still. ]
I don't know. I think some people can.
[ He's not one of them. He tried once, but it didn't take. And now there's nothing left but the inevitable end. ]
I like to think some people can.
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Ginia wonders why it's so easy to insist he can while denying herself the same. Maybe it's easier because she knows her crimes. She doesn't know what he's done. And maybe one day she should ask. Should see if there's anything else she should know, but that means she'll have to lay her crimes bare and there are so, so, many.
Her hand falls back onto his arm. Leans a little on him as they walk and she doesn't say anything else.
It's easy to see where the entrance is, as the air changes and the light bleeds in more. Easier to map out a route back to their apartment too.]
Strange to say, but it's a little good to be back here.
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[ That had been one of the things that hit him when he was younger and coming off missions; the fact that life just kept on happening without him. That had seemed abjectly unfair to him, the fact that the universe went on largely unchanged despite all the things he'd seen and survived.
He leans against her a little at the entrance. Just for the proximity, for the sake of doing it. ]
Looks like it'll be home for a while.
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[Ginia has never had a sense of home. There were always places to stay or sleep that were safer than other places, people she liked, but never anything she felt that strongly about to call a home. And here, her sleeping spaces split between two apartments and a handful of abandoned locations, she's not really sure that feeling holds.
But she likes the city. Has a place to sleep and she trusts no one will mess with her there. Likes Ephemera's company.
So maybe it's a start.]
What do you say we call a taxi or something and have them drop us off a block away from the apartment?
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Yeah. Let's do that.
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And when they do call up a ride as they get to a part of the city that's a little more city, their driver only gives them a slight glance in the mirror as they get into the car.
It's not even a long drive back, but Ginia sags a bit against Ephemera's shoulder. Sitting down is great. It's almost a miracle she doesn't fall asleep in the back seat or doesn't fall over when they get out of the car and resume walking the short distance.
She's so tired, when they enter the apartment, the trashed living room only earns a tired huff. Ginia sets her bag down, gently scoots their cleaning robot out of the way, and rights the couch. The broken window is a tomorrow problem.]
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Well. People like them don't exactly come quietly. Even if they're stupid drunk at the time.
Ephemera winces, running a hand through his hair. ]
Apartment's probably trashed. So.
[ And then they head inside and yep, the damage is pretty much what he expected. Ephemera sets his bag down with a sigh. Yep. ]
I'll get the broom if you order food.
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Try to keep as much as many as the big pieces intact as possible. I know someone with the power to fix things.
[Might not work on such extensive damage, but the only way to know is to find out. Hm, maybe contacting El to scrub any possible possible reports is a good idea too.
Ginia begins ordering food, deciding the perfect time to splurge and have a few days of leftovers is right after a few days of stomping through an ancient pyramid. There's a double portion of stir fry noodles, various vegetable and seafood dumplings, spring rolls, sweet and sour fish, spicy garlic shrimp, mapo tofu, and a few other things that sounded good. Meal ordered and paid for, Ginia pulls up the earlier decided upon movie and throws it up onto the wall.
She's practically dozing off already.]
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[ News to him. But he won't say no if she knows somebody who can fix this mess. The window would probably be expensive to replace. Ephemera busies himself with the cleanup as Angela orders food, and keeps it up until the apartment looks slightly less like a war zone and then flops down on the couch beside her.
Angela looks exhausted. About to drop.
Ephemera nudges her with his arm, in the midst of tugging his boots off. ]
Hey. Don't crash before the food gets here. Or I'll take all the dumplings. Watch me.
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[Her signs are lazy, smile tired but still sincere. Ginia shifts to give Ephemera more space, leans over to work her boots off, but she leans up against him once he's settled. He's nice and solid and it makes sitting upright easier.]
I'm going to look up where the best hot springs are and soak for hours. Get all the sand off and grime and work every knot out. I need it before I go back to work.
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It's okay. They're okay. ]
I've never actually been to one of those.
[ He tips his head to the side. ]
Personally I'm going to sleep for the whole day. Maybe two.
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[Ginia smiles and huffs at the memory. It's getting harder to stay away, comfortable and settling now. Even people teched up like a monster have their limits and after days of poor sleep and questionable food and water, things are hitting her hard.
She starts up the movie, turns the volume up a little more in hopes it'll keep her awake until food arrives.
The movie opens with a velociraptor in body armor clinging to the side of a missile.]
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