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MEADOWLARK MODS ([personal profile] larkers) wrote in [community profile] meadowlarklogs2020-03-14 11:16 am

ARRIVAL LOG 019

WHO: Everyone
WHERE: New Amsterdam
WHEN: March 22
WHAT: The nineteenth arrival
NOTES OR WARNINGS: Coercion and loss of autonomy. Further notes at the end of log.

> ARRIVAL LOG #019

Awareness comes to you in blurred snatches, cloudy fragments of sound and light, color, sensation. Hazy and difficult to grasp on to, but slowly aligning into focus. A series of regular, rhythmic beeps. A medicinal, astringent smell. The sensation of movement, a low hum and accompanying vibration under you. Your eyes are heavy, hard to keep open, but in the glimpses between slow, dark blinks you see two people in front of you: one dressed in a thick set of armor, while the other wears medical garb. Out the windshield in front, there are many tall buildings—all reaching up beyond a normal city skyline, all entirely too close to the vehicle itself.

You realize there are others next to you: all dressed the same way as you, you'll come to realize: in jeans, with a t-shirt bearing some kind of sports team logo. To your left there's an armored interior door, two more people visible, and the movement of streets passing through a windshield. You try to open your mouth to speak, but it's as if your tongue is coated in tar, and you manage nothing more than an empty parting of lips.

The vehicle lowers from its height and comes to a stop inside of an alley, with tall brick walls surrounding it. The guard opposite you stands and comes to unbuckle you from the bench, helping you to your feet. Your limbs feel wooden and heavy, slow to move. One guard opens the back of the vehicle, and the air outside feels immediately warm and dry. "Careful with your step," the guard says, helping you out. The nurse helps the others out, checking over each passenger one by one.

Once outside, you'll be able to hear some noises in the distance, which after a few seconds will be recognizable as the hum of a large crowd. There will even be loud cheers here and there, as if they're spectating some kind of event.

The main guard turns to address your entire group, and something about her bearing makes it clear she's done this before. "Now, listen to me very carefully." Your body will come to attention, immediately homing in on the words that follow, as if compelled to hang on every word. "You're going to leave this alley, and then follow my directions exactly." From there, the guard will go through a list of directions, only about five steps (round the corner, turn right, etc.). "Once you've done all that, you'll see a sign: Red Wings. Go inside and you'll make some new friends. They can help with the rest."

The guard will hop back into the van, which will rise off of the ground and disappear as soon as it arrived. Once it's gone, you'll find your legs moving almost without your permission, guiding you to follow the stops the guard laid out.

And, as promised, you'll end up outside a bar called the Red Wings.

Though entirely capable of independent action and thought, new characters will find themselves completely, unquestioningly compliant to any verbal statement which could be taken as a command or request – and that includes the message passed on from the mysterious patron.

> RED WINGS

The message from El comes the same as usual: insistent, not waiting for any active attempt to open it. Scrolling within your vision as if being written while you're reading it.

Well, some of you are going to have a group of newbies to bartend. Our newest group just got directed to the Red Wings. If anyone else wants to swing by to help get them oriented and move them to the safehouse, I'm guessing the people who are on the clock will thank you.


The Red Wings bar is in a section of the large, futuristic city that houses a sports stadium, though not so close to it that the newcomers will have to deal with dodging crowds. Red Wings is tucked away on a side street, meaning that those stumbling in won't have to worry about attracting too much attention.

Why did they get directed to a sports bar, of all places? That will become clear as soon as they start to speak to the people inside. This arrival, as it turns out, is a little different from the ones that have come before.

◉ Aesthetically, Red Wings is a retro tribute to the lost city of Detroit. It's all red neon, cars and sports memorabilia, with all fittings and decor elements physical where possible as a nod to the era. There is also some artwork dedicated to Motown and its significance within the city, and there is a section of the digital sound system for Motown.

◉ The main area is spacious, with stools at the bar and plenty of room for booths and standing space. One area is reserved for the physical darts board and pool table, which are permanent installations.

