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- !arrival log,
- dc comics: cassandra cain,
- dceu: diana prince,
- dogs b&c: nill,
- dragon age: cassandra pentaghast,
- dragon age: marian hawke,
- hannibal: abigail hobbs,
- kingdom hearts: riku,
- kingdom hearts: sora,
- knives out: marta cabrera,
- npc: gaby,
- original: lee jongdae,
- orphan black: helena,
- overwatch: soldier 76 (jack morrison),
- persona: goro akechi,
- red vs. blue: agent maine,
- riordan mythos: annabeth chase,
- riordan mythos: percy jackson,
- riordan mythos: silena beauregard,
- star wars: cassian andor,
- star wars: jyn erso,
- the 100: clarke griffin,
- the gifted: marcos diaz,
- the magicians: quentin coldwater,
- the man from uncle: illya kuryakin
ARRIVAL LOG 019
WHERE: New Amsterdam
WHEN: March 22
WHAT: The nineteenth arrival
NOTES OR WARNINGS: Coercion and loss of autonomy. Further notes at the end of log.
Awareness comes to you in blurred snatches, cloudy fragments of sound and light, color, sensation. Hazy and difficult to grasp on to, but slowly aligning into focus. A series of regular, rhythmic beeps. A medicinal, astringent smell. The sensation of movement, a low hum and accompanying vibration under you. Your eyes are heavy, hard to keep open, but in the glimpses between slow, dark blinks you see two people in front of you: one dressed in a thick set of armor, while the other wears medical garb. Out the windshield in front, there are many tall buildings—all reaching up beyond a normal city skyline, all entirely too close to the vehicle itself.
You realize there are others next to you: all dressed the same way as you, you'll come to realize: in jeans, with a t-shirt bearing some kind of sports team logo. To your left there's an armored interior door, two more people visible, and the movement of streets passing through a windshield. You try to open your mouth to speak, but it's as if your tongue is coated in tar, and you manage nothing more than an empty parting of lips.
The vehicle lowers from its height and comes to a stop inside of an alley, with tall brick walls surrounding it. The guard opposite you stands and comes to unbuckle you from the bench, helping you to your feet. Your limbs feel wooden and heavy, slow to move. One guard opens the back of the vehicle, and the air outside feels immediately warm and dry. "Careful with your step," the guard says, helping you out. The nurse helps the others out, checking over each passenger one by one.
Once outside, you'll be able to hear some noises in the distance, which after a few seconds will be recognizable as the hum of a large crowd. There will even be loud cheers here and there, as if they're spectating some kind of event.
The main guard turns to address your entire group, and something about her bearing makes it clear she's done this before. "Now, listen to me very carefully." Your body will come to attention, immediately homing in on the words that follow, as if compelled to hang on every word. "You're going to leave this alley, and then follow my directions exactly." From there, the guard will go through a list of directions, only about five steps (round the corner, turn right, etc.). "Once you've done all that, you'll see a sign: Red Wings. Go inside and you'll make some new friends. They can help with the rest."
The guard will hop back into the van, which will rise off of the ground and disappear as soon as it arrived. Once it's gone, you'll find your legs moving almost without your permission, guiding you to follow the stops the guard laid out.
And, as promised, you'll end up outside a bar called the Red Wings.
Though entirely capable of independent action and thought, new characters will find themselves completely, unquestioningly compliant to any verbal statement which could be taken as a command or request – and that includes the message passed on from the mysterious patron.
The message from El comes the same as usual: insistent, not waiting for any active attempt to open it. Scrolling within your vision as if being written while you're reading it.
Well, some of you are going to have a group of newbies to bartend. Our newest group just got directed to the Red Wings. If anyone else wants to swing by to help get them oriented and move them to the safehouse, I'm guessing the people who are on the clock will thank you.