◉ There is also a function room available for private bookings and smaller events, though this is currently not quite as nicely done up as the main space.

◉ The bar has multiple neural interface screens installed throughout to make sure there's always an easy view of the game, with one larger screen set up over the bar itself for Big Game days. Unfortunately, this won't be available to the newcomers as they don't have their neural implants set up yet, but they'll be able to gather that the other people here seem to be watching a screen they can't see.

◉ Drinks include a range of the finest craft beers, popular spirits and a basic cocktail menu, but newbies won't have any money to their name just yet, so they'll have to rely on the kindness of strangers if they want something to eat or drink.

◉ Naturally, there will be some people working at the bar and others who are just there to hang out, but either way the newcomers should have plenty of people on-hand to explain the situation. With more on the way, potentially.

Further details about Red Wings and the staff can be found at this post put together by our Stephen Strange player, as he's one of the owners of the bar! Most of the information above was borrowed from this post.

Once the new characters have been oriented and calmed down as needed, they'll all be escorted by one of the established Displaced back to the safehouse. This is done for security and safety reasons.

> NEW AMSTERDAM (AND BEYOND)

Once the new Displaced have endured their four days in the safehouse, they'll have their IDs set up and will be released in this strange new world. New Amsterdam will be theirs to explore, and if they manage to get the lowdown from another Displaced who's been here longer, they may learn that they can travel even further than that.

Probably better to not get ahead of themselves, right? New Amsterdam has plenty to offer!

◉ It's Opening Day for the New Amsterdam Koniki (New Amsterdam's baseball team)! Despite the signings of the aces Jim Bridges and Osamu Kawakami, the Opening Day starter is long-time Koniki, Connor Tseng. Tseng is a finesse pitcher who's been with the Koniki through good and bad (and for the past few seasons, it's been a lot of bad). Never overpowering batters with a crazy fastball, Tseng hits his spots and is the master of the off-speed pitch. There are a mess of articles on the sports blog circuit about what message the Koniki are sending in having Tseng start the 2512 season, but most agree that it's a message to Tseng that he's still the team's leader. Bridges and Kawakami are undoubtedly more explosive, but these signings are clearly meant to build a team around their long-time ace.

Tickets to get into the Koniki's first game will be difficult to come by, selling for five and ten times too much on reseller sites. The savvy baseball fan knows that the stadium will be sold out, however, and can grab a short-term, one-day-only job to help meet the demands of Opening Day. And for anyone who's curious about the game but doesn't want to work at the stadium, it will definitely be broadcasted at Red Wings and plenty of other sports bars around the city.

The game itself will be a pitcher's duel for the first five innings between Tseng and the New Venice Gecko's ace, Jayson Soto. During the bottom of the fifth inning, rookie slugger Jiri Kim will hit a three-run homer, putting the Koniki up. Rather dramatically, the Geckos will come back in the top of the sixth, tying up the game and running Tseng off the mound. Both the Geckos and the Koniki will try to shore up the game via their bullpens. Ultimately, the Koniki will win in the bottom of the 10th inning in a walk-off fashion, with Kim hitting another home run to call it. The defense throughout the game is a mess for the Koniki, showing signs that even their new aces may struggle with that defensive backdrop.

Finally: yes, there is a designated hitter to protect pitchers.

◉ St. Patrick's Day is here! While the typical aspects of the holiday still exist, such as drinking a lot (and yes, alcohol and other drinks will be dyed green!) and getting pinched if you don't wear green, this day is also a time to remember the country of Ireland that's now under the Atlantic Ocean. The primary focus for New Amsterdam citizens is remembering the parts of Europe that were lost to the effects of climate change and the disaster of World War III.

So while there's plenty of merrymaking at various pubs, there are also neighborhood memorials set up for remembrance. There will be plenty of media coverage about this too, giving anyone new to this world a very immediate idea of the state that it's in, with a good portion of western Europe underwater.

◉ It's spring, which oddly means that fertility symbols begin to spring up around the city. They can take the form of actual symbols etched or painted onto walls, though there are also carved figurines and phallic shapes scattered around as well. (Feel free to browse here if you need ideas.)

◉ While these can be found at random around the city, they will also be associated with the shrines dedicated to the Displaced which have existed in New Amsterdam for some time now. These shrines are continuously taken down and put back up in different parts of the city. The NAPD as well as private interests seem intent on removing them for profit or controlling vandalism. Despite continuous efforts on both of their behalfs, these shrines continue to rise in number. There seems to be a cluster of them that get closer and closer to Red Wings. Candles and small offerings (flowers, dressings, and hand-made jewelry from wood and plants) can occasionally be seen near them.

◉ There will also be small spring gatherings held in parks where people will be happy to share their food and enjoy the new plants that have sprung up throughout the city. (Assuming that your allergies aren't being set off, anyway!) The Displaced are welcome to attend!

◉ On a more somber and serious note, non-violent protests have begun to spring up around the city in response to the situation on Mars. The people working on the Mars colony have been mistreated and forced into horrible conditions, and it seems more and more likely that the government is trying to keep that quiet and act as if things are better when they're really not. The protests are kept small in number by design, mainly because the people involved don't want to get immediately shut down by the NAPD -- or worse, have the UNA step in. They mainly take the form of people standing outside of campaign offices, though instead of handwritten signs, they're able to project digital versions with their implants.

Some NPC members of Morningstar who recently relocated to New Amsterdam will be involved in these protests as well. Any characters who feel strongly about this issue, want to learn more if they're new and uninformed, or who are simply interested in getting to know other Morningstar members better should feel free to participate. (Note: While we won't be able to thread out NPC interactions, feel free to use the questions thread below to discuss with us how your character would be received by these NPCs if you're interested in that!)

> SAFEHOUSE

Located under an abandoned hover-bike garage, access to the safehouse is a hatch in the floor beside a rusted set of metal shelves that used to hold tools and supplies. The immediate area is similarly abandoned: full of rundown and dilapidated warehouses and forgotten businesses, where numerous people squat in hopes of having some stability because they can't afford a place themselves. Gaby will be around, ready to greet as many of the new arrivals as she can and get them settled in. Brusque and no-nonsense, she'll be open to questions, but will advise the newcomers to ask the people who brought them in for the beginning bits of information. Newbies can also contact El through zeir inbox, if needed.

The safehouse is a large space with multiple rooms for storage, with the largest of the rooms filled with rows of basic cots set up to sleep a large amount of people. Basic, but outfitted with everything necessary for daily life. A few doors lead to back rooms for storage, medical care and a large communal bathroom, and past the long rows of cots there is a communal kitchen, fully stocked, and an eating area. Privacy is at a minimum.

◉ New characters will be asked to pick their beds, and provided with a change of (second-hand, mismatched and somewhat threadbare) clothes and basic toiletries.

◉ There is a mini-bar set up in the kitchen. The quality of the alcohol inside is akin to what someone might get from the well at a bar, but it's well-stocked. There will also be some dye set within reach of the mini-bar for anyone looking for some Irish cheer to add to their beverages. This is courtesy of Gaby, as per usual!

◉ While the kitchen has basic foods and necessities, anyone looking for a jolt of caffeine from coffee or tea will find themselves sorely lacking. The only tea present is herbal in nature, and caffeine appears to be almost nonexistent in most of the beverages lying around.

◉ Gaby will make it clear to all new arrivals that if they have any requests or queries, they should contact her or El. Either she or El will explain that they've been given a modest stipend of credits to help them get by until they can find a job. This will be enough to cover their living expenses for about a month while they hang out in the safehouse, if they're careful with budgeting.

◉ The drugs making new characters compliant will remain in their systems for a few hours after their arrival at the safehouse before finally beginning to fade. They will be gone entirely after a night's rest. In the meantime, they may want to be careful of what others say to them.