The Red Wings bar is in a section of the large, futuristic city that houses a sports stadium, though not so close to it that the newcomers will have to deal with dodging crowds. Red Wings is tucked away on a side street, meaning that those stumbling in won't have to worry about attracting too much attention.
Why did they get directed to a sports bar, of all places? That will become clear as soon as they start to speak to the people inside. This arrival, as it turns out, is a little different from the ones that have come before.
◉ Aesthetically, Red Wings is a retro tribute to the lost city of Detroit. It's all red neon, cars and sports memorabilia, with all fittings and decor elements physical where possible as a nod to the era. There is also some artwork dedicated to Motown and its significance within the city, and there is a section of the digital sound system for Motown.
◉ The main area is spacious, with stools at the bar and plenty of room for booths and standing space. One area is reserved for the physical darts board and pool table, which are permanent installations.
◉ There is also a function room available for private bookings and smaller events, though this is currently not quite as nicely done up as the main space.
◉ The bar has multiple neural interface screens installed throughout to make sure there's always an easy view of the game, with one larger screen set up over the bar itself for Big Game days. Unfortunately, this won't be available to the newcomers as they don't have their neural implants set up yet, but they'll be able to gather that the other people here seem to be watching a screen they can't see.
◉ Drinks include a range of the finest craft beers, popular spirits and a basic cocktail menu, but newbies won't have any money to their name just yet, so they'll have to rely on the kindness of strangers if they want something to eat or drink.
◉ Naturally, there will be some people working at the bar and others who are just there to hang out, but either way the newcomers should have plenty of people on-hand to explain the situation. With more on the way, potentially.
Further details about Red Wings and the staff can be found at this post put together by our Stephen Strange player, as he's one of the owners of the bar! Most of the information above was borrowed from this post.
Once the new characters have been oriented and calmed down as needed, they'll all be escorted by one of the established Displaced back to the safehouse. This is done for security and safety reasons.
Once the new Displaced have endured their four days in the safehouse, they'll have their IDs set up and will be released in this strange new world. New Amsterdam will be theirs to explore, and if they manage to get the lowdown from another Displaced who's been here longer, they may learn that they can travel even further than that.
Probably better to not get ahead of themselves, right? New Amsterdam has plenty to offer!
◉ It's Opening Day for the New Amsterdam Koniki (New Amsterdam's baseball team)! Despite the signings of the aces Jim Bridges and Osamu Kawakami, the Opening Day starter is long-time Koniki, Connor Tseng. Tseng is a finesse pitcher who's been with the Koniki through good and bad (and for the past few seasons, it's been a lot of bad). Never overpowering batters with a crazy fastball, Tseng hits his spots and is the master of the off-speed pitch. There are a mess of articles on the sports blog circuit about what message the Koniki are sending in having Tseng start the 2512 season, but most agree that it's a message to Tseng that he's still the team's leader. Bridges and Kawakami are undoubtedly more explosive, but these signings are clearly meant to build a team around their long-time ace.
Tickets to get into the Koniki's first game will be difficult to come by, selling for five and ten times too much on reseller sites. The savvy baseball fan knows that the stadium will be sold out, however, and can grab a short-term, one-day-only job to help meet the demands of Opening Day. And for anyone who's curious about the game but doesn't want to work at the stadium, it will definitely be broadcasted at Red Wings and plenty of other sports bars around the city.
The game itself will be a pitcher's duel for the first five innings between Tseng and the New Venice Gecko's ace, Jayson Soto. During the bottom of the fifth inning, rookie slugger Jiri Kim will hit a three-run homer, putting the Koniki up. Rather dramatically, the Geckos will come back in the top of the sixth, tying up the game and running Tseng off the mound. Both the Geckos and the Koniki will try to shore up the game via their bullpens. Ultimately, the Koniki will win in the bottom of the 10th inning in a walk-off fashion, with Kim hitting another home run to call it. The defense throughout the game is a mess for the Koniki, showing signs that even their new aces may struggle with that defensive backdrop.