◉ New characters will be given rudimentary access to the network on arrival in the safehouse, but will not have their ID set up yet. They will be able to make posts and replies, but their messages will be anonymous and they do not have inboxes yet.

◉ New characters do not have access to the internet until their ID is setup. They only have limited access because they're present in the safehouse, but they can't surf the rest of the internet, check out Cooltalk, or watch the equivalent of Netflix until their ID is made.

◉ New characters cannot leave the safehouse at this time. The hatch is locked tight for them, making it impossible for them to get out for the next four days while they're locked inside. There won't be any immediately obvious ways to cut their way out through turning off the power.

New characters will not be allowed to leave the safehouse until MARCH 26 ICLY (MARCH 23 OOCLY). These 4 days are for them to adjust, learn about the world they've arrived in from their fellows, and for El to speak with them and work on setting up their IDs.

> FINAL OOC NOTES

You're now free to post to the network and logs comms. To reiterate, your characters will have no IDs or inboxes, nor be allowed out of the safehouse until MARCH 26 ICLY (MARCH 23 OOCLY). At that point it's expected they'll have gotten a good idea of their new situation from their fellow characters, and will have discussed their background and job potentials with El in order for their false IDs to be set up.

If you have any questions or ideas about how you'd like to get your character involved in the world, please head over to the plot engagement post and drop us a comment! For questions specific to this log, there is a thread below.

Please check out our March calendar rundown for a look at things happening this month, as well as some additional notes from the mods.

Something else to keep in mind is that on Monday, March 16th we'll be putting up a Metaplot Engagement Post, which will have a focus on how to integrate all players into the metaplot as well as take suggestions on future events and the direction you'd like the game to go. This will be open to everyone in-game, old players and new players alike, so please keep an eye out for it!

As we announced here, AC will be check-in only this month due to the state of the world right now. If you've taken a hiatus, this counts as your check-in, but otherwise please feel free to relax for the rest of the month. In addition, the HMD will be moved to next month. New players accepted in March will only have to submit 10 comments across 2-4 threads for the April 2020 AC (which goes up on May 1, 2020).

bloodbathing: (f: 217)

[personal profile] bloodbathing 2020-04-21 02:46 am (UTC)(link)
[ It sounds like an interesting place to live — or at least visit. The kind of place where Maine and his teammates would've happily spent their shore leave. Probably would've gotten into plenty of trouble, too. And it's remarkable how vibrant something can sound just from a few words.

Maine has no such talent in describing things. Doesn't help that he has to take an extra step in thinking about Hawke's question. Talking about the place he was raised is out, of course. But what does that leave?

After a moment, he asks, ]


Know what a space station is? Or spaceship?

[ It feels like a weird question to ask, but he knows it's necessary. Some people come from places without either. ]
championofsnark: (Default)

[personal profile] championofsnark 2020-04-25 09:29 pm (UTC)(link)
[Hawke wonders sometimes if her greatest love didn't turn out to be Kirkwall and what a tragedy that is, but she knows it's healing and it'll survive. It can weather storms of any kind, perhaps better with its chief troublemaker exiled from it. She doubts this place will grow on her the same, but in a decade, who knows. It doesn't sound like anyone's been here that long, but there's a lot uncertain.

Space and spaceships are not something she knows, but she's attempted to get information here about the things she doesn't understand. So theoretical, she knows what it means.]


I know space means in the sky very far awake, like to the stars, and that a space ship is likely to be a water ship only up there, yeah? That's a guess though.
bloodbathing: (f: 178)

[personal profile] bloodbathing 2020-04-26 11:12 pm (UTC)(link)
[ It's an accurate guess. Maine nods, his eyes instinctively flicking skyward for a moment. There are no stars to see: only the sky framed by the edges of the stadium. It's a little strange to see a sky after spending so long in space, but he doesn't bring that up. He'll adjust eventually.

Returning his eyes to Hawke, Maine explains, ]


Space stations are usually bigger than ships. Like small cities. Lived in one before this.

[ "This," said with a little gesture to their surroundings. This place, New Amsterdam. This universe. ]
championofsnark: (serious cool)

[personal profile] championofsnark 2020-05-02 12:16 am (UTC)(link)
[Her city was too small to have any nights at all when you couldn't see the stars. They also didn't have electricity, not like this world. There would always be open skies and stars for Isabela to chart courses by. Being on the road only made the sky seem bigger and the vastness of what she now calls space feel infinite. It's not something she wonders at, instead it felt cold. Give her people and buildings any day.

Her eyes widen at that.]


The size of cities?

[She can only imagine in her mind a sea ship that size, because it's what she knows of as ships, but that would take up huge patches of the ocean and basically be islands. Hawke doesn't have a vivid imagination, but she doesn't doubt him at all. After this place, she suspects she's woefully underprepared compared to a lot of others.]

Are they populated like them too? You've got like a floating city, able to move it wherever you need to go. That sounds real helpful. So this is old technology to you? Old ... world?
bloodbathing: (f: 186)

[personal profile] bloodbathing 2020-05-02 09:46 pm (UTC)(link)
[ Maine can vaguely remember a time when warships seemed enormous. He remembers feeling lost and cramped at the same time, as though he'd never learn his way around the seemingly endless corridors. But that was back when he first joined the military. He's had plenty of time to get used to them since then, especially on-board the Mother of Invention.

So he's not surprised by Hawke's questions. Thinks they'd be easier to answer if he had a picture — but he's not about to try that "memory sharing" shit from the guide. ]


Population varies. Depends on station's purpose. [ Lagunbiru had been a massive resort station far different than others Maine has visited. ] This universe is lagging.

[ In terms of technology, he means. ]
championofsnark: (side eye)

[personal profile] championofsnark 2020-05-04 01:41 am (UTC)(link)
[Hawke thought of Kirkwall as reasonably sized, but she could run from one end to the other in a day. This place is bigger from what she can tell, but she still can't imagine something this size in the sky. It's just too big a concept. But she doesn't feel like she needs to be able to either, it's not as if she'll ever be on one (right?). Still, it's interesting.]

I do think some of this technology is helpful. I love the showers! [Taking baths she only did when covered in blood and guts which was, frankly, very common. Or pond water if they were out and about. Modern plumbing was incredible.] The implant's interesting, if real confusing.

[Hawke has no idea how it works but it does, and so she sometimes accidentally searches for things or falls down a rabbit hole looking up information until it's an hour later. She could live with having these options in her own world, but there's no way they're close to it.]

I think I'll still take our magic and dragons, if I'm being honest.
bloodbathing: (f: 234)

[personal profile] bloodbathing 2020-05-05 06:29 am (UTC)(link)
[ Maine blinks. Stares in silence, momentarily thrown by Hawke's words. But it's not the mention of magic and dragons that got him: it's the talk of showers.

Shit. What kind of place doesn't have showers? Maine can hardly imagine it. He's so tall and broad that he simply doesn't fit into the vast majority of tubs. Showers are his only option — and even then, he has to duck down.

He shakes off his surprise after a moment. Processes the rest of what Hawke said. He's run into magic a few times before, but dragons? ]


Fire-breathing dragons?

[ Like out of a book? ]
championofsnark: (looking down)

[personal profile] championofsnark 2020-05-08 02:18 am (UTC)(link)
Oh yes, fire-breathing dragons. Also ice and lightning ones. They're a real pain in the arse. But spectacular.

[Hawke loves dragons. She kills them because she has to sometimes, but it doesn't mean she wants to or that she stops loving them. It's a little girl obsession she had once upon a time that only got more intensive as an adult. Still, alas, she can only adore and/or kill them from afar.]

If you live anywhere in their territory they're merciless. Mostly I tell people to just stay out of their sodding territory.