Finally: yes, there is a designated hitter to protect pitchers.
◉ St. Patrick's Day is here! While the typical aspects of the holiday still exist, such as drinking a lot (and yes, alcohol and other drinks will be dyed green!) and getting pinched if you don't wear green, this day is also a time to remember the country of Ireland that's now under the Atlantic Ocean. The primary focus for New Amsterdam citizens is remembering the parts of Europe that were lost to the effects of climate change and the disaster of World War III.
So while there's plenty of merrymaking at various pubs, there are also neighborhood memorials set up for remembrance. There will be plenty of media coverage about this too, giving anyone new to this world a very immediate idea of the state that it's in, with a good portion of western Europe underwater.
◉ It's spring, which oddly means that fertility symbols begin to spring up around the city. They can take the form of actual symbols etched or painted onto walls, though there are also carved figurines and phallic shapes scattered around as well. (Feel free to browse here if you need ideas.)
◉ While these can be found at random around the city, they will also be associated with the shrines dedicated to the Displaced which have existed in New Amsterdam for some time now. These shrines are continuously taken down and put back up in different parts of the city. The NAPD as well as private interests seem intent on removing them for profit or controlling vandalism. Despite continuous efforts on both of their behalfs, these shrines continue to rise in number. There seems to be a cluster of them that get closer and closer to Red Wings. Candles and small offerings (flowers, dressings, and hand-made jewelry from wood and plants) can occasionally be seen near them.
◉ There will also be small spring gatherings held in parks where people will be happy to share their food and enjoy the new plants that have sprung up throughout the city. (Assuming that your allergies aren't being set off, anyway!) The Displaced are welcome to attend!
◉ On a more somber and serious note, non-violent protests have begun to spring up around the city in response to the situation on Mars. The people working on the Mars colony have been mistreated and forced into horrible conditions, and it seems more and more likely that the government is trying to keep that quiet and act as if things are better when they're really not. The protests are kept small in number by design, mainly because the people involved don't want to get immediately shut down by the NAPD -- or worse, have the UNA step in. They mainly take the form of people standing outside of campaign offices, though instead of handwritten signs, they're able to project digital versions with their implants.
Some NPC members of Morningstar who recently relocated to New Amsterdam will be involved in these protests as well. Any characters who feel strongly about this issue, want to learn more if they're new and uninformed, or who are simply interested in getting to know other Morningstar members better should feel free to participate. (Note: While we won't be able to thread out NPC interactions, feel free to use the questions thread below to discuss with us how your character would be received by these NPCs if you're interested in that!)
Located under an abandoned hover-bike garage, access to the safehouse is a hatch in the floor beside a rusted set of metal shelves that used to hold tools and supplies. The immediate area is similarly abandoned: full of rundown and dilapidated warehouses and forgotten businesses, where numerous people squat in hopes of having some stability because they can't afford a place themselves. Gaby will be around, ready to greet as many of the new arrivals as she can and get them settled in. Brusque and no-nonsense, she'll be open to questions, but will advise the newcomers to ask the people who brought them in for the beginning bits of information. Newbies can also contact El through zeir inbox, if needed.
The safehouse is a large space with multiple rooms for storage, with the largest of the rooms filled with rows of basic cots set up to sleep a large amount of people. Basic, but outfitted with everything necessary for daily life. A few doors lead to back rooms for storage, medical care and a large communal bathroom, and past the long rows of cots there is a communal kitchen, fully stocked, and an eating area. Privacy is at a minimum.
◉ New characters will be asked to pick their beds, and provided with a change of (second-hand, mismatched and somewhat threadbare) clothes and basic toiletries.
◉ There is a mini-bar set up in the kitchen. The quality of the alcohol inside is akin to what someone might get from the well at a bar, but it's well-stocked. There will also be some dye set within reach of the mini-bar for anyone looking for some Irish cheer to add to their beverages. This is courtesy of Gaby, as per usual!