[As if everyone listens though, sigh. People are not good at keeping themselves alive, somehow.]

I know a sorceress who can turn into one. I would kill to be able to do that.
bloodbathing: (f: 231)

[personal profile] bloodbathing 2020-05-10 07:52 am (UTC)(link)
[ Fire, ice, and lightning-breathing dragons, plus a "sorceress" who can transform into one. All spoken of a bit like bears in old Earth stories. It's bizarrely matter-of-fact, but it's so fantastical that Maine has trouble processing it.

And here he thought that life on a sex station was bizarre.

He tilts his head, expression torn halfway between incredulity and fascination. Trying to decide if Hawke is messing with him. He's usually pretty good at calling out bullshit — though that's mostly because he's so physically intimidating that people can't keep said bullshit straight. However, Hawke seems genuine.

Finally, he admits, ]


Sounds like fantasy novel.
championofsnark: (Default)

[personal profile] championofsnark 2020-05-14 03:33 am (UTC)(link)
[Hawke is very genuine. She tends to chatter and more often than not she speaks the direct truth during all of it. She's not. a good liar, which makes her a not very good rogue, but she's found that a blunt instrument suits her better than something subtle. There is an ease of which she talks about these things, a casualness that only comes from real experience. It's the same as talking about a bear or about the weather.

She does know it's unusual though, around these parts. Probably people know much more about those space stations than they do about dragons, and his comment about the fantasy novel sort of solidifies that. She doesn't mind. Hawke smiles and shrugs.]


There are a lot of people who wish these things were fantasy where I'm from. Darkspawn might be good scary bedtime stories, but when they're real and trying to bang down your door, it's somewhat less exciting.

[Well, it's exciting, just a different type of exciting. Hawke knows that one in particular from first-hand accounts.]

What type of people do you fight out there in the stars? Because there's always fighting of some kind, that's a universal type of thing, I'd say.
bloodbathing: (f: 071)

[personal profile] bloodbathing 2020-05-15 09:52 pm (UTC)(link)
[ "Darkspawn" is a word Maine doesn't know. Easy enough to gather that they're a threat, though. He's curious, but he doesn't press. It's still a little strange to be allowed to ask questions at will, and he doesn't always think to do so. Tends to wait to see if the information is presented, almost as though he's listening to a briefing.

It's an old habit. He might break it eventually — but that would likely require him to become aware of it, first.

People fighting is indeed a universal thing. Or multi-universal, or however it works. In any case, the answer is a bit complicated. The UNSC was fighting two wars: one against Insurrectionists, who didn't know when to fucking quit, and one against genocidal aliens who were slaughtering humanity. Maine's not big on politics, so he decides to go with the more significant threat: ]


Aliens. Called "Covenant." Religious fanatics trying to wipe us out.

[ His tone remains mostly even, but there's a slight edge to it. A hint of anger — of hatred — simmering just beneath the surface. Maine knows that humanity survives. He knows they win the war. But he never actually saw that end, and it's sometimes difficult to keep it in mind. ]
championofsnark: (side eye)

[personal profile] championofsnark 2020-05-19 03:48 am (UTC)(link)
[If the people in word aren't fighting Darkspawn they're fighting each other. Sometimes the best thing for the land in the whole is to have something different to hate, rather than domination of other territory. It's over her head but it's always hanging there too. She'd take a dragon over another nation, because soldiers are rarely the ones calling the shots, so they're not the ones needed to kill. She's learned that much, became that disenchanted with people and their choices.

She hears that anger and understands it. She wouldn't say she hates anyone but she's seen it vivid and very real in front of her. Meredith's madness and hatred for mages to the point where she would happily murder every single one with her own hands. She came closest to hating the man who murdered her mother, but in the end he was just pathetic and sad. Still, she gets it; whoever this enemy is, it's personal.]


We have some fanatics about too, very interested in conquering.