◉ While the kitchen has basic foods and necessities, anyone looking for a jolt of caffeine from coffee or tea will find themselves sorely lacking. The only tea present is herbal in nature, and caffeine appears to be almost nonexistent in most of the beverages lying around.
◉ Gaby will make it clear to all new arrivals that if they have any requests or queries, they should contact her or El. Either she or El will explain that they've been given a modest stipend of credits to help them get by until they can find a job. This will be enough to cover their living expenses for about a month while they hang out in the safehouse, if they're careful with budgeting.
◉ The drugs making new characters compliant will remain in their systems for a few hours after their arrival at the safehouse before finally beginning to fade. They will be gone entirely after a night's rest. In the meantime, they may want to be careful of what others say to them.
◉ New characters will be given rudimentary access to the network on arrival in the safehouse, but will not have their ID set up yet. They will be able to make posts and replies, but their messages will be anonymous and they do not have inboxes yet.
◉ New characters do not have access to the internet until their ID is setup. They only have limited access because they're present in the safehouse, but they can't surf the rest of the internet, check out Cooltalk, or watch the equivalent of Netflix until their ID is made.
◉ New characters cannot leave the safehouse at this time. The hatch is locked tight for them, making it impossible for them to get out for the next four days while they're locked inside. There won't be any immediately obvious ways to cut their way out through turning off the power.
◉ New characters will not be allowed to leave the safehouse until MARCH 26 ICLY (MARCH 23 OOCLY). These 4 days are for them to adjust, learn about the world they've arrived in from their fellows, and for El to speak with them and work on setting up their IDs.
You're now free to post to the network and logs comms. To reiterate, your characters will have no IDs or inboxes, nor be allowed out of the safehouse until MARCH 26 ICLY (MARCH 23 OOCLY). At that point it's expected they'll have gotten a good idea of their new situation from their fellow characters, and will have discussed their background and job potentials with El in order for their false IDs to be set up.
If you have any questions or ideas about how you'd like to get your character involved in the world, please head over to the plot engagement post and drop us a comment! For questions specific to this log, there is a thread below.
Please check out our March calendar rundown for a look at things happening this month, as well as some additional notes from the mods.
Something else to keep in mind is that on Monday, March 16th we'll be putting up a Metaplot Engagement Post, which will have a focus on how to integrate all players into the metaplot as well as take suggestions on future events and the direction you'd like the game to go. This will be open to everyone in-game, old players and new players alike, so please keep an eye out for it!
As we announced here, AC will be check-in only this month due to the state of the world right now. If you've taken a hiatus, this counts as your check-in, but otherwise please feel free to relax for the rest of the month. In addition, the HMD will be moved to next month. New players accepted in March will only have to submit 10 comments across 2-4 threads for the April 2020 AC (which goes up on May 1, 2020).
John Murphy - The 100
(Murphy is a cliche. He's a typical DON'T TELL ME WHAT TO DO kind of asshole. He used to be a little underling, doing anything for Bellamy's attention. Then they hanged him and he realized that people aren't worth it.
So when he's following orders without thinking about it-- he actually starts thinking about it. Why can't he-- why can't he break away?
He floats around the bar, not sure if he should talk to anyone or not. His tongue still feels heavy. He sees another person from the truck and whispers to them,)
Hey, do you have any idea what's going on?
(Unhappy with their answer, he moves onto someone drinking from a large glass, someone who seems to have been here for awhile. He's never seen anything like the pint before-- how weird is that? All the cups he's never seen were mis-matched and looked as if they were made by hand or used to belong to another set. Nothing so nice. He's gazing at it (probably because he's drugged))
My mouth is real dry, can... do you have anything for that?