[Maybe it's just a normal type of thing.] What do they look like? Our Darkspawn are ... monsters? They're usually big and dark and rabid, animalistic, horns and claws.
bloodbathing: (f: 186)

[personal profile] bloodbathing 2020-05-26 03:27 am (UTC)(link)
[ It sounds like the Darkspawn are a mindless horde. Or maybe they just look like it. For the sake of Hawke's world, Maine half-hopes they are mindless. Seems it'd be easier to kill something when it's not able to strategize and counterattack. ]

Several species. Some about your height. Look like birds, insects, reptiles. Some are bigger than me.

[ He doesn't elaborate on those ones. Doesn't like thinking about his encounters with them. ]

They're a military force. Heavily armed and armored. Technology is superior to ours.

[ Something he admits grudgingly — it's true, but it's the primary reason the Covenant was able to decimate one human colony after another. There's no way to not feel angry about it.

He rolls a shoulder, trying to ward off his discomfort. The war dictated the course of his entire life, but these days, he doesn't like to dwell on it. ]
championofsnark: (Default)

[personal profile] championofsnark 2020-06-03 04:17 am (UTC)(link)
[Hawke would say they are mindless, yes. Perhaps they have some mind of their own, the way a beast would, some capability. They are smart enough to hunt, to kill, within reason. But they are not much more than that. She thinks it's easier because of that. It is not striking down hundreds of living creatures with minds as real as theirs, but it might be letting them off the hook thinking that way.]

Interesting! That sounds a bit more like the variety of species where I'm from. The qunari are particularly interesting, a bit of religious fanatics too, in a way. They have giant horns, they're bigger than you too. Even the smaller ones.

[Hawke would know personally. She's killed quite a few of them, including their leader. From an angle, she respects them a great deal, despite them being enemies. There is conviction in a way she will frankly never understand. She nods, seeing in what he's saying that it's a dire type of war. One they're at a disadvantage for.]

Might does not always mean winning. Cleverness can win a match, as can endurance. Is what they want pure dominance over everyone else?
bloodbathing: (f: 023)

[personal profile] bloodbathing 2020-06-05 08:49 am (UTC)(link)
[ Hawke's description of Qunari brings strange images to Maine's mind. First is an Elite — tall, lean aliens with leathery skin and quadruple-hinged jaws — with spiraling horns erupting from its helmet. The next image is a Brute — huge, furry, ape-like aliens — with bull-like horns protruding from either side of its head. Finally, he pictures a minotaur from old Earth myths.

He doubts any of those mental pictures are accurate. Still, it makes him sure that he wouldn't want to meet a Qunari. ]


Want to exterminate humans. At war over twenty years.

[ Most of Maine's life. Only his very earliest memories are from before the war.

A swell of noise from the crowd catches Maine's attention. He turns to look. Sees one team has made a hell of a play, and fans are shouting their appreciation or disappointment. It brings him back to where he is. Reminds him that he's supposed to be working security.

He makes a face. He doesn't want to wade into a crowd unless necessary, but some upset fans look like they've had too much to drink. He should probably make his presence more visible. Intimidate them into behaving. ]


Crowd control. [ Said with a nod towards the mass of people. ] Talk later?
championofsnark: (Default)

and fini!

[personal profile] championofsnark 2020-06-07 03:15 am (UTC)(link)
[He wasn't that far off! Well, vaguely. The Qunari were very unique looking, so she doesn't really question what other people may or may not look like, or what types of species there are on their world. It's all relative.

Wanting to exterminate humans though, that's a bit much. She does know the archdemons and darkspawn like to destroy everything in their wake, but she doubts it really is as global as 'destroy everything.' More like taint everything. Hawke is likely to keep asking him questions but much like him, her attention immediately goes to the possible disruption. It isn't her job to deal with the rabble, but there is always that instinct in her, to step in if there's trouble.

Instead, she suspects this fellow will just stand next to them and solve the problem. She smiles and salutes him.]


I'd like that. Thanks for the answers. Happy crushing to you.