➋-🅢🅐🅕🅔🅗🅞🅤🅢🅔 🅓🅐🅨 🅞🅝🅔
(Murphy slumps onto a cot and pulls off the weird logo shirt off (it stays BLUEJAYS, which, he has no idea what the fuck that is, nor what a Red Wing was). He pulls on another shirt, which reminds him of the stuff they had on the Ark. Thin from wear, muted colors. Either from dirt, wear, washing. He sighs and kicks the shoes off. Turning to the cot next to him, he notices someone looking at their new clothes.)
Wanna trade? (He's got a shit-eating grin. There is no other such thing for him.)
➋-🅢🅐🅕🅔🅗🅞🅤🅢🅔 🅓🅐🅨 🅕🅞🅤🅡 (clarke or bellamy?)
(He sees the familiar face and squints.)
So I'm not in hell. Or at least, not Dante's hell. (Thank Bellamy and all his knowledge of the classics for that one.) Or I am, since it's you.
arrival / redwings
I think we've been drugged.
[ That much, at least, she's certain of. ] I'm a bit panicked? But my heart isn't as racing as it should be. And I've never been to a city that looks like this, with buildings this tall. I don't understand it.
[ She reaches out and puts a hand on his arm. ] How about you? Are you okay?
[ Well. As okay as anyone in their weird and uncomfortable situation can be. ]
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(He notes that he feels a bit panicked as well, but his body is acting fine. Mind is going nuts. Then he feels her hand on his arm and he looks down at it. It's the most he's been touched in a long time-- not unless you count Future!Bellamy wrasslin' with him. Yeah, that counts.)
I think I'm okay. I think we're in the right place, at least. I'm Murphy, maybe if we stick together we'll be good, yeah? (For some reason, he wants to protect this little mouse. She's dark complected like Emori, but her voice is tiny and soft. Emori was like a lion. This girl... wait, why was he comparing them? Because he's only talked to three girls for the past six years?)
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[ A coma?! The concern that flashes over Marta's expression is almost comical.
The crowd behind them yells altogether at something Murphy and Marta can't see and she startles, looking over her shoulder at the screaming sports fans and stepping closer to Murphy in the process. Her brain feels a little scrambled with everything going on. Maybe if we stick together we'll be good rattles around and sticks to something. ]
This is Red Wings, I heard someone say it. Plus... [ She points at one of the emblems on the wall. ] Those are the Red Wings. But this doesn't look like Detroit...
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(She moves closer, and if he weren't drugged, his ears might turn a little red. Play it cool, Murphy. This whole situation sucked. He missed Emori, wanted her back, wanted to be with his friends--his family. But on the other hand, she dumped him, and those guys were trying to help him "cope" or some bullshit. So he isolated himself. This was the best case scenario for him. Being kidnapped to another planet, another dimension. Another place. Where no one knew him. Where no one would judge him.)
What the fuck is Detroit?
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day four
The Murphy Way. (Often, The Clarke Way, so.)]
How're you settling in here? It looks like you're almost out.
[Like with Bellamy, she'd offer him a place to stay. But Clarke has a feeling that putting Murphy in the same household as her (and her roommate, Eugenides) would be a nightmare. Probably better to not extend that favor.]
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Nice hair. So is this what Mount Weather was like? And are you here to pick me up?
(Murphy himself has shorter hair, shorter than Clarke will ever remember him having, if she remembered growing up with him. He was the kid who set the guard's compartment on fire after his dad was floated. That probably got him in the mouths of the Ark's residents for a bit.)
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I wasn't planning on taking you anywhere—and no, because you can leave when you want.
[Mount Weather wasn't ever intending on letting them go. Clarke may have handled it more harshly than they originally intended, but that was the plan all along.]
It's better than most bunkers. Do you want to take a walk?
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No, he didn't know where she'd been, but Bellamy and the gang had lots of guesses. "Maybe she survived down there," a theory that was thrown around for a few weeks before it just made them more sad to think that. He sees her looking older with a kicky haircut, he figures: maybe she survived down there.)
Lead the way, Wanheda. Or maybe it was One Heda at this point? You gotta tell me the story. And they call me the cockroach.
(It was the only guess because even how crazy this was, the many-worlds theory just didn't fit.)
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arrival - red wings
But that's something to worry about another time. For right now, she orders a drink (just water, it isn't St. Patrick's Day yet) and some dinner (tempura veggie tacos, as she hasn't had the heart to try the cricket ones yet), and finds an empty booth in which to wait.
They start coming in slowly, and she's always there to greet them with a kind word and a smile. She's only looked away from the entrance for a moment, and that is when Murphy approaches her. When she turns to see him with that look on his face, she immediately rises, expression softening and voice gentle.]
Yes, of course. Let me get you something. Would you like to sit?
[She doesn't phrase it as an order, knowing about the drugs they all have in their systems when they arrive.]
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Thank you. I'm Murphy. John Murphy, but everyone calls me Murphy.
(Why was he talking so much??)
I'm so thirsty. (he smacks his lips a few times.)
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It's good to meet you, Murphy. I'm Diana.
[She steps away for a moment to signal the closest bartender to give her a glass of water, and just a few seconds later she's back at the table, settling on the opposite side of the booth and placing the water in front of him.]
It's just water. You might be a little dehydrated.
[She knows she should wait until he's a little more coherent, but if he walked here, then the drop-off point couldn't have been far. She doubts she'd be able to catch them, but any clues could be helpful.]
Can you tell me what you remember about being dropped off?
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All I remember is waking up in a truck with a doctor and an armed guard. It was a little too real for me... was it real?
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( the clothes on offer here are terrible. it's a somewhat hypocritical judgment coming from someone who had previously lived in jeans and t-shirts from a summer camp for all seasons, but it's an opinion she's allowed to have and thus one annabeth clings to. after being manipulated and bossed around thanks to an injected drug, she's all too happy to be as obstinate as she likes.
it makes her feel more like herself. )
I don't like the Blue Jays.
( her allegiances are already torn. her father was a red sox man, boston bred and born; her mother, on the other hand, had clearly favored the yankees. annabeth didn't care about baseball so much as she cared about earning either of their approvals. )
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I meant this one! (he holds up a red shirt, what could be the brightest thing in this dim environment.) Red's usually my color but I'm trying to mix things up.
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it's not so much a show ( percy would be jealous ) as it is exposure of her undershirt, but it's probably not the expected result, either. )
Alright.
( a slim hand holds out the now-disrobed tee for him to take. )
Give it here.
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safehouse
She raises a brow at the request to trade before grinning. ]
I don't think my shirt will fit you.
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Unless you mean the fact that you have two things I don't.
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Maybe you would fit but I like this shirt. So no.
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Red Wings
That's an odd way to ask for someone to buy you a drink, love.
( She smiles though, amused, and gestures toward one of the bartenders. They're all an odd sort of gang now so she tips well and he gets a mug of ale himself now. Congratulations! She hands it over. )
You look a bit off. Bad day?
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I just... don't know where I'm at.
(The ale is handed off and he takes a deep drink. Once he's done, he wipes his mouth with the back of his hand.)
To be honest, not the worst day I've ever had. Thanks-- I'm Murphy.
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Wait you're new? There's new people?
( And they just easily ended up in Red Wings? That's far easier than wandering about in a marketplace confused. Lucky. Hawke assumes there is a message of some kind probably on her network letting them know new folks were coming, but she's been ignoring it. )
It was the same for me, I get it. I'm Hawke. Like the bird, with an E at the end.
( She offers her gloved hand. ) Did you get the rundown so far?
wildcard?
Truth be told, he's hoping for Octavia. She was here, and so he knows that means it's entirely possible she won't show up with the new arrivals. But still. Still.
He finds someone else familiar, instead.]
Murphy?
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I feel like we should hug. But don't touch me. Seriously.
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Bellamy's eyebrows go up, and he crosses his arms.]
Wasn't planning on it. When did you get here?
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